* AcceptableTargets: Being a UK-developed game, the main villain and all but one of her henchmen are [[{{Eagleland}} loud, brash Americans.]] The other is a Frenchman who [[CheeseEatingSurrenderMonkeys keeps running away.]] This was rectified in Core's later instalments, as Lara is shown to have allies of American and French nationalities.
* AlasPoorScrappy: [[spoiler: Alister.]]
** Also, in the comics, [[spoiler: Chase Carver.]]
* AlternateCharacterInterpretation: The debate over Lara's effect on female video game characters will probably never be settled. Some say she was a pioneer in an era when female main characters (especially in action games) were exceedingly rare. Others say she did more harm than good through her over-sexualization.
** There's also several interpretations of the character of Lara herself, and whether she's borderline sociopath with no respect for the places she raids, or if she's just a JerkWithAHeartOfGold and AntiHero.
** Regardless, her sexuality was often a talking point during the development of many games, typically balancing between making her more real/less archetypical and retaining her iconic nature as well as characteristic sexuality. This tended to show up in the marketing as well where on one hand, models were hired to portray Lara in real life (a precursor to modern cosplay sponsoring and such) and yet despite being little more than well... models to stand next to booths, they were often given actual training in Lara-esque skills. Conversely, her contemporary (Samus Aran) has done the reverse - she started off as a masked mercenary of indeterminate origin and gender and has, over time, become more and more sexualized with emphasis on that fact. Whatever Lara's effect, certainly there was one and if it was not solely her fault, then it was her generation and the next generation of characters that she helped lead the way for.
*** It may have been a marketing gimmick, but it never actually came up within the games themselves. Lara's iconic blue tank top and khaki shorts are actually a pretty reasonable clothing choice for an outdoorswoman in arid or tropical climates.
* BaseBreaker: Kurtis Trent from ''Angel of Darkness'', and, to a lesser extent, Alister Fletcher from the first Crystal Dynamics reboot.
* BrokenBase: The fanbase was incredibly divided upon the release of ''Angel of Darkness''. Then ''Legend'' was released. The fanbase has never been the same since. More recently, the fandom has become very divided over the ''second'' reboot.
* CompleteMonster: [[VideoGame/TombRaiderAngelOfDarkness Pieter Van Eckhardt]] and [[VideoGame/TombRaider2013 Father Mathias]]. See the pages for details.
* CrowningMusicOfAwesome: Pick a game; soundtracks are the one thing that remains consistently brilliant throughout the series.
** The main theme, probably the most recognisable theme in history of video games.
** Case in point: the theme for the [[http://www.youtube.com/watch?v=kbV9onsW62E Venice level]] in ''TR II'', which sounds like it was composed in the 18th century by some powered-wigged, high-heels-wearing Italian.
** Likewise, ''TR III'' provided us [[https://www.youtube.com/watch?v=E9ItrdOmfjQ Puzzle element]] and [[https://www.youtube.com/watch?v=G-4RQVuzYQI Something spooky in that jungle]]
** [[https://www.youtube.com/watch?v=OGdtDLepmx4 Main theme from TR IV]]. Amusingly, it's very often mistaken as the main tune for the whole franchise.
** [[https://www.youtube.com/watch?v=41aq7BR_5nY Orchiestrated theme from Angel of Darkness]] anyone?
** And how about [[https://www.youtube.com/watch?v=bgAAwTIkah8 Grapple Time]], which could be easily mistaken for the main theme of [[Videogame/TombRaiderLegend Legend]]?
* DesignatedHero: A criticism of the later games on the PS1 is that Lara turns into this, with the enemies in the games including not just the usual criminals and animals that stand in her way, but also police officers and security guards.
* DorkAge: Definitely had one, but where it was [[RuleOfCautiousEditingJudgment varies a lot from person to person]].
* DracoInLeatherPants: Larson, specifically the new and improved "sexy" Larson from ''Anniversary''.
* EnsembleDarkhorse: Kurtis Trent, despite being a BaseBreaker, has a lot of fans. Lara's Doppelganger became very popular with the fanbase after ''Underworld''.
** Janice from ''Angel of Darkness'' is surprisingly popular for a minor character.
* EscapistCharacter: Lara is one of the most recognizable video game female character examples.
* EstrogenBrigade: Kurtis Trent, and more recently Larson in ''Anniversary''.
* EvenBetterSequel: If [[FirstInstallmentWins any other game than the first]] will be pointed out by fans as the best in the franchise, it will be most likely [=TR IV=].
* EvilIsSexy: [[spoiler:Doppelganger]] is more into tight leather than Lara is, although apparently not enough for Zip to tell them apart. Also, Amanda Evert really seems into black leather.
* FairForItsDay: Cracked for one, in its discussion of the [[http://www.cracked.com/article_19262_6-glitches-that-accidentally-invented-modern-gaming.html slip of the mouse]] that led to her enlarged breasts and subsequent sexualized marketing campaign, takes this stance. Pointing out that before Lara, the majority of women in games were either hostages or nonexistent, they mention that Lara is strong, independently wealthy, beautiful, smart and great at what she does, and has shown that a female-driven game could sell, and if it took an overinflated chest to start blazing that trail, maybe that's just the way it is.
* FanPreferredCouple: Would you believe [[spoiler:Lara/Doppleganger]]? At least it's the one that acquires most fanart.
** There's quite a bit of Lara/Kurtis and Lara/Amanda as well.
** And now [[ChildhoodFriendRomance Lara]][[LesYay /Sam]].
** Some fans ship [[HoYay Larson/Pierre]], mainly due to their [[VitriolicBestBuds interactions]] in ''Chronicles''.
* FandomBerserkButton: Referring to Lara as "Laura" is a pretty good way to annoy any ''Tomb Raider'' fan.
** Likewise, insisting that every game in the franchise is set within the same continuity ([[AlternateContinuity there are in fact three separate ones]] within the "main" series due to two [[ContinuityReboot reboots]]) is likely to irritate quite a few fans. Even more so if you try to bring the movie and the comics into it. Note that this has not stopped even some ''fans'' from insisting that they're all part of the same continuity.
** Better don't mention existence of the GaidenGame.
* FandomRivalry: Core Design fans versus Crystal Dynamics fans ''versus'' Crystal Dynamics 2nd reboot fans. [[RuleOfCautiousEditingJudgment That is all]].
* FirstInstallmentWins: Ask a casual player what they remember about ''Tomb Raider''. It'll be the ''T. Rex''.
* FridgeBrilliance: How can snow be so deep in the caves at the beginning of the first game? If the bats are any indication, the cave levels are filled with guano.
* FoeYay:
** Lara and Natla.
** Lara and Amanda.
** And even more so, [[spoiler: [[ScrewYourself Lara with her doppleganger]].]]
** ''Anniversary'' really plays up the FoeYay with Lara and Larson.
* GeniusBonus: The Scion in ''Anniversary'' resembles the [[http://www.antikythera-mechanism.gr/ Antikythera Mechanism]], but with triad look instead of quad.
** The giant stone ball in the "Sanctuary of the Scion" level in ''Anniversary'' resembles [[http://www.naturalhistorymag.com/picks-from-the-past/191353/prehistoric-stone-balls-a-mystery the prehistoric stone balls dotting the Costa Rican jungle]].
* HellIsThatNoise:
** The creepy, raspy breathing of the mummies and Atlanteans from the first game, and, by extension, the horrible, high-pitched shrieks they emit when attacking Lara.
** The deep groaning noises the Abomination makes.
** Also from the first game, the noises the various animals make - usually while offscreen and aren't yet attacking Lara - can be this thanks to their [[JumpScare sudden nature]].
** In the PC version the Atlantis levels are accompanied by a heartbeat sound effect, and muffled roaring sounds.
** The rattling and moaning of Winston in ''Tomb Raider III''. This troper always shut him in the freezer so he wouldn't scare her.
** The eerie ambient background soundtracks used in the early games can be this - ''especially'' the [[https://www.youtube.com/watch?v=i9Ah8L5f5kE unbelievably creepy one]] heard prominently in the ''Tomb Raider II'' level "Floating Islands".
** ''Tomb Raider'' and ''Tomb Raider II'' also feature [[https://www.youtube.com/watch?v=-Up5faBNtlM this ambient]] HeartbeatSoundtrack, which can be more than a little disturbing to some.
** The mummies in ''The Last Revelation'' make unpleasant groans that sound an awful lot [[NauseaFuel like they're vomiting]].
* InternetBackdraft: Be warned about going into a forum and stating [[ContinuityReboot which continuity you prefer, and, by extension, which Lara you prefer]].
* LesYay: The closest Lara ever came to having a consistent love interest in her Top Cow comic book was [[http://tvtropes.org/pmwiki/pmwiki.php/Comicbook/Witchblade Sara Pezzini.]]
* MemeticMutation: "If I had a coconut for every time some lunatic said something like that..."
* {{Misblamed}}: Despite what some may say otherwise, [[http://kteb.net/core-design/ Core Design are not]] [[http://kteb.net/core-design/behind-the-scenes/ entirely to blame]] for the failure of ''Angel of Darkness''.
* MostAnnoyingSound:
** "Ah-ha!"
** "No."
* {{Narm}}: Lara's drowning animation in [=TR III=]. Once the OxygenMeter hits the bottom, she promptly goes into a random spastic flail. Said flail lasts roughly five seconds, give or take. Meaning she had five seconds of air left that apparently was held in reserve simply for a spastic flailing drowning scene. A drama queen to the end.
** Some of the dialogue.
--> "Your perception of good timing is...bad!"
* NarmCharm: Again, some of the dialogue.
* NightmareFuel: Anything involving the Atlanteans. Especially in the first game.
* PlayerPunch:
** [[spoiler:Von Croy's]] death at the beginning of ''Angel of Darkness''. From the same game, there's also the [[NeverFoundTheBody apparent demise]] of [[spoiler:Kurtis.]]
** The ending of ''The Last Revelation''. [[spoiler:Of course, Lara turns out to have survived, but the ending, especially at the time the game was released, comes as a huge shock.]]
** The death of [[spoiler:Alister]] in ''Underworld'', not to mention [[spoiler:Amelia Croft's]] fate.
* PortingDisaster: The PC version has no event music (although it came with a few unique ambient themes), although later versions fixed this problem.
** The PS2 and Wii ports of Underworld. The developers really didn't care at all.
* RonTheDeathEater: Laura herself gets this a lot. Fanworks tend to be a lot more liberal with the AlternateCharacterInterpretation mentioned above, many of them choosing the "borderline sociopath" option or [[AdaptationalVillainy even worse interpretations.]] (Evil versions of Laura tend to be far more common than good ones in this area.)
* SeinfeldIsUnfunny: As with many games from this era, it's easy to take for granted just how revolutionary a game like this was back in 1996, and how it influenced numerous adventure games afterwards.
** She's also frequently seen as little more than a sexist fantasy, not knowing that Lara was a ''huge'' step forward in strong, female leads in video games. For some idea of just where female characters were in gaming at the time, consider that ''VideoGame/DukeNukem3D'' was released in the same year.
* {{Sequelitis}}: Depending on who you ask, you can get [[BrokenBase few conflicting answers]]:
** There is still quite sizable part of fandom that considers any game after original from '96 a blasphemy and pointless money-squeezing.
** Around 3rd game, game critics started to point out how the plot and game mechanics are repetitive. [[EvenBetterSequel 4th game took that to heart]].
** ''Chronicles'' is universally acclaimed as this.
** Add-ons to ''Underworld'', especially [[TheOneWith the one]] where you play as Doppelganger.
** GaidenGame, which managed to unite [[BrokenBase the whole fandom]] against it. Some consider it even a case of NiceJobFixingItVillain.
** [[ContinuityReboot 2nd reboot]] [[Videogame/TombRaider2013 of the series]]
* SpiritualLicensee: ''Series/RelicHunter''.
* ThatOneBoss:
** Third ledge above the lava, "Great Pyramid", ''Anniversary''.
** The OneWingedAngel form of [[spoiler:Kristina Boaz]] from ''Angel of Darkness''. The controls are a bit messed up, and the game gives you no hint about what the hell you're supposed to do. Made worse by the fact that you have to fight the two hardest bosses in the game [[spoiler:Boaz and Proto]] with Kurtis, who is only armed with a wimpy pistol and a few clips of ammo. Lara has all the nice weapons and tons of ammo, but doesn't really need it.
** Then there's [[spoiler: Dr. Willard]]. You have to be extremely quick and focused in getting the various MacGuffin items into their proper areas, or suffer from its highly damaging attacks, one of which is a ''homing'' OneHitKill.
* TheyChangedItNowItSucks: Several fans of the Core Design games were ''not'' happy with Crystal Dynamics' ContinuityReboot and the subsequent drastic changes to Lara's personality and backstory. In addition, some feel this way about the ''second'' ContinuityReboot.
** The classic series went through some shades of the trope; The first game was all about the tombs, but the second game introduced a few levels that were set in modern areas, like the opera house and the oil rig, and the fans didn't like Lara exploring anything that wasn't a tomb. The third game had even more levels set in cities and other areas where people inhabited, causing some fans to dub the game as "City Raider".
* TheyWastedAPerfectlyGoodPlot: A common consensus amongst fans is that while ''Angel Of Darkness'' was a train wreck in terms of gameplay, the storyline and atmosphere were some of the best in the series.
* UrbanLegendOfZelda: One of the most notorious. Straight from the first game, fans spread a rumor that there was a code that could make Lara naked. Uh, no. [[RuleThirtyFour As much as fans might depict her]], not in the actual game.
** Although it started out as a rumor, it's been defictionalized with several patches. These patches go from the very first game, to the 1st reboot and even the 2nd reboot. Yeah...