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* EightPointEight: Where to ''start'':
** [=GamesTM's=] review has been criticized for giving it a ''9/10''. Keep in mind that they use whole numbers, and the review itself was rather positive anyway.
** As an unusual spin on the trope, the Italian Official Nintendo Magazine, known for giving away perfect/near perfect scores to Nintendo games like candy[[note]]''SuperMarioGalaxy'' was given eleven out of ten.[[/note]], while not breaking the tradition for this game (10/10), used a proper caption in a separate page of the same review for [[AccentuateTheNegative nitpicking the game's few flaws]] out of a sense of fairness.
** GiantBomb got flak for giving the game the lowest score on Metacritic, though it was the highest non-perfect score possible with their five star system. Granted, it was a positive review anyway, but it was enough to drag the metascore down. Interestingly, despite GiantBomb being founded by the TropeNamer, he didn't review the game at all.
** EGM, while giving the game a good score, has gotten some backlash for deducting points off because of the controls, which even less positive reviews have praised. Heck, the reviewer even said that he ''threw the Wii Remote at the wall in frustration''. Most fans groaned at his apparent incompetence.
** A bit of an odd inversion from Gametrailers. While the score itself is good (9.1), by watching the review you wouldn't even guess they would give it one. The numerous contradictions in complaints/praises and some facts they just plain get wrong has a distinct air of [[TheyJustDidntCare ineptness]] coursing through it.
** 1Up also got a load of flak for giving the game a B+ and criticizing it mostly for [[ItsTheSameNowItSucks adhering too closely to series tradition]] (in contrast to other reviewers, who found ''SkywardSword'' pleasantly different from previous games). Bizarrely enough, they later did an article called [[http://www.1up.com/features/five-ways-skyward-sword-went-wrong Five Ways Skyward Sword Went Wrong]] that held a [[TheyChangedItNowItSucks polar opposite view]] on the game.
** The biggest offender, in the opinion of fans, was Gamespot after the game a 7.5, the lowest score anywhere. Fans '''[[InternetBackdraft seethed]]''' with rage. Even worse was [[http://www.zeldainformer.com/2011/11/gamespot-amends-their-7510-skyward-sword-review.html the reason for it.]] They basically admitted that TheyJustDidntCare, and said that the reviewer somehow managed to ignore the several times the game tells you how to control it (specifically, he thought it was controlled through the infrared sensor, which might mean he was trying to keep the remote aimed toward the screen the whole time). To top it all off, despite admitting the error, he still stood firm to the score. Gamespot has [[NeverLiveItDown lost every ounce of credibility since then]], and their reviews got worse from there.
** CNN's review also got some flak, especially because the same reviewer gave ''ModernWarfare3'' almost nothing but praise. The fact that he seemed absolutely clueless about the game did not help, with such gems as calling Link [[FandomBerserkButton an elf,]] saying Link has little emotion despite a lot of evidence on the contrary, and the most damning of all, absolutely screwing up the game's placement in the timeline, even implying that he thought there was only one Link in the series! Fans were less angry and more [[SoBadItsGood amused]] by it due to its lack of basic research.
** A strange example, but when the game won Series/XPlay's [[http://www.g4tv.com/videos/56655/best-of-2011-videogame-deathmatch-best-of-2011-winner/ Videogame Deathmatch]] (which was essentially the User GOTY) over channel favorites like ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', ''VideoGame/AssassinsCreedRevelations'' and, most perplexingly, ''[[TheLastOfTheseIsNotLikeTheOthers FIFA 12]]'', they [[YourApprovalFillsMeWithShame called their viewers out as angry Nintendo fanboys]] whose anger was the only reason ''Skyward Sword'' won, and have [[BiasSteamroller a specific air of contempt]] over the eventual winner. Even fans of the aforementioned games besides ''Skyward Sword'' [[EvenNerdsHaveStandards were disgusted by their immaturity.]] It gets even worse when ScrewAttack gave the game their User GOTY over ''Skyrim'', and yet never saw it fit to complain about it either, making Series/XPlay's huge bias even more obvious.
** Strangely, ''WebAnimation/ZeroPunctuation''[='=]s review got relatively little backlash, despite calling it the worst Zelda he's ever played. Though, they might have thought [[AccentuateTheNegative the outcome]] was [[ForegoneConclusion inevitable,]] or that it echoed several complaints they had of the game, despite Yahtzee calling out some ''Zelda'' fans as people who see no wrong in the series. Some of his complaints do deserve their own backlash, though, such as complaining that the Zelda games never break from the formula and then complaining at the end that the Ghirahim fights break from the formula in that you don't use the quest item to beat him.
* AlternateCharacterInterpretation: Hylia the goddess (as opposed to [[spoiler:Zelda the human vessel]]): all-seeing benevolent goddess who defeated the demons and saved Hyrule? Or ManipulativeBitch who laid her plans without any thought to the well-being of [[spoiler:her vessel]] or her chosen hero?
** All Tentalus really wanted was some ''Clear Eyes''. It gets the red out.
* AwesomeEgo: Groose, thanks to his bragging being completely hilarious and at times being able to back it up with a few {{badass}} moments.
* SugarWiki/AwesomeMusic: [[AwesomeMusic/TheLegendOfZelda Of course]]. They even used an ''[[OrchestralBombing orchestra]]'', with Mahito Yokota, who previously worked on ''SuperMarioGalaxy'' and [[SuperMarioGalaxy2 its sequel]], working on the soundtrack.
* BaseBreaker:
** Fi. Is she a helpful and [[{{Moe}} cute]] companion with an awesome voice? Or is she a CaptainObvious who's almost as bad as Navi, if not worse? [[spoiler:By the end of the game, though, a lot of people who didn't like her come around because of her sacrifice.]]
** Faron is another example. Is she a badass dragon whose {{jerkass}} tendencies make her a LoveToHate character, or is she far too mean and condescending towards Link to be considered likeable? It doesn't help that her FetchQuest was not well received with some fans.
** Right handed Link is a major one for long time fans and lefties being that he's the only well-known left handed game character that even non-gamers know of.
** Peatrice. An annoying {{Yandere}} who [[DieForOurShip gets between Link and Zelda]], or an [[{{Moe}} adorable]] ClingyJealousGirl [[TheWoobie you can't help but feel bad for]].
* BestBossEver:
** Koloktos. The clincher is the fact you get to use its swords against it.
** Scervo, the dignified [[NinjaPirateZombieRobot robot Stalfos pirate]]. Even Fi admits that she admires him. And if once wasn't enough, you get to fight [[spoiler: another robot pirate in Sky Keep]].
** The other bosses aren't slouches either. Special mention goes to all the battles against Ghirahim.
* BestLevelEver:
** Anything with a Timeshift Stone, especially the Sandship.
** The Ancient Cistern is also favored among fans, which is very notable since DownTheDrain dungeons haven't been received well in previous installments.
** The final battle in the Sealed Grounds, where Link faces [[spoiler:a seemingly endless horde of Bokoblins, Moblins, and anything else that Ghirahim can summon to slow our hero down.]] And it is ''glorious''.
* BrokenBase:
** Is the game the one that breaks conventions and cliches associated with the series ([[TheyChangedItNowItSucks maybe even too much]]), or [[ItsTheSameNowItSucks does it not do enough to be different]]? Reviewers and fans can't seem to decide.
** Some fans think the game is the best ''Zelda'' ever (although they said the same thing about ''Twilight Princess'' when it came out) whereas others believe it to be the absolute worst of the series, in keeping with series tradition of every new entry being considered both the best and worst of the franchise by different parts of the fanbase.
** The motion controls in general have been a point of division with nearly everyone. Some think they're revolutionary and adds an extra layer of [[NintendoHard challenge]] to the formula, while others simply can't get around the fact that they're still using motion controls, and consider the entire game to be unplayable because of them (in particular the flying sections, which seem to assume wrists are able to bend in impossible directions). Some reviewers suggested that it would sell better (despite that it was the fastest selling Zelda game ever) if the motion controls were omitted entirely or add an option for a traditional controller, while others say the game would be taking out an integral part of the gameplay if that happened and become nearly [[FakeDifficulty unplayable.]]
** Is this a very strong candidate for 2011's Game of the Year, or does it pale in comparison to the competition?
** While the sword controls were considered good by those who didn't consider the motion controls to be horribly offensive, some would say that they overrode the things the developers should have focused on, like a more connected overworld, deeper dungeons and more varied enemies.
** The music. Many have criticized the rather conservative use of ''a full orchestra'' in comparison to SuperMarioGalaxy and [[SuperMarioGalaxy2 its sequel]], expecting the same sort of ambition that those games had with their soundtrack. Considering the [[AwesomeMusic/TheLegendOfZelda sense of majesty]] that the series's music normally conveys, it's understandably disappointing that it's mostly ambient noise in this game, to the point that it's the first game in the series to have no theme that plays at the title screen. Then again, the game still has plenty of great pieces, but they're mostly restrained to main events and boss themes. Themes that are played once or twice, most of them with very little screen time (to the point that they go unnoticed by many players) and never to reappear again. In other words: Wasted Songs.
* ContestedSequel: Standard for the series, especially considering the amount of shake-ups to the series that were introduced compared to some earlier games.
* CounterpartComparison: Groose has been compared to [[Disney/BeautyAndTheBeast Gaston]]
* CrazyAwesome: Ghirahim.
* CreepyAwesome: Ghirahim.
* DemonicSpiders:
** The Guardians encountered in the Silent Realm, which can OneHitKill Link. And even if you're doing your best to avoid them, their lookouts can ruin your day. They're all placed in spots and routes designed to make your Tear collecting as difficult and time-consuming as possible. And as we all know, [[StalkedByTheBell time is a very precious thing in a Silent Realm.]]
** Stalfos Knights, which can easily take out three hearts in one hit at a point when your max health would be around a mere six.
** Skulltulas [[TookALevelInBadass seem to have gotten their act together]].
* EarWorm: There's a number of these in this game, like [[http://www.youtube.com/watch?v=5xD1FAOJI84 Groose's theme]], [[http://www.youtube.com/watch?v=sa1OgurYq28& Battle Ghirahim theme]], [[http://www.youtube.com/watch?v=MzL4IA16k78& Koloktos / Moldarach theme]], [[spoiler:[[http://www.youtube.com/watch?v=uPbwgvAcZ94& Battlefield of Demise theme]], [[http://www.youtube.com/watch?v=IDLiKvTwgWs&feature=related Demise theme]], [[http://www.youtube.com/watch?v=zR-rX20UCHE& Final Demise theme]]]], and [[http://www.youtube.com/watch?v=SapYObP6o3w& Lizalfos Battle theme]].
* EnsembleDarkHorse:
** Groose has quite a lot of popularity among fans due to his CharacterDevelopment from {{Jerkass}} to {{Badass}}.
** Out of the races introduced in this game, two have become very popular: the [[LovableRogue Mogmas]] and the [[RidiculouslyCuteCritter Kikwis]].
** Koloktos, who is regarded as one of the best bosses in the series.
** Also [[EliteMook Stalmaster]], who managed to make just as much of an impact as the main bosses.
** Out of the Items, the Beetle became very popular with fans.
** Ghirahim is ''very'' popular, as being an EvilIsSexy WakeUpCallBoss, and for being deliciously [[LargeHam hammy]].
* EpilepticTrees: In general, the fact that ''Skyward Sword'' is a {{prequel}} for the entire series has become the breeding grounds for a plethora of WildMassGuessing.
* EvilIsSexy: Ghirahim and [[spoiler: his master Demise]].
* FashionVictimVillain: Ghirahim. Up to and including white lipstick.
* FandomRivalry: ''Skyward Sword'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', [[FanDumb and all because of the name.]]
* FauxSymbolism: When [[spoiler:Ghirahim is getting Demise's sword pulled out of him,]] he is in the "crucified" pose.
* GameBreaker:
** The Hylian Shield due to the fact it's indestructible. Also, the fully upgraded Goddess Shield, while not as powerful as the Hylian Shield, can heal itself.
** By extension, Shield Bashing, which is taking out the shield just as the enemy is about to hit you. It doesn't lower the BreakMeter, can be mastered quickly, and can make an enemy drop their defenses and leave a big opening for you to strike. This tactic will help you a lot in [[HarderThanHard Hero Mode.]]
** The potions, especially in a mode where enemies do twice as much damage and there are no hearts dropped.
** In Hero Mode, the Heart Medal is the ''ONLY'' way you can obtain hearts, making the medal a necessity.
** Also, despite your Adventure Pouch items not carrying over, your treasures and raw materials do, making upgrading your gear easier.
** Fairies are one of the only ways to heal in Hero Mode, so the devs were kind enough to keep them as pickups.
** Also, in Hero Mode, the [[SwordBeam Skyward Strike]] retains its attack power and ridiculous range from late in the game in normal mode. It can one-shot Bokoblins with correct timing, and charge extremely fast. It can be upgraded again for an instant charge, to boot.
** If you have the money and the bugs, you can get the Guardian Potion +, which makes you flat-out invincible for a time. Get all five bottles and you have five of them. Get the potion medal, and each one will feel like it lasts forever. The game's mechanics may still require that you use good sword skills to get hits, but you can basically flail your way through fights.
** Another potion upgrade is the Heart Potion++, which contains two servings, and both servings can bring you back up to full hearts. This becomes nearly a necessity in Hero Mode, where potions [[NintendoHard are one of your only means of healing.]]
** Certain boss/mini-boss fights like Stalfos and Koloktos are made easier if you use bombs instead of attacking their weak points.
* GoddamnedBoss:
** What makes the Imprisoned fascinating, is that he's not trying to fight you. What makes the Imprisoned an absolute pain in the backside, ''[[GetBackHereBoss is that he's not trying to fight you]]''. His goal is to escape from the Sealed Grounds and he casually stomps over Link like Godzilla, completely ignoring him. Link's job is to chase after him and stop him. Not once, ''but three times''.
** Koloktos can take forever to beat since you have to go through its fighting animation and rip off its arms to expose its weakpoint. You have to do that many times.
* HellIsThatNoise: The SilentHill-like music that plays once you step out of the circle in the Silent Realm and when you run out of safety time if you don't find another Tear.
** The scream that wakes up the other Guardians made by the Sky and Earth Watchers if they find you.
** The music that plays during each battle against The Imprisoned in general.
* HePannedItNowHeSucks: That's how fans feel about Gamespot's Tom [=McShea's=] review for the game, even though he didn't necessarily ''pan'' it so much as knock down its score for misunderstanding basic control mechanics.
* HeReallyCanAct: An especially odd example, but several people who thought Link was purely a [[FlatCharacter personality-free]] AudienceSurrogate were highly impressed by this incarnation's range of emotions, without even speaking a shred of dialogue. So, this is more like "He really can [[CharacterDevelopment develop!]]"
* InternetBackdraft: The Tom [=McShea=] review was the subject of a lot of this, and for good reason.
* IronWoobie: Link and Zelda, but ''especially'' Zelda. Events throughout the game will make you want to hug the both of them.
* ItsTheSameNowItSucks[=/=]TheyChangedItNowItSucks: By the time ''Skyward Sword'' came out, the Zelda franchise had already received this DoubleStandard for years, but in this game's case, the line that separates both sides is ''really'' blurred. Long story short, some of the more negative reviews ([[EightPointEight if you could call 7-8 scores bad]]) accuse the game of not taking as many chances with the formula. Other sources say the complete opposite. There's a good reason this is listed under BrokenBase.
* JerkAssWoobie: Scrapper. The last one of his kind (excluding Skipper and his crew, [[spoiler: fully aware of living literally on borrowed time]]), unaware of the fate of his people during the ages, and hopelessly in love with Fi. [[JerkWithAHeartOfGold He's also kind of a dick,]] especially to the player, but it still sucks to be him, poor Scrapper.
* LoveToHate: [[CreepyAwesome Ghirahim.]] Pre-CharacterDevelopment Groose as well.
* MemeticBadass: Groose.
* MemeticSexGod: The Groose is loose.
* MemeticMolester:
** Ghirahim. The scene where he leans his head on Link's shoulder and ''lashes out his [[OverlyLongTongue absurdly long tongue]]'' comes to mind. Also when he [[NoSenseOfPersonalSpace grabs Link by the shoulders]] and [[FoeYay pulls him close]] on their ''second'' encounter. Needless to say, Link tries to skewer him. And when [[spoiler:he's doing the ritual on Zelda to revive Demise, it can look a bit off-putting, especially when Zelda is ''[[DoesThisRemindYouOfAnything moaning in pain]]'']].
** Batreaux is jokingly given this treatment since he lives in isolation and once spent a night in his house playing a game of "scream as loud as you can" with a little girl.
** On a smaller scale, Sparrot the fortune teller gets this due to his piercing eyes and insistence that you look into them.
* MemeticMutation:
** The part of the trailer where Link jumps off of the cliff has been turned into countless [=GIFs=], typically with captions claiming that he is committing suicide over the game. Or [[{{Tobuscus}} swan diving into the logo]].
** Ghirahim is so ''fabulous''.
** Following the game's first announcement at E3 2009, the Zelda Universe forum members decided to see if they could fool some gaming news sites by producing fake screenshots for what was then only known as "Zelda Wii" using Garry's Mod. No sites ever got fooled, but the forum goers still had fun coming up with both serious and wacky pictures. The thread has remained active even after footage of the final game itself was revealed at later press conferences.
** Do you have ''any idea'' how that made Demon Lord Ghirahim '''''feel inside?!''''' Furious! ''Outraged!'' '''''Sick with anger!'''''
** Link's pants. And lips.
** [-"... It smells nice, too."-]
** There is an 85% probability that [[IfMyCalculationsAreCorrect you will assign percentage odds]] to the next mundane conclusion you come to.
** I give it [[EightPointEight 7.5]].
** Parodies and snowclones of Groose intercepting Link in mid-skydive have begun popping up already, many of them involving someone's face superimposed over Groose's, such as [[VideoGame/TeamFortress2 Saxton]] [[http://www.youtube.com/watch?NR=1&feature=endscreen&v=7j5opukqXHU Hale]], [[http://www.youtube.com/watch?v=vZGm1_b8oY0 Trollface]] and [[WesternAnimation/MyLittlePonyFriendshipIsMagic Princess]] [[http://www.youtube.com/watch?v=zlk9-koc2TY&feature=related Molestia.]] Heck, Link's shocked face itself has become quite exploitable.
** Ghiraham's weird little... dance that he does before he begins the ritual [[spoiler: to sacrifice Zelda]] has had a GIF made of it.
** ''The Legend of Groose: The Lost Groosenator of Grooseland''
** Groose's Theme goes with everything.
** Zelda likes pushing Link off of cliffs.
** Don't bring me doooooown...Groose!
* MindGameShip: Ghirahim and Link.
* MisaimedFandom: The Moblins and [[LGBTFanbase its]] [[BaraGenre fanbase]], despite the creatures being minions of the {{Big Bad}} and their intentionally being [[{{Squick}} repulsive in appearance.]]
* {{Moe}}:
** This game's Zelda has a more "cute" appearance rather than a beautiful one.
** Fi is one, if you look past her [[NightmareFuel blank eyes]].
** Link, given how [[TheDitz frickin']] [[{{Adorkable}} dopey]] he is.
** Peatrice, when she falls in love with Link.
* MostAnnoyingSound:
** The Kikwis' chirping can be very annoying, but the Kikwi hermit's snoring is definitely this.
** Humans and Mogmas also make a variety of [[SpeakingSimlish weird noises]] when you talk to them, which can be annoying.
** The beeping sound Fi makes when she wants to share information. It's especially annoying [[CriticalAnnoyance when you're low on hearts,]] as you have ''another'' CriticalAnnoyance [[StopHelpingMe while Fi tries to get through to you that you're low on hearts.]]
** The warning sound Scrapper makes when he's in danger can get pretty grating.
* MostWonderfulSound: The "PWAAANNNNG!" sound of a successful shield bash, especially in the [[spoiler:[[ThatOneBoss final boss fight.]]]]
** Depending on how you see it the Kikwi chirps can either be this or MostAnnoyingSound.
** The concluding chime for the Lizalfos battle theme, especially after Sky Keep's "boss", [[spoiler:an intense three-room gauntlet with plenty of enemies including former minibosses.]]
* {{Narm}}:
** One thing that people have noticed is the rather goofy way Link holds out his sword. However, this is because the journalists who were controlling the game were holding their Motionplus as they have always held the Wiimote: straight toward the screen, rather than straight up like an actual sword.
** Footage of the Italian version of the game shows how Ghirahim's line, [[MemeticMutation "furious, outraged, sick with anger"]] ultimately turned out to be too hard to be properly translated to Italian.
--> ''[[BlindIdiotTranslation "I am incredibly... irreversibly...]] '''[[BlindIdiotTranslation in a bad mood!]]'''"''
** [[SealedEvilInACan The Imprisoned]] ''looks'' really freaky...for the most part. Then you get to its incredibly goofy [[AttackItsWeakPoint toes]]. When it TurnsRed, it rockets up the path to the Sealed Temple like a demonic Pac-Man. [[spoiler: And the second time around, it grows ridiculously long arms.]]
** While Link's ItemGet action is fine most of the time, it can look pretty silly in an [[MoodWhiplash otherwise serious cutscene.]] Which Zelda [[LampshadeHanging will call you out on]] during the the Wing Ceremony. The ItemGet pose is pretty bad in the scene where you get [[spoiler:the Goddess Harp]] too.
** Tentalus. It looks like one of [[WesternAnimation/MonstersInc Mike and Sully's colleagues.]]
** Every time someone mentioned killing [[spoiler: Demise]], the dialogue feels a bit redundant.
** [[spoiler: Fi's final scene.]] For every one that considered it a TearJerker, there's gonna be someone who will consider it unbearably corny. Fi's singing animation is equal measures NightmareFuel and Narm. At least her voice is nice.
** The wrappings on Zelda's hair look almost exactly like the foam netting they use to pack fruit. Or those toys that trap your fingers in them if you try to pull them out.
** The hair accessories, bracelets and sandals also glow a bright, almost neon blue, which really clashes with her serene, white goddess dress.
** Link's expression whenever her hears pieces of [[spoiler:the Song of the Hero.]] It's supposed to be peaceful, but he kind of looks like he's peeing.
** The Craniocs, despite being [[TheDreaded dreaded]] by every NPC, looks like [[BeavisAndButtHead Beavis]] in the form of a fish.
* NightmareFuel: [[NightmareFuel/TheLegendOfZeldaSkywardSword Has its own page]].
* OlderThanTheyThink: You know the 1-1 sword controls that this game is known for?, [[VideoGame/DieByTheSword it's been done before.]]
* PlayerPunch:
** Gratitude Crystals are generated by ''one'' person feeling happy about what you did for them, and there are several sidequests for which this is at the expense of someone else. Arguably the strongest punch comes from cleaning Pipit's house of dust. It seems like you did a good deed for his mother, and Link even got some money out of it, [[spoiler:except the family is dirt poor and Pipit can barely pay for his schooling while his mother blows the money on frivolities such as a ''personal cleaner''. You can still clean her house for money afterwards, but after hearing this, you most likely won't want to.]]
** The option of rejecting Peatrice's love confession. There's just something about this girl who was so bored of her life until she fell in love with Link and rejecting her ([[WhatTheHellHero for whatever reason you might have]]) that makes you feel like a jerk. You ''still'' get Gratitude Crystals, from her rather overprotective father.
** The moment when Ghirahim [[spoiler: kidnaps Zelda ''just after'' she'd been released from the crystal and was having a heartwarming reunion with Link, Impa and Groose.]]
** The quest to deliver the love letter turns out as this no matter what you do: if you deliver the letter, then Cawlin is rejected in favor of Pipit and spends the rest of the game crying on Groose's bed. If you give the letter to the ghost, then the ghost falls in love with Cawlin, who becomes enraged that you didn't deliver the letter and is stalked for the rest of the game by the ghost.
* TheScrappy:
** Scrapper. Not only do you have to [[EscortMission escort him]] up Eldin Volcano (during which he'll pull off [[TooDumbToLive incredibly stupid actions]] such as following you right into the middle of battle to end up getting himself killed) in what some fans regard as pointless {{Padding}}, but he acts like a jerk to Link throughout it. The entire ''reason'' the EscortMission came to be was because Scrapper decided to try to prove to Fi he was more macho than Link by ''[[WhatAnIdiot speeding ahead of Link without knowing where he was supposed to take the water basin when entering the Eldin Province,]]'' assuming he just had to drop it at the base of the mountain. Link just followed after Scrapper, either because he thought Scrapper knew the way or to correct him, the latter being the more probable case given Scrapper's dialogue.
** Fi, [[StopHelpingMe in fine tradition]]. Her CaptainObvious moments, especially pointing out when your health and battery life are low even with the glowing red indicators on the screen do not help. Neither does her robotic personality. Of course as BaseBreaker shows that Fi does have plenty of fans so she isn't a complete scrappy [[spoiler: [[AlasPoorScrappy and her sacrifice at the end has turned haters around.]] ]]
* ScrappyMechanic:
** While players concur that the motion controls are mostly well done, swinging on vines (which uses a rather unwieldy motion control scheme, rather than the usual analog controls) has not really been received well.
** The harp has been a frequent criticism, mostly for not offering as much control as previous instruments in the series, as well as not having a bigger role in gameplay.
** The tightrope can be rather finicky, as it often doesn't balance out no matter how you tilt the remote in tandem with Link's steps. It's ultimately easier to fall, shuffle along the rope by your hands, then climb back up when your stamina is gone and let it recover.
** The skydiving controls don't make sense most of the time and to dive as far as you need to be able to get some of the hard-to-reach items practically requires you to point the remote straight down.
** The stamina meter.
** The screen's pointer not using the infrared sensor, thus forcing you to constantly recalibrate/recenter it when your cursor ends up far off from where your remote is pointing.
** When you pick up a treasure or bug for the first time, the game will stop you to explain what you do. The DS Games only did this the very first time you picked one up. ''Skyward Sword'' does it the first time you pick it up ''during that play session''. This can get you stung by Deku Hornets a lot of times, when catching the first one or two will make Link put away the net to hold out the hornet and make you read the completely irrelevant information about it.
* ScrappyWeapon: As usual, the Slingshot. It can only stun enemies, has horrible range, and unlike other games in the series it's not replaced by the Bow until over halfway through the game. Even its upgrade is almost entirely useless compared to everything else in the game.
* SoCoolItsAwesome:
** The sword controls have been extremely well received.
** Likewise the Beetle has been highly praised, with some saying it's one of the best items out of ''all'' Zelda games.
** [[RuleOfThree Thirdly]], the Bow's function in this game as more of a SniperRifle has gone down well with fans. It helps that it's found in the [[BestLevelEver Sandship]].
* SpecialEffectFailure:
** ''Every'' single item and weapon in the game clips through ''everything.'' When the rest of the game looks so great, this is a little jarring. Much like other examples of this trope, once you notice it, ''you won't stop noticing it.''
** For the umpteenth time in the series, Link's hat still clips through his shield. While the clipping sword/items bit may be justified by [[AcceptableBreaksFromReality that bit about the freedom you have with your sword,]] the fact that they still haven't fixed this glitch even after moving to a new engine is nothing short of ridiculous.
* {{Squick}}: The enhanced potions you drink are made out of ground up bugs. Made extra-squicky when the enhancement includes Eldin Rollers ([[IAteWhat dung beetles]]).
* SuspiciouslySimilarSong: The music that plays during the battles with Scaldera and Tentalus sounds similar to ''TheRiteOfSpring''.
* ThatOneBoss:
** [[WakeUpCallBoss Ghirahim]], the boss of the very first dungeon, will ''kick your ass'' if you shake the remote willy nilly, requiring precise swordplay and a bit of forethought.
** Then later on is [[spoiler: the Imprisoned, namely the second and third times]]. TimeLimitBoss, plus the realization that the stamina meter gives out too quickly unless you drank a potion, and then the fact that the last parts of it rely mostly on your aim.
* ThatOneLevel: The Silent Realm trials. They essentially amount to stealth timed obstacle course collect-a-thons in areas you've already explored. Get caught once and you have to do the whole thing over. And yes, you ''have'' to complete each of them to progress further in the story.
* TheyChangedItNowItSucks:
** The graphics first and foremost, but also apparent changes in the overworld. A press release showed the [[http://gonintendo.com/viewstory.php?id=137734 cel-shading toned down and the colors darkened a bit]] from the E3 build, which is also causing some outrage among the community. The real story is probably that the capture devices used on the latter press release had different brightness/contrast settings, and so looked a little bit darker. One fan noticed this and "fixed" the comparison shot to show that there was [[http://fc03.deviantart.net/fs70/f/2010/272/3/5/zelda_shots_by_nathanferrel-d2zrcq6.jpg little to no difference at all besides contrast settings.]]
** The fact that the ground-based sections aren't inter-connected hadn't been received well, especially since it's a carry-over from the [[TheLegendOfZeldaPhantomHourglass DS]] [[TheLegendOfZeldaSpiritTracks games]] in which this mechanic was already controversial. Cue cries of it being completely ruined. This quickly petered out when [[WordOfGod Miyamoto]] said that the areas were incredibly large anyway, in contrast with the DS games' rather compact areas, and a comparision was drawn to ''Majora's Mask'', which had a similar set-up for the overworld.
** The removal of additional combat moves, a la [[TheMinishCap the Tiger Scrolls]] and [[VideoGame/TheLegendOfZeldaTwilightPrincess the Hidden Skills]], was seen as a [[TheyWastedAPerfectlyGoodPlot waste of a perfectly good mechanic]] by some fans, who thought the more accurate sword controls would help make this concept even better.
* TheyWastedAPerfectlyGoodPlot: Considering that a huge part of the series' fandom was waiting for a ''Zelda'' game to really play the romance angle between Link and Zelda for all of its 25 years, a lot of people felt it to be too downplayed and the NoHuggingNoKissing brought too far (the biggest form of physical intimacy between them is just [[spoiler:a RescueHug after Zelda wakes up from her thousand year slumber]]).
* UglyCute:
** Unintentionally, The Imprisoned ended up coming off as this to a lot of people (see {{Narm}}), to the point [[http://meralia.deviantart.com/gallery/#/d4m48x9 someone made plushies of it]].
** The small, beige Arachas found in certain dungeons, especially if you use the Gust Bellows on them, they squeak and topple over.
* UncannyValley:
** Faron, a water dragon, has a face that is oddly humanoid, contrasting with her reptilian body. Creepier than it sounds.
** Koloktos, a giant statue with a metal "face" that includes a [[StepfordSmiler perpetual smile]] and small holes in the place of eyes. It gets creepier with his death animation. The worst part is that its smile and its eyes broaden as you damage it throughout the fight and by the time it dies it has become a horrifying SlasherSmile.
** Whenever Fi starts singing, her jerking head, blank eyes and wide-open mouth make her look quite creepy, almost like she's screaming.
** Quite a few of the Skyloftians actually. Seriously, can someone explain why a little kid has pointy teeth and is ''always smiling?''
** Sparrot. Even Fi describes his eyes as "unsettling".
* ViewerGenderConfusion:
** Groose's lackey Cawlin was initially thought by some to be female before press releases proved them wrong.
** And, of course, Ghirahim.
** The fortune teller Sparrot has been mistaken for a woman, despite having a small moustache and decidedly male voice clips.
* VisualEffectsOfAwesome: Distant objects are have a filter that make them look like an impressionist painting. It looks amazing, helping emphasize the game's art style.
* {{Waggle}}: The developers [[DefiedTrope defied]] this by using Wiimotion+ to make sword play more accurate than the Wii port of ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]].'' Also defied with regular enemies and bosses. [[WakeUpCallBoss Ghirahim]] himself is a great example of how randomly waving your sword around is a good way to get yourself killed.
* {{Wangst}}: PlayedForLaughs with Cawlin; regardless of how his sidequest ends, he'll spend the rest of the game shelled up in Groose's room saddened because his love interest does not return his feelings. He is rudely turned down in favor for someone else in one outcome and in the other [[spoiler:harassed in his sleep by a ghost [[NightmareFuel FOR EVER]]...]]
* TheWoobie: Batreaux is a minor example. The poor guy just wants to be friends with the townsfolk but is discriminated against because of his appearance, to the point he desperately wants to be human so other people will accept him. Luckily Link and Kukiel are nice enough to become his friends.
** Peatrice. She [[InLoveWithLove just wants someone to love and understand her]].
* WoobieSpecies: The Ancient Robots, especially the ones at the Sand Sea, who are a tribe of CuteMachines who were all wiped out years ago and can only be talked to in the past. Scrapper is proof that it's possible they can be brought back to life, but even then their entire civilization is in ruins.
* {{Woolseyism}}:
** The official translation of the intro is generally considered to be incredible, not to mention it manages to make it even more terrifying than the fan-made translations spread across the internet in the wake of it first being leaked.
** The European Spanish translation is one of the best the series has ever had. For starters, they give the BigBad a truly frightening name: [[spoiler: Instead of "Demise", he's called the "Heraldo de la Muerte" ("Death's Herald")]], which sounds pretty great. The characterization of most characters is impressive too.
** There's also Scrapper, who the Spaniard localization team used for GettingCrapPastTheRadar through CurseCutShort so much it's a miracle that Nintendo allowed it to happen.
** All the alternate names for [[spoiler:Demise]] are really good. The French version is [[spoiler:Avatar du Néant, meaning "Avatar of Oblivion",]] and the German version is [[spoiler:Todbringer, meaning "Deathbringer".]] They all get to the same point, and they're all NamesToRunAwayFromReallyFast.
** Likewise, [[spoiler: Demise's]] Italian name is [[spoiler: Mortipher, [[AltumVidetur Latin for]] "Deathbringer".]]. Somehow like Batreaux, who in Italian is Morsego ([[AltumVidetur Latin for]] "I, Death").
** Even his original Japanese name is pretty great, though "The Person of the End" doesn't roll off of the tongue, it could easily be rendered as "The Ender". However there is a pun with its original name evolved, that it can be read as "Tyrannical Being".
** This extends to the names of characters and objects as well. "Timeshift Stones" in the English version? Not bad ... ''Chronolites'' in the Spanish and French versions? Even better. And etymologically, [[ShownTheirWork it does makes sense.]]
** The [[spoiler: Silent Realms]], which are called Hypneas in Spanish. (Hypnos is the greek word for "dream").
** In English, the giant birds of Skyloft are Loftwings. In French, they're Célestrier (Skysteed). In Italian they're Solcanubi (Cloudsailer). In European Spanish, they're called "Pelícaros", a portmanteau of "Pelícano" (Pelican) and "Ícaro" (Icarus) and Neburís in Latin América.

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