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* SugarWiki/AwesomeMusic: [[AwesomeMusic/TheSims Has its own page.]]
* BlackHoleSue: [[AddressingThePlayer You]]! The more you play The Sims 3, the more the entire city changes to suit your Sims.
* BaseBreaker: You will either prefer the classic sim era (2000), or the newer ones (Sims 2, Sims 3). Most commonly you will either prefer ''Sims 2'' or ''Sims 3'' and hate the other. But there is no say that you can't like them all, it's just rarer.
* BrokenBase: Which is the best EP? Is [=TS3=] awesome, or does it suck forever?
** With the announcement of the [=TS4=], the community is broken between players that are disappointed and players that are excited.
** The revelation that Sims 4 will not have basic features like pools or toddlers at release definitely angered the fan base.
** And now, with a demo of Sims 4 CAS having been released, the fandom is once again split due to not everyone having received it.
* CrackIsCheaper: Due to the glut of DLC, expansions and content packs, this ''easily'' applies, as the entire set of ''The Sims 3'' can cost well over $500.
* CrazyAwesome: ''The Sims 3'''s Insane trait! These Sims can fish in the pool ''and catch things!'' (... which says more about the pool than the Sim, really. Ew.)
* CreepyAwesome: It's very possible to build a Sim like this.
* EarWorm: Given enough time, you ''will'' have the loading/neighborhood and buy/build music burned into your memory. Not helping matters is that every other expansion or so introduces a new version of some of these tracks to fit with the pack's theme (college marching band for University, electronic/techno for ''Free Time''/''Open for Business'', tropical for ''Bon Voyage'', etc).
* EnsembleDarkhorse:
** Many players enjoy improving Lilith Pleasant's life, often at the expense of [[TheScrappy Angela's]].
** And it seems like some players like the Townie Goopy, maybe because of his name and his big nose.
** The Pleasantview Goths and Strangetown Curious family are pretty popular.
** Kaylynn Langerak was an NPC with a minor story role in ''The Sims 2'', but it made her popular enough to merit a promotion to playable character with her own extended family in ''The Sims 3''.
*** Building off this, there's a sizable minority of players who prefer to marry Mortimer to Kaylynn instead of his canonical wife, Bella, in ''The Sims 3''. The two most commonly cited reasons are Bella's ubiquitous place in the games getting annoying, and fans being upset by a throwaway comment in the PSP spin-off suggesting that Bella only married Mortimer for his money.
* EvilIsCool: Oh, hell yes! A Sim with the evil trait can amongst other things donate money to counter-charities, look for evil deeds and stars in the telescope, do an EvilLaugh every time another Sim dies, steal candy from babies and children, and {{Troll}} forums. GoodIsBoring in comparison.
** Additionally, Evil Sims can take an Evil Bath or Evil Shower.
** They also get a positive moodlet ("Fiendishly Delighted") if another Sim in the room is unhappy.
* {{Fanon}}: A little bit. For example, Frances Worthington is played as gay in many stories, and the townie Meadow Thayer is said to be "the neighborhood bicycle". Also, in fanfics usually there is some sort of connection between Strangetown and Pleasantview (because Bella Goth can be found as a townie in Strangetown), and usually Lilith Pleasant is seen as the better twin, while Angela is seen as a Mary Sue.
** [[http://sims.wikia.com/wiki/Sinjin_Balani Sinjin Balani]] being the son/grandson of [[http://sims.wikia.com/wiki/Bunny_Curious Bunny Curious]].
* FanPreferredCouple: Discounting pairings which are hinted at in canon, there's a lot of support on various forums for Darren/Brandi in ''The Sims 2'' and Mortimer/Kaylynn in ''The Sims 3''.
* SugarWiki/FunnyMoments: The cutscene for [[spoiler:a MisterSeahorse birth]]. Doubly funny if you compare it with the regular ones.
** One of the jobs for the firefighters in ''The Sims 3: Ambitions'', should you have ''Late Night'' installed too, is to save the movie set [[spoiler: [[EverythingsBetterWithLlamas from a herd of angry llamas]].]]
* GameBreaker:
** Once you got the robotic butler/maid in ''The Sims 3'', it would efficiently remove all worries about cleanliness, repair and so on, freeing Sims time much more for other goals.
** This seems to happen with every new expansion pack. ''Generations'' gave us the motive mobile, a car that fills every motive of the Sims riding in it. You don't even have to ride for long in it. Another expansion also gave us the "Age Freeze" and "Young Again" potions, which do [[ExactlyWhatItSaysOnTheTin exactly what their names imply]] (the former can only be used on teen and up while the latter is only for young adult and up).
** The "Master of Seduction" lifetime reward. Buying this ensures that romantic interactions never fail, making finding a romantic partner a breeze.
** The dragons introduced in the Dragon Valley premium neighborhood are all but legitimized cheat items. You can sell the hatched dragons for more than the cost of the egg, each dragon colour provides a unique moodlet when interacted with that refills and prevents the decay of two needs, and each dragon type can be talked with to boost a single skill up to max effortlessly, among many other effects unique to each dragon type.
** The Moodlet Manager in Sims 3. It can be used to "Cure" negative moodlets. How is that overpowered? Because it can also remove moodlets caused by low Needs, like being tired. If the moodlet gets removed the Need is immediately filled to the max, effectively removing the need of Sims to eat, sleep, wash etc.
*** Subverted, as it costs a massive ''60,000'' Lifetime Reward points and is single use - you need to spend the full 60,000 once more if you want to use it again.
** ''Supernatural'' added the Alchemy skill, which allows anyone with the right ingredients and enough skill to make some truly game-breaking potions. There are potions to refill and freeze your Sims' fun/social or energy motives, increase random skills by one level the next time they sleep, or even drop them back to Young Adults instantly. Even money becomes a non-issue with the Touch of Midas potion, which allows your Sim to turn anything into gold and double its value.
** ''University'' of Sims 3 a added the Science skill, that allows anyone with enough skill to duplicate most things. Because using the Group Science Project correctly would make some ores fall from the sky, and at least one of these ores could be a precious high-priced ore. Send it to be smelted, and your Sim(s) now have mostly infinite amount of cashes.
** In the original games, the laboratory set that could be obtained in the vanilla version counts, with enough luck. The most common potion colour increases three random needs to the maximum amount, meaning you can somewhat consistently increase your Sim's Logic stat indefinitely.
* HollywoodPudgy: Female "fat" Sims, with only a slightly wider waist than the rail-thin "normal" Sim ladies, somewhat larger boobs, and HartmanHips (or at least they're HartmanHips compared to regular female Sims). Male fat Sims are kind of similar; they have potbellies, less muscle definition, and slightly larger thighs, but that's all. And both sexes are lumpier of build than the regular Sims. The second game is the worst offender, although the third averts it.
* HoYay[=/=]LesYay: Nothing in the game hinders a homosexual relationship; all the romantic actions are still intact. However, if they woohoo, they wont be able to have kids; only if you use cheat codes or mods.
* ItsShortSoItSucks: Some fans consider The Sims 3 expansion packs to be rather lacking in content. This is most apparent with Late Night and Showtime, two expansions which make up two halves of the content of one The Sims 2 expansion (Nightlife).
* JerkassWoobie: Nervous Subject. He might be a mean, antisocial slob with no sense of humour, but he was neglected as a child and used by his 'adoptive parents', the Beakers, who are also very mean, for experiments. He's a Family Sim, and is a far more capable babysitter than the nannies the game provides (though that may say more about [[GameBreakingBug the nannies]] than Nervous Subject himself).
* MarySue: Literally! Mary-Sue Pleasant.
** Mary-Sue Pleasant could be considered a {{deconstruction}} of the trope. She's so obsessed with her job that she doesn't notice her husband's affair with the maid, or the fact that her twin daughters hate each other.
** Also, the majority of female Sims put on the Exchange have a description like "omg this is Jennifer she is so kewl and awesome and pretty please download!!!!!!11"
** To a lesser extent, Mary-Sue's daughter Angela could be considered this.
** "Jamie Jolina is an intelligent as she is beautiful. Can she prove to the world that two traits can coexist?"
* MostAnnoyingSound: The relentless honking of the carpools in The Sims 1. We get it, you're stuck/want our Sims to go to work!
* SugarWiki/MostWonderfulSound: Several, one example being the little tune that plays when obtaining Pangu's Axe.
* NightmareFuel:
** An in-game example. When Toddlers and Children play with an evil clown-in-a-box, they get scared to the point that it's recorded as a bad memory.
*** Mean (grouchy) Sims apparently do not get a bad memory when playing with the evil clown-in-a-box, but [[NightmareFetishist enjoy it instead]].
** This [[http://www.youtube.com/watch?v=4djJULQHnR0 piece of music]], especially when you hear it for the first time.
*** Especially annoying if it's a raccoon - it does nothing but make a mess, but the Burglar ''steals your stuff''.
** [[http://www.youtube.com/watch?v=4Il5aZhYy8E The alert music]].
** Don't zoom in on a Sim a bit too much. [[http://i48.photobucket.com/albums/f203/neopet_digimon/snapshot_3c96f83d_1c977170.jpg You'll wish you hadn't.]]
** If the game is paused at just the right time, some of the Sims' faces can look [[http://i48.tinypic.com/263fv4h.jpg downright spooky.]]
** The [[http://www.modthesims.info/showthread.php?t=404735&page=2 Ottomas Twins]]. They've been known even to [[GameBreakingBug corrupt the game]].
** The [[http://www.youtube.com/watch?v=PSgtptpTaBI hula zombie music.]] It IS a death theme, but it's still surprising how eerily spooky and depressing it is.
* ScapegoatCreator: The disproportionate scorn heaped upon Rod Humble, at one point executive producer of the Sims division, because of his past experience working with SOE and some offhand comment that he "didn't get ''The Sims'' at first". FanDumb feared he was going to "turn ''TheSims'' into EverQuest." It didn't help that he [[AuthorAvatar appeared as a Sim]] in one expansion as essentially a door-to-door hype salesman.
* TheScrappy: The social worker, Mrs. Crumplebottom, and Angela Pleasant.
** Miss Crumplebottom was hated for a very long while... however this changed in The Sims 3... (see TearJerker), but Mrs. Crumplebottom is still as hated as ever.
** Marsha Bruenig: a townie in Pleasantview. Once you meet her, she will NEVER stop calling, even at night and during school! Simmers actually regard her with fear.
** The Nanny, who will bring your toddler bottle after bottle, even when the toddler's not hungry. And set the house on fire while cooking. To make matters worse, [[GameBreakingBug she won't leave your house even after you've dismissed her!]]
** A lot of Simmers are annoyed by babysitters in The Sims 3 because they will either neglect the baby or constantly bother him/her when all needs are full. Also, if there is a baby swing and the baby is in it, the sitter will often set the swing on fast, making the baby cranky and sick.
** The Ottomas family from ''Seasons''. They are ugly, bugged, can even corrupt the game, and Samantha gives birth to the most hideous twins in the world.
** Angela is commonly considered "bland and boring" by many of the Fandom, most of whom prefer Lilith's more interesting rebellious and cynical personality.
* ScrappyMechanic:
** The newly implemented Memory System in ''The Sims 3''. It was a return of the Memory System of ''The Sims 2'' in which Sims would get memories added to their book whenever something significant happens in their life. Instead, Sims would get memories for almost everything they do. Went to buy something? Memory! Just unclogged a toilet? Memory! Passed by the library on your way to work? Memory! It doesn't help that you get an incredibly annoying pop-up saying that your Sim obtained a memory every time this happens. Fortunately the developers had a heart and allowed you to disable the pop-ups, but not the memories. And with the Seasons patch, they finally allowed disabling memories.
*** But wait! [[FromBadToWorse It gets better!]] Inactive Sims would also gain memories. Did I mention memories take up space in your save file? If you've noticed that your game is loading/saving slower than usual after installing Generations, it's probably the game trying to process all of your memories. It's not surprising that within a week or so of this new system, [[GameMod mods]] immediately popped up to stop the memories.
** Also the Romantic Reputation system in ''The Sims 3'', which causes spouses to declare Sims a cheater simply for ''interacting with another Sim''.
*** It gets quite juvenile in some situations. For example, did a Flirty Sim decide to bat an eye to your Sim? Your Sim's spouse will then call you a cheater and proceed to reject all social interactions with you and even [[DisproportionateRetribution break up with you]] afterwards.
** Then there are celebrities and vampires in the Sims 3, which quickly becomes an uncontrollable plague. Thankfully, ''Supernatural'' and its accompanying patch give you the option to prevent them from spawning.
** By becoming a celebrity, even by accident, ''even with the celebrity spawning turned off'', your sims are potentially subject to scandals that give them a negative moodlet. Oh, and they also damage their relationship with every sim the effected sim is acquainted with regardless of the absurdity of the claim. This can often lead to half the town hating your sims for no real reason. You can offset the loss by personally interacting with ''[[ContinuingIsPainful each individual sim]]'' to assuage the rumors, and to [[RandomNumberGod sue for slander]].
** There's also the Ice-Cream truck introduced in Pets, who will frequently park in front of your home lot and stay there for hours like a stalker. Also the Paparazzi from Late Night, though they won't bother you unless you're a celebrity.
** The "room" meter. Almost always keeps the Sims away from obtaining a perfect mood, and even in a very well-designed house, they still have it half-red.
** Supernatural added zombies which never stop coming and constantly attack your furniture. It is pretty much impossible to have a garden now without freezing the lunar cycle (the closest option you have to turning it off entirely.)
*** A simple trick to safely garden is to build a perimeter or fence, then add a fence door. Left-click the fence door, left-click to "Lock...", and choose "Everyone but me" or "Everyone but my household."
** Seasons continues the downward spiral of Scrappy Mechanics, with the attraction system which has TheMostAnnoyingSound to go with the hotties attraction towards your Sim.
** Pregnancy in ''The Sims 2'' causes hunger and energy to deplete at such an acceleration that failure to juggle both adequately is quite likely to prove fatal unless you micromanage like crazy. (Giving birth is 100% safe in the Sims' world, but pregnancy cravings can be a literal killer.) Gets even worse with ''Nightlife'' installed, as you'll often find yourself in the extremely frustrating position of watching your pregnant Sim starve to death after she ([[MisterSeahorse or he]]) falls asleep face-down in a plate of food. Luckily, the pregnancy mechanic was overhauled comprehensively in ''The Sims 3'' to prevent this from happening.
** The mechanic in ''The Sims 3'' whereupon a new neighborhood is automatically populated with expansion and patch content buildings (Showtime venues, consignment stores, ect) when created. These new buildings occupy empty lots, seldom (if ever) match the neighborhood theme and are often placed haphazardly by either facing away from the street or smack dab in the middle of a large lot. This can leave a simmer spending several minutes after loading a new neighborhood rooting out, deleting and then repurposing the resulting empty lots so their towns don't look ridiculous. ''There is no way to turn this feature off'', unlike methods to circumvent other scrappy mechanics.
** The babysitter in ''The Sims 3''. ''Good Lord!''. Picture this; your sim is a stand-alone parent with a baby and has to go to work to earn money, so naturally you call for a babysitter. The babysitter will be there for a while, but then a pop-up will suddenly appear where she says that she needs to go because she has another client, ''in the middle of your working hours!'' Not wanting to have the child taken away by the social worker, you have to get home as fast as you can to take care of your child, interrupting your work day and earning lesser cash!
* StopHelpingMe: The Nanny NPC can be like this. She usually will a) not take care of your children at all, instead she will bake cakes (and ignore them if the baby starts crying, thus causing a fire) or watch TV Or b) she will pay too much attention to the baby, waking them up to feed and bathe them (when their hunger or hygiene motives are full), and then putting them on the floor instead of in a crib.
* SuspiciouslySimilarSong: Averted in ''The Sims 2: Open For Business'', where a new radio station is added entitled "New Wave", which features acts such as Depeche Mode and Howard Jones - who actually rerecorded their 80s hits in Simlish for the game.
* TearJerker:
** In ''The Sims 3'', Agnes Crumplebottom, the woman who grows into the old and alone Miss Crumplebottom from ''Hot Date'' that we hate so much, has one as her back story. Her husband drowned on their honeymoon, leaving her alone and mourning in their mansion built for three, too grief stricken by his memory to try looking for a new suitor. In the upstairs of her house, she still has a nursery room that is only half finished. Because of the tragic nature of her back story, it's popular amongst players to revive her husband with the use of ambrosia and give her the [[BabiesEverAfter happy ending]] she deserves.
** Heck, any time a Sim dies, especially if you're one to get attached to them.
** Sims will sometimes get the "My Love!" moodlet from seeing the ghost of their dead lover. It's both a HeartwarmingMoment and a TearJerker.
* TheyChangedItNowItSucks: People who are really glued to a certain Sims game, will probably criticise the sequel ''hard''. Most commonly is ''Sims 2'' fans hating on ''Sims 3'' because the sim models got more realistic (which made the game lose it's charm), and that you have much lesser control over their lives than in the prequel.
* TheyWastedAPerfectlyGoodPlot: Despite having accumulated many, many characters over the years with ''The Sims'' and ''The Sims 2'', EA insists on creating boring, unmemorable Sims for ''The Sims 3'''s neighborhoods instead of reusing the older ones.
* UncannyValley: Many of the custom mods (specially the ones to simulate celebrities) give more detailed skins, eyes, hair, etc... it can be a little disturbing.
** To some, the Sims in ''The Sims 3'' are like this. While in ''The Sims 2'' they were realistically animated and proportioned while still having cartoonish facial expressions, ''The Sims 3'' attempts a realistic look which just makes Sims look like vacant, dead-eyed zombies. They also tend to react in ways that seem like they're not sane.
** The Sims in ''The Sims 2'' can be considered this as well. It's the extremely detailed teeth that do it, not to mention that some Sims lack ''eyebrows''...
* UnfortunateImplications: The fact that [[MisterSeahorse only male alien abductees become pregnant]] during their abduction has definite hints of DoubleStandardRapeMaleOnMale - it's clear that female abductees don't return pregnant to avoid realistic connotations of ChildByRape; but the fact that it's apparently OK for men simply because they didn't ''know'' they might get pregnant until it happened, and that the male pregnancies are PlayedForLaughs even as the characters are visibly freaking out about it, can become a bit squicky if you think about it too hard.
** The "Pregnant" moodlet in ''The Sims 3'' has come under criticism (for example in [[http://www.cracked.com/article_19922_5-prejudices-that-video-games-cant-seem-to-get-over.html this article]] at Cracked.com) for automatically giving pregnant women massively positive moods due to the fact that "creating life is wonderful" etc. etc. - perhaps not too egregious in itself, and probably actually put in place to combat the above mentioned ScrappyMechanic that was pregnancy in ''The Sims 2'' rather than for any more insidious reasons. The problem really hits when you factor in that even women with the Dislikes Children trait are apparently over the moon during the whole of their pregnancy, and that even a massive mood hit like the death of a family member can't put a dent in their pre-natal joy; the whole thing becomes a bit too StepfordSmiler meets BabyFactory at that point.
* WTHCostumingDepartment: Some of the clothing items are rather hideous, to the extent that here are mods [[http://www.modthesims.info/download.php?t=445642 to]] [[http://www.modthesims.info/download.php?t=478334 alter]] [[http://www.modthesims.info/download.php?t=436182 or]] [[http://www.modthesims.info/download.php?t=419327 hide]] [[http://www.modthesims.info/download.php?t=418991 them]].
* TheWoobie: Basically every Sim that has the loser and/or unlucky trait. Even ''Death'' takes pity on the poor sap; both provide immunity to death by anything other than old age. The drawbacks for both are pretty light, so it's really a case of CursedWithAwesome...
** [[FateWorseThanDeath Unless you've devoted yourself to causing the Sim in question as much suffering as possible]].
** Death doesn't actually take pity on Unlucky Sims when he revives them. Instead, he laughs at their constant mishaps and doesn't want to take away such hilarious entertainment too early.
** Also Bella Goth, to an extent.
** Lilith Pleasant and Ripp Grunt, the famous [[TheUnfavourite unfavorites]].
** Agnes too. She wanted to have a perfect family life with her new husband, and he died. They even had a nursery. Now she lives a depressed life and becomes the purse-wielding grump we know in ''Hot Date''.
** The Newsons from ''Apartment Life''. They're a family of adopted children whose parents have died, and the two teens have to juggle school, caring for the younger ones and providing a steady income. Unless you move them in with an adult Sim of course.
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