Here are the various subjective tropes used in, and in response to, ''VideoGame/SonicColors''.
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* AccidentalInnuendo: In the DS version, Shadow wants to make sure Sonic hasn't "[[HoYay gone soft]]" since he's last seen him.
* SugarWiki/AwesomeMusic: This is AwesomeMusic/SonicTheHedgehog. What did you expect?
* BestBossEver: The Nega-Wisp Armor, if a bit easy (once you know what you're doing, that is). Also counts as a Best Boss Beating Ever.
* BestLevelEver: Two of them; Starlight Carnival (mostly for [[SceneryPorn visuals]]) and Planet Wisp (mostly for gameplay and music). The latter was chosen as the game's representative in ''VideoGame/SonicGenerations''.
* BraggingRightsReward: See Game Breaker below.
* BreatherLevel: [[spoiler:Terminal Velocity Act 2 is just Sonic running for 30 seconds. There are floor gaps to avoid, but there are no enemies. ]]
* BrokenBase[=/=]ContestedSequel: While considered to be wholesale better than ''VideoGame/SonicUnleashed'', fans are somewhat broken on whether ''Unleashed''[='=]s daytime levels or ''Colors''[='=] levels are better. ''Colors''[='=] levels are either incredibly fun platforming and not as automated as ''Unleashed'', or ''Unleashed'' is much more fun because of greater speed and more 3D and ''Colors''[='=] slower, boring levels.
** The game's writing. Fans are very split on whether the script is genuinely funny, and a step in the right direction for the series, or annoying, overdone and immature.
** In the years since its release, the BrokenBase has increased due to a bit of HypeBacklash factor. Now fans can't stop arguing whether ''Unleashed'' or ''Colors'' was the game that saved the series' reputation, or which one is much better designed.
* CastingGag: Not voice casting, but writer casting. At one point, Sonic says "Nobody said there'd be math", which was a RunningGag in ''VideoGame/{{MadWorld}}.'' Guess which writing team they brought on to make ''Colours''?
* CharacterRerailment: Sonic the Hedgehog returns to being a snarky MascotWithAttitude like he was supposed to be from the start.
** Dr. Eggman isn't relying on an EldritchAbomination, a SealedEvilInACan, [[EvilIsNotAToy or anything that becomes]] TheManBehindTheMan or TheStarscream to stop Sonic. No, Dr. Eggman is back to just using his robots, as well as the Wisps. That's it. [[spoiler:And the FinalBoss is none other than the good doctor himself.]]
* CounterpartComparison: The game's writing has started a ''lot'' of debate about how its humor matches up to [[WesternAnimation/AdventuresOfSonicTheHedgehog the 1993 cartoon show]].
* CrossesTheLineTwice: Robotnik's PA announcements.
-->'''Robotnik''': In case of emergency, would everyone please make their way to the escape pods. For anyone not named Eggman, your pods are back down on the planet being constructed in a factory.
* CrowningMomentOfAwesome: Sonic's sprint back down the Hyper-Accelarating Space Elevator.
* DeaderThanDisco: The game was highly praised as the return to form the series needed at the time of its release, but its praise has waned considerably in the years since due to most of the gameplay being in 2D and being rather slow compared to the much speedier ''Unleashed'' and ''Generations''.
* EarWorm:
** [[http://www.youtube.com/watch?v=jEzvc4OTkIo Sweet Mountain Zone]] seems to have this type of music.
** ''[[CrowningMusicOfAwesome I'm gonna reach for the staaaaars!]]''
** [[http://www.youtube.com/watch?v=9clKkMuAQH8&feature=related Planet Wisp Act 1]].
** The Wisp jingles.
** ''Everything'' in this game is gonna embed itself into your brain. It ''is'' ''[[AwesomeMusic/SonicTheHedgehog Sonic]]'' after all.
* [[EightPointEight Eight Point Five]]: IGN's score on ''Colors''. Complaints rose, of course, mainly due to the fact the major flaw cited was certain difficult spikes, and difficulty is mostly a subjective concept. On the other hand, considering the scores IGN has handed out to [[VideoGame/SonicTheHedgehog2006 other]] [[ShadowTheHedgehog 3D]] [[VideoGame/SonicUnleashed Sonic]] [[SonicAndTheBlackKnight games]], 8.5 is amazing.
** Then there's [[http://www.gametrailers.com/video/review-sonic-colors/706920 Gametrailers']] 6.4 score for the Wii version.
** Destructoid's Jim Sterling gave the Wii version a ''4.5'' out of 10. [[http://www.youtube.com/watch?v=m7RxqnYjP7E Sega of America had some fun with that.]]
* EpicRiff: Just about every song in the game has these, but most notably Planet Wisp and its Piano line.
* FridgeBrilliance: Eggman turning planets into [[AmusementParkOfDoom Amusement Parks of Doom]] might seem a little bit random, but remembering ''SonicUnleashed'''s Eggmanland, it makes perfect sense as an extension of his goals.
** Also, SA-55 Orbot (the robot nicknamed "Ergo" by fans), in the final cutscene that had Eggman in SonicUnleashed, suggested that Eggman simply begin his plans anew. Bringing planets together is basically the opposite of what Eggman did in ''SonicUnleashed'' by cracking the Earth into pieces, so maybe Eggman decided to use the same plan but backwards... and [[RecycledInSpace in space]]?
** Some people are calling bull on Sonic not being able to [[spoiler:[[OutrunTheFireball outrun the black hole]] in Terminal Velocity Act 2. However, it should be noted that ''nothing'' -- not even light -- escapes a black hole when sucked in. Thus, not even ''the fastest thing alive'', who can only break the sound barrier, would be able to resist its pull.]]
** A lot of people might think that the disclaimer "Now with FISH!" referring to a ''sushi'' restaurant was a joke about Eggman's terrible restaurant planning. But "sushi" actually refers to a type of ''vinegared rice'', which is SOMETIMES served with raw fish ''among other ingredients''. So a sushi restaurant without fish actually makes perfect sense.
* GameBreaker: The Wii version has [[spoiler:Super Sonic]]. He makes the powerups useless, since he can basically do everything they can (and when he can't, the levels actually change to help him out). It may seem like a BraggingRightsReward once you realize that you have to collect all the Red Rings in all the levels, but it makes getting HundredPercentCompletion by getting S Rank in some of the levels easier, since it even gives you a bonus every few seconds just for being [[spoiler:Super Sonic]].
* HilariousInHindsight: We already got a ShoutOut to Series/KamenRiderDouble in the Japanese version, but then, about a year later, we get the new series, Series/KamenRiderFourze. One of the themes of that series is space, and two of the Astro Switches he starts out with, which he also uses for his primary FinishingMove, are Rocket and Drill.
* HypeBacklash: The game has gotten quite a bit of Sonic fans calling it overrated due to it getting much more critical acclaim than a lot of the other previous 3D Sonic games, noticably about where most people say it was "[[WinBackTheCrowd the game that saved Sonic's reputation]]". This caused yet another BrokenBase where, despite the better much ratings compared to ''[[VideoGame/SonicTheHedgehog2006 06]]'' and ''[[VideoGame/SonicUnleashed Unleashed]]'', fans still question on whether it's a good game on its own or not, or how it compares to the likes of VideoGame/SonicAdventure2 (which is also suffering HypeBacklash now for similar and different reasons).
* ItsShortSoItSucks: Well, not that it ''sucks'', but Magazine/NintendoPower gave the DS version a lower score simply because it's over too fast. They did say that it was great while it lasted, though.
* MemeticMutation: '''GOOD! GREAT! AWESOME! OUTSTANDING! AMAZING!'''
** Just about anything regarding [[spoiler:the Final Color Blaster.]] Sometimes, it gets coupled with the already-memetic line of "'''[[CareBears TASTE THE RAINBOW,]] [[PrecisionFStrike MOTHERFUCKER!]]'''"
** Baldy [=McNosehair.=]
** The Aquarium Act music sounding like an existing meme, [[http://www.youtube.com/watch?v=RW-qSW-sImY Gentlementlemen]].
** "No copyright law in the universe is going to stop me!"
* MostWonderfulSound: The stock bowling pin sound with "SLAM!".
** The sound of the goal ring in the more platformy acts, indicating you're nearly at the end of the level.
* NarmCharm: The cutscenes and dialogue are pretty juvenile and Saturday-morning cheesy, but that may be exactly why so many players find them entertaining.
** This is all intentional, though. The English script was written by the guys who did ''VideoGame/{{MadWorld}}'' and ''WebAnimation/HappyTreeFriends'' (both of which have more adult writing though).
** [[EarWorm The sky with stars so briiiight, the colors feel so riiiight...]]
* NightmareFuel: The [[http://images2.wikia.nocookie.net/__cb20101022185342/sonic/images/thumb/8/83/Sonic-Colours-Wii-Asteroid-Coaster-Screenshot-23.jpg/800px-Sonic-Colours-Wii-Asteroid-Coaster-Screenshot-23.jpg Purple]] and [[http://images1.wikia.nocookie.net/__cb20100916161207/sonic/images/thumb/c/cb/Violet-Wisp.png/90px-Violet-Wisp.png Violet]] Wisps. Yes, that ''is'' Sonic.
** The Purple and Violet Wisps ''themselves''. They were once regular Wisps, but they were abducted by Eggman, forced to do his bidding, and transformed into violent, SlasherSmile-wearing, [[EyelessFace eyeless]] creatures that look like [[http://sonic.wikia.com/wiki/File:5219Wisp_Purple.jpg this]] and [[http://sonic.wikia.com/wiki/File:Wisp_Violet.png this.]] And then there's their motives for helping Sonic. Are they still good-natured Wisps, trying to use their new powers to aid Sonic, or did Eggman's tinkerings cause a permanent FaceHeelTurn and they're simply using Sonic to [[{{Revenge}} get back]] at Eggman? Will they even be able to return to their original forms? (The answer: [[spoiler:Yes.]]) Just thinking about it is so terrifying, it's [[TearJerker depressing]].
** Oh, and the drowning music returns, this time fully orchestrated, albeit a bit less scary in the "Whoa, I'm scared" sense, and more scary in the "I'm gonna lose a life here and have to start this section over" sense.
*** Even scarier: making Sonic stand still when the countdown begins will actually ''show him struggling for air'' this time.
* {{Padding}}: Each zone has two or three stages that are expansive, have alternate paths, are in 3D, and are generally 2-4 minutes long. Everything else are just minute-long sections of these bigger stages that rely on gimmicks to pad them out, especially in regards to the [[ScrappyMechanic switch-activated moving platform]] stages.
* ScrappyMechanic: Swinging on lollipops in Sweet Mountain, as it can be hard to tell when it's a good time to jump off and get to the next platform.
* SeinfeldIsUnfunny: Many have noted that the much larger, more branching levels in ''Generations'' make the levels in this game seem very bland and linear. It's one of the factors of its HypeBacklash in the years since its release.
* SoBadItsGood: Some of the more jokey cutscenes in the game.
* SurprisinglyImprovedSequel: The previous Sonic games were not very well-received. This one, however, is getting nearly universally good, if not great, scores.
* SuspiciouslySimilarSong: Asteroid Coaster's music sounds almost like the work of JoeSatriani.
** [[http://www.youtube.com/watch?v=jEGro4NpgCg Aquarium Park's music]] sounds like the [[http://www.youtube.com/watch?feature=player_embedded&v=5oeot1dDqms theme song to]] ''[[Anime/LoveHina Love Hina]]''. Also, compare [[http://www.youtube.com/watch?v=xF2KhTYb9VA Tropical Resort Act 1]] to [[http://www.youtube.com/watch?v=TjqOkxFu9_Y "I'll Do A Little Bit More"]] by The Olympics.
* ThatOneLevel: Planet Wisp, Act 3. Seems simple enough, but it is FAR too easy to just BARELY miss those TINY platforms that you have to cross and plummet to your death... The Cube power-up also has an annoying tendency to run out when you're standing on the blue blocks, which revert to rings, and -- you guessed it -- cause you to plummet to your death.
** The levels with the yellow moving springs can also give grief, as you have to both keep up with the spring and not overpace it, as well as having to stomp on it to gain more height, which is very finicky and sometimes likes to not bounce you high enough to reach platforms. Best not let it tempt you to your death with its hard to reach rings. Asteroid Coaster Act 3 makes it even harder with [[BuffySpeak pushy things]] that instantly kill you if you don't stomp on the spring at just the right moment.
* ThatOneSideQuest: The DS version brings us Mission 2 in Sweet Mountain. Now, normally, rescuing the 25 Wisps isn't so hard if all you're trying to do is simply pass it or collect the mission's red rings; however, it becomes a total nightmare when trying to S rank the mission, mostly due to the fact that when you get to the robot that tosses you up into the air and you have to float down while trying to dodge bomb balloons and land on the hot dog it's holding and then go into its mouth, the problem is that you move at a very sluggish pace when floating down and have no way to land on the hot dog and into the robot's mouth faster, so that section of the mission winds up wasting a lot of your time, and since it's a rescue the Wisps mission, that means there are no extra time capsules to pick up to give you extra time on the mission's countdown timer. By the time you're past the giant robot with the hot dog part, you probably won't have enough time left to earn an S rank for the mission.
** Even worse is Mission 3 in Asteroid Coaster. Merely ''completing'' this level is utterly hellish, as you have to complete the entirety of Asteroid Coaster Act 2 -- by far the most difficult level in the game -- in a single life under a ''very'' unforgiving time limit. Getting an S rank for this mission requires ''absolute '''perfection'''''. Do not attempt unless you have a lot of time to waste and a very tight grip on your sanity.
* TheyCopiedItSoItSucks: When the game was initially revealed, some people, going by just a couple short CG trailers, are comparing it to ''VideoGame/SuperMarioGalaxy''. Funny, when you consider there's a level in ''VideoGame/SonicAdventure2'', a game from ''2001'', that is very reminiscent of ''Super Mario Galaxy'' and [[OlderThanTheyThink gravity gimmicks as such were already present in Genesis-era]] ''[[OlderThanTheyThink Sonic]]'' [[OlderThanTheyThink games]]. As more information was revealed, the comparison was further extended by the presence of the Luma-like Wisps, Sweet Mountain Zone and the drill power.
** [[HilariousInHindsight And now we have]] ''VideoGame/SonicLostWorld''...
* TheyWastedAPerfectlyGoodPlot: A mind-controlled Tails would have made an awesome boss for this game, especially considering that Tails had been becoming a NonActionGuy lately. Unfortunately, Eggman's mind-control ray ran out of power.
* WhatDoYouMeanItWasntMadeOnDrugs: Not only do levels include a tropical resort [[RecycledInSpace IN SPACE]], an underwater Asian city, and a [[RemilitarizedZone military base]] [[LevelAte made out of food]], Sonic gets power-ups by ''fusing with magic squids.'' Seriously, this game is going to give ''Franchise/SuperMarioBros''. a run for its money in the "pure weirdness" department.
** Lampshaded by Tails when Sonic first uses the Wisps' powers.
-->'''Tails:''' [[ArbitrarySkepticism I find that hard to believe.]]
* WinBackTheCrowd: Sonic ''[[CueTheFlyingPigs finally]]'' broke through the PolygonCeiling!
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-> '''Robotnik:''' "Critical system failure! Repeat, critical system failure! All wiki access is temporarily suspended. Please evacuate the wiki via the HomePage ahead. THIS IS ALL YOUR FAULT."
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