[[folder:Film]]
* AdaptationDisplacement: Few people have read the short story ''The Green Rushes'' the film is based on. The story was eventually later bundled into an anthology titled ''The Quiet Man and Other Stories'' so that people can find it.
* AluminumChristmasTrees: There really would be no correct Irish language term for 'sleeping bag'. When Ireland was conquered by the British, the Irish language was phased out and English became the dominant language. When Ireland received its independence, there were suddenly hundreds of modern conveniences that they had no Irish words for. So they had to just make them up.
* AwardSnub:
** The part of Thornton was practically Creator/JohnWayne's first role as a romantic lead, and while he's pretty much acting as JOHN WAYNE, he's [[SugarWiki/HeReallyCanAct surprisingly good]] as the romantic-at-heart Sean Thorton. That he wasn't even nominated for a Best Actor UsefulNotes/AcademyAward stands as a minor injustice.
** Creator/MaureenOHara - in her finest moment as FieryRedhead was snubbed for Best Actress as well.
** The Best Picture nomination was nice, but the film lost to ''Film/TheGreatestShowOnEarth''? Granted, they were also up against ''Film/HighNoon'' and ''Film/MoulinRouge1952''[[note]]Not the musical, but a José Ferrer {{Biopic}} of Toulouse-Lautrec[[/note]].
* HeartwarmingInHindsight: Creator/MaureenOHara had the music from this film, her favorite of her own work, played while on her deathbed. Creator/GeorgeARomero, likewise.
* HilariousInHindsight: When Thorton petitions the Widow Tillane (Mildred Natwick) to buy back "White O'Morning" property, the Widow Tillane quizzes him on his motives, joking that he was going to convert the farm into "a national shrine, perhaps charge tuppence a visit for a guided tour through the little thatched cottage." In RealLife, the community where the filming took place – in County Mayo, Ireland -- has kept up the film sets, including that cottage, for the waves of tourists who come to visit.
* MexicansLoveSpeedyGonzales: The film lays on the Irish stereotypes thick, but it's beloved in Ireland (it helps that the stereotypes are done lovingly, in a "wouldn't it be nice if this ''was'' how Ireland is?" way). It's viewed as a Christmas classic and is frequently played on TV.
* SpecialEffectFailure: It's clear that every time he gets water thrown in his face, they had Creator/JohnWayne dub "Thanks" in a sarcastic tone during post-production.
* TearJerker: The flashback to Thorton [[CasualtyInTheRing killing his opponent in the boxing ring]]. The [[MyGodWhatHaveIDone horrified]] look on Creator/JohnWayne's face was [[SugarWiki/HeReallyCanAct an incredible piece of acting]] on his part, while the rest of the scene is filled with understated on-lookers showing no expression at all.
* ValuesDissonance:
** Jokes about drunken Irishmen and the threat of domestic violence were perfectly acceptable back then.
** Although Sean is twice handed a stick to hit Mary with and throws it away both times, the extended scene where he drags her five miles back to town is hard to view in a romantic light now. He drags her by the wrist while she's visibly exhausted, and when she stumbles or loses her shoes, he grabs her by the collar of her jacket and drags her along the ground (which happens several times), and at the end of it flings her roughly at her brother. This humiliating treatment happens in front of the entire town, too. And the town loves it. Especially the old woman who gave John the stick in the first place. It should be noted in the interests of clarity that was '''''precisely''''' the kind of grand gesture that Mary had been demanding of Sean, and while she resisted being dragged around by her wrist and her collar, she was visibly ''pleased'' by it in the end.
** Sean discovers Mary Kate in his cottage and when she tries to run out, forcibly grabs her by the wrist and gives her the BigDamnKiss. Although she slaps him and says "who gave you leave to be kissing me?", this act of sexual assault is depicted as something that [[NotIfTheyEnjoyedItRationalization Mary Kate enjoys]], and she gives him a kiss right back.
[[/folder]]

[[folder:Video Game]]
* AlternativeCharacterInterpretation: Given that Dane seems to hear and vocally converse with others as long as it's ''just'' him and one other person, he might actually have an audio processing disorder that turns multiple overlapping sounds into "noise soup".
* AudienceAlienatingPremise: It is a melee-combat focused game whose premise is that the protagonist's deafness is represented by having gameplay and most of the cutscenes be completely silent aside from subtle droning noises and muffled punching and kicking sounds (and the cutscenes aren't subtitled, which doesn't even have GameplayAndStoryIntegration as justification because the main character does understand what's being said while players are left to piece together the story themselves). Even if the game had been more competently-made in other respects, several reviews and social reactions started with openly wondering why anyone thought this was a good hook.
* BigLippedAlligatorMoment: The EleventhHourSuperpower comes across this way, given the lack of anything supernatural beforehand ''or'' afterward, with the live action scene immediately picking up from the gameplay not acknowledging it at all.
* CameraScrew: A big problem with the combat, where the camera is prone to things like clipping into terrain after successful dodges or snap wildly out of place as you dash-attack random enemies.
* EsotericHappyEnding: [[spoiler:The NewGamePlus ends with Dane being released from prison [[DistantFinale some time after the events of the game]], where he meets Robert and the two decide to have another go at salvaging their relationship. This is framed as a hopeful, happy ending, except Robert has received absolutely ''zero'' apparent comeuppance for or development from [[AbusiveParents his abusive and]] [[ManipulativeBastard manipulative actions towards Dane]], making such a resolution feel completely unearned. The game also fails to mention how Taye is dead as a direct result of said schemes, and even [[WhatHappenedToTheMouse Lala's eventual fate is completely unmentioned]]]].
* GoodBadBugs: The final fight against [[spoiler:Taye]] [[AIBreaker can be completely broken]] by [[NeckLift grabbing him by the neck]] then simply wailing on his gut like there's no tomorrow, something he has no means of escaping until all his health is gone. [[{{Narm}} Not only does it look hilarious]], but the fight doesn't properly conclude until his health his gone ''and'' he hits the ground, [[VideoGameCrueltyPotential so you can continuously punch him in the chest over and over again]] until you get bored and decide to let it end,which you can see [[https://www.youtube.com/watch?v=Uegs22yKLqMhere here]].
* LoveToHate: [[SoBadItsGood It's for the precisely wrong reasons]], but Isaac is seen as one of the funnier moments of the game even despite his rather difficult fight. He's absolutely ''obscenely'' cartoonish and LaughablyEvil both in flashbacks and the main game, coming off as a LargeHam {{Jerkass}} that, even by the standards of the rest of the game, is impossible to take seriously. He was intended to be hated, but instead comes off as almost ''likeable'' in his idiotically exaggerated evil. He also is the presenter of one of the stupidest glitches of the entire game, where his TurnsRed limping animation plays in ''very fast motion'' if he's far away. He even delivers one of the corniest lines in the whole game:
-->''"You're blinded by grief! [[CardCarryingVillain Me...by ambition!]]"''
* {{Narm}}: Once the sound is unlocked, one will find a lot of the dialogue comes off as cheesy and overly theatrical.
* PlatonicWritingRomanticReading: Due to the relatively youthful appearances of Dane and Lala, as well as a lack of dialogue or definite framing helping confirm matters until a second playthrough, it's very unclear as to whether or not Lala is supposed to be Dane's mother that frequently appears in flashbacks, giving their relationship (as well as much of the overall emotional conflict in the game) [[{{Squick}} very awkward]] [[ParentalIncest incestuous]] subtext as a result.
* ScrappyMechanic:
** The lack of any sound ''or'' consistent subtitles has been heavily panned, since it makes the game nigh incomprehensible for players until they achieve a NewGamePlus, and it doesn't even reflect the deaf protagonist's experience, since he clearly ''does'' understand what's going on (as he's reading lips and sign language is being used).
** The game attempts a semi-DiegeticInterface where the focus meter for combat is represented as a [[FalseCameraEffects lens flare effect]] in the top-right. An interesting idea, but it's ruined by [[GuideDangIt the fact the game never explicitly points it out]], and combined with the action and other camera effects you're likely to focus on more, it's also very easy to lose track of.
* SoBadItsGood: While the actual game as a whole has not been looked kindly at all -- appearing on many, ''many'' "Worst Games of 2018" lists (and even topping some of them) the general consensus is that ''The Quiet Man'' is straight-up bad-- the story has this reputation for being hilariously difficult to understand due to aspects of the story that work against the narrative, and the ''Answered'' patch only made the game's attempts to be serious [[{{Narm}} even funnier]]. This came to a point that [[https://www.youtube.com/watch?v=cY-JkAYa5zk one of the post-game]] trailers was done "accolades" style, but the first half being done with reviews that ''hated the game''.
* SpecialEffectFailure:
** The full motion video part of ''The Quiet Man'' starkly contrasts with the beat 'em up segments which were generally compared to effortless video games on Google Play Store gameplay-wise, and to an early [=PS3=] game graphics-wise.
** Related to the graphics is Square Enix/Human Head Studios' claim that game will come with "flawless transitions between the [=3D=] scenes and [=FMV=]" - only two scenes throughout the entirety of ''The Quiet Man'' hold up to that claim, while the rest goes between inconsistently-shaded cuts and obvious fades between the shots.
** Moreso, despite having FMV cutscenes, most of the game is rendered in real time with... not the most organic recreations of the characters' respective actors -- particularly Taye. That, and Dane's 3D model emotes very little, if at all. Combined with the inconsistently-shaded environments, the "seamless" transitions are instead extremely conspicuous.
** During the subway level, a {{Mook}}'s entrance animation is horribly misaligned: Instead of vaulting over a turnstile, he [[https://www.youtube.com/watch?v=za-xonuBlek&t=580s vaults over the empty air behind it and clips through said turnstile when he lands]].
** All the menus are stylized after neon signs, in the vein of Club Moonrise... unless you own the [=PC=] version of the game which has an extra menu, made only with ''stock Unreal assets''.
** During cutscenes in cars, the rear-projected background sometimes moves in the wrong direction.
** [[spoiler:[[EleventhHourSuperpower Dane's shadow-y form in the climax]]]] has very rough particle effect interactions, most conspicuously with how his [[spoiler:GlowingEyesOfDoom]] leave behind light trails that dart all over the place at random with virtually every animation.
* SpiritualSuccessor: The game is similar to Ukrainian movie ''Film/TheTribe'', though the latter is thought to do a better and more respectful job at making a [[RealityHasNoSubtitles subtitle-less]], [[RealityHasNoSoundtrack silent]] [[ShowDontTell narrative]] out of deaf character(s)..
* TheyWastedAPerfectlyGoodPlot: A game with a deaf main character has lots of potential to be interesting, but sadly, it's rarely taken anywhere beyond just hitting "mute" on the cutscenes. For added salt in the wound, most of the cutscenes ''require'' sound for context, and in some cases, Dane replies to people he shouldn't have been able to understand.
* TookTheBadFilmSeriously:
** Many viewers are of the agreement that Taye's actor, John Anthony Wylliams, gives the best attempt in performing the game's near-incomprehensible plot, making [[ShowDontTell the most effort at physical acting]] rather than constantly monologuing like most (including several moments of ASL). Even in the {{Narm}}-tacular ''Answered'' patch, his audible performance is relatively well-received in spite of the nonsensical script.
** In general, the behind-the-scenes short and several interviews seem to indicate that pretty much everyone developing the game was fully aware of how ambitious and potentially disastrous their concept of a soundless game was, and were at least ''attempting'' to make it into a challengingly unique, but still entertaining experience. [[TheyWastedAPerfectlyGoodPlot It's almost tragic that it ended up turning out as what casual players and critics alike consider a disaster]].
* UnintentionallySympathetic: Taye is a very confused sort. While his poor treatment of Lala is crucial to the plot, it's the only unprovoked villainy we actually see on screen. The first half of the game treats him as a shady, yet supportive friend and ally of Dane, but he slowly becomes an antagonistic force you have to fight. However, [[DesignatedVillain much of this antagonism is driven by him feeling pretty justifiably betrayed by Dane going behind his back]] in his convoluted plot of rescuing Lala (and Dane never tries to clear up his accidental rampage), and Taye even offers a chance to end things peacefully [[ButThouMust that Dane has no choice but to reject]]. Even when Taye finally resolves to kill Dane, his distraught performance makes it clear that he's sincerely sorry to Dane for having to do so.
* UnintentionallyUnsympathetic:
** Similarly, while the game very often frames [[spoiler:Robert]] as being an antagonistic force, being [[ManipulativeBastard the mastermind who set the plot in motion]], the TrueFinalBoss, as well as just being [[spoiler:a [[AbusiveParents generally abusive father who purposefully invoked his son's trauma to goad him into his convoluted plot to end the gang war]]]], [[KarmaHoudini the game also ends with him coming out relatively unscathed]], even framed in a sympathetic light for [[spoiler:him attempting to reconcile with Dane by the climax despite lacking any CharacterDevelopment motivating him to do so, [[EasilyForgiven with Dane going along with just as much explanation]]]].
** TheReveal that [[spoiler:the entire gang war was one big FalseFlagOperation that Taye got unwillingly dragged into]] pretty much kills any sympathy for Lala and Dane as well. We're apparently supposed to feel more sorry for Dane having to [[spoiler:backstab his friend as opposed to ''the guy who was actually backstabbed'']].
* TheWoobie: Dane. Already born deaf, which his father hated him for, he watched his mother get shot and killed in front of him as a child. Afterward his father began to ramp up the abuse and blamed him for all of it when he already felt guilt enough. As an adult, he appears to at least have a modicum of control and seems to be getting by working for his friend. Over the course of the game, however, everything starts to break down around him. He's essentially forced to [[spoiler:relive the loss of his mother and he's tricked into turning his only friends against him]]. At the end, it's revealed that [[spoiler:he pretty much had no agency in any of this]] as it was carefully manipulated by outside forces, including [[spoiler:the very father that already destroyed his childhood]]. When he breaks down crying before [[spoiler:the final boss fight]], it's hard to not wish the guy could have been spared the whole plot.
[[/folder]]
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