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%% A character for Creator's Pet needs to meet the criteria of The Scrappy, Creator's Favorite, Character Focus, and Character Shilling. If a character does not meet ALL FOUR criteria, then there is no Creator's Pet.
%% ReplacementScrappy is under discussion on this YMMV's discussion page. Please do not readd ReplacementScrappy unless there is discussion consensus.
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!!All unlockable characters will not be spoiler-tagged, nor will characters that did not make it into a specific iteration of the game. View at your own caution.

[[YMMV/TheSubspaceEmissary For information on the Subspace Emissary mode from Brawl, go here.]]

See also:
* [[AndTheFandomRejoiced/SuperSmashBros And the Fandom Rejoiced - Super Smash Bros.]]
* [[BrokenBase/SuperSmashBros Broken Base - Super Smash Bros.]]
* [[EnsembleDarkhorse/SuperSmashBros Ensemble Darkhorse - Super Smash Bros.]]
* [[GameBreaker/SuperSmashBros Game Breaker - Super Smash Bros.]]
* [[HilariousInHindsight/SuperSmashBros Hilarious in Hindsight - Super Smash Bros.]]
* [[Memes/SuperSmashBros Memetic Mutation - Super Smash Bros.]]

!! The main games:
* AbridgedArenaArray: Provides the page image for a reason. It's well documented how strict the requirements are in tournaments, especially with choosing stages. Tournament-legal stages tend to either have no gimmicks or very mild ones; stages like the Fountain of Dreams with its rising and falling platforms are generally acceptable. Common reasons for banning a stage include:
** Potential for "camping" -- hiding out in a closed-off or far-off area of the stage to stall the match or survive higher damage (Examples: Yoshi's Island 64, Temple)
** An overly large or irregular layout, which can drag out a match (Examples: 75m, New Pork City, Temple)
** Vertical walls, which easily allow infinite combos (Examples: Fourside, Peach's Castle Melee, [[RuleOfThree Temple]])
** Elements that give a significant advantage or disadvantage towards certain characters (Examples: Saffron City (against Ness), [[OverlyLongGag Temple]] (against anyone slow and/or lacking projectiles)) This includes all stages with walk-off edges automatically, as they give an advantage to characters poor at recovery and/or knockback, along with giving anyone who's a victim of a throw no chance to come back from it.
** Elements that cause one or more [[GameBreakingBug Game-Breaking Bugs]] (Example: Fountain of Dreams[[note]]In ''Melee'' only; ''VideoGame/ProjectM'' fixes it.[[/note]] (in team matches; the SceneryPorn causes lag), any DummiedOut stages in the first game (known to have invisible walls and/or pull opponents past the boundaries randomly))
** Difficult-to-avoid or overly lethal hazards (Examples: Planet Zebes, Jungle Japes, Icicle Mountain, Rumble Falls, Summit). Stages with ''predictable'' hazards that don't affect gameplay too heavily ''used to'' be acceptable (namely Rainbow Cruise and Poké Floats) but are increasingly frowned upon as well after several rules revisions.
** ''Super Smash Bros. Wii U/3DS'' addresses the trope by having two modes of online play when playing with random players. "For Fun" removes Final Destination from the list of stages that can be picked while "For Glory" has people playing nothing but Final Destination and variants of other stages in the game that are a "Final Destination" version, or flat in other words. Good thing too, because the aforementioned walk-off edges are in a lot of the regular stages this time around.
* AlasPoorScrappy:
** ''Any''thing that gets removed, really. We have people mourning the loss of Bonus and Coin Matches, despite no one wanting to actually play them. However, the latter is back in the Wii U Version.
** Mewtwo was one of, if not the most, unpopular characters to play in ''Melee'', due to his highly unorthodox design and being considered the worst character in the game at the time. Cue ''Brawl''[='s=] release, and a large portion of the fanbase complains about his exclusion, and with the 3DS/Wii U installments, there are those who dearly wished for his return. Thankfully, Sakurai and company listened to the fanbase and revealed plans to implement the character as DLC that is free for a limited time if you have both versions.
** The Subspace Emissary mode in ''Brawl'' faced a lot of criticism, but with the announcement that the fourth games would return to a ''Melee''-style Adventure Mode instead of having a complete story, its absence is definitely felt.
** The Ice Climbers were one (Er... Two) of the most divisive characters, especially considering their reliable zero-to-death chaingrab in ''Brawl''. However, when it was discovered that they were cut from ''4'', fans were outraged and heartbroken, especially considering that, along with Snake, this is the first time in the series that a universe has lost all playable representation. To make things even worse, they were fully programmed in the Wii U version, but since the development team couldn't find a way to make them work in the weaker 3DS, [[YankTheDogsChain they were retroactively deleted]] to keep both versions' rosters the same.
* AlternativeCharacterInterpretation: The [[VideoGame/AnimalCrossing Villager]] being a cold-blooded sociopath based on his [[DissonantSerenity dissonantly serene]] expression in the trailer for the fourth game went [[MemeticMutation memetic]] literally within minutes of the announcement.
* AmericansHateTingle:
** The roster is decided largely by the Japanese fanbase, not the American fanbase. There ''are'' exceptions to this; Sakurai specifically mentioned Franchise/SonicTheHedgehog as a character who was hugely popular in the West, and Pit was someone who was highly requested worldwide, but largely, the home fanbase takes precedence.
** This is most likely why Jigglypuff was the second ''Pokémon'' character in ''[=SSB64=]'' rather than Mewtwo, and stayed in in all four games released so far; Jigglypuff used to be the second most popular Pokémon in Japan.
** Tingle makes a cameo as part of the "Great Bay" stage in ''Melee''. During gameplay, it's possible to send him for a dip in the ocean, and American players have been known to call a truce in order to do just that.
** Mario is the most popular character in Japan, followed by Kirby and Link. In the West, the ''Smash'' fanbase tends to ignore Mario and Kirby in favor of [[AmericanKirbyIsHardcore more hardcore characters]] and largely views them as OvershadowedByAwesome.
** Some of the Pokémon characters are less popular in America than in Japan. This can be due to the species suffering from this trope in their home series and/or due to their being given PokemonSpeak to tie in with [[Anime/{{Pokemon}} the anime]], which also suffers from this trope. Pikachu and Jigglypuff are probably the best examples, as they fit both criteria. Any character with PokemonSpeak may suffer from a tiny bit of this due to the trope's unpopularity with the Western fanbase.
** In Japan, Dark Pit is a popular character in the game he originally appeared in and in ''Smash''. Internationally, a lot of people dislike the character's inclusion due to being a MovesetClone of Pit - depending on who you ask they're either [[TheyWastedAPerfectlyGoodCharacter disappointed that he's too similar to Pit]] ([[CloningBlues ironically]]), or they hate him outright for being another playable character from the already-widely-represented ''Kid Icarus'' franchise, which has had less impact on Nintendo's history than other series like ''Donkey Kong'' and ''Metroid'', which received less representation. Another major complaint is that the character could have easily worked as either an alternate color palette for Pit or an alternate costume (similar to Olimar and Alph) instead of taking up another character slot. This dislike even extends to people that like the character (and fans of ''Kid Icarus'' as a whole), and many of these fans are upset that Dark Pit is playable instead of more diverse characters like Medusa or Hades.
* AnimationAgeGhetto: A common misconception among fans is that children are the primary audience for ''Smash'' (as with some of its constituent franchises such as ''Franchise/{{Pokemon}}'' and ''Franchise/{{Kirby}}''), with the older fans and competitive players as a PeripheryDemographic that Sakurai favors the younger crowd over. While there's no denying that the games are made to be accessible and enjoyable for kids, most of the franchise's marketing (especially in the West) is aimed towards teenagers and older, not to mention the very prominent elements in each game that are clearly meant for the older crowd (such as characters from franchises that kids ignore such as ''Franchise/FireEmblem'' and ''Franchise/MetalGear'', and retro gaming allusions). The age-18-to-25 group, a mere subset of the older demographic, [[http://www.siliconera.com/2014/10/30/super-smash-bros-helping-pokemon-pre-orders/ makes up 30% of the 3DS version's audience in Japan and 50% in the West]].
* BestBossEver: Master Core in ''Wii U/3DS''. It's [[MarathonBoss long]] and it's [[ThatOneBoss hard]], yet the pacing of the fight is faster than any boss in the series, and it breaks all standards that previous bosses established, including [[SequentialBoss multiple phases]] and ''picking up Final Destination and dropping it''. The presentation is fantastic as well, being one of the ultimate examples of an EldritchAbomination, revealing the [[OneWingedAngel true form]] of Master Hand, and a satisfying final phase where the player is given free to reign to cut loose.
* BestLevelEver: Temple. While it's banned in TournamentPlay, it is one of the most beloved stages in non-serious play because there's so much room to move around. It's also got a huge variety of terrain shapes to suit many situations. You have a section with a hand full of small platforms, two platforms facing each other over a gap, a long platform with a solid floor under it, two cliffs leading to lower platforms, a tunnel, a small arena with a roof, a vertical tunnel, and a tiny arena with a ceiling over two pits. This lets you do pretty much whatever you want from having air battles with the platforms and cliffs to having close brawls in the tighter arena areas to trying to go defensive when weak in one of the areas with ceilings. The cave/tunnel area in particular is popular for having impromptu "cage matches". Even seriously-heavy-hitting moves like Captain Falcon's "Falcon Punch" or Mr. Game and Watch's "Judgement #9" didn't knock enemies out, they just entertainingly bounced around like pinballs due to the walls and ceiling. Of course since this often falls into ComplacentGamingSyndrome in casual play, many consider this ThatOneLevel as well.
* BreatherBoss:
** In ''Brawl'', Crazy Hand. While Master Hand has some of the best boss attacks in the game for his exclusive moves, Crazy Hand instead has some of the worst boss attacks for his exclusives (two of which are heavily telegraphed and can be evaded just by moving away). The rest of his attacks are also ridiculously easy to evade except for the Hand Drill (which he performs later in his attack pattern than Master Hand, making him use it less), and his attacks are extremely weak for a boss (while the few that can kill are again very easy to dodge). Crazy Hand is such an easy boss, that in the team-up with Master Hand at the end of Classic Mode, decent players will have the battle won once they defeat Master Hand regardless of their damage. Then there is his Boss Battles version, which drastically nerfs his HP to the worst among bosses in the game, leaving him a freebie in the mode for any remotely competent player.
** Master Beast (first phase on 6.0 to 7.4 difficulty, second phase on higher difficulties) phase of Master Core can be considered a BreatherBoss for people who know its attacks. Compared to Master Giant preceding it (if fighting at the highest difficulty) and Master/Crazy Hand, this phase has predictable and easily telegraphed attacks that can be easily dodged and avoided with guards and rolling. However, Master Edges, the form that follows it, [[ThatOneBoss isn't so friendly]].
* BreatherLevel: There's [[LuckBasedMission a one-in-three chance]] that the Hyrule level in Adventure Mode in ''Melee'' will be like this. The goal of the level is to find the Triforce in one of six spawn points -- the spawn points that don't have it will have a shadow clone of Link to fight. Two of these spawn points can be reached without any encounters (the others are beyond the second spawn point). Should the Triforce spawn in one of the first two spawn points, you clear the level without any combat whatsoever (making it by far the easiest way to get the Switzerland end-of-level bonus).
* CasualCompetitiveConflict: Very prevalent. The people who prefer the tournament standard and those who prefer the non-tournament standard are in bitter conflict with each other.
* CatharsisFactor: A big enjoyment factor in these games is being able to beat the stuffing out of everyone. A special note goes to the ''VideoGame/DuckHunt'' dog in ''Wii U/3DS'' -- many people were celebrating his inclusion because it gave them the opportunity to get revenge on the smug little bastard for laughing at them for decades. Also, with the inclusion of Miis, basically any human could be subject to this.
* CharacterTiers: One of the leading causes of the BrokenBase, and often the tiers in these games specifically are often one of the first things brought up whenever the CasualCompetitiveConflict flares. This reached a zenith in ''Melee'', and ''Brawl'' got chewed something fierce for having characters who were great in the last game nerfed to where they may as well be a joke when up against someone broken like Meta Knight ended up being (only making Anti-''Brawl'' and Pro-''Brawl'' arguments/flame threads even worse). Great lengths were fortunately taken in ''Smash 4'' to not only make it more competitive than ''Brawl'' was, but also ensuring each character in the roster is as balanced as can be so that hopefully no more overpowered characters like Meta Knight will crop up again.
* ComplacentGamingSyndrome:
** The [[MemeticMutation NO ITEMS! FOX ONLY! FINAL DESTINATION!]] meme. This spawned from the belief that all tournament players restrict themselves to the same characters and stages during regular play (though some of the more extreme ones, such as the notorious [[InternetToughGuy Dylan Tnga]], actually ''did'' play this way). Interestingly enough, the "For Glory" mode in ''Smash 4'' '''encourages''' this.[[note]]Well, not necessarily the "Fox only" part -- though players can carry this out if they wish.[[/note]] Several matches have Little Mac selected due to his superior ground play.
** While transforming characters were seen as a neat gimmick, many players often would stick to one form and one alone. The splitting of the forms into separate characters in the fourth game suggests the developers were aware of this PlayerTic. While this seems to be the case for Samus[[note]]For example, in ''VideoGame/SuperSmashFlash'', Zero Suit Samus is separately playable from Samus, but Sheik/Zelda is still one the same[[/note]], Zelda/Sheik's transformation (which is at will, compared to Samus) is still a favorite among another number of players, which is why the removal of the move is still questioned up until today. See BrokenBase above.
* ContestedSequel:
** ''Brawl'', particularly for the competitive scene due to Sakurai's going out of his way to make the game as mainstream accessible as possible, altering a number of physics and mechanics and involving the nightmare of every ''SSB'' player, [[ScrappyMechanic TRIPPING]].
* CrackPairing:
** Samus/Pikachu, a MoeCouplet latched on to tongue-in-cheek by the fanbase, referencing obsessive shippers and the amount of fans Samus has acquired.
** Marth/Roy, since they don't even belong in the same universe. [[DieForOurShip This one is shipped completely seriously to an incredible extent]], complete with shitting all over Marth's canon love interest Caeda.
** Villager/Wii Fit Trainer, due to their fan-characterization as both being CuteAndPsycho. Within a mere week of their being revealed at E3 2013, scores and scores of pictures of the two as a pair emerged across the Internet.
** Samus/Little Mac, after Mac's character reveals in both ''Brawl'' and ''Wii U/3DS'' put the two of them together for [[TinyGuyHugeGirl height comparison purposes]].
** Mega Man/Samus, some involving Mega Man thinking Samus is a very beautiful robot.
** Link/Lucina. What makes this have the "Crack" status is that some shippers do it out of the assumption that the Hero of Hyrule has a thing for [[SweetPollyOliver cross-dressing ladies]].
** Captain Falcon/Fem!Robin. Since a Morgan appears no matter who [[LauncherOfAThousandShips Fem!Robin]] hooks up with, this gave some people the idea that they can make a [[http://en.wikipedia.org/wiki/Henry_Morgan Captain Morgan]] who's a BadassDriver and [[RecycledInSpace Space]] {{Privateer}} from TheFuture.
** Palutena/Lucina, collectively named [[PortmanteauCoupleName "Palucina"]], thanks to [[http://www.smashbros.com/images/character/lucina/screen-8.jpg a certain image on the official site.]]
** Some fans pair Shulk with Zero Suit Samus because their alternate outfits are the most {{Stripperiffic}} ones in the game.
** Palutena/Link. Palutena, who had sat on the sidelines during Brawl, decides to hop into the fight after watching Pit fight Link. She outright interrupts their match and sends Pit away so she can fight one on one. It wouldn't be the first time a goddess thought Link was "interesting".
** Lucina/Meta Knight seems to be making the rounds in certain places, on account of them both being mask-wearing swordfighters.
** Rosalina/Pit is gaining popularity, due to both of them being divine beings and Pit's love of [[DoubleEntendre pillows]]
* CreepyAwesome:
** Villager. He can blow up and beat the stuffing out of other people while still having the same [[PerpetualSmiler cheerful]] [[DissonantSerenity smile on his face.]] He's seen as a MemeticPsychopath for a reason.
** Greninja is a human-sized frog that sneaks up on its foes, uses its long, slimy ''tongue'' as a ninja scarf, and has creepy-sounding PokemonSpeak. It's also a pretty big fan-favorite, and its array of water weapons add to the "awesome" part.
* CriticalDissonance: ''Brawl'' received many positive reviews with a higher Metacritic score than ''Melee'' and sold more copies. Given the ongoing strife in the community and just by looking at this page, you'd be surprised how it sold so well or even got those reviews.
* CriticalResearchFailure:
** Some of the trophy descriptions contain glaring errors, such as Meta Knight debuting in ''VideoGame/KirbySuperStar'' instead of ''[[VideoGame/KirbysAdventure Adventure]]''[[note]][[LostInTranslation in the English version]], the Japanese version shows the correct game[[/note]] [[Franchise/TheLegendOfZelda Master Sword]] debuting in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' instead of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' (though this was fixed in late pressings of ''Melee''), and Fire Kirby having Burning Kirby built in ''VideoGame/KirbyAndTheAmazingMirror'', where it isn't. Particularly odd in that some errors come from games ''Sakurai was directly involved in''.
** Some of the Palutena's Guidance conversations in the fourth game have their own errors. They state Lucina has a great sense of humor ([[NoSenseOfHumor she doesn't]]), and that there have been many different Ganons (false; Link and Zelda reincarnate several times, but all of Ganon's appearances are implied to be the same guy[[note]]though ''Hyrule Historia'' does state that Ganondorf did [[VideoGame/TheLegendOfZeldaFourSwordsAdventures reincarnate once]][[/note]]). Of course, it's debatable if Palutena meant the different designs or visual changes Ganon has had over the franchise, or if she's incorrect about her statement.
* CrossoverShip: Given that this is one big {{Crossover}}, fans are bound to do this. There's too many to list.
* DemonicSpiders:
** Fighting Mii Team if you have Custom enabled: They will (like all characters when you do so) make use of the best equipment you have. On higher Intensities, you are looking at a 10-man army who will pursue you relentlessly, beat you senseless like the sandbag you are, send you flying to your doom, replace the fallen to keep up the pressure against you, and who won't die like the small fries they're supposed to be. What especially makes this worse in comparison to other Team battles in ''Wii U/3DS'' (and in former games) is that this particular team have a class of fighters with disjointed hitboxes (the Swordfighter), and a class that specializes in staying out of your reach and who will kill you with their ranged forward smash while you're busy handling the other two (the Gunner).
** The [[VideoGame/KidIcarusUprising Mimicuties]] in Smash Run are broken. These {{Chest Monster}}s are completely indistinguishable from real treasure chests, and, once you awaken one, they will proceed to attack you with extremely powerful kicks and spin attacks, being able to kill you at low percentages, and not only are they incredibly fast, but [[LightningBruiser they can take all of your attacks and shrug it off]]. The worst part? If you try fleeing, they '''actively chase you down'''.
** [[VideoGame/LegendOfZelda Darknuts,]] again in Smash Run will ''destroy you'' without so much as breaking a sweat. They block attacks from the front with their shield, and unlike most AI enemies are more than capable of suddenly countering an attack from behind, not to mention they actually get faster as you strip their armor off, meaning they can take LightningBruiser UpToEleven.
** Plasma Wisps don't seem too dangerous at first, until they reach their third charge. At this point, they become surrounded by a plasma shield that damages you and renders them completely invincible. They can also launch this shield as a projectile, which is big, fast, and launches you shockingly far. All of this is made worse by the Plasma Wisp being constantly airborne and a very common enemy.
** Clubberskulls, like in their [[VideoGame/KidIcarusUprising home game]], manage to be the toughest enemy in a game where every enemy is either a {{Goddamned Bat|s}} or a {{Demonic Spider|s}}. Not only do they have a truckload of HP, they hit like one too; Clubberskull's method of ''walking'' alone can juggle you and smash your percentages up from zero into the high 100's. This is ignoring their other attacks, which all have massive range, power, and are designed to launch you as far as possible. The only mercy is that they're rare and you actually have to free them to fight them, but good luck beating one if you do. This is taking away that a stray bullet from an enemy might free them by accident anyways.
* DisappointingLastLevel: Or rather, Disappointing Last Event. Many fans consider ''Brawl'' Event 41, "The Final, FINAL Battle", to be a lazier, inferior version of ''Melee'' Event 51, "The Showdown." It pits the player against an overpowered giant Mario, Snake, and Sonic (in place of Giga Bowser, Ganondorf, and Mewtwo respectively). The battle is ridiculously [[AntiClimaxBoss anti-climatic]], as it's possible [[http://www.youtube.com/watch?v=VVz8CvG3oJI to trick Giant Mario into falling off the ledge in just a few seconds.]]
* DudeNotFunny: Some of the conversations in Palutena's Guidance rub some people the wrong way, with the biggest offender being the one against Robin due to making more jokes at Chrom's expense.
* EightPointEight:
** IGN giving the Nintendo 3DS version an 8.8 caused some anger, especially since one of the negative points was the hyped-up Smash Run mode.
** [=GamesRadar=] got flack for giving the 3DS version 3 out of 5 stars, as their main complaints were about the online mode, which no other reviewer has had much issue with aside from occasional lag, and Solo Mode, also something no one's really griped about.
* EpilepticTrees:
** [[http://www.neogaf.com/forum/showthread.php?t=739531&page=155 This NeoGAF thread.]] It picked up a bit of steam back during Ashley's Assist Trophy reveal, and the possible reveal of [[VideoGame/KidIcarus Palutena.]] It should be taken about as seriously as any other supposed leaks, but many are taking it as WordOfDante. Some of the information has been revealed false, such as stating that [[VideoGame/FireEmblemElibe Lyn]] was no longer an Assist Trophy.
** Unlike at the time of ''Melee'''s release, we now have no fewer than ''three'' different animated versions of Mewtwo across the ''Franchise/{{Pokemon}}'' franchise -- the [[Anime/PokemonTheFirstMovie original version]] which appeared in ''Melee'', the [[Anime/PokemonGenesectAndTheLegendAwakened 16th movie "female" version]], and the ''Anime/PokemonOrigins'' "feral" version. A point of debate is which version would appear in ''Smash 4'', if any. Nonetheless, Mewtwo was eventually confirmed as DLC, re-igniting the debate after its brief deconfirmation, although some have noted that its ''SSB4'' model more closely resembles the first movie's Mewtwo than most of Mewtwo's other current models and artwork.
** The question of [[Franchise/{{Metroid}} Ridley's]] inclusion in the games is one that's always been hotly debated, but after some showcased footage of [[http://www.youtube.com/watch?v=fb35vh33Mb8&t=59s Ridley's shadow]] on the [[VideoGame/MetroidOtherM Pyrosphere]] stage of ''Wii U'' with the caption of "Other boss character appearances", the fans got riled up. One side believed that with careful analysis of the shadow, one can notice that Ridley seemed to act more like a player character than a boss due to his animations (him grabbing Pikachu and doing nothing is commonly brought up) and that the shadow made him seem larger than he actually was (he would theoretically be only slightly bigger than Bowser in reality). The other side pointed out that nobody actually knew how the bosses of the game would function as only the [[VideoGame/MegaManClassic Yellow Devil]] had been revealed until then. While Ridley is absent from the initial 3DS roster, fans have noticed his suspicious absence from being included as a trophy, and look toward certain rumors as evidence that he will be patched in when the Wii U version is released or will be a DLC character. It was ultimately revealed that the cloned ''VideoGame/MetroidOtherM'' Ridley for the Pyrosphere stage would be both a boss and an assist character, similar to Magicant's Flying Man [[note]] although some still insist that there's a chance that the original ''VideoGame/SuperMetroid'' Ridley could be DLC despite the fact that the ''Wii U'' Ridley is a CompositeCharacter of ''Other M'' Ridley and ''Prime'' Meta Ridley[[/note]]. Sakurai eventually revealed in an interview that making Ridley a playable fighter would require various adjustments, but that the end result would not feel like Ridley at all.
** A particularly famous one for ''Super Smash Bros. for Nintendo Wii U/3DS'' is the [[http://gematsu.com/2014/04/rumor-shulk-palutena-set-super-smash-bros Gematsu leaks]] -- which has correctly predicted most of the game's new characters ahead of time -- even the out-there choice of the Wii Fit Trainer -- but could just as easily have been pure guessing (for instance, it predicted "a Pokémon from ''X/Y''", which describes Greninja but is hardly specific). An example of the crazy theorizing came when ''Rhythm Heaven'' evemies were seen in the E3 demo, which some people felt supported the leak's claim of the Chorus Kids/Glee Club. Ultimately, its credibility took a huge hit when Robin and Lucina were revealed, as the leak had predicted Chrom instead. (Another name on the list, Shulk, was revealed later; but by then it was too late for the leak's reputation.)
** A series of ''Wii U/3DS'' leaks were released shortly before the Japanese release of the 3DS version, and they supposedly revealed the identities the remaining characters, newcomers and veterans alike:
*** The first of these ([[http://gamerant.com/rumor-super-smash-bros-wii-u-3ds-roster-leaked/ the ESRB leak]]) not only revealed the return of several ''Brawl'' veterans that hadn't been confirmed yet (Wario, Ganondorf, Falco, ROB, and Jigglypuff; with Lucas, Ice Climbers, and Wolf being notable cuts) but also Dr. Mario; while having Bowser Jr., Duck Hunt, Shulk, and Dark Pit as newcomers.
*** Following this, two other major rumors appeared: one (the Izat True leak) provided video evidence that Shulk and Bowser Jr. were joining the roster, and that Ganondorf would be back. Another leak (the Motherfucking Leaker's leak) claimed that Ridley, Dixie Kong, Mach Rider, and Impa would be newcomers, and that Mewtwo would return, and he later teased characters that would appear as DLC (which he later admitted he made up, [[InternetCounterattack drawing ire from the internet]] and damaging his own credibility). However, another set of rumors (The Ninka/Vaanrose leak) popped up, with an associated 4chan leak supporting the presence of Dixie Kong, Ridley, and Mewtwo, but also brought new support for the presence of Chorus Kids after they were believed to have been deconfirmed by the derailing of the Gematsu leak.
*** Ultimately, Shulk was confirmed four days after the video leak, and he used the same artwork that the ESRB leak utilized, giving more credibility to all of these rumors (with the exception of the Motherfucking Leaker's leak). The game's release finally confirmed the ESRB leak to be veritable.
** People noted the irregular shape of the ESRB leak, and suspected that that wasn't the final roster -- fans took note of the space left and posited that at least five character slots were available to use -- and a number of sources reported that Ridley, Dixie Kong, Mewtwo, the Chorus Men, and another character would take up these spaces. They ended up being right -- the roster was missing the ''Mii Fighters'', and four empty slots still remained even though that was officially declared to be the final roster by an in-game message. However, shortly after this, [[http://www.neogaf.com/forum/showpost.php?p=129524882&postcount=14153 a NeoGAF poster]] claimed that he had an accurate inside source tell him that the characters are in the game, but will only be unlocked through cross-console interactivity between the 3DS and Wii U -- meaning that this "final four" (or four other characters) could still be in the game after all. Additional evidence for this idea potentially being implemented includes the fact the alleged whole roster could fit on a seven-by-seven table (or a five-by-ten table if you count the "random" button) and that a six-by-nine table creates gaps in the roster's size, and that a substantial amount of space is left over on the 3DS cartridge, requiring the player to have at least 2 GB of data to spare in addition to the game file itself.
** There's plenty of buzz about the possibility of post-launch DLC for the 3DS/Wii U version, based on Nintendo's experimentation with the model (most notably in ''Mario Kart 8'' and ''Hyrule Warriors'') and the tendencies of Namco-Bandai to include a plethora of DLC with their fighting games. It should also be noted that Nintendo considering creating DLC for ''Brawl'', but they could not create a way to instate a DLC system with Wii hardware.
** After the release of the 3DS version, [[http://ssb4dojo.com/post/97497683596/rumor-mill-tower-of-smash-leak a 4chan rumor]] posited that the Wii U version would have a new mode called "Tower Of Smash" and that the four characters mentioned by the [=NeoGAF=] poster (along with Impa) were playable in the Wii U version, and would eventually be patched into the 3DS version. [[http://ssb4dojo.com/post/98111066476/rumor-mill-wii-u-stage-roster Another rumor]] made by the same user leaked the list mentioned that there would be over sixty stages in the Wii U version, some of which were shared with the 3DS version. The 4chan poster was given a degree of support when Sakurai revealed that a ''Game & Wario'' was a Wii U-exclusive stage, as the leaker indicated; however, the later ''50-Fact Extravaganza'' video ended up killing all credibility.
* EvenBetterSequel: So far, each of the installments have been met with this in some form.
** ''Melee'', regarding the original, with Trophies, [[SequelEscalation more options, characters, stages, modes]] and a [[TournamentPlay competitive scene]]. It's considered overall an improvement over the original.
** ''Brawl'' is the most divisive in this regard, although critics and some fans mainly praise it for reasons similar to ''Melee'', minus the competitive aspect. In that scene, the ''Project M'' mod of Brawl gets [[SurprisinglyImprovedSequel better remake]] remarks.
** ''For WiiU/3DS'' is already getting this reputation from both 'casual' and 'hardcore' fans, due to marrying much of the what is considered the best of both worlds from the previous installments. Even the Wii U version is being considered the far more superior version compared to the 3DS version.
* {{Fanon}}:
** It is ''very'' common for ''SSB'' [[FanFic fanfiction]] to envision the game as a tournament with all characters living in the "Smashers' Mansion" [[note]](case in point: ''Webcomic/AwkwardZombie'' famously started with all the Smashverse counterparts of the various characters sharing the same mansion as its main focus, before the webcomic eventually shifted towards other gaming topics)[[/note]]. While the "mansion" has no basis in the games, the ''Animal Crossing'' scene at the beginning of the ''[=SSB4=]'' trailer as well as Snake's conversation with Colonel from his E3 reveal trailer lends credence to the "tournament" idea.
** [[http://beapeabear.tumblr.com/post/97517842836/and-thats-why-theyre-friends This webcomic]] ([[https://www.youtube.com/watch?v=ahL27fggDlE animated here]]) is considered to be the "origin story" for Duck Hunt Duo by some fans. Also, to keep in the spirit of ''VideoGame/BanjoKazooie'' and AmbiguousGender[[note]]despite the duck clearly having a male's colorful plume[[/note]], some fans like to think of the duck as being female, just like Kazooie.
* FountainOfMemes: [[NotHyperbole Quite literally]] ''everything'' [[VideoGame/FZero Captain Falcon]] says or has said is some kind of meme. ''Everything''. [[LargeHamAnnouncer The Announcers]] and [[VideoGame/FireEmblemTellius Ike]] are no slouches either.
* GatewaySeries:
** Combined with JustHereForGodzilla and ComeForTheXStayForTheY. A few players come for ''Mario'', ''Kirby'', and/or ''Pokémon'' characters, but they wind up staying and playing as other characters, too. They'll quickly find themselves wondering [[MarthDebutedInSmashBros who the heck this Marth guy is, and why haven't they seen Lucas anywhere else]] and go play those games and enjoy the crap out of them. In short, ''SSB'' is a giant gateway series as much as it is a hardcore series for dedicated Nintendo fans. The Assist Trophies added in ''Brawl'' further reinforce this, intended to make players ask "Who's that?" when the protagonist from a lesser-known Nintendo game drops by.
** [[InvokedTrope Invoked]] by Creator/HideoKojima, [[http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/ who wanted Snake in the game]] to expose ''Franchise/MetalGear'' to a new audience, in addition to [[SoMyKidsCanWatch his son being a fan of Smash Bros. and wanting to see one of his father's characters in the game.]]
** Although he is no longer involved with the character, Mega Man's creator Creator/KeijiInafune had similar excitement over the fourth game for similar reasons to Kojima.
** Interest in the ''Xenoblade'' series grew exponentially with Shulk's inclusion in the fourth installment.
** The ''Smash Bros.'' series also helps bring fresh blood to more traditional fighting games due to its greater accessibility. A good amount of today's top fighting game players got started playing a ''Smash Bros.'' game.
* GeniusBonus: Master Core's boss theme includes a short little bit of freaking ''Morse code''. What does it spell? M-A-S-T-E-R C-O-R-E.
* GermansLoveDavidHasselhoff:
** Little Mac from ''VideoGame/PunchOut'' was a highly-requested character reveal in much of the world, [[http://legendsoflocalization.com/what-does-japan-think-of-little-mac-in-smash-bros/ but drew mostly shrugs in]] UsefulNotes/{{Japan}}, where he is derisively known as "[[FanNickname American Scrub]]".
** Link is far more popular in the West thanks to [[Franchise/TheLegendOfZelda his home series]]' popularity there in general compared to Mario and Kirby, who are among the most popular characters in Japan. Captain Falcon gets a similar treatment due to his memetic GratuitousEnglish and flamboyant manliness.
** ''Franchise/{{Metroid}}'' and ''Franchise/DonkeyKong'' receive more support and demands for representation outside of Japan than other franchises, to the point complaints about content usually has at at least one person claiming they aren't receiving enough attention, more often than not.
** In particular, Ridley (the recurring villain of ''Franchise/{{Metroid}}'') is largely ignored in Japan, but has been so commonly requested in the West that it reached [[MemeticMutation memetic]] levels.
** An example dealing with demographics rather than nationalities: the Mii Fighters are hated by older players, but seem to be the most popular fighters of all with young children.[[note]]As ''Smash'' does not seem to have a specific age demographic, neither PeripheryDemographic nor PeripheryHatedom really apply here.[[/note]] Bowser Jr., Pac-Man and Dark Pit, three other fighters that aren't huge fan-favorites with the older demographic, also get this treatment.
* GoddamnedBats: Smash Run is infested with these. Want some examples?
** How about every single ''Franchise/{{Pokemon}}'' enemy? Chandelure becomes stronger if it's hit by one of the many fire-based attacks in ''Smash Bros'', Cryogonal's Ice Beam instantly freezes you and is hard to dodge, Gastly can't be hurt if your character doesn't have a projectile, Koffing has a large attack radius and can lower your stats, and Petilil can put you to sleep.
** [[Franchise/SonicTheHedgehog Eggrobos]] will either fire a quick blast or a laser that covers the entire screen while moving up or down. This is made worse by being a very common AirborneMook that will back away if you get too close.
** Fire [[Franchise/TheLegendOfZelda Bubbles]] and especially Ice Bubbles are difficult to fight due to being covered by an aura that will burn you or freeze you if you don't time your attacks perfectly. Being common airborne enemies that will actively charge you doesn't help.
** If you damage a [[Franchise/TheLegendOfZelda Cucco]] too much, it will summon a flock of invincible Cuccos that will attack you relentlessly, making it difficult to accomplish anything. Even a defeated enemy bumping into one will provoke it, and they love to spawn right next to a group of enemies, making it very easy to hit them by accident.
** All of the [[VideoGame/KidIcarusUprising Skuttlers]] have a ton of health and are quite common. The regular Skuttlers are aggressive attackers who will flinch you with a quick attack or launch you with a stronger one. The Skuttler Cannoneers fire homing rockets that launch you, bombs that launch you, or lasers that flinch you. The Skuttler Mages have an unblockable ranged attack that will lower your stats if you don't dodge at the right time, or a multi-hit melee attack that also lowers your stats and is nearly impossible to escape if you get caught.
** In a non-smash run example there are characters who can pull off combos that can render you helpless. The fighting Miis in the MultiMookMelee are severe offenders. This is particularly egregious when you're trying to do the challenge where you have to defeat a set number of them in three minutes, as it wastes your precious seconds.
* GoodBadBugs:
** There's a glitch in ''Melee'' that lets you, among other things, [[PromotedToPlayable play as Master Hand]] (who is invincible outside Stamina Mode, which can be exploited to clear Event matches and some of the Multi-Man modes), though it is [[GameBreakingBug prone to crashing]]. Note that this glitch went undiscovered for ''seven years''; it involves synchronized use of the A and B buttons to confuse the "go to name entry menu" and "back to main menu" commands, causing the game to [[RageQuit give up]] and [[SequenceBreaking skip ahead to the stage select menu]]. If a player has not selected his or her character by the time this happens, it will default to the character with the ID value of "0" -- him.
** A related bug by the same method but with other circumstances allows "shadow players" (start a team match with all four characters on the same team, causing the recolor mechanic to become confused) and one-player matches.
** There's an A.I. bug in ''Melee'' that [[http://www.youtube.com/watch?v=X5vjGlJv4BI causes all computer opponents to come to a complete standstill]] if the player stands still in certain locations on stages. This can be heavily exploited in the Multi-Man modes, particularly in [[http://www.youtube.com/watch?v=qFYGCSPKQuk Cruel Melee.]]
** The [[http://www.ssbwiki.com/Freeze_glitch Freeze glitch,]] while a GameBreakingBug in normal gameplay, is this in the Home-Run Contest, where players have been able to exploit it to get the maximum distance in HRC with the Ice Climbers.
** As an aversion, wavedashing is a very commonly-utilized technique, but the BrokenBase doesn't agree about whether it counts as a bug. It's a ground slide induced by using the air dodge (which gives a directional push) on the ground. It's hard to classify because, by definition, bugs are unintentional flaws found after the work is published, but wavedashing wasn't ''specifically conceived'', yet was discovered well before ''Melee'' was published. An excerpt from an interview with Sakurai and ''Magazine/NintendoPower'':
--> '''Nintendo Power:''' "This is one that a lot of hardcore ''Smash Bros.'' fans have long wondered about. Was the ability to 'Wavedash' in ''Melee'' intentional or a glitch?"
--> '''Sakurai:''' "Of course, we noticed that you could do that during the development period. With ''Super Smash Bros. Brawl'', it wasn't a matter of, 'OK, do we leave it in or do we take it out?' We really just wanted this game, again, to appeal to and be played by gamers of all different levels. We felt that there was a growing gap between beginners and advanced players, and taking that out helps to level the playing field. It wasn't a big priority or anything, but when we were building the game around the idea of making it fair for everybody, it just made sense to take it out. And it also goes back to wanting to make something different from ''Melee'' and giving players the opportunity to find new things to enjoy."
** The fact that he (apparently) has quite a few of these is one of the primary reasons why Yoshi is considered top tier in 3DS.
** Wario's air control in the 3DS version can, in certain cases, [[https://www.youtube.com/watch?v=eAVeoovpeBk allow him to fly]]. [[EpicFail Usually, his flight takes him right to the blast line.]]
** A particularly nasty - but nonetheless amusing - glitch can occur during 3DS online play that can get you banned from participating in matches for '''over a century'''. Luckily, since that the 3DS version has a patching feature, [[AuthorsSavingThrow it's likely that this will be fixed eventually]].
* HellIsThatNoise: Remember Ornes, the enemies from ''VideoGame/KidIcarusUprising'' [[DemonicSpiders who were unkillable, could kill you with a single touch]], and whose appearances were accompanied by a creepy 8-bit melody? They return in Smash Run mode in the 3DS version, and everything that was just described about them, including the melody, still holds true.
* HoYay: Robin's All-Star credits panel pokes fun at the commonness of this in canon ''Fire Emblem'' games.
* HolyShitQuotient: People outright '''freaked out''' when the battle against [[TrueFinalBoss Master Core]] in ''Smash 4'' was initially found and shown on a livestream. It's Master Hand's OneWingedAngel form! It has [[SequentialBoss numerous phases!]] Its health is invisible! ''It just picked up Final Destination and dropped it!'' Keep in mind, this was discovered after all the unlockable newcomers were found and people thought the game had no surprises left for them to see.
* InternetBackdraft:
** After the aforementioned ESRB leak, people quickly noticed there was enough space on the ''Smash 4'' roster for at least five more characters and that the roster wasn't complete, getting hopes and expectations for wanted characters high. The days before the launch in Japan, a few people got the game early and livestreamed it, unlocking everything as fast as possible. Turns out the leaked roster was only missing the icon for the Mii Fighters, which is unlocked simply with the creation of a single Mii Fighter of one's own. [[RuleOfCautiousEditingJudgement Let's just say it got ugly and leave it at that.]] However, there are rumors of a "final four"; see EpilepticTrees.
** A ten year old girl who "defeated" a bunch of players of Smash Bros at a gamestop, brings controversy, as there are people who feel like it's an outrage that people pretended to lose against a little girl just to get paid (although a professional Smasher was controlling the girl's characters).
* ItWasHisSled: '''All''' of the unlockable characters in every game -- usually before the games even launch. Taken for granted by the inclusion of [[WalkingSpoiler Sheik as a transformation of Zelda]].
* JustHereForGodzilla:
** The biggest example being Snake and Sonic in ''Brawl'' as {{Guest Fighter}}s. This has attracted a large amount of fans to get the game just to use them. Mega Man, Pac-Man, and (and Sonic again) in the Wii U and 3DS games will likely be this as well, and are actually part of the starting roster to take advantage of this trope.
** The series itself runs on this. Many players initially got into ''Smash Bros.'' not for the actual gameplay, but because it's a MassiveMultiplayerCrossover of Nintendo characters.
* LadyMondegreen: Some serious misinterpretations in the worst possible way might come from the Duck Hunt Duo's Japanese name, which sounds like it's saying "[[spoiler:the cunt]]".
* LGBTFanbase: Many of the male characters have amassed quite the gay following. Ganondorf, Bowser, and Captain Falcon have been perennial BaraGenre favorites since the beginning, as are Ike and Little Mac in ''[=SSB4=]'' with their statuses as {{Hunk}}s. [[note]]Although Ike already had some of this going for him in his games due to his [[AmbiguouslyBi questionable]] and [[BrokenBase oft-debated]] sexuality.[[/note]] In addition to [[{{Bishonen}} Link]] and the existing ''Star Fox'' fanbase, there's Shulk, whose swimsuit outfit makes him a poster boy for TheTwink archetype. Snake exists in a tier of his own, considering he's already a huge gay icon in his [[Franchise/MetalGear own series]].
* MagnumOpus: The competitive scene considers ''Melee'' to be the best in the franchise, being the most mechanically-deep game in the franchise. More forgiving fans (and a majority of critics, it seems) regard ''Brawl'' as this. Some others are claiming this of Wii U[=/=]3DS, due to being a nice medium between the two (on top of being the most balanced of the bunch, according to some).
* MemeticBadass:
** Captain Falcon. He has a devastating punch (a meme in itself), a move where he hip thrusts you with enough force to flip off of you twice WHILE there are small explosions, and a move where he thrusts his knee out, and if you get hit by this knee, your character will look like they were just electrocuted and they will go flying. Lucina and Robin's reveal trailer lampshades this for Falcon managed to hand Chrom his ass off-screen and nearly Lucina's as well on-screen ''without breaking a sweat'' '''and''' [[ArsonMurderAndJaywalking while grinning, too]].
** Meta Knight, due to being widely considered a massive GameBreaker in ''Brawl'' to the point where he gets his own tier. He's so badass that tournament players cower in fear unless he's explicitly banned from character selection.
** The ''VideoGame/AnimalCrossing'' Villager became this practically within minutes of being announced due to his axe and [[DissonantSerenity constant smiling expression]] ([[http://25.media.tumblr.com/3570b04459980a44caca34e890b50686/tumblr_mo8htbQvyb1qck9sro2_1280.jpg for example]]). Thanks to this, fans have interpreted him as an AxCrazy [[http://sumrlybadusername.tumblr.com/post/52740362986/do-u-think-this-is-a-fucking-game serial killer.]]
** The [[VideoGame/WiiFit Wii Fit Trainer]] is headed in this direction as well, just look at the Memes page.
** Yoshi's become one as of Wii U/3DS, because of [[https://www.youtube.com/watch?v=mrMIMCI29eA&feature=youtu.be&t=3m42s this victory animation]] which brings [[VideoGame/StreetFighter Akuma]] to mind. It's OlderThanTheyThink though, as he's had that victory animation ever since ''64''.
* MemeticLoser: Chrom is being ruthlessly mocked for his treatment in the trailer and in Pit's Smash Taunt against Robin. The most common joke is that [[http://graphiteknight.tumblr.com/post/91801945058/captain-falcon-hit-chrom-so-hard-that-he-knocked he got Falcon Punched so hard, he was knocked out of the roster.]]
* MemeticMolester: The Villager, believe it or not. The Wii Fit Trainer to a much lesser extent.
** Robin's Nosferatu causing more damage from behind has also caused him to be seen as this, especially due to their status as a canon LauncherOfAThousandShips in [[Videogame/FireEmblemAwakening their home game.]]
* MemeticPsychopath: The Villager was hit with this mere hours after he was announced due to his smiling expression hardly changing, even while attacking. The Wii Fit Trainer also became this, as some found her porcelain white skin and gray eyes [[UncannyValley very unsettling]].
* MemeticSexGod:
** [[VideoGame/FZero Captain Falcon]] in spades.
** ''[[VideoGame/PunchOut Little Mac]]'' is getting a lot of this attention so far. His muscles and face have won a lot of fangirls over, and even some guys want to go for a few "rounds" in the ring with him. Before him, [[VideoGame/FZero Captain Falcon]], [[Franchise/FireEmblem Marth]], and [[Franchise/MetalGear Snake]] (who's considered a MrFanservice in his own franchise as well) have a lot of this.
** On the female side of things, there's Peach (who has her minor/somewhat flirtatious behavior in this series get turned UpToEleven[[note]]Indeed, some fans of Peach have admitted to not finding her particularly attractive until her debut in ''Melee''.[[/note]]) and Samus (who didn't get this status excessively until ''Brawl'' added her [[VideoGame/MetroidZeroMission Zero]] [[SensualSpandex Suit]] [[note]]It must be noted, however, that Samus was already considered a sex symbol even before her various 3D appearances, and her Zero Suit, though [[FormFittingWardrobe skin-tight]], is actually modest compared to, say, the various swimsuits/underwear you see Samus in during ending sequences, her tank top-shorts combo in ''[[VideoGame/MetroidFusion Fusion]]'' and ''[[VideoGame/MetroidZeroMission Zero Mission]]'' (which becomes one of her alternate costumes in the fourth game), and [[VideoGame/{{Metroid 1}} the infamous Justin Bailey leotard]].[[/note]]). In comparison, Zelda isn't hit by this as much, but it's there.
** The Wii Fit Trainer is going to get you fit alright.
** Returning challenger [[VideoGame/FireEmblemTellius Ike]] was hit with this, with his look in ''4'' coming from ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' and the subsequent increase of build. [[http://www.smashbros.com/images/character/ike/main.png Behold.]]
** Thanks in part to her trailer having a bit of MaleGaze, [[VideoGame/KidIcarusUprising Palutena]] quickly gained this status with her debut in the fourth game. Bonus points for being a ''literal'' [[HotGod goddess]].[[note]]She's had a bit of this reaction before (slightly in ''Brawl'', with a bit more coming from ''Kid Icarus: Uprising''), but as mentioned in SelfFanservice below, ''Smash'' has a tendency to amplify a particular character's popularity to a significant degree.[[/note]] Nintendo themselves seem to have exploited this, if [[http://youtu.be/mrMIMCI29eA?t=3m22s this]] is of any indication.
** As if [[PlayerCharacter Robin]] wasn't already a ''canon'' LauncherOfAThousandShips in ''[[VideoGame/FireEmblemAwakening Awakening]]'', people are already coming up with new [[CrackPairing "support conversations"]] between him/her and the other smashers.
* MostAnnoyingSound:
** Ness' "Okay!" taunt, especially when taunt dashing. "OKAY!OKAY!OKAY!OKAY!OKAY!OKAY!"
** Kirby's "Hiiii!" taunt can be this sometimes, although it's somehow a whole lot less irritating in ''Brawl'' than in the ''64'' and ''Melee'' versions.
** PokemonSpeak: Pikachu's taunt(s). "Pika-Pikaaa!" over and over. Jigglypuff's taunt(s) can qualify as well. Also, Greninja's Final Smash: "JAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAH!" Oddly enough, Greninja's other voice clips seem to be meant to ''avert'' this, since most of its attacks use a random voice clip (sometimes none at all) rather than using the same one every time.
** Sonic: "YOU'RE TOO SLOW!" "C'MON STEP IT UP!" and [[LimitBreak "NOW I'LL SHOW YOU! HUAAAAAAAAAAAAAAAA!"]]
** Pit's {{Kiai}} during Angel Ring, which differs in English and Japanese copies of the game. "HAYAYAYAYAYA!"
** Peach's "La-la-la-la-la-la!" taunt in ''Brawl''.
** The sound of [[ScrappyMechanic tripping]].
** Sheik's jumping noise in ''Melee'', gets even worse in competitive play as competitive play often involves ''a lot'' of jumping. A match ''will'' be full of Sheik going TU TU TU TU constantly.
** [[IntendedAudienceReaction True to form]], the ''VideoGame/DuckHunt'' Dog's mocking laughter is bound to irritate players.
** Equipment with auto-heal capability. Sure having a HealingFactor is incredibly useful but hearing the heal noise every few seconds is completely ''grating''.
* SugarWiki/MostWonderfulSound:
** The [[CatharsisFactor soothing]] ''KREEENG'' of the [[BatterUp Home-Run Bat]] in all three games, which is also used for Ness's side smash bat in both ''Smash 64'' and ''Melee''. Unless, of course, you're on the receiving end of it.
** Whenever you get a Notice, unlock a new character or stage, or complete a Challenge in ''Melee'', as shown [[http://www.youtube.com/watch?v=Za2ex4Gej0g here.]]
** The "COMPLETE!" and/or "A NEW RECORD!" announcement upon successfully finishing a Target Test, Board The Platforms, Race to the Finish, or Home-Run Contest session.
** The announcer's call of [[AWinnerIsYou "Wow! Incredible!"]] for clearing 1P Game (the original game)/Classic Mode (''Melee'' onward) on [[HarderThanHard Very Hard/Intense/Nothing Harder!]].
** Doing really well in a match, and hearing the audience cheer for you (unless they're cheering for your opponent).
** Little Mac's ''ding ding'' noise that signals that his K.O. punch is ready. Especially fun for the opponent if it plays right as Mac gets knocked out himself.
*** The sound that the KO punch makes upon connecting can be one of these as well (for the person playing as Little Mac, that is).
* {{Narm}}:
** Some of male Robin's dialogue comes off as this, which isn't that surprising considering [[Narm/FireEmblem the series he comes from]]. It doesn't really help that his voice acting isn't... great.
--> ''(Upon winning a match) "It would seem our fates are joined."''
** The English dub gives Greninja a [[VocalDissonance nasally]] voic that sounds a bit like [[Disney/LiloAndStitch Stitch]] talking through a [[Film/TheDarkKnightSaga Christian Bale Batman]] filter, which sounds similar but comes across as quite different from it's more menacing and straightforward Japanese voice. While the voice makes sense due to its tongue constantly sticking out, for some, this can turn the badass frog ninja into an [[MostAnnoyingSound annoying critter you just want to beat up]], and isn't helped at all by the usual PokemonSpeak. Its Final Smash "JAHJAHJAHJAHJAHJAHJAHJAHJAH" noise deserves special mention.
* NarmCharm:
** Since Greninja has a bit of an UglyCute appearance, its English voice makes it more [[BadassAdorable endearing]] or [[CreepyAwesome suitably creepy]] to some fans.
** Since Melee, Trophy descriptions have grown less detached and more personable as the series went on, bordering on {{adorkable}} levels. Based on some of the descriptions, whoever narrates them is jolly enough to have their own G-rated sitcom.
* OlderThanTheyThink:
** In a rare instance of the developers themselves doing this, the April 8th Nintendo Direct gave a comprehensive rundown of Mega Man's moveset and where nearly each attack of his originates from, but erroneously attributed the [[{{Shoryuken}} Mega Upper]] to the original ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]'' (1998). It actually first appeared in the arcade fighter ''Mega Man 2: The Power Fighters'' (1996).
** When Ike was confirmed for ''[=SSB=] for Wii U and 3DS'', some people talked about the more muscular design as if it was brand new. They weren't aware of the design's actual origin, which is ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'' for the Wii.
** This isn't the first time something VideoGame/DuckHunt related appeared in a 3D game. The ducks make a cameo in VideoGame/WiiPlay's "Shooting Range". You can even hear the dog barking before they appear.
* OneTruePairing:
** Snake/Samus in ''Brawl''. Others will attest to Captain Falcon/Samus, however. This was supplemented by an arc in ''Webcomic/BrawlInTheFamily'', with Samus dating the Captain and Snake having an AlternativeCharacterInterpretation as a CasanovaWannabe and AbhorrentAdmirer for Samus.
** There are those who will attest to Ike/Samus, Marth/Samus, Link/Samus, Marth/Peach, Little Mac/Samus etc.
** Shulk/F!Robin has been picking up steam ever since the former's reveal, and it was already considered to be a somewhat popular ship in the fandom.
* OneTrueThreesome: Ever since their reveal, Villager, Wii Fit Trainer, and Mega Man have been put together in a massive amount of fan art.
* PanderingToTheBase: ''U/3DS'' is taking immense steps to play accessibly to tournament fans. Almost every stage will be available in a Final Destination-style format with a level playing field and no platforms or hazards; character movesets can be adjusted; characters with randomness involved are altered (Olimar's Pikmin now come out in a set order; transformations were given separate slots); and the online "For Glory" mode is a competitive selection with no items, the option for one-on-one fights[[note]]as opposed to 4-player free-for-alls only[[/note]], and utilizing Final Destination.
* PlayTheGameSkipTheStory: Particularly, ''Super Smash Bros. Brawl''. The overarching plot of The Subspace Emissary was mostly ignored by players. It doesn't help that a great deal of detail is left vague due to all of the characters being {{Heroic Mime}}s. [[http://www.smashbros.com/en_us/gamemode/modea/modea17.html One of the last updates]] at [[AllThereInTheManual the official website]] clarifies these and also reveals that some exposition had to be cut out of the game entirely. [[DigitalPiracy Pirated]] versions of this game usually cut out the The Subspace Emissary cutscenes, among other things, so the game can fit on a single-layer disc. And since it's one of the most popular games for [[{{Wii}} the most pirated seventh generation console]]...
* PolygonCeiling: {{Defied|Trope}}, as [[WordOfGod Sakurai has stated]] the series won't go 3D for the heck of it.
* ReplacementScrappy: The Palutena's guidance conversations in ''Super Smash Bros. For Wii U'' are disliked by some as replacements for the Snake codec calls in ''Brawl''. A lot of people miss seeing ''Metal Gear'' characters, a series so far removed from anything Nintendo, react to the cartoony antics of the rest of the cast (such as Roy Campbell talking about Wario's weaponized flatulence) compared to the more fantastical ''Kid Icarus'' characters making jokes or dumb statements, and overall putting less focus on the characters Pit is fighting and more spotlight on Pit and his friends, not to mention some claiming it to be more "Sakurai bias" for the series.
* RescuedFromTheScrappyHeap:
** R.O.B. was originally considered to be a piece-of-junk TrojanHorse that was used to sell [[NintendoEntertainmentSystem NES]] consoles. In ''Brawl'', however, he's got a number of fans. The fact that he was the most tragic character in The Subspace Emisary probably didn't hurt.
** Wii Fit Trainer, an unexpected character, was initially called a wasted character, until her trailer came out.
** Mewtwo, in the competitive scene as one of the least-popular characters in ''Melee'', but one of the most missed characters from ''Brawl''. When he was announced to be returning as free DLC for the Wii U and 3DS games a few months after the release of the game, fans were ecstatic.
** Many people weren't happy with Samus' CombatStilettos in ''VideoGame/MetroidOtherM''. How does Sakurai fix that? Turn them into ''rocket stilettos''.
** Pac-Man and Miis were not popular characters to suggest, and still have their share of hatred, but once their trailers were released, a lot of fans started warming up to them. Part of the case for Pac-Man's post-reveal upswing was that ''Smash'' uses a very traditional design for him, when many feared that he would have a hip modern redesign along the lines of the ''[[WesternAnimation/PacManAndTheGhostlyAdventures Ghostly Adventures]]'' cartoon.
** Many people who thought ''Super Smash Bros. 3DS'' would be inferior to the WiiU version came around to support it after the 2014 Comic-Con 3DS Tournament.
** The ''Duck Hunt'' dog is one of the most popular newcomers in the fourth game, despite being one of the most iconic Scrappies in video game history. Some of these reasons include finally giving players a chance [[TakeThatScrappy to beat him up]], reminding a lot of players of ''VideoGame/BanjoKazooie'' due to being paired up with a duck, referencing several NES games that used the Zapper in his moveset, and being the perfect {{Troll}} character thanks to his reputation and infamous laugh. It doesn't hurt that he looks quite a bit cuter compared to his original appearance, as well, and also looking like a cartoon dog.
** Ganondorf. While he's one of the most iconic, popular, and {{Badass}} video game villains of all time in [[Franchise/TheLegendOfZelda his home series]], he was hated for being a MovesetClone of Captain Falcon, for being bottom-tier, and for using none of the magical techniques or swordplay that the character is known for. Then ''[=SSB4=]'' [[ThrowTheDogABone threw him a bone]] by [[http://i.imgur.com/vYx9DVf.png giving him a custom neutral special where he uses the Sword of Sages,]] which is more true to his character. Ganondorf's custom moves in general, many of which are more potent than his default moves and/or have added magical effects, helped a lot with this.
** Dr. Mario, while he did have a rather small fanbase in Melee, was generally considered among the least original and most lazy clones. Cue him making a [[TheBusCameBack surprising return two games later]], and many seem to be happy to have him back. The fact that he keeps his old down-special unlike Mario, adding another difference between the two, has been particularly well-received.
** Bowser. In ''Melee'' and ''Brawl'', generally considered a bad, slow character. In the fourth installment, he's been both significantly buffed and now resembles his in-universe incarnation (Standing up straighter and with much brighter colors). In fact, many have actually said he's the best character in the game due to his overall strength.
** Charizard. In ''Brawl'', it had to deal with Pokémon Trainer's bizarre gameplay mechanics, and couldn't even be played effectively as its own character. In the fourth installment, it was made into its own playable character and was also buffed (though not to the same extent as Bowser), with Pokémon Trainer's stamina and type weakness systems being removed completely.
** Bowser Jr. In [[VideoGame/SuperMarioSunshine his debut game]], he was derided for being a ReplacementScrappy to the Koopalings as well as being an annoying character in general. His appearance in ''Smash'', on the other hand, has been fairly well received due to his usage of the Koopa Klown Car setting him apart from other fighters. It helps that the previously mentioned Koopalings are also playable as his alternate skins. Also helped by his trailer making him (And the Koopalings) genuinely intimidating.
** F.L.U.D.D. was widely disliked for replacing Mario's Tornado in ''Brawl'' and being a charge move that doesn't even deal damage, only pushing the opponent back a few inches. He was given custom specials in ''U/3DS'' featuring a F.L.U.D.D. that does damage and one with a much stronger push effect.
* ScapegoatCreator: It's Sakurai's brainchild, yes, but he's not directly responsible for every last thing, good or bad, that makes it into the games.
* TheScrappy: MovesetClone characters sometimes get labelled as this due to people feeling that they don't really represent anything new in the roster or the characters having unique properties that aren't used to differentiate them from the person they were cloned from. Two in particular are especially despised:
** In the ''Melee'' and ''Brawl'' eras, Pichu was agreed to be the absolute worst character for being an intentional JokeCharacter whose electricity-based attacks ''damaged itself''.
** With the fourth game, Dark Pit has gotten exceptional hate (at least in the West) for being not only a MovesetClone but also a PaletteSwap, with the same character model as regular Pit and the only major differentiating factor between them being different Final Smashes.
* ScrappyMechanic: ''Melee'' and ''Brawl'' had a few of these as a result of greatly expanding the mechanics of the original.
** ''Melee'':
*** Player-crafted techniques such as Wavedashing, L-Canceling, Edgeguarding, Air-dodging... Read the Smash Wiki; there's a lot of them. Many consider these techniques an unnecessary technical addition to the game with LoadsAndLoadsOfCharacters and {{Mascot Fighter}}s.
*** Inverted with [[http://www.ssbwiki.com/Buffer buffering.]] This is retroactive. ''Brawl'' "buffers" attack inputs, while ''Melee'' does not, making the game feel stiffer and unresponsive to people who primarily play ''Brawl''.
*** For ''Melee''[='s=] 1 Player mode, there's the C-stick acting as a camera control. This removes a vital control option, introducing an element of FakeDifficulty in ''Melee''[='s=] 1 Player mode, in exchange for a useless camera control that will only distort your vision of the screen and aid TheAllSeeingAI.
** ''Brawl'':
*** Tripping. Whenever a character dashes, they may, by [[RandomNumberGenerator completely random chance]], trip over and leave themselves vulnerable. While a disruptive annoyance in general, this commonly causes players to trip and get hit by attacks they would have avoided otherwise to no fault of their own. This only applies to ''random'' tripping, not ''forced'' tripping caused by attacks, as the latter is triggered by players and can be part of legitimate strategies. There was much rejoicing when random tripping was removed from the fourth game.
*** The revamped air dodge is likely the most criticized part of ''Brawl'' short of tripping. Removal of wavedashing aside, the fact that ''Brawl'' air dodge is highly spammable and hard to punish makes it ''too'' effective for its intended use, which, combined with ledge planking and camping, turns ''Brawl'' into a game of turtling instead of the offensively-oriented ''Melee''. Adding to this, all characters have the ability to air dodge out of hitstun, which artificially increases character survival and prolongs the match. This is alleviated in the 4th installment; the air dodge is still momentum-conserving like in ''Brawl'', but you can no longer air dodge out of hitstun, and air dodging near the ground now produces significant landing lag for all characters, making it much more punishable.
*** "Autosnap" ledges, which made ledges much easier to grab and allowed characters to grab them from much farther away, to a degree that is commonly seen as a GameBreaker.
*** Pokémon Trainer's stamina and forced switching mechanic. If a player uses one Pokémon for too long, that Pokémon will gradually lose strength, forcing the Trainer to switch them out regularly. Symbolically, this represents Pokémon fighting as a team. Mechanically, this becomes a tactical nightmare in tournaments.
*** Type Effectiveness. The Trainer's Pokémon are also affected differently by their respective weaknesses/resistances, just like in the ''Pokémon'' games. For instance, Ivysaur is at a disadvantage against Fire attacks.
*** Excessive stale-move negation. In layman's terms, spamming any move causes said move to get weaker, knocking back enemies less and less. This effect is much more severe in ''Brawl'' than it is in the previous games, as while the previous games just reduced damage, ''Brawl'' also reduces a move's knockback. Among average players, this mechanic is hated for widening the gap between characters with several reliable finishers and those with few. But with competitive players, the main problem this introduces is it [[NotTheIntendedUse allows some moves to combo into themselves far longer than they reasonably should]], making certain stale moves in certain situations more useful than the fresh move, and in some cases, can completely break certain matchups, such as Sheik's forward tilt or Pikachu's down throw on the ''Star Fox'' characters.
*** While the lack of buffering can be a scrappy lack-of-mechanic for primary ''Brawl'' players, buffering becomes a Scrappy Mechanic for dedicated ''Melee'' players, since due to the way the system works, it can cause unintended inputs that lead to grave mistakes, particularly accidental neutral air attacks that give the player no chance to recover.
** ''3DS''
*** Unlocking custom moves is ''extremely'' tedious in this game. The only way you can unlock custom moves is by winning them as rewards in the single player modes, and that's mixed in with a bunch of costumes, equipment, and other trophies that are more cosmetic awards. And since there are 376 custom moves in total, that means you'll have to play single player a ''bunch'' in order to get every single one of them. What the worst part about all of it is that it's possible to get ''repeats'' of a custom move, which means there's a very high possibility that you could go through a perfect run of single player and not get any new moves out of it because the RandomNumberGod decided to screw you over. The fact that so few people will likely ever get every single custom move is the main reason people are wary of implementing them in TournamentPlay.
*** Equipment (often called "loot" for simplicity) has similar issues with acquisition; it works like a simplified VideoGame/{{Diablo}}, which in some aspects works great, but it means that two players will have a lot of trouble fighting each other on exactly even terms while still using fancy equipment - for example, maybe you want to speed up the game by equipping loot that adds up to +whatever to speed and as small as possible change to the other attributes, but the chances of both of you getting the exact same numbers for this are slim to nil, since you can't trade or loan other's equipment, even while you're fighting with them. Also, the equipment could have been organized a little better, and you can't mark favourites like you can with powers. Fortunately, all this is completely optional in multi-player and not as problematic in single-player.
*** Another complaint that many people have are the emphasized stage bosses in the game that turns the stage into "playing against each other" to "surviving against the stage". Notable hazards are [[VideoGame/TheLegendOfZeldaOcarinaOfTime Koume & Kotake in Gerudo Valley]], [[VideoGame/MegaMan Yellow Devil in Wily's Castle]], [[VideoGame/{{MOTHER}} Flying Men in Magicant]], and the [[VideoGame/StreetPassMiiPlaza Dark Emperor from Find Mii]]. Many people feel like these bosses make the stage very obnoxious and unfun, and although there is an "Omega Form", people feel that it causes the stage to go in the other direction and become too boring. Many people were hoping for an off switch against these stage bosses.
** Every game in the series has Star [=KOs=]. They're visually interesting, flashy, and satisfying, but there's a good two- or three-second delay between the time the character leaves the screen and the time the KO is actually counted. Maybe not so bad for casual play, but in the timed matches often found in competitive environments, this could very well spell the difference between victory for one player and loss for the other. Alleviated in the fourth game, where Star [=KOs=] are specifically programmed to no longer occur within the final seconds of a match. Also new in ''Smash 4'', Screen [=KOs=] are designed to take the same length of time as Star [=KOs=]. [[note]]This avoids the possibly frustrating scenario of two players hitting each other at the same time off the top of the screen, and one loses only because they received a (previously faster) Screen [=KO=] and died faster than the other player who is still spinning into the horizon.[[/note]]
** The Multi-Man modes in ''Melee'' and ''Brawl'' had items. Sure, things like Pokeballs and Home-Run Bats were useful, but many find that the TRUE danger of both modes isn't trying to beat all the opponents (in 100-man) or survive (in 15-minute), but hoping that a rogue Bob-Omb or explosive capsule doesn't spawn right next to you. This is alleviated in ''4'', where items are instead granted via a separate floating platform instead of the usual random spawning.
* {{Scrub}}: With so many characters, stages, tactics, and ways to play, ''Smash Bros.'' is commonly subjected to this and is also notable for the rabid fanbase the series has garnered over the years.
* SelfFanservice: The male and especially female characters both get this in fan art, but it's especially notable for causing characters who otherwise had very little or non-existent fan art before their debut in ''Smash'' to skyrocket in popularity among the artists. One of the best examples of this is the Wii Fit Trainer, [[http://www.destructoid.com/japanese-artists-think-wii-fit-trainer-is-smokin--256606.phtml who has an article on Destructoid pointing out the fact that she gained a ton of fan art after she was revealed in a trailer for the fourth installment.]]
* SequelDisplacement: When ''Melee'' was young, a number of fans failed to realize that there was a game that came before it, despite the information being in ''Melee''.
* SilentMajority: Players who ''weren't'' particularly upset about the revised game mechanics introduced in ''Brawl'' or ''Melee''. Sakurai has stated he prefers these players and specifically designed ''Brawl'' with them in mind. Often defined as the "casual fanbase" which, while it can and often is a self-identifier, is commonly used as an insult due to being often erroneously perceived by the other side as {{Scrub}}s.
* SpecialEffectsFailure: An unfortunate side-effect of the 3DS's limitations, animations for Assist Trophies and Pokeball Pokemon in ''Smash for 3DS'' run at 30 frames per second, making them appear to move more choppily than the rest of the game. This is especially obvious with Nintendog since it takes up the whole screen. Olimar's Pikmin are also weighed down by this limitation, and the effect is more glaringly obvious, since Pikmin are in constant play.
* StopHavingFunGuys: The series is often looked down on for having one of the most notable subcultures of this trope. In a meta example, competitive fans of other fighting games will look down on people who play ''Smash Bros.''
* TaintedByThePreview:
** While it's been said that fourth installment's gameplay will be a mix of ''Melee'' and ''Brawl'', many fans are already decrying it for not immediately appealing to their playstyle. The effect worsened with the actual demo, with a few irrational fans throwing out "Brawl 2.0" for it not being exactly what they want or merely ''feeling'' like ''Brawl'' despite being in simple terms ''everything'' said game should have been competitively-speaking. ({{Scrappy Mechanic}}s like tripping, acting out of hitstun, gliding, etc. that weighed ''Brawl'' down and made it an absolute bore to watch for the competitive players have been removed in ''4'' - the only thing left to not like is decreased gravity, aka "floatiness" [[note]]which can be alleviated with speed-boosting equipment, but see Scrappy Mechanic above for why TournamentPlay probably won't allow for that[[/note]].)
*** It is also worth mentioning that the build used for E3 and Best Buy/San Diego Comic Con/Gamescom has since been proven to be ''very outdated''. Something quite a few "know it alls" ignore in heated discussions on ''4''[='s=] competitive viability!
** [[http://i1.kym-cdn.com/photos/images/original/000/689/536/799.jpg Lucario's return in Smash Bros. 4]] has only caused more of this. The thing can't catch a break, can it?
** The ''Smash'' Direct had this in regards to Ridley, one of the most highly-requested characters in the ''Smash'' and ''Metroid'' communities. When the Direct implied that Ridley would return as a boss, the fanbase was predictably scattered in pieces, with many Ridley fans calling foul on Sakurai for "misleading" them after months of speculation.[[note]]When the Pyrosphere was revealed, it was the least-hyped stage out of all of those revealed for ''Wii U/3DS'' because of its connection to ''Other M'' and Ridley himself (whether it meant he was playable or not). After months had passed since its reveal, fans were starting to speculate that because Ridley hadn't been revealed for so long, that the Miiverse post which indirectly referred to him without using his name was only making a reference to what happened in the original game itself. When his shadow appeared on the Pyrosphere ''just'' after Sakurai explained how Yellow Devil worked on Wily's Castle, all hell broke loose.[[/note]]
** Greninja caused this for some fans. When it was revealed during April's ''Smash'' Direct, everyone was ecstatic, as they believed that it was included [[PanderingToTheBase due to its popularity with]] ''Pokémon'''s PeripheryDemographic rather than to promote [[Anime/{{Pokemon}} the anime]]. At E3, Greninja was revealed to have a PokemonSpeak voice similar to Ash's Froakie, and Sakurai stated that Greninja's inclusion was pre-planned and ''not'' due to its popularity. Most fans don't really care, but ''Pokémon'' anime haters who play ''Smash'' had a knee-jerk reaction of Greninja being ''another'' anime tie-in.[[note]]It was often labeled as some version of Riot's Greninja in ''Anime/PokemonDiancieAndTheCocoonOfDestruction'', or Ash's Froakie itself (maybe even as [[EarlyBirdCameo a sneak peek of Froakie evolving fully in the series]]).[[/note]]
* TakeThatScrappy: A lot of people like the ''VideoGame/DuckHunt'' dog's inclusion because it means that they'll finally have revenge on the damn animal for laughing at them after all those years. Oddly enough, this also overlaps with RescuedFromTheScrappyHeap -- the character seems to have entered a LoveToHate status of some kind, especially since now the dog laughs with the player rather than at them.
* ThatOneAttack:
** In ''Brawl'', Master Hand's Finger Flick, Hand Swipe, and Hand Drill, all of which have near-instantaneous start-up without any telegraphing (unlike other boss attacks), while either dealing very high knockback (the former two) or dealing extreme damage (the lattermost). Special mention goes to the Hand Drill, which is also flat-out impossible for most characters to evade without going offstage (where they then have minimal time to do so, especially if they're hit by the Hand Drill as it starts up). These attacks are so effective, they bring what would have been a middling boss to perhaps the most difficult in the game, only being contended with by Duon in The Subspace Emissary (at least in Classic Mode; his Boss Battles incarnation has drastically nerfed HP, leaving him with less HP than every other boss except Crazy Hand in that mode, and leaving it so low that most characters can defeat him before he can complete one attack cycle, ensuring players often won't have to deal with these attacks).
** In ''Super Smash Bros. for Nintendo 3DS'', Master Hand has a new attack not seen in previous games; he throws out several orange cards onto the platform, before each one rises up off of the screen in an attempt to lift your character into the upper blast line. Unlike most other attacks, this can very quickly KO your character regardless of your percentage if you cannot get off of them quick enough. And Crazy Hand's grab can bury you into a card.
* ThatOneBoss:
** Master Hand and Crazy Hand:
*** ''Melee'': The Event 50 battle with the duo. In Classic Mode, Master Hand initially shows up alone, and Crazy Hand would only appear when he was brought down to half health. This isn't the case with Event 50, where you fight both of them from max health right off the bat, with both of them at their most aggressive. Last but not least, you only get one stock, compared to Classic Mode where you could have up to five.
*** ''Brawl'': The battle with the two at the end of Classic Mode. Master Hand himself in Classic Mode is the most difficult boss in the game after Duon because of the aforementioned attacks, and his high HP in Classic Mode ensures players will have to deal with them. Throw in Crazy Hand to distract you from being able to preemptively prepare for these moves while giving you another full powered boss to fight, and welp, good luck taking them down on Intense difficulty without any stock loss (Crazy Hand alone himself, however, is a complete pushover, so if you can take down Master Hand, you'll have the fight won).
*** ''[=WiiU=]/3DS'': While the two are stronger than ever, the engine has hampered them via faster game speed and forgiving dodge mechanics. In their stead is Master Core, fought once the Hands' HP has been reduced by 25%, and boy is it one hell of a boss. Master Core hides its high HP in a black swarm, has difficult to avoid attacks with not so obvious telegraphing (especially Master Giant and Master Edges), and has up to four forms that each take a while to beat.
** Since beating the game on Normal is a requirement to challenge him, Ness is the only secret character in the original ''Super Smash Bros.'' that can't be cheesed into unlocking by fighting on the lowest difficulty. His unorthodox moves -- ''especially'' his [[ThatOneAttack PK Thunder recovery]] -- don't make things any easier
* ThatOneLevel:
** The "Cruel" multi-man matches in all the games from ''Melee'' onward.
** The [[BossRush Boss Battles]] in ''Brawl''.
** In The Subspace Emissary, there's there Battlefield Fortress and the Subspace Bomb Factory. Both are {{Marathon Level}}s filled to the brim with DemonicSpiders, and each contain some very difficult battle sections. The latter also ends with a boss fight (though fortunately it's a BreatherBoss, giving some relief).
** Hanenbow in ''Brawl'', and [[AbridgedArenaArray not just]] in TournamentPlay. The stage itself is only comprised of small platforms which tilt every which way, with no single "large" platform to stand on. It causes matches played on it to feel very cramped, which is highly limiting in a highly mobile game like ''Smash''.
** Mario Bros. and 75m in ''Brawl''. Mario Bros. looks exactly like the a level from [[VideoGame/MarioBros the titular game]]. The only ways to get KO'd are either from the top or by getting launched into one of the narrow edges. The cramped stage and numerous Shellcreepers and crab mooks make it difficult to play on. 75m could have potentially been a fun stage, being based on the third level of ''VideoGame/DonkeyKong''. However, the stage is very large, very disjointed, has annoying springs that come out every so often, and [[ArsonMurderAndJaywalking has a very poor music track list]]. The latter is returning for the Wii U version, but it seems to have some stages from Mario Bros as music tracks. In addition, it looks like a fun stage to play on in 8-Player Smash.
** Icicle Mountain in ''Melee'', for many. For starters, the stage isn't really much to look at, being a snowy mountain with lots of platforms. Second, the stage is always moving, meaning that quite a few characters are at a disadvantage when it comes to maneuvering around in time to keep up. Also, the stage will sometimes go the ''opposite'' direction without warning, meaning that, if you were at the very top/bottom of the stage, you could very well find yourself KO'd.
** Once the fanbase got over their initial excitement and started actually playing the stage, Wily's Castle in the fourth game drew some flack for this. The chief complaint is that the Yellow Devil's attacks are simply too difficult to dodge (yes, even compared to the source material), and the boss takes up too much of the stage, leaving very little room for people to actually play. Worse, while the stage looks just fine visually, the actual layout is a bit lackluster compared to some of the more dynamic stages.
** The ''Smash 4'' version of Mute City, mostly for taking the moving platform design of the first Mute City stage and splitting it to two platforms that drift apart and together seemingly at random. There are also two cars underneath them that will often zoom offscreen very suddenly and kill anyone unlucky enough to be standing on them.
** Paper Mario is a transforming stage with three versions. The third version, Bowser's Castle, is very annoying. The only footing in this phase are two up-and-down platforms set far apart from each other with quite a bit of vertical movement and a giant, rotating Bowser head that isn't safe to stand still on for more than a few seconds at a time. The fighters are generally shoved to the outside platforms, which are barely big enough to hold a fight anyway.
* TheyChangedItNowItSucks: "Engage the Enemy", a song from VideoGame/{{Xenoblade}}, was included in Smash Bros. But a few parts of the audio were cut, causing the song to change jarringly as a result--so much that it even sounds kind of ''bad''.
* TheyJustDidntCare: Ganondorf gets complaints of this type in ''Melee'', ''Brawl'', and to a lesser extent ''[=U/3DS=]'', for having his moves [[MovesetClone lazily copied from]] Captain Falcon despite the fact that he's a ''very'' iconic villain from a completely different series and, perhaps even more importantly, has been shown to be proficient in swordplay and magic as opposed to simply being a bare-knuckle brawler like Falcon. ''Brawl'' at least gave him a few new moves, such as Flame Choke and his forward tilt [[note]]which appears to be based on a similar kick he performs in the final battle of ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' but is frequently [[FanNickname referred to as]] the "Sparta Kick" because of its resemblance to [[MemeticMutation a particularly famous moment]] in ''Film/ThreeHundred''[[/note]], but on the other hand made him one of the worst characters in the game. To add insult to injury, Ganondorf uses his sword for one of his taunts but ''none'' of his attacks until ''[=U/3DS=]'', where he was ''finally'' given [[http://i.imgur.com/vYx9DVf.png a custom sword attack.]] Several other clone characters also get this, which sometimes turns into a case of TheyWastedAPerfectlyGoodCharacter.
* TheyWastedAPerfectlyGoodCharacter: This is the more forgiving and levelheaded ([[SilentMajority but exceedingly rare]]) form of criticism against the clones, but in favor of the actual characters themselves (and Chrom had he been chosen over Robin). Some of the arguments for some of the characters goes as follows:
** Ganondorf: Known as a sorcerer with arcane magic at his disposal, highly talented with swords, and can transform into the bestial Ganon when the chips are down. Many wish for him to actually gain a moveset based on the former two and even fewer wish for his moveset to reflect that and to remain familiar to those who use him frequently. His partially cloned moveset does have fans to an extent, but the main (if not only) gripe is that aesthetically it looks just like Captain Falcon's overall despite the actual technicalities being different enough to qualify him as a semi/non-clone.
** Chrom: Many of his fans are still sore with raw salted wounds over the jokes at his expense and the reasoning behind his exclusion thanks to Lucina getting in. Some feared that if he did get in he would have been a clone of Marth or especially Ike (as Viridi unsubtly alluded to). Many of his defenders argue he has enough canon differences from either of those two to play differently from them if he got in[[note]]Chrom could also use lances in his promoted base/default class, his alternate classes allowed him access to any other weapon type he wanted aside of staves and he could use any of those for [[SuperSmashBros SSB4]] (Sakurai's not entirely consistent with character movesets anyways with Robin being acknowledged proof of that), and his combined skill pool was inherently different than other two lords [[/note]], and that Sakurai's reasoning for excluding him had become completely moot with Lucina's inclusion despite his reason for including her in.
** Lucina: A very popular character within her own franchise and with enough differences to play much more differently than Marth, even in her own debut appearance[[note]]Lucina can use all of the weapons Chrom can use and even more depending on her mother, and her skill pool would theoretically be much wider depending on which Lucina they decided to represent (mother-wise)[[/note]]. The fact that her [[SuperSmashBros SSB4]] moveset does not reflect her appearance in ''Fire Emblem Awakening'' at all aside from the use of her Falchion does not help her case, and Robin using a move they couldn't use in their tactician incarnation as well makes things worse. Some wish that she was a part of the initial roster in the first place so that she could have more work put into her and potentially gain a more diverse and unique moveset instead of being planned as a Marth alternate if it meant she would end up as a last minute clone with little effort put into her.
** Dark Pit: Widely considered TheScrappy in the west due to being a clone and PaletteSwap of Pit, but what makes this worse is that the game Dark Pit is from, ''VideoGame/KidIcarusUprising'', had so many more weapons they could have used to give Dark Pit an original moveset. [[note]]Both Pit and Dark Pit use Bows, Arms, and Orbiters in their Smash movesets, whereas the game also featured Claws, Palms, Clubs, Blades, Cannons, and Staffs, although Dark Pit does use his signature staff during his Final Smash.[[/note]] While Dark Pit was a last minute addition who couldn't have too many visually different attacks from Pit, even the default weapons they use (Palutena's Bow and Silver Bow) are statistically different enough in their own game but show little difference here and even contradict their canon appearances. Others say that Dark Pit should have had Pit's different or specials from ''Brawl'' (Angel Ring, Wings of Icarus, and [to an extent] Mirror Shield) with some possible tweaks, since Dr. Mario brought back the Mario Tornado that many fans had been demanding (though many still say that the move should've been given back to Mario in the first place instead of shoehorning the doc in just for that move), Dark Pit could have brought back the moves that were changed for Pit. Despite so much canon evidence that effectively makes Dark Pit a clone with virtually no differences from Pit aside of differently colored looks, some wish he (like with Lucina above) was in the initial roster to have some actual effort put into him beforehand so that he didn't end up like this.
* TierInducedScrappy: There have been several characters who have had this label slapped on them, though there are many fans who find these characters fun to play as regardless.
** Jigglypuff is put on ''both'' sides of this. In ''Melee'', aside from its [[LethalJokeCharacter trollish]] appearance, has been recorded as hard to counter, and [[OneHitKill has a finishing move]] that involves it ''falling asleep''. In ''Brawl'', however, it was nerfed to the point that it is considered to be one of the worst playable characters in the game.
** Meta Knight, often considered overpowered and formally banned in several tournaments. A major point of his return in the fourth game was him getting nerfed to avoid this.
** As a JokeCharacter, Pichu is one of the worst characters in ''Melee''.
** The Ice Climbers, for having ridiculous grappling potential, and being able to perform infinite chain throws on the entire cast.
** Olimar is often one of the most hated characters to fight, due to his extremely powerful camping capabilities, and ridiculously powerful and low lag grabs and smash attacks.
** Mewtwo, Kirby, Bowser and Link, all of whom are ranked as low-tier in ''Melee'' and ''Brawl''.
** Ganondorf in ''Brawl'' -- dead last on the tier list because although he's powerful, he moves and feels ''extremely'' slow and heavy.
** Charizard. Its ineffectiveness, as well as its lack of identity as an individual character in ''Brawl'', contributed to its surprisingly low popularity with the ''Smash'' fanbase that lasted until the early days of ''Smash 4'' (where it was discovered to be a fairly competent, if difficult to use, character).
** Little Mac gets heat due to being entirely dependent on what stage he fights on. Being incredible on the ground and horrible in the air means he's outstanding on flat stages like Final Destination, but terrible on any stage that requires a significant amount of jumping. The result is that it's nearly impossible for Little Mac to have an even match-up against anyone. It's not helped at all that he's the most used character in competitive online play, where Final Destination is the only stage.
** Although Smash Bros 3DS has no true official tier list as of yet, a lot of people are saying that Palutena is one of the worst characters in the game due to her default specials being considered very highly impractical and her tilts being very slow and punishable.
* UglyCute: Greninja is a human-sized bug-eyed frog that acts like a super-serious ninja, but somehow comes across as slightly cuddly (its English PokemonSpeak voice even resembles fellow UglyCute character [[Film/TheLordOfTheRings Gollum]]). It even uses an adorable, smiling Substitute plushie as a NinjaLog!
* UncannyValley:
** The Wii Fit Trainer. The porcelain white skin and eyes actually ''heightens'' how creepy and unnatural she seems to be (enough for her to be occasionally compared to [[Franchise/TheSlenderManMythos Slender Man]], of all things). Doesn't stop RuleThirtyFour from happening, however.
** Mega Man has choppy animation that emulates his 8-bit sprites while also emphasizing his robotic qualities. He also has a (sort of) ThousandYardStare as a default expression.
** Villager always has the same cheery facial expression. Also gets a ThousandYardStare just like Mega Man.
** In ''Brawl'', the darker colors and shades used for the characters sometimes make them look rather strange, particularly in regards to characters like Toon Link, where the detail in his character model contrasts the cartoony nature. This is not helped by the fact characters don't emote as well as they should (Dedede and the aforementioned Toon Link had only a few faces with little variety). The fourth game seems to have noticed this, and keeps the characters rather simple and colorful, as well as giving them more expression, including the aforementioned Toon Link and Dedede.
** Sheik's expressions are different from Zelda, and [[CharacterExaggeration exaggerated]] in the fourth game, unsettling fans of the princess more than in previous installments.
** Bowser Jr.'s Clown Car, as usual, has a slightly creepy face, especially when attacking. The Koopalings' versions take this a step further by giving the face [[GlowingEyesOfDoom glowing yellow eyes]]. The trailer makes all seven Koopalings look intimidating and creepy, especially at the end.
** As far as assist trophies go, there's the disembodied holographic head of Dr. Kawashima, which is proportioned and detailed in such a way that he looks far more like a real human than the other characters(because he technically is), but is made of such large polygons that he clearly seems off. He also faces the screen directly and doesn't change his expression.
** Some trophies can fall straight into this, especially in ''Melee'' where they are generally off-model and have an unnatural "shine" to them. The fourth game in particular has the ''VideoGame/{{Rayman}}'' trophies; they're in their ''VideoGame/RaymanLegends'' designs, which were clearly designed for 2D, and as such appear very strange if viewed from any angle other than the front.
* VindicatedByHistory:
** The Subspace Emissary mode in Brawl received, at best, a lukewarm reception, even being called the "worst part of the game" by a lot of the fans... until 2013, when it was announced there wouldn't be a mode like that in ''U[=/=]3DS''. Fans of the mode started to make their voice heard that they ''liked'' it (which was unheard of when it came out) due to it playing with the ''Smash'' formula in a good way, all the AwesomeMoments in the cutscenes (like the Great Invasion), and [[spoiler: the scene where Ganondorf forces the R.O.B.s to blow themselves up being one of the darkest moments in series, if not Nintendo as a whole]].
** This also happened to certain characters who were unpopular picks for whatever reason, but then grew on the fandom:
*** Mewtwo was considered a TierInducedScrappy in Melee due to his large hitbox combined with light weight and "floatiness" making him easy to KO on top of his killing options being limited with small range. When it was discovered that Mewtwo wasn't in ''Brawl'', [[AlasPoorScrappy people missed him regardless and wanted him back]].
*** Ice Climbers were seen as a WTFCastingAgency in ''Melee'' due to their obscurity. Their exclusion from ''U[=/=]3DS'' was met with a negative response, as by then the characters had grown on many players, casual and competitive alike.
*** Wolf was originally chastised as being a "Fox Clone", but his exclusion from ''U[=/=]3DS'' was sorely felt regardless since he was different enough from Fox to not be a full-on MovesetClone.
* SugarWiki/VisualEffectsOfAwesome:
** [[AmazingTechnicolorBattlefield Final Destination]]. In all of its incarnations, it seems to be an excuse from the devs to make the most insane trip across dimensions as possible, with each trumping the last in sheer eye candy.
** The FMV segments of ''Melee'''s opening were made with the explicit purpose of showing off what the Gamecube was capable of, and by consequence that this would've been a much bigger game than the 64 incarnation. [[https://www.youtube.com/watch?v=FbYUUaXPOMw They succeeded, and the scenes look great to this day]].
** UpToEleven in the 3DS iteration, which pushes the system's graphical capabilities to their limits. Whether it's a faithful recreation of Mode 7-style scrolling for [[VideoGame/FZero Mute City]] or the dimensional tear in [[VideoGame/{{MOTHER 1}} Magicant]], each stage (including the aforementioned Final Destination) looks amazing, and that's before mentioning the fact that it all runs at a silky-smooth 60 frames per second, ''with full 3D on''!
** The other two current-gen consoles struggle to render single player at 900p & 30 FPS. Smash 4 Wii U will be able to support up to 8 players at once, at 60 FPS, at 1080p.
* VocalMinority:
** The fans who ''are'' upset when mechanics, characters, or stages they like are removed or added in each sequel. These fans are usually passionate about their playstyles with different characters. Often defined as the "hardcore fanbase" which, while it can and often is a self-identifier, is commonly used as an insult due to being often erroneously perceived by the other side as StopHavingFunGuys. Sakurai is attempting to achieve a balance between what both groups want in the fourth installment.
** An even smaller minority consists of the fans who complain about the ''Anime/{{Pokemon}}'' anime's influence in the series and, similarly, ''[=SSB4=]''!Samus being based on ''VideoGame/MetroidOtherM'' (with the hyper-sexualized appearance to match as Zero Suit Samus). While most fans are content with what they have, both the ''Pokémon'' anime and ''Other M'' are known to stir up controversy within their home fanbases, so these kinds of complaints are inevitable.
** A notable minority consists of fans of the ''VideoGame/DonkeyKong'' and ''VideoGame/Metroid'' series unhappy that both franchises only have two characters in ''SSB4'' while series like ''VideoGame/FireEmblem'' and ''VideoGame/KidIcarus'' got more (especially since the last character slot for both franchises, Lucina and Dark Pit, are last minute clones that ascended from character alts), to the point of claiming Sakurai is biased against the two.
* {{Woolseyism}}:
** You know those puns in the English character reveal trailers, like "Little Mac punches in!" or "Charizard fires it up!"? In the Japanese versions, those were all "[character name] 参戦[[note]]''sansen''[[/note]]!", literally "[character name] joins the battle!" Only Mega Man's trailer uses a similar phrase in both Japanese and English.
** The trophy descriptions seem to rely on this in the 3DS version, as the one for the Pokemon Trainer goes all-out in WaxingLyrical about the original English theme song.
* WinBackTheCrowd:
** After trying to get ''Melee'' blocked from being streamed at EVO 2013 which did '''not''' go over well with the gaming community in general, but the ''Smash'' community in particular who had fought tooth and nail to even ''get'' ''Melee'' added to the pool of competitive fighting games at EVO, many people feel that Nintendo hosting the very first ''Smash 4'' tournament during E3 2014 inviting well known ''Smash Bros.'' players such as Ken, [=HungryBox=], etc. as well as surprisingly support the very same game they tried to block a year prior during EVO 2014 is their way of apologizing for what they tried to do.
** ''Super Smash Bros. for Nintendo Wii U/3DS'' is trying to do this for players that prefer ''Melee'' without alienating fans of ''Brawl''. [[BrokenBase For the most part]], it seems to be working.

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-> ''What's this? A YMMV subpage? [[MemeticMutation No subpages, objective tropes only, Final Destination!]]''
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