* BigLippedAlligatorMoment: The clown in the pool room, with his REEEEEEEEEED BALLOOOOOOOOON.
** The woman who occasionally beckons you down a hallway.
* CrowningMusicOfAwesome: Both games' soundtracks are excellent, especially "[[http://www.youtube.com/watch?v=aDsoN48HI54 Skeletons in the Closet]]" and "[[http://www.youtube.com/watch?v=4m5SDmVNo-I The Game]]" from ''7th Guest'' and "[[http://www.youtube.com/watch?v=w28PFvKNAWE Mr. Death]]" from ''11th Hour''. (You can even still [[http://www.fatman.com/ordercds.htm order the soundtracks]], and they come bundled with the GOG.com releases.)
* DesignatedHero: Carl from ''The 11th Hour'' doesn't exactly [[EstablishingCharacterMoment make the best first impression]] in the intro. His response when Robin says their relationship makes it look like she's slept her way into her position is "Well, didn't you?" Followed by a crude joke about her 'many talents' and telling her that he hopes she's the next one to disappear while investigating the Stauf Manor. Sure, he goes to try and help her, but ''jeez''.
* MoralEventHorizon: Brian, Edward, Martine and Julia all cross this fairly early in the game.
** Stauf jaunted past it [[EvilerThanThou ''at some time before the earliest part of his revealed history'' and shows it.]]
* {{Narm}}[=/=]NarmCharm: Thanks to the voice-acting, this wasn't nearly as terrifying as it could have been.
* NightmareFuel: Stauf. Everything having to do with Stauf, amongst other things.
* {{Padding}}: Oh, so very much in ''11th Hour''. The entire game is essentially one FetchQuest after another, split up by puzzles.
* PolishedPort: The newly-released [[IOSGames iOS]] versions of ''7th Guest'' eliminate the most annoying part of the original game by speeding up the transitions ''immensely'', cutting down on the waiting significantly. On the other hand, some hotspots are a bit too small for the tiny iPhone screen, and some puzzles have been ommitted entirely -- including the Microscope puzzle.
* PortingDisaster: The CDi version -- and yes, such a thing did exist. On the one hand, the transition scenes are much smoother and the sound quality is excellent; on the other hand, the joystick interface is very clumsy, some scenes are missing their background music, and the loading times are both irritatingly common and inexcusably long (with one puzzle taking almost twenty minutes to solve with the lowest number of moves). Some of the puzzles are also missing, including the infamous [[SolveTheSoupCans soup can puzzle]], which may push the port into PortingDistillation territory for some.
* ThatOnePuzzle: The Microscope Puzzle, which is a game of Ataxx against the AI -- whose intelligence, unfortunately, is based on the computer's processor being able to figure out the best possible set of moves in a set amount of time. It was possible to beat back in the days of Windows 3.1, but now it's borderline impossible without locking the available processor speed using an emulator such as DOSBOX.
** ''11th Hour'' has the Beehive Puzzle, which is pretty much the same thing, only with a hexagonal board.
** ''11th Hour's'' concluding game of Pente counts. In order to see all three endings, you need to beat the game three separate times. The first time around, the player gets the first move. On the second playthrough, Stauf gets the first move (which is a hefty advantage all on its own). For the third go-round, Stauf gets the first move ''and'' gets to look ''at least five moves ahead.''
** In 2013, Trilobyte Games remade the Microscope Puzzle into a wholly separate iPad game titled ''[[http://www.youtube.com/watch?v=4VheoiJdnUM The 7th Guest: Infection]]''.
* UncannyValley: By today's standards, the low-res FMV and blocky CG backgrounds can actually seem more creepy than what they're meant to represent.
* TheWoobie: Tad, in case that's not obvious. Elinor, to a lesser extent.
** At least the others meet a swift death. Poor Elinor isn't so lucky -- and she was one of the good guys!