* SugarWiki/AwesomeMusic: The mod uses custom imported music tracks, mostly by Music/NineInchNails and Music/ESPosthumus.
* DemonicSpiders:
** Large Void Children tend to be this, especially in Chapter V where the heroes are separated in the first 20 minutes and must defend a base. Those that are physically stronger can destroy buildings with a few hits, while the magic ones can disable the hero. In some cases you will end up preferring the attack to be led by a Dharuk oficcer.
** Void Child Hatred and Void Child Despair. The fact that after Chapter V they are no longer bosses does not mean that they are no longer a great threat. With their abilities they can take a lot of life, and is even worse when accompanied by other types of enemies. Luckily they are only found at very specific points and it is rarely necessary to fight more than 1 at a time.
* GoddamnedBats:
** The Dharuk War Mage is easy to beat, but his stun attacks are annoying.
** Smaller Void Children, By chapter V, the heroes are already much stronger than them, but they are still annoying enemies, especially when they come in a group.
* ThatOneLevel: The sixth chapter called "Harbingers of War" is an extremely tough level even in a campaign that is already considered tough in itself. Your heroes are attacked by huge waves of enemies, which you can only stop by destroying the base, but this base is protected by a hero who is invincible in combat due to a Mana Conduit that empowers it. After you destroy each base, you will have little time to heal and rest, because more waves will keep coming. It is even worse with the final base, because the Mana Conduit has a force field that can only be removed by destroying the portals and every time you destroy a portal, [[DemonicSpiders Void Children Heroe]] will appear to stop you.

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