* CultClassic: This was not a very successful game, but its appeal and cult following prompted THQ Nordic to re-release the game for PC and Nintendo Switch.
* DemonicSpiders: The [[OurMinotaursAreDifferent Big Bull]] has a giant hammer that it likes to swing in a big circle to knock you down. It's hard enough on its own, but when you have two... Half Brutes are just as bad, since they're invincible until they discharge their electricity at you. Skull Swordsmen can also serve this role-they are quick to attack, and quick to parry. Stay out of their melee range for too long, and they'll conjure a spirit that will hunt you down and deals heavy damage if it hits you.
* EnsembleDarkhorse: Most reviews of the game note that the Mummy is an infinitely more charming and likable character than Sphinx; his puzzles even seem to have much better designs than Sphinx's. At least one reviewer noted that they'd have prefered a game based on ''him.'' Story-wise, the main hero isn't given much characterization beyond being the standard fantasy "ChosenOne". And while Sphinx's portions of the game are enjoyable, they're ultimately a Zelda clone with added jumping. However the mummy's tragic origin and the BigBad's personal crimes against him allows players to invest more in his story. That's not even mentioning his fun gameplay sections are an entirely new concept that take advantage of his newfound undead state.
* GoddamnBats: The little tomato-looking Cyclops. Their modus operandi involves suddenly appearing, shooting you with a laser beam (that can't be blocked by your shield), back-flipping to avoid your revenge swing, and disappearing. When you do manage to hit the thing, it will split in two mini-tomatoes. Fortunately, striking it a second time will kill it.
* PlayerPunch: When [[spoiler: young Tutankahmen falls over and smashes the last vase. After all that he still won't be able to get back what's left of his life]].
* ThatOneBoss: The Geb Queen. Her attacks deal an obscene amount of damage and she is completely invulnerable unless bitten by (and here's the punchline) [[{{Mook}} small spiders]] that Sphinx must release. Doesn't sound too bad, right? Well, that's before the Geb Queen decides to start summoning an endless stream of [[DemonicSpiders Skull Swordsmen]]. Not hard enough yet? The Skull Swordsmen will also ''actively target and kill the spiders'' to stop you from even getting a chance to hit the Geb Queen. So in other words, you have to get rid of her henchmen, release the spiders, make sure that the spiders survive long enough to give you a chance to hit the Geb Queen, and survive a barrage of enemy attacks that will drain your health faster than you can say "[[{{Ragequit}} FFFFFFUUUUU--]]". Oh, and how do you get the spiders to spawn in the arena in the first place? You need her to curse you into a frog form, allowing you to leap up to the area where the spiders are caged, whereby you need to hit two pressure plates to open the respective cages... While one of the death rays from the Heliopolis beach pelts you with damage.
* ThatOneSidequest: The "race along the beach" mini-game is rather difficult, not only because it requires avoiding several monsters and not accidentally hitting the water, but because you must hit the lamp at the end in ''one'' shot. Miss it the first time, and no matter your speed, you fail.
** Getting all of the four minigame medals so you can exchange them for a unique monster. Three of them are fairly easy, but the Gauntlet is by far the most frustrating. The challenge involves navigating and avoiding large walls with holes in them moving toward you, while making your way down the corridor, destroying 4 statues, and reaching the goal. The first level is trivial, as all the statues are on ground level and the walls are very easy to navigate. The second is a nice challenge, adding verticality and a few new bigger walls to reach the upper levels. The third, however, is borderline [[UnwinnableByDesign impossible by design]]. Not only are the statues on both the ground level and upper levels, but the previous walls are all replaced with small ''buildings'' that are built in such a way that you will need to run the opposite direction to get through some of them, and some are purely meant to slow you down and impede progress without helping you reach any statues. Add to that the game placing them in a randomized pattern, and you can find yourself losing on the first obstacle because you couldn't run through the halls fast enough before they plummet over the lava pit near the start.
* TheWoobie: Tutankhamen. Ends up killed by an evil bastard, [[spoiler: posing as the brother he murdered]], right in front of his betrothed no less. Then he finds himself an undead Mummy who must inflict untold horrors on himself to escape his captor and attempt to get what's left of his life back. [[spoiler: And he ultimately fails to regain his mortal body after the BigBad is defeated]].
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