* AnnoyingVideoGameHelper:
** General consensus amongst the fandom seems to be that Zip and Alister's frequent comments ruin the feeling of isolation and provide too much help during puzzles, negating the feeling of accomplishment when you finally progress. They have their supporters though.
** It even gets lampshaded in-game
---> '''Zip''': Probably won't be able to hear each other too well when you're underwater though.\\
'''Lara''': [[DeadpanSnarker There is a God.]]
* SugarWiki/AwesomeMusic: How about [[https://www.youtube.com/watch?v=bgAAwTIkah8 Grapple Time]], which could be easily mistaken for the main theme of ''Legend''?
* BaseBreakingCharacter:
** Alister. One half of the fandom find him intolerable, the other half adore him and were furious at his reduced role in ''Underworld''. Oddly, Zip did not receive the same reaction, despite serving the exact same function as Alister, as everyone generally likes him.
*** Possibly due to simple personality preferences. Zip seems more laid-back and enthusiastic, while Alister tends to be fussier and a bit on the stuffy side, which can be taken as nagging. There is also RememberTheNewGuy in full effect here, as Zip is carried over from the original continuity while Alister was created for the reboot.
* BestKnownForTheFanservice: The game is best known for its Japan level, which shows Lara wearing a LittleBlackDress, in which she performs an ActionDressRip when guns start blazing.
* BreatherLevel: After the long Kazakstan and England levels, Nepal is a breeze save for a couple tricky sections.
* ContestedSequel: During the initial marketing buzz and right after the premiere, fandom was split over the various changes in the gameplay, tone and Lara herself. And this is one of those rare cases where fandom eventually did ''reconcile'' over the game, but it took some time and heavy application of BroadStrokes mindset. In short, it's either a SurprisinglyImprovedSequel after the letdown of ''Videogame/TombRaiderAngelOfDarkness'', or a worthless reimagining.
* FanNickname: The "Unknown Entity" that possesses Amanda in Peru is commonly known as "[[FluffyTheTerrible Fluffy]]'' in the fandom.
* ItsShortSoItSucks: A criticism of ''Legend'', which was only eight levels (seven if you don't count the final boss level). It felt even shorter due to replay option with limited timer for finishing each level, further enforcing a speed run and giving players 6 hours in total to finish the game. That said, some have argued that it's great ''precisely because'' it's only eight levels, as the game doesn't get overlong and repetitive.
* SugarWiki/MostWonderfulSound: The "ding" when you reach a checkpoint.
* TheyChangedItNowItSucks:
** Several fans of the Core Design games were ''not'' happy with Crystal Dynamics' ContinuityReboot and the subsequent drastic changes to Lara's personality and backstory.
** Arguably the reaction was less to do with story changes (as story was never a big part of the series anyway) but the linearity and lack of exploration or isolation.
** There was also some criticism about the game engine change; while many liked that the series got away from the limited "square-based" movement, others found it difficult to adjust and/or found it not as accurate.
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