* AccidentalInnuendo:
** In Aralbad there are two possibly naked chess-playing men in one of the pools, who constantly describe the game in sexual-sounding terms. Like "I'll thrust through with the queen" or "I'll squeeze the bishop. Everyone loves a good bishop-squeeze."
** If the player talks to Oscar when he's standing outside in Aralbad and Kate accuses him of being absent minded, he will say he thinks of many things, but he "doesn't think of watersports." There are many random words the writers could have used but they went with that one?
* {{Anvilicious}}: The first game's plot seems like an attack on American culture.
* FridgeLogic: Given how Hans Voralberg seems to have taken the time to set up everything he needed to get to Syberia some time before Kate showed up, a lot of questions get raised about how perfectly these inventions work and why Hans was still somehow unable to get to Syberia on his own. He was able to get to Syberia for ages but he waited for Anna. [[spoiler:Kate, who brought him the news of Anna's death, then became his surrogate big sister.]]
* DesignatedVillain: Kate's boss is consistently trying to talk her out of pursuing Hans Voralberg and in the second game's cutscenes he's always portrayed as a silhouette in the dark, stuck behind his mean bossy desk. And while he is supposed to be the representation of the consumerist culture Kate's trying to escape from, it's hard to blame him for trying to get her back to New York: not only is she the best lawyer he's got on his crew but also her family is constantly pestering him about her whereabouts (also, while it's never explicitly mentioned, it's clear that should Kate be pronounced missing it's him who'd be held responsible) and the arguments he brings up when he talks to her on the phone (such as her leaving behind her life and ''friends'') all seem pretty legit. For all we know, he might just be genuinely worried about her.
* JerkAssWoobie: Sergei Borodin
* PortingDisaster:
** The Nintendo DS version, which stripped out almost all the audio and turned the game into a particularly frustrating PixelHunt.
** In the Xbox 360 version, where you control Kate manually, she gets caught on ''every single'' wall and object that you try to move her past. Compare this to Videogame/GrimFandango, which had special programming to keep the main character from getting stuck on scenery, 16 years prior.
** On the other hand, the cell phone version won PC Gamer's "Oh my God it works" award.
----