* EightPointEight: The notorious Gamespot review was the TropeNamer.
* AccidentalInnuendo:
-->'''Agitha''': Li'l stag beetle, li'l stag beetle, your spiky pinchers are so sharp! They must feel so good...
** ''Most'' of whatever Agitha says is [[UnresolvedSexualTension bug]] [[CreepyChild crazy]].
** "Li'l snail, li'l snail, [[HeadTiltinglyKinky just once I'd like to take a bath in that slime...]]
* AnticlimaxBoss:
** Argorok. He's after one of the most challenging dungeons in the game. And he's a giant dragon you fight on top of the City in the Sky during the middle of a big storm. Despite the absolutely breathtaking setting and circumstances, he goes down with very little fight in a rather simple boss fight, to the point that many players will switch back to the Ordon Sword just to drag the fight out a little longer.
** Zant to an extent. While he is the most diverse boss in the game and has an awesome battle theme to go with it, he is not that difficult if one remembers what weapon to use, not helped that Zant doesn't exactly have a vast repertoire of attacks. [[note]]he mainly fires energy blasts and when you get to Blizzeta's phase, he tries to stomp on you.[[/note]] Also, the sword duel at the end was pretty lackluster due to Zant only having three attacks at his disposal.
* SugarWiki/AwesomeMusic: A series staple of course, but special mention goes Midna's Lament and Lake Hylia. See AwesomeMusic.TheLegendOfZelda.
* BaseBreaker:
** Midna is a favorite of the franchise and is easily one of the most well received Zelda [[FairyCompanion Fairy Companions]] in the series' history due to her surprising lack of StopHelpingMe moments and refreshing personality... however, this status has also gained her a minor hatedom; [[HypeBacklash it's not too uncommon to find a few detractors questioning her status or outright dislike her out of spite.]]
** Does Zant being a PsychopathicManchild hiding behind a calm facade undermine his previous badassery, or does it add depth to a previously bland and generic villain?
* BestBossEver:
** Stallord has been very well received, with its fight making good use of the incredibly fun spinner item: The first part of the battle being a game of pinball on its skeleton minions and the second involving bouncing between walls until you knock its levitating skull out of the sky, all while having a kickass remix of [[TheLegendOfZeldaOcarinaOfTime Volvagia and King Dododngo's theme]] playing.
** Ganondorf's battle is far more satisfying than the above-mentioned Zant's, with him taking the form of a four-phase MarathonBoss and continuing Wind Waker and Ocarina of Time's tradition of intense sword fights with him in the final section of the battle. Oh, and [[CrowningMomentOfFunny being able to distract him with your fishing rod]] for free hits is another plus, even if doing so makes him much easier to fight.
* BreatherBoss:
** Morpheel. The fight is sandwiched between a very frustrating dungeon and the emotional/plotline climax of the first half of the game. If anything, the fight is more finnicky than hard. In fact, you have to really try in order to take damage from the second form, despite the fact that if the game actually obeyed the laws of physics, Link would probably die quickly just from the pressure waves caused by something that huge swimming around.
** Armogohma. The first phase of the battle is incredibly straightforward and the second phase is literally a joke. As with Morpheel, you really have to try in order to get hurt in this fight.
* BreatherLevel: The entire second half of the game after the Sacred Grove. With no more Twilight in Hyrule, the ability to transform into a wolf at will, and the fact that you've grown stronger at a much faster rate than your adversaries, life is ''good''.
* BrokenBase:
** A common criticism of this game is that it's an ItsTheSameSoItSucks rehash of the games that came before it. For instance, back with the release of the 3DS ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' UpdatedRerelease, an often repeated TakeThat among detractors was usually something along the lines of "A remake? [[SerialNumbersFiledOff Didn't they already do that with]] ''Twilight Princess''?" Meanwhile, fans of the game will often defend the familiarity as a highlight it has for what they perceive as a series that experiments "too much".
** Is a realistic style the 'correct' look and appearance for a colorful fantasy game such as ''Zelda''? Many were divided. Some loved being able to see the world of ''Zelda'', warts and all. Though others find those details less appealing at times (read: [[{{Squick}} the Gorons)]].
** One that is debated among both detractors and fans is [[spoiler:[[HijackedByGanon Ganondorf's inclusion]]]]. It is either one of the series' greatest Boss Battles or an unnecessary addition which undermines Zant's character.
** To a lesser extent, Wolf Link is either an awesome NobleWolf and welcomed addition that sets ''Twilight Princess'' apart from other games in the franchise, or an annoying ScrappyMechanic that feels clunky and slows the game down when you're forced to use it.
* CompleteMonster: {{The Sociopath}}ic [[PsychopathicManchild Zant]] is [[BossSubtitles described by the game]] as a [[FakeKing "Usurper King"]]. At first, he [[HijackedByGanon gained power from Ganondorf]], but he had his own agenda. His first heinous act was attempting to murder Midna, the rightful heir to the throne of the Twili. When that failed, he [[BalefulPolymorph transformed her into an imp and banished her and transformed all her people into hideous shadow beasts]] just so he could have zero opposition to the throne. When he took over, his lust for power still wasn't satisfied, so he decided to extend his tyrannical reign to the prosperous kingdom of Hyrule. There he executed the Queen of Zoras in front of them, and froze Zora's Domain, leaving many of the Zoras to die. He then forced Princess Zelda to surrender and uses Twilight on her kingdom of Hyrule, rendering all the citizens of Hyrule as [[AndIMustScream spirits]] who could only watch as the shadow beasts tore up the kingdom. When he's confronted by Link, he attempts to kill Midna and transforms Link into a wolf with powerful magic just because [[DisproportionateRetribution Midna defied him]], and later rants about only he is allowed to rule the world.
* ContestedSequel: To ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' '''and''' ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. Considering both this and the latter are very different, and this and the former are quite similar, disputes over this game predictably end up contested by either party.
* DemonicSpiders: The [[UndeadMooks ReDeads]] in this game are some of the hardest enemies to deal with, since if you get in certain range of it, it instantly does its infamous shriek leaving you defenseless, then hit you with its {{BFS}}, which takes off a big portion of your health.
* DieForOurShip:
** ''Ilia''. Link/Zelda and Link/Midna shippers blow her overreaction to Epona's minor injury out of proportion until she is a complete {{Jerkass}}, even though Ilia herself admitted she overreacted and apologized to Link for it.
** There's some, but not quite as much, of this toward Zelda. Generally though, the more mature Link/Zelda and Link/Midna shippers tend to get along.
** Like with Zelda, Midna gets this too from some Link/Zelda shippers, it doesn't help them that Midna spends most of the time interacting with Link.
* EnsembleDarkhorse: The Hero's Shade is a big one, as Link has never had such a badass mentor before. It helps that the Shade himself is [[VideoGame/TheLegendOfZeldaOcarinaOfTime another Link]].
* FoeYay: In a rather creepy scene with Midna right after the Lakebed Temple, Zant refers to her as "my Midna" and says he needs her "not just for [himself], but for all of [their] people". Midna even looks like she's listening to him for a moment, but is otherwise quick to refuse.
* GameBreaker:
** [[OneHitKO Mortal Draw]]. It takes a little practice, but is by no means difficult -- if you can perfect re-sheathing your sword mid-battle, you can oneshot any regular enemy, and kill bosses in three or four hits. And you can get it about midway through the game.
** The [[spoiler:[[OneHitKill Great Spin]]]] is even moreso. Once Link learns it, he can [[InstantDeathRadius one-shot entire waves of enemies at once]]... as long as he has full health. Which turns the StormingTheCastle segment at the end into a cakewalk.
** Ooccoo within the dungeons. There is a trick that if you warp out of the dungeon and then save, you can go back to the exact same spot you warped from after saving. This is especially useful if you're short on time and don't want to go all the way through the dungeon again.
* GoodBadBugs:
** It only works in the second dungeon, but switching out the boots just before landing on a magnetized surface allows you to walk at normal speed across the ceiling (putting them back on and off to drop). You can't roll or use items, but it is a lot faster ([[MostAnnoyingSound and quieter]]).
** There's also the glitch that allows you to use infinite bombs and arrows (and thus infinite bomb arrows) through exploiting the minigames on Zora's River.
* HeartwarmingInHindsight: Midna's comment about the Master Sword accepting you as its master becomes much more emotional [[spoiler:after you consider the ending of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.]]
* HellIsThatNoise: You can tell that hand in the Twilight Realm is gaining on you when you can hear that horrifying noise. The Twilight leitmotif in general.
* HypeBacklash: Inevitable, but when released, ''Twilight Princess'' received critical acclaim from critics and audiences alike for returning to the roots of ''Orcarina of Time'' instead of being another "experimental" entry like ''Majora's Mask'' or ''Wind Waker.'' Years down the line, reception ironically completely 180'd; with the former two games now getting more praised for their originality while ''Twilight Princess'' would get derided for being ''[[ItsTheSameNowItSucks too]]'' similar to ''Ocarina of Time'', too linear for a Zelda game, and [[RealIsBrown too brown]].
* ItsTheSameNowItSucks[=/=]TheyChangedItNowItSucks: ''Twilight Princess'' is the entry that got hit by this DoubleStandard the worst, since it was the first major console installment that came out when it was already in full effect.
** The biggest fan complaint against the game from those on the [[ItsTheSameNowItSucks "It's the same"]] side is that it is designed too much like ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', and not having an aesthetic difference like ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' or gameplay differences like ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''.
** Those on the [[TheyChangedItNowItSucks "They changed it"]] side complain that ''Twilight Princess'' is not 'Zelda' enough due to being somewhat linear in comparison, especially towards the beginning where it has to [[OpeningTheSandbox open the sandbox]].
* ItWasHisSled: Ganondorf hijacks the plot. Mostly averted with Midna though.
* LesYay: Midna and Zelda exchange plenty of meaningful dialogue and looks and are very motivated in helping one another, to the point of HeroicSacrifice. Midna often gives Zelda a grin. Also a little questionable is that Midna call Zelda 'Twilight Princess' when that's [[spoiler:her title. How do you think she could also be called that?]]
* MemeticMolester: When Ganondorf possesses Zelda, a few people have to ask themselves if he "Enjoys being inside Zelda".
* MemeticMutation: Just as this was invoked in-universe, the Malo Mart dance also became a meme online -- see [[http://www.youtube.com/results?search=Search&search_query=malo%20mart%20dance here]] and [[http://www.youtube.com/user/MaloMartUDC2007/videos here]].
* MemeticSexGoddess: Midna, surprisingly in both her imp and human forms.
* {{Moe}}: Midna, at least whenever [[NightmareFuel she's not sporting a full on]] SlasherSmile [[spoiler:or appearing in her (quite attractive) true form]]. There's also Ilia, the [[EarthyBarefootCharacter earthy barefoot girl]]; and Agitha, the self proclaimed [[SpoiledSweet Bug Princess]].
* MoralEventHorizon: Zant crosses when he traps Link in wolf form and exposes Midna to Lanayru's light, knowing full well she'll be weakened to the point of near death. That is, if turning the Twili into Shadow Beasts or executing Queen Rutela in front of the Zora's didn't count.
* MostAnnoyingSound: It seems Midna can't be bothered to properly remove that rattling chain still around Link's front paw. And the imp herself keeps yelling "Duh-Oh!" every single time you bolt.
* NightmareFuel: [[NightmareFuel/TheLegendOfZeldaTwilightPrincess Has its own page]].
* NightmareRetardant: Zant is supposed to be the BigBad, the dark lord of the Twilight Realm. His long arms and his squidlike helmet make him look downright goofy.
* OneTrueThreesome: Midna / Zelda / Link, or "Midzelink". It helps that Midna decides the goddesses must have left the Mirror so the three of them could meet.
* PlayerPunch:
** [[spoiler:Ganondorf crushing Midna's helmet]].
** Zant mortally wounds Midna, who while still jerk had grown on the player by that point. You then have to carry her to Zelda as she begs you to hurry. When you reach Zelda, you learn it was so Zelda could help you not her. You then watch as Zelda sacrifices herself for Midna, despite her pleads not to.
* ScrappyMechanic: The way Rupees are handled in this game irritate most players. If he doesn't have space for a Rupee you find in a chest, Link puts it back in the chest. Since the game practically hands Link Rupees, he'll run into this often, leaving a lot of dungeons from being 100% cleared until Link empties his wallet. Moreover, every time players start up the game, due to a bug [[ViewersAreGoldfish it will always remind them how much differently-colored Rupees cost... even the blue and yellow ones]].
* {{Shipping}}:
** The fandom has tons of it for this game, especially since (except for the ones listed under HappilyMarried) there are no {{Official Couple}}s. The Link/Midna shippers equal, if not outnumber, the Link/Zelda shippers. Of course, then there's the Link/Zelda/Midna threesome option. And then of course there's Ilia to factor in to the equation....
** Shad's also very popular with the shippers, being the only other {{Bishonen}} in the game. He's paired with both Zelda and Midna as often as Link, and also with fellow LaResistance member Ashei. Yaoi fans also enjoy slashing him with Link.
* ShockingSwerve: The main reason why fans reacted so negatively to the reveal of Zant's [[PsychopathicManchild true nature]] was the fact that the story did ''absolutely nothing'' to foreshadow it. For most of the game fans were led to believe Zant was this cold, aloof, almost menacing figure. But when we fight him in the Palace of Twilight, Zant suddenly breaks his earlier persona and reveals his true nature without any warning to it. And though a flashback reveals he was insane from the start, it's shown ''during'' the VillainousBreakdown. Thus, to many fans it felt like an AssPull.
* {{Squick}}: Everything about the Deku Toad, from its weak point being its tongue, to it vomiting up the chest containing the Clawshot, is just gross.
* ThatOneLevel:
** The Lost Woods. A twisting labyrinth of samey-looking chambers and passageways where you have to chase after the Skull Kid while fending off the endless Deku Puppets he summons. The first time you're forced to get through it as a wolf and the second time the Skull Kid isn't carrying a lantern, requiring you to track him down by sound alone.
** Snowpeak Ruins. SlippySlideyIceWorld, block puzzles, and a bunch of enemies that can freeze you on contact. One of them breathes a stream of ice, one flies into you and freezes you, and the others slid and bounce around like hockey pucks after you strike them, requiring you to be quick with hitting them again when they slide back towards you. Not to mention the spear-chucking ice soldiers who are a total pain to hit from a distance, OR to fight up close... even with the dungeon's weapon, the ball and chain, which causes Link to walk slowly while carrying it, and takes a little time to aim and throw, leaving you open. Plus, the deep snow that only Wolf Link can walk freely on. Link sinks up to his knees and trudges around ''very slowly''.
* ThatOneSidequest:
** Beating Yeta in a sled race. The first race, against Yeto, is fairly easy, as long as you're careful. The race against Yeta is more difficult in comparison. To beat her, you have to take the high-up shortcut, which '''A)''' has a ''very'' small entrance point, and if you miss it you'll smack into the wall and thus never, never catch up and beat Yeta; and '''B)''' takes extreme precision to avoid falling off the edge. And though easing up on the control stick can make it easier to control yourself and thus avoid sailing over the edge, that's not an option here, as you won't beat Yeta to the finish line unless you go full-speed the whole way.
** Bringing a barrel of spring water across Hyrule Field. Not only is the barrel a OneHitPointWonder that doesn't survive being hit by enemies or thrown, the enemies are {{Giant Flyer}}s (who flap in very close, making it difficult to see what's going on), plants (who circle around you in ever-tighter circles), and Bulbins (who shoot your barrel full of arrows). And to top it all off, it's a TimedMission, killing all enemies before moving on only ensures the water cools down and therefore useless. Fortunately, you get a Piece of Heart out of it.
** Collecting all 60 Poe Souls. They only appear at night in the only 3D ''Zelda'' game where you have no control over night and day, and it ultimately leads to a BraggingRightsReward.
* TheyWastedAPerfectlyGoodCharacter: Many fans feel this way about Zant. While the idea of him being a PsychopathicManchild hiding behind a calm facade is interesting enough and some fans didn't mind Ganon hijacking the plot, many fans felt it would have been better had the story actually built up to the eventual reveal rather than just throw it out all at once. It doesn't help that most of his onscreen appearances are usually in flashbacks that only focus on Zant's cruelty and not his character and that he only interacts with Link and Midna three times in the whole game, [[note]]Once at Lanaryu Spring, before the boss fight with Stallord, and finally at the Palace of Twilight.[[/note]] thus leaving his character underdeveloped. His lackluster and anticlimatic boss fight only rubbed further salt in the wound. That being said, many fans were quite elated to see him return as a playable character in ''VideoGame/HyruleWarriors''.
* TheyWastedAPerfectlyGoodPlot: The Twilight Realm could have been used as an avenue for more story and several more dungeons, but the player doesn't explore it beyond the Palace of Twilight.
* UglyCute:
** Yeto and Yeta.
** Midna [[spoiler:(at least in her imp form)]].
** Ooccoo, if you don't find her that creepy.
* UncannyValley:
** Ooccoo, who is basically a chicken with a human head. Much more unsettling than it sounds. Her son, Ooccoo Jr., who is a child's disembodied head with wings on the sides, is even ''worse''.
** Zant. During the boss battle with him, and the scene immediately before, he twists into various unnatural positions, and makes some very odd high-pitched noises. He is possibly even more creepy-looking when he's not wearing his huge robe and helmet, due to his creepy [[GlowingEyesOfDoom eyes]] and [[NoodlePeople proportions]] being easier to see.
** Midna's [[spoiler:true form is certainly quite beautiful, but hearing that same childish voice coming out of that Amazon body? ''REALLY'' unsettling.]]
** The Twili in the outside portion Palace of Twilight dungeon both before and after you change them back with the Sols (with the exception of the little kid Twili). Before, they look like oddly shaped Shadow Beasts, but they don't attack you. They just stand there. And it doesn't stop when you change them back as like before, they don't attack you. They just stand there. It doesn't help that you can't even talk to them and every time you pass by them, they make that weird moaning noise.
* ViewerGenderConfusion: It gets cleared up pretty quickly, but Colin is kind of androgynous-looking.
* VindicatedByHistory: There was a time after this game came out where it became socially acceptable not only to like ''The Wind Waker'', but to start comparing it to ''Twilight Princess'' favorably. Once ''Skyward Sword'' came out, suddenly the same happened to this game. Though there are still some controversial aspects about it (such as the HijackedByGanon scenario and the early Twilight segments), it has been looked back as a good game because of the dungeons, the darker story, the new items and sword skills and (among timeline theorists) the subtle-yet-plentiful background nods to ''Ocarina of Time''.
* WinBackTheCrowd: After the huge success of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', between hands was a ToughActToFollow, which neither ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' nor ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' managed to surpass (in fact, the former was for the most part overlooked, and the latter fractured significantly the fanbase[[note]]Years later, funnily enough, both would receive similar praise to Ocarina of Time[[/note]]). Then ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' was released and, while [[BrokenBase not completely]], it managed to put the series back on spot in sales, critical acclaim, awards and nominations.
* TheWoobie:
** Midna. Starts off as a JerkassWoobie, but after she travels with Link for a while, she eases up on him.
** Colin, before he TookALevelInBadass.
** And Prince Ralis, coping with [[spoiler:his mother's tragic death]].
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