* CrowningMomentOfAwesome: Meta-example: the game getting an ''officially translated'' Rerelease on the Apple iPhone on March 18th 2014 had quite a few fans weeping in joy.
* DarknessInducedAudienceApathy: When the world slowly grows more and more crapsack and the canon route involves ''murdering nearly everyone'' do you honestly think ''any'' of the characters deserve to win? Then again it could be FridgeBrilliance to show that even the Neutral path can be just as bad as Law and Chaos.
* FreudWasRight: Even discounting the [[EnsembleDarkhorse insanely popular]] [[GagPenis Mara]], quite a few demons have designs that resemble human genitalia.
* GameBreaker: Zio's many forms stun almost everything in the game. With high enough speed, the heroine can immobilize pretty much everything before it even has a chance to move. The Bufu line of spells works just as well, but you need demons for those.
* GoddamnBats: Not even InherentlyFunnyWords can alleviate the horror after one round too many of, "Bucca-Boo used Maha-Bufu!"
* PlayerPunch: Not too long after the game begins, at one point you come home and, naturally, visit your mom. What seems like typical mother-son banter takes a turn for the worse when [[spoiler:she starts speaking haltingly while coming off as extra-affectionate towards you. One of your allies warns that this is a sign of something weird. He's right; it's actually a demon in disguise. A demon that had just ''eaten your mother.'' You then have to avenge your mother's death and whoop his ass.]]
* SeinfeldIsUnfunny: The game was truly revolutionary in its treatment of the post-apocalypse, demons, morality and the like... and ''everybody'' in Japan proceeded to rip them right the hell off, from ''Anime/NeonGenesisEvangelion'' to ''VideoGame/SuperRobotWars'' to ''SoulEater'' (the latter being a kind of LighterAndSofter DeconstructiveParody, that's how far we've come). Seeing what made the original game so unique can be somewhat harder in this day and age. The gameplay also suffers from this in a huge way - in 1992 the first-person dungeon crawling was relatively unique in execution. For anyone used to post-VideoGame/{{Quake}} 3D navigation or PS2-era and beyond user interfaces, though, the game will want to make you tear your eyes out in frustration over how clunky it is. The mapping feature itself requires you to open two menus alone.
** The Playstation version lessens the gameplay element of this a little, with interface improvements and graphical upgrades.
** The years have not been very kind to the game as well, the game's combat and leveling up are pretty bare bones compared to Nocturne's.
* TearJerker:
** [[spoiler:When your mother gets eaten by a demon who then disguises itself as her]], very early into the game.
** In ALL routes, [[spoiler:both of your friends' deaths. In Law or Chaos, the one you aligned with is killed off either by an artifac too strong for him, or by the friend you didn't align with. Said cross-aligned friend has to be fought and killed. In the Neutral path, ''you kill both of them yourself.'']]