* BestKnownForTheFanservice: Second Life is notorious for the fact that the users are able to do almost any fetish in-world.
* BrokenBase: In the furry community, the use of the Kemono based avatars tend to bring two camps out in the open; supporters of the Kemono avatars find them cute. Opponents see them as [[UncannyValley looking quite off]] while also being dangerously close to looking like a child, which in itself is a hot issue on Second Life in general.
* CrackIsCheaper: Being Fond of Second Life Shopping or owning a Region with a $295 monthly cost (and $600 initial setup fee) can lead to this.
* FandomBerserkButton: There are quite a number of things that will get Second Life players ticked off:
** Griefing is widely hated because of how disruptive it can be for the communities, especially those made for roleplaying or private adult rooms. Even "friendly" griefing (as in doing something obscene or obnoxious without being too severe about it or just griefing friends in a public area) can get others quite annoyed and in some places, ban those people on the spot.
** After rigged mesh became widely available, outfits using the older methods (such as flexiprims) became a point of scorn due to how cheap and outdated they look. The way avatars were built in the past were not resource friendly, so someone with a poorly made/optimized avatar could cause other people to experience lower frame rates. Some mesh developers have gone on to put out free mesh items so users can fit in better without spending money.
** A lot of people really, really hate "sit-hopping". If a user right-clicks an object, even if it's not a seat, and clicks to sit on it, they'll be teleported to the object and awkwardly sit on it. Many people use sitting on random things and promptly standing up as a way to quickly move around a sim. Some people feel it undermines the immersion of the environment, in other places it can be used to bypass locked doors (the camera can free-roam through the environment and is not subject to clipping) forcing the sim manager to set up blocking zones to keep people from simply hopping past doors.
** Alt-cammming (to move the camera with the ALT key) bugs a lot of people due to privacy issues that it can cause. For areas that are focused on games, moving the camera to see what other players are doing is seen as cheating in the same way as one would look at their friend's screen in a local multiplayer video game. In more private areas, moving the camera to see what people are doing behind closed doors is the equivalent of being a creepy stalker. Some 3rd party viewers allow the user to see who is focusing their camera on them.
** Using loud, long, and obnoxious sound effects from gestures, walkers (makes sound as you walk), or objects will get you quite a number of dirty looks at best.
** Calling Second Life a game. It IS technically a game, but many users would [[InsistentTerminology rather have it be called a virtual world instead]].
** Asking/begging for $L (the in game currency) is a quick way to get everyone to hate you due to how common it is for scammers, newbies, and people who refuse to buy the currency to constantly spam group and local chats for money.
** Massively sized avatars tend to be met with scorn by many due to the huge size being obstructive.
* [[GermansLoveDavidHasselhoff Germans Love Second Life]]: ''Second Life'' is very popular in Germany, particularly sims dedicated to fetishes. At certain times of the day, a functional understanding of German is needed to know what people are talking about and a lot of long-term Second Lifers at least know tourist-level German just through passive exposure.
* InternetBackdraft:
** Came in full force when it was revealed Linden Labs was trying to make user profiles be like Website/{{Facebook}}, privacy issues and all, and made their profiles public to the Internet (to help generate revenue from advertising) instead of restricting it to be within ''Second Life''. Only after the massive shitstorm did Linden Labs allow users to restrict their profiles from being displayed on the web... which also prevented anyone else from viewing their profile.
** There was also major backlash from people when Linden Labs revealed that 3rd party viewers could no longer create features that changes the viewer's experience. This means unless Linden Labs gives the go ahead or the feature is something that is used across the board, no one is allowed to make a viewer with radically different features. This was likely due to an incident with a 3rd party viewer that exploited a security hole.
* NameIsTheSame: No, this is not the game depicted in 2009's Film Film/{{Gamer}} which starring Creator/GerardButler and involves controlled human.
* NeverLiveItDown: ''SL'' had a real problem early on with every sim being an ad farm or some kind of sex sim. They've since made adjustments to eliminate the ad farms and creates some segregation between the sexual and non sexual areas but the reputation remains.
** ''SL'' is a Mecca for practitioners of Literature/{{Gor}}ean bondage role-play.
* NoExportForYou: A particularly appalling example in that users outside the US have increased trouble registering for accounts. This problem was brought to the attention of Second Life staff. In 2008.
* PopularWithFurries: Thanks to the ''vast'' customizations and what one can make on Second Life, the furry fandom thrives in many communities within the game.
* ScrappyMechanic: Any item that is created with a "No Copy" permission. Items marked as being no copy are usually made this way if they are a part of a game and require that the players don't cheat by making multiple copies. Most creators make their products under the no copy permission, which can greatly frustrate people who want to make backup copies of their items when editing them, such as clothes or avatar parts.
* SnarkBait: To the point where the now-defunct ''MMO Report'' had a segment called "WTF Second Life!?!?!?" where they would highlight particular cases of absurd and bizarre cases in the game.
* TheyChangedItNowItSucks:
** Viewer 2 in spades. Complaints ranging from ugly UI design to horrible performance. LL has no intentions of changing viewer 2/3's interface, which caused users to flock to third party viewers that are based on the UI of viewer 1 and some of the 3rd party viewers are using features from viewer 2 (display names, alpha textures for the body, etc).
** Phoenix Viewer, a 3rd party viewer that was made after Emerald Viewer was banned, was stated to have development for it stop after they import the mesh feature to it so that the development team can focus on improving their Firestorm Viewer (based on viewer 2/3) and have said that it takes tons of coding and time to be importing new features into an old Second Life viewer, which is why they want to focus on Firestorm. The fan base was NOT happy.
** User names were changed where all new accounts will always have "Resident" as their last name while in the past, people could choose their own last name. Many were upset at this change though people who signed up under the old name system would still have the last name they signed up for.
** Linden Labs trying to phase out Viewer 1 also generated this from many people. Many have swore by the old viewer simply because it uses less resources compared to the more up to date versions. People were also not happy that support for Windows XP was cut.
** More egregiously, the same users may not have realized that Linden Labs has allowed out of date viewers to still connect, despite being probably the only MMO that does not force all users to update to the latest software before connecting, at the expense of a broken and possibly insecure user experience. However, with each new feature and tweaks that Linden Labs pushes out, it makes the old viewers become more and more broken and/or unstable; Mesh objects won't be displayed correctly in a Viewer 1 client and the new server side baking (which handles how avatars are loaded) are also incompatible with old viewers. You can still use the old viewers if you want to, but you won't see everything properly.
** A "spiritual sequel" was announced to be in the works. Linden Labs stated that people wouldn't be able to transfer their inventories to the new game (at least not at first) and that there wouldn't be any 3rd party viewers at launch (again, not at first). Nearly everyone displayed worry and disgust over the potential of losing all of the items they invested in from the past several years and fear that Linden Labs is trying to gain full control by stopping 3rd party viewers from showing up.
* UncannyValley:
** Ever seen an avatar with lip synch problems? It's even worse when the speaker is highly emotional and the avatar just stands there, perfectly calm.
** The default avatar animations also look weird by themselves as they are quite stiff and not fluid. This gets even weirder on tall or short avatars since they all use the same animations. It's no small wonder that people seek out custom animations.
** Avatar heights also look very odd. Trying to make a realistic 5' 7" human avatar by Second Life's standards makes you look like a midget or even a child. This is mostly due to the way Second Life puts objects and people in perspective, which usually just forces people to build their avatars taller than normal so it looks proportionally correct.
** Using the default avatars, after some tweaking, will usually look just fine, but if you try to make your avatar look fat without the use of prims attached to your body or using a mesh body in general, the avatar will just look plain weird. An avatar with a maxed out belly setting looks wrinkled and not smoothed out like a typical obese belly, nor does the belly sag down; it just sticks out and hangs in the air unrealistically. It doesn't even look correct for pregnancy, leading to a multitude of options to properly simulate this.
** The default avatars themselves back then looked like deformed dolls whose faces had details that were not quite there. Thankfully, better avatars were given out to everyone over the years for free.
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