* DoingItForTheArt: A GoneHorriblyRight version. Why else would anyone develop a commercially unviable game like this?
* MemeticMutation: "Cheddar coming boys!", from a ''Line of Contact'' [[https://www.youtube.com/watch?v=pJc7I6ITESg concept trailer]]. [[DontExplainTheJoke Cheddar refers to artillery/howitzer fire.]]


* ContestedSequel: Judging from the critical and gamer reactions. While the game allows more degree of nonlinearity and also higher production value compared to contemporary war games (for instance, the story and dialogue is above average, you can actually save your crewmates and [[spoiler: there are two endings to the game]], and the game was made by Creator/FromSoftware of ''VideoGame/DarkSouls'' fame), the poor Kinect integration (not only being completely inaccurate but you need to use it along with your controller), lack of option to switch to standard controller only makes actually playing the game a chore. The complete lack of post-release support dealt major blow to the reception of the game.
* PlayerPunch: Every time one of your crewmates die, their picture from the graduating class (that you are a part of) goes gray and a letter is sent to their next of kin informing them of their death.
* ScrappyMechanic: [[https://youtu.be/_ArpWuV_zvo?t=12m10s The Kinect can sometimes be responsible for not allowing you to react to situations in time]]. And yes, it is the Kinect that dealt major blow to the game's ratings. Had it not used the Kinect, it could have been decent to above average at worst.
* TheyChangedItNowItSucks: Regarding the Kinect as the new controller.
** Only a handful of professional reviewers have given the game a score of over 40 out of 100, making this trope a common consensus. (Mostly due to the fact that the Kinect barely functions in gameplay).
** To give you a good idea, Series/XPlay gave it a half-star-- its ''[[BroketheRatingScale first]]'' half-star.