* PortingDisaster: The UsefulNotes/SegaGenesis version, with its slideshow-like framerate. Sooo muuuch slowdooown...
* SequelDisplacement: If you are familiar only with the freeware ''The Ur-Quan Masters'', you might be surprised to know there was a first installment.
!!''Star Control II''
* BrokenBase: The voice acting. Either it's some of the best voice acting ever heard in a video game... or some of the ''worst'' voice acting ever heard in a video game.
* ComputersAreFast: The AI uses some secondary abilities with frame perfect accuracy too often. Syreen ships will trigger their song the moment they get in range. Utwig and Yehat ships raise their shields the instant they get hit and drop them right after. Shofixti Scouts ''never'' mistime a Glory Device detonation. It is a ''very good thing'' all of those are mostly on your side during the campaign...
* CrowningMusicOfAwesome: "[=HyperSpace=]." Comes in [[http://www.youtube.com/watch?v=HqzEpE4xZCw DOS]], [[http://www.youtube.com/watch?v=HeojOg6o2aw 3D0]], and [[http://www.youtube.com/watch?v=QeFuaMj8H4Q remixed]] flavors.
** This is fairly common in Star Control II's music, really. Any number of commscreen tunes (especially Yehat and Thraddash) qualify.
* DemonicSpiders: When exploring planet surfaces, you'll usually be able to beat any creatures you encounter even before you acquire any lander upgrades, provided you have enough skill. Not so with Fungal Squids. Even though the damage they cause is only classified as Moderate, they are a lot faster than your lander, have quite a lot of HP, and are hunters (which means they will chase your lander relentlessly until either you or the Squid is dead).
** Slylandro Probes, which you will encounter very frequently. The only hard counter against them is the Chmmr Avatar, which you don't get until near the end of the game. Until then, the best counter is usually your own upgraded flagship, which exposes you to a lot of crew damage.
*** Speed is the best protection in that case[[note]]Until you buy from the Melnorme blueprints for point-defense, tracking systems, and Hellbores, when you can hunt them for sport and resources[[/note]]. Your flagship, with fully updated thrusters and -preferably- attitude jets, can outrun them. If you get caught, the Cruiser unless warping too close to the Probe, works rather well against them.
* DracoInLeatherPants: Admiral ZEX has become much more popular in certain sections of the fandom than was ever originally intended.
* EarWorm: Melee mode.
* EnsembleDarkhorse: Fwiffo, being a funny LovableCoward who's also very good at fighting several common types of enemy ships, is quite beloved by fans.
* FreudWasRight: The Syreen and their Penetrators. They're not even trying to hide it, even [[LampshadeHanging lampshading]] it.
* GoddamnedBats: The Slylandro Probes, which are out of control [[http://en.wikipedia.org/wiki/Self-replicating_spacecraft#Von_Neumann_probes Von Neumann probes]]. If you don't do the quest to get rid of them, you'll eventually find yourself up to your eyeballs in them.
** [[PinataEnemy Or swimming in resource units resulting from shooting them down, depending on how well equipped you are.]]
* GoodBadBugs: In the PC version, there was a bug that allowed you to sell infinite landers, gaining as many [=RUs=] as you like.
** Also present in previous versions of the game. Other notable glitch is the Cruiser's mighty point-defense laser (see it [[http://www.youtube.com/watch?v=8zE1z6Mf2pY by yourself]]).
* HilariousInHindsight: "Orz" has since become known as an emoticon.
* InterruptingMeme: The Slylandro Probes lend themselves to much chagri'''[[WeComeInPeaceShootToKill PRIORITY OVERRIDE.]]'''
* JerkassDissonance: [[spoiler: The VUX]] are probably one of the most popular alien species from the games, [[spoiler: despite how petty their reasoning for being hypocritical bigots is.]]
* MostAnnoyingSound / MostWonderfulSound: Depending if you control the Pkunk Fury or not, it has 50% chance to revive and will chant "HALLELUJAH!".
* NightmareFuel: "They have names, but you do not know them. They would like to find you but they are blind to your presence... unless you show yourselves. The [[spoiler:Androsynth]] showed themselves, and something noticed them. There are no more [[spoiler:Androsynth]] now. [[spoiler:Only Orz.]]"
** " Orz looking for you, and find you. So much joy!!"
** "JOKE. YES. HERE. IS. A. JOKE."
** The gruesome descriptions of what the Ilwrath do to their captives.
** The ButThouMust when dealing with [[spoiler:the neo-Dnyarri]]. [[spoiler:If you insist on killing it, it finds a weakness in the Taalo shield and ''forces'' you to take it on board]].
** The Quasispace theme from the PC version of Star Control 2 is incredibly beautiful, possibly even being a TearJerker. The Quasispace theme from the 3DO, however, is NightmareFuel in music form. Unusual background sound effects, weird inhuman moaning in the background, and... is that a child? Brrr... It doesn't help that the Arilou reside there, a species that are mysterious and otherworldly... and not always in a good way.
* PlayTheGameSkipTheStory: Defied by the second game's design. If you don't pay careful attention to the dialogue, you won't be able to complete the game.
* SoCoolItsAwesome: IGN named it the 17th greatest game of all time. Gamespot also named it one of the greatest ever.
* TearJerker: The Taalo were explicitly stated to be immune to psychic powers. That psychic shield they left behind wasn't for them, but for their Ur-Quan friends, to free them from the Dnyarri. But the Ur-Quan never found it.
* TheyWastedAPerfectlyGoodPlot: One of the tragedies of Star Control 1 was that the Hierarchy-Alliance War was also a civil war for humanity, with Earth joining the Alliance while the Androsynth had become Ur-Quan BattleThralls. In Star Control 2, it is possible to make friendly contact with a number of Hierarchy races, and even get one of them, the Spathi, to switch sides and join the New Alliance (technically two, if you count the Yehat). Does that mean you get a chance to contact the Androsynth and reconcile with them, apologizing for their past treatment and ending the rift between the two halves of humanity? Nope, the Androsynth turn out to have been eliminated in some unclear fashion by the Orz, and although the Orz are interesting in their own right, it was sad that the Androsynth were gone.
* UnwinnableByInsanity: Go to an enemy planet protected by an infinite fleet without your emergency warp escape unit. Lampshaded by the Thraddash, who keep score of how many of their ships you have destroyed, except for fights in their homeworld. Even ''they'' think that's incredibly stupid.
** Run out of fuel and keep refusing contact with the Melnorme.
** As noted on the main page, attempting to complete the game without ever making contact with the starbase was impossible. ''The Ur-Quan Masters'' made it inhumanly hard and tedious.
** The Androsynth, although they are not, strictly speaking, a separate species: they are humans, just like the Earthlings. First, they get enslaved by the rest of humanity. Then, after they finally escape and settle a planet of their own, they get enslaved again, this time by the Ur-Quan Kzer-Za. Then, when they start doing research into inter-dimensional fatigue (looking for a way to escape slavery again? Remember, they escaped from slavery the first time by discovering hyperspace, the first humans to do so), the Ariloulaleelay, who had worked so hard to protect humanity from the Orz, do nothing to warn them of the dangers. Sure enough, they break the dimensional barrier and unleash the Orz, who proceed to wipe them out in some mysterious manner. So, enslaved, enslaved, exterminated. To make matters worse, the games hardly acknowledge how tragic and unfair their fate was. In the second game, Earth welcomes the Orz into the New Alliance, and most players don't bother trying to ask the Orz about it because of their infamous [[BerserkButton reaction to questions about the Androsynth]].
** The Ur-Quan, on the other hand, are a JerkassWoobie / WoobieDestroyerOfWorlds species. After a long struggle to overcome their instinctive territorialism, build a civilization, and ally with other spacefaring races, they were enslaved by mind control, subjected to genetic modification, and forced to commit genocide against their own allies, only breaking free by protracted self-torture. By the time it was over their old instincts had become full-blown xenophobia, and they resorted to becoming oppressors and murderers themselves -- the first victims being their ''surviving'' old allies -- in what they perceived as self-defense.
!!''Star Control 3''
* GameBreaker: The Doog Constructor ship, especially with the upgrade. The main weapon automatically points towards the enemy, and the secondary ability is a self-repair system.
* FanonDiscontinuity: You'd be hard pressed to find any fans who enjoyed it, even more if you're looking for fans who played the first two games.
* SpecialEffectFailure: The Harika is eating the Yorn! No, wait, a puppet is holding another puppet in its mouth... and now it's back in his pocket.
** All the other puppets, from the [[FetishRetardant unsexy]] Syreen, the vile, [[Film/ChildsPlay Chucky]]-like Arilou or the lazy-eyed Exquivan also fall under this trope. Not helping anyone's case is how poor the animatronics for each character is.
* SuperlativeDubbing: Whatever other problems the game may have had, a lot of the ''voicework'' was absolutely phenomenal, and in general of a consistently higher quality than the ''[=SC2=]'' 3DO voicework - the Spathi and K'tang are often considered particular standouts. Making this even more impressive is the fact that this was done in 1996 - a lot of studios still wouldn't take the quality, or volume, of their voicework very seriously until well into the next decade.
** The Pkunk's voice acting. Granted, it seems intended to be part of the charm, but it's a very "ear of the beholder" judgment as to how well it works.
** The Xchaggers approach this too, but they are much more tolerable. Even though they have a much shriller and more childlike voice, what they actually say isn't nearly as saccharine. And even when they ''are'' saccharine, you'll probably find yourself grinning like an idiot in spite of yourself (and the dialogue anticipates this, to boot).
---> ''"We are X-chaggerrrrrs!"''
** Finally, the Green Mycon (the Deep Children) also have extremely sappy dialogue.
* UncannyValley: Where has the Syreen's sexiness gone? For that matter, why do all the other aliens look like they stepped out of a bad Creator/RogerCorman film?
** You know you've fucked up your special effects when [[http://wiki.uqm.stack.nl/Syreen the game's original creators point out how much they suck]].
-->'''Paul Reiche III''': However, the Syreen should ALWAYS be sexy and strong. The image of them in [=SC3=] was spooky and unpleasant.
* ValuesDissonance: The Harika and Yorn. The Harika don't find it odd at all that they eat the sentient Yorn, while the player (As well as anyone who isn't into Vore) finds it...disturbing. Especially once the Yorn finally pops up and says "We like being eaten" and that they view it as exaltation and only go to be consumed if they want.
* VindicatedByHistory: A rare inversion. When it launched, ''[=SC3=]'' was given several high scores and was a critics' darling. Nowadays, not so much.