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* SugarWiki/AwesomeMusic: The whole soundtrack arguably counts, really, though several tracks stand out:
** "Hit & Run!", the theme that plays when the WantedMeter fills up and the cops start chasing you. It's suitably intense and energetic.
** "The Comic Book Guy's Theme", obviously a SuspiciouslySimilarSong to the ''[[Series/StarTrekTheOriginalSeries Star Trek: TOS]]'' fight music. It ''perfectly'' fits the character's nerdy personality.
** "Otto's Theme", which plays on both missions involving his school bus ("Operation Hellfish" and "Going to the 'Lu"). Easily one of the most badass themes in the game.
** The epic 70s/80s cop show-esque "Wolves Stole My Pills!", which plays during the mission of the same name.
** Any of the [[AutobotsRockOut rock tracks]] (including the aforementioned ''Otto's Theme'') that start up. With Bart, that's expected; when one of them plays during Marge, Lisa or Apu's missions, though, you know they're getting serious. Special mention goes to "Weapons of Mass Delinquency", which makes up for the missions "Never Trust a Snake" and "Set to Kill" being [[ThatOneLevel really difficult.]]
** "[[https://www.youtube.com/watch?v=r7TchTmMQgo Milking the Pigs]]", the theme that plays during Level 6's bonus mission and wager race and Level 7's fourth mission. It's a surprisingly epic combination of rock and ominous gongs that sets the stage for some epic chases throughout Springfield's piers and the endgame.
** "Evergreen Terror", Level 7's driving theme. The Film/{{Beetlejuice}}-esque music fits very well with the Halloween [[spoiler: zombie invasion]] theme.
* BigLippedAlligatorMoment: This applies to pretty much every bonus mission in the game, but special mention must go to Level 2's bonus mission "Dial B for Blood", which involves Bart going up to random people and asking them for blood.
* CameraScrew: Some locations force the camera in a specific direction, even if it will mess up a jump. The first example is the Duff truck near the Kwik-E-Mart -- jump with the camera pointing towards the front of the truck and it turns to the side as soon as you hit the steam vent.
* CaptainObviousReveal: [[spoiler: Kang and Kodos being the main villains. Given that the game's opening FMV has the wasp cameras descending from the sky via the same green light as the alien duo's tractor beam and Bart is clearly being abducted by aliens at the end of Level 2, it's not a big surprise.]]
* CatharsisFactor:
** Being able to [[VideoGameCrueltyPotential kick the pedestrians as much as you want to]], or even characters like [[EvilOldFolks Mr. Burns]], [[DirtyCop Chief Wiggum]], or [[ObnoxiousInLaws Patty and Selma]], for laughs can be very satisfying, especially given some of their quotes. You can even make the Simpsons family members ''kick each other'', so go and knock yourself out if you want to see Bart kicking Homer, or Marge kicking Lisa.
** The [[OneHitKill One-Hit Wreck]] cheat, once activated, makes any vehicle that touches the one you're driving instantly blow up. Remember all those annoying traffic cars that kept screwing up your mission? Or the police cars that came after you if you hit too many pedestrians? Well, now it's payback time.
* CrossesTheLineTwice:
** Running over and attacking people wouldn't be nearly as funny, if their reactions were [[MajorInjuryUnderreaction more than annoyances at worst]].
--->'''Random Pedestrian''': [[OhNoNotAgain Why does this keep happening?]]
** A ''lot'' of the pre and post-mission dialogue can be funny in a deliciously depraved way. The post-mission dialogue for ''Set to Kill'' is a prime example:
--->'''Bart''': Why didn't I just do this in the first place?\\
'''Krusty The Clown''': Why didn't I know that show girl last night was a guy? Hindsight's always 20-20.
* DisappointingLastLevel: Level 7. While there are a few fun missions and [[spoiler:the Halloween theme]] looks cool, the level suffers from a repetitive mission type that involves repeatedly going back and forth between the school and the power plant to deliver nuclear waste, with little variation in how it's designed from mission-to-mission. Part of the map is also blocked off, resulting in a smaller game map than previous levels. In true ''Simpsons'' fashion, [[LampshadeHanging the game acknowledges this]] when Homer realizes that the black sedan he's following is heading to the power plant. He says "The power plant?" in disbelief, then complains that he's bored of the level.
* FanNickname: The Nonuplets Minivan seen in Level 5's "Eight is Too Much" is frequently referred to in speedruns as the Baby Van.
* FridgeBrilliance:
** How can Homer easily walk around the zombie-infested town on level 7? [[Recap/TheSimpsonsS4E5TreehouseOfHorrorIII He has no brains worth eating.]]
** The first two levels have barely anything to do with the overall plot aside from a few missions. But much like the original show, the early portion [[HalfwayPlotSwitch sets up]] the real plot of the game.
** How does everything return to normal so quickly after [[spoiler:the alien spaceship is destroyed]]? In Level 5, it shows [[spoiler:a meteorite bringing a T-Rex skeleton to life only for it to collapse once Bart and Apu accidentally destroy it.]] Therefore, [[spoiler:the alien craft was coordinating not only the Wasp Cameras and unmanned vehicles but also the making the new Buzz Cola. Once it’s destroyed, even the zombies likely collapsed or returned to their graves afterward.]]
* GoodBadBugs:
** The physics of this game can be either downright insane or completely random. Imagine ''[[https://www.youtube.com/watch?v=EUS27gG3AoQ this]]'' when it can even be applied to hitting a random object for coins and/or a pedestrian ([[https://www.youtube.com/watch?v=ZTJPH9BZMB0 as shown here]]). Here's even [[https://www.youtube.com/watch?v=92ZSXBPgzzo another vehicle-based example]].
** It's also possible for the wasp cameras to accidentally shoot at any NPC; akin to them getting run over by cars, they'll get sent flying in the usual "flailing around" state just like when you attack them yourself. Unlike getting them run over by cars of any sort though, it's possible to have the said wasp cameras instead, shoot at any notable character (player or NPC) who happens to be driving a car for you, making them fly out of the car, but still having their supposed person inside driving it (thus their voice clips when driving and/or entering the car from their side will still play like normal).
** Buzz Cola boxes and vending machines are permanently gone for that savefile once they are destroyed, meaning that their high coin payout is meant to only be grabbed once. This can be worked around by kicking them only twice and then reloading the mission, since the game does not save whether boxes and machines are simply ''damaged,'' and they still release coins if they are hit but not destroyed. "Getting Down With the Clown" is located close to four boxes and two machines, so it's possible to use it to grind on money to get all the vehicles and costumes faster. Combine it with another Good Bad Bug that makes characters lose collision, and that gives the quickest[[note]]as of January 2020[[/note]] {{speedrun}} strategy for getting enough coins to get everything in a completionist run of the game, which is helpful thanks to how expensive some of the collectables can get in later levels.
** The ability to "reset" a vehicle's position can be used to teleport somewhere farther along the map than intended, taking advantage of the game's respawn points. This can make certain missions much easier and has high use in speedruns.
* HilariousInHindsight:
** Remember the ''WesternAnimation/SouthPark'' gag "Simpsons did it!" By the time you get to the game's final levels it turns out the plot is remarkably similar to [[Recap/SouthParkS7E1Cancelled an episode]] of ''South Park'', namely that [[spoiler:Earth is being recorded by aliens to sell as a reality show to the galaxy]]. The really funny part is that the ''South Park'' episode came in March 2003; ''Hit & Run'' came out in September. And for extra irony, the "Simpsons did it!" episode came out just the previous year; one must wonder if the producers of the two shows planned this out for the timing to be so perfect.
** One of the missions in level 3 is called "Bonfire of the Manatees". A mere couple of years later, the show itself would get an episode with that very name.
* LowTierLetdown:
** The Duff Truck is widely regarded as one of the worst vehicles in the game, having low speed, acceleration, and handling all at once. Its toughness is its only real strength, but even then, it is outclassed by other vehicles (including the Plow King, which can be found in the same level and is a required purchase anyway) and most of the missions of the game prioritize getting somewhere quicker over having high toughness. There's no real reason to use it, outside of a SelfImposedChallenge.
** The Pickup Truck isn't much better, with only marginally higher speed and acceleration than the Duff Truck and mediocre handling at best. It's good toughness score is the only thing keeping it from being a complete waste of time to use. The fact that you're forced to use it in ''Ketchup Logic'' (which is right around the halfway point of the game) is the main reason why it's [[ThatOneLevel one of the game's tougher missions]].
* MemeticMutation: "[[https://www.youtube.com/watch?v=nbRIKbJlVDs I'm here to buy fireworks.]]"
* NightmareFuel:
** One of the gags Homer can perform in his first level is to trigger a meltdown at his office in the nuclear power plant. After doing so, [[FridgeHorror a skeleton floats up in the radioactive waste]]. Marge can do the same in the fourth level.
** The majority of the last level counts. [[spoiler:They chose to base it off the ''Treehouse of Horror'' series since the cola was potent enough to wake the dead]].
** The whole plotline of the new Buzz Cola. At the beginning of the game, it starts off only being released, but Krusty mentioning that the product has "a special ingredient too hot for the FDA" and "[[BlatantLies isn't poisonous to anybody]]" already sounds suspicious enough. Then, in Level 4, [[spoiler:Bart mentions [[{{Foreshadowing}} it was the thing given to him on the "alien spaceshift"]] after snapping out of his trance]], and it's only time until we discover it's [[spoiler:Kang and Kodos' GargleBlaster intended to wipe out the human race as part of an attempt to increase their show's ratings, and they eventually dump it into the water supply to cause a zombie outbreak to make their ratings rise even after their lasers fail]].
** The Spook-E-Mart music. It's a slow, creepy track that has quiet, distorted laughing and talking over ominous-sounding Indian instruments. It feels like something out of a horror game.
* NintendoHard: A significant chunk of the missions are quite tough, ESPECIALLY later on in the game; there's a reason [[MercyMode the game allows you to skip a mission if you lose it 5 times]]. The final three missions are the only ones you can't skip at all, and they're three of the ''hardest missions in the entire game'', to boot. On top of that, many of the best cars in the game are quite expensive, requiring the player to carefully delegate their coins to avoid having to use mid-tier cars for the harder missions. It's not uncommon to find yourself repeatedly replaying [[ThatOneSidequest the wager races]] and spending a lot of time scouring the maps for coins.
* SugarWiki/NoProblemWithLicensedGames: Easily one of the most noteworthy examples of this trope. Though the game can be [[NintendoHard quite challenging at times]], the voice actors are right from the cartoon and still hilarious in their roles, the mission-based gameplay is solid, the story is exactly as ridiculous as you'd expect from a [[WesternAnimation/TheSimpsons Simpsons]] game, and it has so much ContinuityPorn that any diehard fan will go nuts over it. The game is so beloved by fans, that they've been clamoring for a remaster for ''two decades'' and counting; it's hard to blame them, to be honest.
* OlderThanTheyThink: Players will be surprised to learn that Buzz Cola did not originate from this game, it first appeared in "[[Recap/TheSimpsonsS4E22KrustyGetsKancelled Krusty Gets Kancelled]]", which aired all the way back in 1993, a full '''decade''' before ''Hit and Run'' released, and the design of the can (minus the crop circle) is taken straight from the show.
* {{Padding}}:
** Level 2 can be this as a whole. The only thing that carries on from that level to the following ones is Bart's disappearance [[AlienAbduction surrounded by a green light]], which kickstarts the whole premise of level 3, with the other events that took place in this level (mainly Frink building the Truckasaurus) having no relevance in following levels whatsoever.
** "Clueless" in Level 3 has Lisa travel to various locations Milhouse tells her Bart may be at... only for her to keep finding Milhouse instead. He doesn’t even give any hint as to where he could be, all he does is send the player on a wild goose chase until Lisa angrily asks him what’s going on and he complains that it’s "never a good time" to go out or hang out with him. Aside from Lisa suggesting she should talk to Apu, nothing of importance is accomplished and both the player and Lisa's time is completely wasted. It's a good thing Milhouse ends the mission standing right next to a ledge overlooking a river for some [[VideogameCrueltyPotential sweet sweet revenge]].
** The "Full Metal Jackass" mission in Level 6 is considered to be completely pointless: after stealing a ray gun from the Duff blimp, Bart's on his way to show it to Krusty... only to suddenly, for no real reason, run into Principal Skinner and attempt to persuade him to help stop the villains. Skinner promptly confiscates the gun, forcing Bart to destroy Skinner's car to get it back. Said mission has no impact on the story whatsoever.
* ParanoiaFuel: The "black sedans" and Wasp Cameras.
* PolishedPort:
** The Platform/{{Xbox}} version is considered to have the best control possible due to the driving speed being completely controllable on the level of how hard or light you pull on the right trigger, making for a very smooth driving experience. It is also the only console version to natively support widescreen.
** The PC port of the game is also a case of this. It has the best graphics, supports high resolutions and controller support, and has tons of gameplay improvement mods and easy-to-use controls as well.
** The Platform/NintendoGameCube version is no slouch either, operating at the same smooth 60 FPS and 480p resolution as the Xbox version, with the only drawback being the lack of stereo support. Amazingly, the version was ported by one person operating under limited budget and a tight schedule.
* PortingDisaster: The Platform/PlayStation2 version, while not unplayable, is clearly the weakest of all three console versions, running at a 400i resolution and an unstable 30 FPS with drops.
* ScrappyMechanic:
** The constant {{Cash Gate}}s that require the player to buy a vehicle or costume to progress with a mission. Not only do buyable items [[AdamSmithHatesYourGuts get more expensive as the game progresses]] (thus stopping you dead in your tracks if you can't afford them), but they deter the player from buying and using anything that isn't required for a mission, like the optional vehicles or costumes. The One-Hit Wreck cheat very much mitigates the monetary issues of this mechanic as destroyed vehicles yield ten coins apiece, but it's still technically a cheat.
** The final few missions involve carrying nuclear waste on the back of the vehicle. Getting hit too hard will cause the waste to fly off and explode. Aside from only coming up at the end of the game, this mechanic forces near-perfect driving on missions that already have tight time limits, and is the main reason why the final three-parter is considered a collective ThatOneLevel by a bulk of the game's fandom.
* SelfImposedChallenge: It's not uncommon to see players beating as many missions as possible using mediocre or terrible cars, such as low-tier traffic vehicles. Speedrunner [=LiquidWIFI=] has done full-game playthroughs with several such vehicles, including the garbage truck and the "Vote Quimby" [[https://www.youtube.com/watch?v=d4mOPvhs6DA truck.]]
* SpiritualSuccessor: To ''VideoGame/TheSimpsonsRoadRage'', with its emphasis on driving, utilizing many of the same character/vehicle pairings, and repurposing many of the sound clips from that game.
* SurpriseDifficulty: You probably wouldn't expect that much difficulty out of a LighterAndSofter counterpart to ''VideoGame/GrandTheftAuto'' based on a relatively tame adult cartoon, but... yeah. The game has a ''lot'' of [[ThatOneLevel tough missions]], requires constant searching for money in order to [[AdamSmithHatesYourGuts buy the progressively more expensive vehicles and costumes]], and demands rock-solid driving skills in the later levels in order to prevent [[WantedMeter Hit and Runs]].
* SurprisinglyImprovedSequel: To Radical's earlier ''VideoGame/TheSimpsonsRoadRage''. It helped that the gameplay was changed from a ''VideoGame/CrazyTaxi'' ripoff into a WideOpenSandbox with its own identity.
* SuspiciouslySimilarSong:
** [[http://youtu.be/oGT9Bc3R-A0?t=2m34s One of Bart's musical cues during free-roam]] is eerily reminiscent of the opening riff to "All Apologies" by {{Music/Nirvana}}.
** [[Recap/TheSimpsonsS4E7MargeGetsAJob It's rather fitting]] that ''[[https://www.youtube.com/watch?v=Nu96dB7iq3A Ketchup Logic]]'' takes lots of musical cues from Tom Jones' "It's Not Unusual" (with the main chorus sounding so similar to said song, it's a wonder the lawyers didn't get involved.) It also lifts from "Quando Quando Quando" by Engelbert Humperdinck, especially the intro.
** [[https://www.youtube.com/watch?v=tZqwAgkj_fQ It's not easy being Husky]], the theme for the missions ''Blind Big Brother'', ''Beached Love'' and Level 4's Wager Race, takes some cues from Music/PhilipGlass' "Pruit Igoe".
** [[https://www.youtube.com/watch?v=CNJX-9ySyyw Halls Balls]], the mission theme for ''Milking the Pigs'', the first half of ''There's Something About Monty'' and Level 6's Wager Race, is an obvious reference to the song "Hell's Bells" by {{Music/ACDC}} in both title and instrument used.
** [[https://www.youtube.com/watch?v=FAfdppdlLk0 Not Leaf Blower Aliens, Tentacle Aliens!]], the theme music for the missions ''Long Black Probes'' and ''Alien "Auto"topsy Part I'' is actually a remix of the opening theme of ''Series/UFO1970''.
** [[https://www.youtube.com/watch?v=mrvSDaD4b2I Legitimate Business]], the music that plays in the area around the Legitimate Businessman's Social Club (aka Fat Tony's hideout) is a very obvious pastiche of "[[https://www.youtube.com/watch?v=mJpNmYeooQE Woke Up This Morning]]" by Alabama 3, better known as the theme from ''Series/TheSopranos''.
* ThatOneLevel: As both the main and YMMV pages have likely made clear by now, a LOT of the missions can be quite rough until you figure out the right strategy or use the proper vehicle, to say the least:
** ''Monkey See Monkey D'oh'', the penultimate mission of Level 2, is probably the first example of this trope. You have to collect 30 monkeys for Dr. Nick and then get back to him within 4 minutes. This doesn't seem like that big a deal, except you're required to use the relatively sluggish Mr. Plow, and you have to go around a sizable chunk of the map to grab all the monkeys. It's fairly easy to lose track of where they're all at, along with not being able to make it back to the doc in time.
** ''Slithery Sleuthing'', the fifth mission of Level 3. While Wiggum's Police Car (the vehicle you're required to use for this mission) is pretty fast, you're tasked with staying on Snake's tail while collecting whatever he drops, and he just so happens to be driving the Lil' Bandit, one of the ''best cars in the entire game''. Suffice to say, it's perfectly possible for him to drop one of the items he's holding during a very tight turn, and book it before you're able to make the turn, collect the item and keep on him. You'll REALLY need to master driving the Police Car if you want to beat this mission.
** ''Ketchup Logic'', the third mission of Level 4, is a lighter example compared to the others, but it still counts, solely because of how ''awful'' the Pickup Truck is as a vehicle. The two minute time limit you're given to collect the ketchup packets scattered all over the map is strict enough that, if you're struggling to use the truck, you'll likely have to replay the mission a handful of times until you perfect your route around the city. The fact that the last stretch of the mission involves evading a black sedan doesn't really help, considering how slow the Pickup Truck is for the point in the game you're forced to use it.
** ''Wolves Stole My Pills'', the fifth mission of Level 4, involves retrieving Abe's stolen medication. What makes it hellish is the fact that you're forced to chase a black sedan; much like with ''Slithery Sleuthing'', it's very likely that the sedan will drop off one of the things of meds on a sharp turn, then book it before you're able to collect them and resume the chase. Even with the fastest car you can get up to this point, it's probably the hardest mission so far.
** ''Never Trust A Snake'', the fifth mission of Level 5, is easily one of the game's hardest missions. The main problem is that, after you're finished collecting all the trash, the time you have left becomes the time you have to get back to the DMV, which is a pretty substantial distance away. This can be ''very'' jarring, since a new timer is normally given for getting to the final destination. If you don't plan your route carefully, then you'll DEFINITELY be in for a rough ride.
** ''Kwik Cash'', the sixth mission of Level 5. Your mission is to destroy an [[MightyGlacier Armored Car]]... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. It's exactly as tedious as it sounds. Fortunately, the only time limits you're given are to go to the Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armored car, because it takes forever to destroy the toughest vehicle in the game with a sports car. You ''could'' [[WinsByDoingAbsolutelyNothing simply sit around and let the armoured car destroy itself]], though that will likely take a while.[[note]]Hilariously enough, in Level 2, during one part of Bart 'n' Frink mission, Snake himself will be driving around the whole level when you're prompted to talk to Chief Wiggum; that version of the AI-controlled Lil' Bandit car is by far one of ''the tankiest'' vehicles in the game, but you don't have to try and destroy it.[[/note]]
** ''Set to Kill'', the sixth mission of Level 6, is probably the most notoriously difficult mission in the game next to ''Never Trust A Snake'' and the final three missions. It takes some very skillful driving and knowledge of the map to hit all of the awkwardly-placed laser gun vendor stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic; the last thing you want is to deal with a [[WantedMeter Hit and Run]], after all. The trip back to Krustylu is even worse, giving you only '''fifty seconds''' to get there from the opposite side of the map. You need to go ''flat-out'', and pray to God you don't suffer any major hold-ups; otherwise, you're guaranteed to lose. Even with the very fast (if slightly unstable and awkwardly designed) Globex Super Villain Car, which you have to use for the mission, it's damned tough.
** ''Kang and Kodos Strike Back'', the final mission of Level 6, isn't much better than the mission preceding it. The [[spoiler:alien]] car you have to race to the Duff Brewery is ABSURDLY fast, even opposite the excellent sports car you're granted for the occasion. The fact that [[ArtificialBrilliance it uses at least a few key map shortcuts]] doesn't help matters. Despite the short length of the mission, you'll more than likely have to replay it a few times or so.
** More than HALF the missions of the final Level count, which is really saying something: ''Alien 'Auto'topsy'', ''Parts'' ''I'', ''II'' and ''III'', as well as ''Pocket Protector'', force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. What makes it worse is that since the timers become progressively more restrictive with each mission, major crashes from either the traffic, the chase sequences or other obstacles will absolutely cause you to fail if you can't get back on track quickly enough. Each level ups the ante in regard to difficulty:
*** ''Part I'' is, relatively speaking, the easiest, being practically identical to ''Pocket Protectors''; it asks you to simply drive from the powerplant to the playground, except it allows you to use a vehicle of your choice instead of being forced to use Frink's Hovercar. Of course, both of them are still quite tough if you aren't careful.
*** ''Part II'' essentially combines Part 1 and "There's Something about Monty" (the fourth mission of Level 7) together, requiring you to drive to the Power Plant to pick up the waste (avoiding the [[spoiler:Black Alien]] Sports Car in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, [[FragileSpeedster which has strong speed, acceleration and handling but poor toughness]]. Even with the fact that you're using one of the best vehicles in the game, this mission is still very easy to fail.
*** ''Part III'' really takes the cake, to the point where it's often considered the hardest mission '''in the entire game'''. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with [[spoiler:Black Alien]] Sports Car to the Power Plant and another evasion section with it on your way back through Evergreen Terrace), the reason for the insane difficulty stems from two major issues. The first is the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version... aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is ''extremely'' hard to control thanks to the mediocre 3-star handling, making the mission much more difficult than it needs to be. [[https://www.youtube.com/watch?v=coLBcvwhNIc This video]] really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty... by completing the mission using '''[[StarterEquipment The Family Sedan!]]''' The second, as explained in the referenced video's description, is the poor mission scripting after the Evade portion; once the car has been successfully evaded, you only have 30 seconds to drive to the school playground. This time limit ''does not adapt'' to your position in the level, meaning that if you lose the car beyond a certain distance away from the school, you ''will'' be timed out and forced to restart the mission. That's right, ''you are punished for doing too well''; logically speaking, [[DeliberateUnderPerformance you'll very well have to drag out the Avoid objective until you're close enough to the school]], which only makes the mission that much more difficult.
* ThatOneSidequest: Every optional race in the game, but the early levels, alongside levels 4 and 6, are the worst. Level 3's Circuit Race is especially bad, as it genuinely makes you want to believe that the racers [[SpitefulAI are less interested in winning and more in making sure that you DON'T win]]. Not only is the AI Marge's Canyonero [[TheComputerIsACheatingBastard abnormally faster than the one you officially obtain]], the race track features many corners to turn and crossroad where a racer ''will'' [[GangUpOnTheHuman actively ram into you and knock you off course at every opportunity they get]].
* UnderusedGameMechanic: On-foot missions. The platforming mechanics are mainly used to get collectables in the overworld, with the only missions that revolve around being out of a vehicle being Level 1's "Blind Big Brother", portions of Level 2's "Monkey See Monkey D'oh" and Level 4's "The Cola Wars."
* UnexpectedCharacter: For the game's five playable characters, Homer, Bart, Lisa and Marge are all to be expected... and then there's Apu, who while certainly a popular secondary character, is unlikely to be anyone's first choice for the game's only playable character outside of the Simpson family.
* UnintentionalPeriodPiece:
** Cell phones are treated as a rare, bizarre technology, with Payphones being commonplace enough that they're used to summon vehicles. Of particular note, in the mission "Cell-Outs", in order for the Truckasaurus to operate without interference, Bart is required to destroy the cars of cell phone users in Downtown Springfield. All three of them. Already a bit silly in 2003, it's unlikely that the same premise would have been used after the introduction of smartphones.
** "Bonestorm Storm" involves Marge and Homer attacking a "Bonestorm II" delivery truck and destroying the crates of games it drops, causing a shortage of the game. Nowadays, with digital game downloads slowly taking precedence over physical copies, this act would be a fruitless endeavour.[[note]]Tellingly, [[TechnologyMarchesOn Donut Mod expands upon the mission]] by also adding Wi-Fi Vans that must be destroyed in order to take down digital storefronts.[[/note]]
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