* AwesomeMusic: The music on the nightclub level in ''Payback''.
** Although the music in the series is mostly pretty generic, the final boss battle in the first game is accompanied by some seriously ''epic'' battle music, complete with grandiose choir.
* DemonicSpiders: Potentially any enemy in ''[=SOF=]2'' on Consultant and Soldier of Fortune difficulties, due to the AI [[TheComputerIsACheatingBastard being a cheating bastard]] with accuracy (they have pixel-perfect aim at very long range, while you are screwed by recoil), visibility (they can see you through thick brush, smoke, and fog, and even behind hills), and grenade timing (sometimes they will telekinetically detonate it in midair).
* DisappointingLastLevel: the abrupt and insanely annoying jump in difficulty in the last few levels of ''Payback''.
* FunnyAneurysmMoment: One of the levels has Saddam Hussein in it (he only appears in a cutscene), through cheats however, you can spawn and kill him. Now try to play this game now that Saddam is dead for real.
* {{Narm}}: Most of the dialogue and voice-acting in ''Payback'' is so ridiculous and over-the-top that it's almost impossible to take seriously.
** Some of the first game's death sounds and animations.
** The BigBad's death in the first game. Despite getting ripped in half by falling machinery, the only sound you hear is his death scream.
* NightmareFuel: The slaughterhouse in the Sudan mission in the first game and the village of Pureza in the second game.
* PlayerPunch, KickTheDog: At the end of the Sudan mission (late in the game), Mullins is LateToTheTragedy and sees his accomplice Hawk get executed by BigBad Dekker.
* ReplacementScrappy: Taylor, for some.
* {{Sequelitis}}: The third game. No John Mullins, different developer, different story.
* ThatOneBoss: The final boss of the first game is regarded as this by many, with an extremely powerful weapon, nasty turret back-up and being [[MadeOfIron absurdly resistant]] to everything with the {{Handwave}} of "he's wearing body armour".
** The Interrogator in the Hong Kong prison in the second game, with his near-instant-death machine gun. And he's MadeOfIron even though he doesn't wear armor.
** The FinalBoss in the second game is an attack chopper that rip you apart in seconds and takes an INSANE amount of ammo to bring down, this is the one time where the OICW actually comes in handy, as if you can adjust the range properly, you can lob grenades at it safely and defeat much faster then you would with the normal ammo.