Index:
* ''YMMV/StreetFighter''
* ''YMMV/StreetFighterI''
* ''YMMV/StreetFighterII''
* ''YMMV/StreetFighterAlpha''
* ''YMMV/StreetFighterIII''
* ''YMMV/StreetFighterEX''
* ''YMMV/StreetFighterIV''
* ''YMMV/StreetFighterIITheAnimatedMovie''
* ''[[YMMV/StreetFighterAlphaTheAnimation Street Fighter Alpha: The Animation]]''
* ''[[YMMV/StreetFighterAlphaGenerations Street Fighter Alpha: Generations]]''
* ''YMMV/StreetFighterIIV''
* ''YMMV/StreetFighterIVTheTiesThatBind''
* ''YMMV/StreetFighterTheLegendOfChunLi''
* ''[[YMMV/StreetFighterAssassinsFist Street Fighter: Assassin's Fist]]''
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* AccidentalInnuendo: When the numeral "5" looks like the letter "S" during match play, "5 HIT COMBO" has a [[IdiosyncraticComboLevels different interpretation]].
* CultClassic: The console version.
* EnsembleDarkhorse: While he maybe seen as a joke now by a majority, including Creator/{{Capcom}} themselves, Captain Sawada is fondly remembered by those who've played the console version, thanks to his revamped moveset.
* FunnyAneurysmMoment: In M. Bison's ending, his rule is described as spreading "like a cancer". Considering that it was well known that Creator/RaulJulia had cancer at the time...
* NarmCharm: If you and your opponent get into a throwing war, counter your opponent's throws enough to hear "SLAMMASTER!!!". It's undoubtedly goofy but still a fun soundbyte.
* OlderThanTheyThink: The arcade version was the first game to give Vega a multiple flip kick Super Combo, which became a standard part of his movelist in other games starting with ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.
** Honda's Super Shiko special move in the arcade version became the Shikofumi command move in ''VideoGame/StreetFighterIV''.
** The home version was the first ''Franchise/StreetFighter'' game to use to use EX Attacks, predating ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]'' by a couple years.
** The arcade version was the first ''Street Fighter'' game to have more than one Super Combo per character, as well as the first time Akuma was named in-game (and the first time he was playable from the start instead of being unlockable).
** It is also the only ''Street Fighter'' game to have a "proper" Story Mode.
* TheProblemWithLicensedGames: While the arcade version of is pretty terrible, fans were surprised to find that the console version was actually a pretty decent game, since it played more like an actual ''Street Fighter'' game. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.