* AntiClimaxBoss: While the final boss, Witchcart herself, is by no means a cakewalk (it's possible to get a cheap hit that'll quickly knock you onto the floor if you're not careful), she is comparatively easy in contrast to the previous bosses and can be defeated the most quickly.
* BizarroEpisode: Perhaps even more so than ''VideoGame/TailsAdventure''. The gameplay is not only radically different from other Sonic titles, the setting and characters make this game feel out-of-place in the series.
* HilariousInHindsight: Rail Canyon would later become the name of an (unrelated) stage in ''VideoGame/SonicHeroes.''
* ItsHardSoItSucks: ''And how! Tails' Skypatrol'' could've been a perfectly serviceable ([[SoOkayItsAverage if forgettable]]) game on any home console such as the Master System, but is instead mostly remembered as being among the hardest ''Sonic'' games ever made, and not for good reason. Not only does the severe ScreenCrunch make seeing ahead nigh-impossible, the game also suffers from HitboxDissonance, which is ''really'' bad in a game where EverythingIsTryingToKillYou. The result is what is often regarded as one of the worst handheld ''Sonic'' games ever made.
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