* ArcFatigue: So you were expecting to experience the Battle of Naboo from the Gungans' perspective, and fight the battle droids straight away? Well, guess what: You'll have to complete ''three'' '''Old Republic-era''' missions set around Boss Nass' ancestor, Gallo, and the War of the Gungan Tribes first. The Gungan campaign has six missions, plus a seventh non-canon bonus mission. That means that ''half'' of the campaign is dedicated to this relatively unrelated war. It doesn't help that the hero that the campaign is named for is Boss ''Nass'' and not Gallo.
* DemonicSpiders: The [[BearsAreBadNews bursas]] from the Gungans campaign. They are very fast, can tear down a building in mere seconds, and are just as deadly in combat.
** Basic Training Campaign: Colonize Alaris Prime and train a militia to destroy an infestation of Gundarks--> Eliminate the Trade Federation presence on that moon.
** Gungans Campaign: Boss Gallo and Captain Marsune vs. Boss Rogoe in 3,000 BBY[[TimeSkip -->]] Boss Nass vs. Trade Federation forces in 32 BBY.
* HilariousInHindsight: The Wookiees are a playable faction, and this game was made ''before'' [[Film/RevengeOfTheSith 2005]].
* LethalJokeCharacter: [[EthnicScrappy The Gungans]] are an entire faction of this. Not only do their buildings repair automatically [[note]]Albeit slowly[[/note]], not only can they build prefab shelters underwater [[note]]Thus giving them access to more space in certain maps[[/note]], not only are their frigates stealthed [[note]]Albeit UselessUsefulStealth, since ''all'' frigates, regardless of faction, are stealth-detecting, but still[[/note]], ''not only are their medics able to heal more units than the medics of any other civilization,'' [[OverlyLongGag NOT ONLY DO THEIR TROOPERS HAVE GREATER RANGE THAN THOSE OF ANY OTHER CIVILIZATION]] [[note]]To the point where, depending on the enemy's limitations (or bad decisions), they can [[GameBreaker outrange fortresses and Assault Mechs]] [[/note]] but they have ''the'' most powerful Mechs and Heavy Weapons in the game, ''AND'' their elite unit is a mobile shield generator, thus giving their armies extra protection even inside enemy strongholds. A skilled Gungan player will make life hell for a non-Gungan enemy.
** Their awesomeness will be a ''little'' bit limited if the battle takes place on a non-aquatic map, but not by much.[[note]]And whatever you do, do NOT face a Gungan player when "All Techs" is selected. [[SchmuckBait Just don't]].[[/note]]
** [[EpilepticTrees Makes you wonder if the game's developers designed them this way]] [[TakeThatAudience intentionally....]]
* MostAnnoyingSound: lots and lots; SWGB is fairly weak in the sound effects department. Selecting a group of Rebel tauntaun cavalry and having to listen to the same grunting sounds every time you give them a move order will drive you nuts -- almost as bad as the error sound you hear every time you do something wrong (like trying to build a building you don't have enough resources for, or hitting the "Idle Worker" button without actually having idling workers).
* RecycledScript: Several missions in ''Galactic Battlegrounds'' resemble missions seen in the campaigns of ''VideoGame/AgeOfEmpiresII''.
** The Basic Training campaign is played out more or less the same as the William Wallace tutorial campaign. This is especially noticeable in the first, sixth, and seventh missions.
** The second mission in the Gungan campaign has the player control a small group of soldiers that travels to different Gungan tribes with the intent to recruit them to join your cause, much like the first mission of the Genghis Khan campaign.