* AwesomeMusic: When Strong Bad takes possession of the Trogsword and shouts out a BadassBoast (which doubles as both a ShoutOut and a MomentOfAwesome).
** PLEASE STOP TRYING TO HANDLE MY STYLE
* BigLippedAlligatorMoment: In "Homestar Ruiner", Strong Bad can prank call his own answering machine. The call he leaves involves him making an impression of Homestar saying he's an "attwactive woman" wanting Strong Bad to come on over. Strong Bad then remarks that it was a little weird.
** One part in ''8-bit is Enough'' has Chorch [[VideoGame/FiveNightsAtFreddys changing his AI pattern]], with Browntant saying he didn't know he could do that.
** One bit of dialogue in Homestar Ruiner (that requires watching TV before you would even need to go to the basement) states that an infomercial for the Ab-Abber claims that it can give you [[WesternAnimation/TheLEGOBatmanMovie a 9-pack]].
* SugarWiki/MomentOfAwesome: Strong Sad finally gets to [[TheDogBitesBack dish out some payback]] on Strong Bad in "Baddest of the Bands" by tasering him. Twice.
** Also, when Strong Bad takes the Trogsword, and later still when he manages to slay Trogdor in his [[OneWingedAngel Ultimate]] form.
* NightmareFuel: In an EasterEgg, Strong Bad [[TemptingFate attempts the "Bloody Mary" routine in front of the bathroom mirror]]. While she doesn't show up, The Horrible Painting pops up behind him in a JumpScare.
** Not fond of Gel-Arshie, the creepy red gelatin mascot? Well, he appears in full creepy fashion in "8-Bit is Enough" and becomes one of Strong Bad's party members. And boy does he still have creepy moments.
--> '''Gel-Arshie''': [[JumpScare DON'T SING MY SONG!]]
--> ''Strong Bad screams.''
* PortingDisaster: The PSN editions of each episode are insanely glitchy, most likely in part due to the DualShock controller being a piss-poor substitute for a point-and-click interface.
* SugarWiki/VisualEffectsOfAwesome: In the cartoon, Homestar, Homsar and The Cheat are only ever seen from side angles, due to LimitedAnimation and their bizarre designs making it ambiguous as to what shape their faces are. They somehow managed to replicate this effect in 3D; look closely and you'll see that when the camera moves, their faces stay at the same angles, even though they're three-dimensional!