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See also:
* [[AwesomeMusic/CapcomVs Awesome Music - Capcom vs. Whatever]]
* [[Memes/CapcomVs Memetic Mutation - Capcom vs. Whatever]]
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%% Please don't add Character Derailment. It's considered to be Flame Bait.
* AntiClimaxBoss: Though not easy, both [[TrueFinalBoss Athena and Red Arremer]] are considered easier than [[FinalBoss Serious Mr. Karate and Shin Akuma]]. This is mainly because they are easier to approach in close combat and are more gimmicky fighters (Athena's specials are almost all supers, and Red Arremer is a BulletHell style zoner). They do not have good reversal options for close combat. Both Serious Mr. Karate and Shin Akuma have a {{Shoryuken}} to punish close combat mistakes. Both have access to supers that don't cost meter like Athena, and have pretty good zoning like Red Arremer with Shin Akuma having his double aerial Hadouken and a cost-free super version of his standing Hadouken and Serious Mr. Karate having free Haou Shikou Kens (and triple versions of it). This difficulty drop can likely be explained by the fact that you only get one chance to defeat Athena and Red Arremer.
* SugarWiki/AwesomeArt: Amidst all the complaints about the game looking so-so, many can agree that the Capcom characters look very nice in this game. A particular standout is [[VideoGame/{{Darkstalkers}} Demitri Maximoff]], who sports a sinister redesign that some fans even prefer to his original one.
* BrokenBase: While this game does not have the legacy or acclaim of ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' or ''VideoGame/SNKVsCapcomTheMatchOfTheMillennium'', there is a group of players who will argue that it does have merits, even compared to its contemporaries. For starters, ''SVC Chaos'' features unique pre fight dialogue for every single combination of playable characters, including the alternates (Serious Mr. Karate, Orochi Iori, Violent Ken and Shin Akuma). The playable cast also draws from more sources than other games in the series, with characters from ''VideoGame/MetalSlug,'' ''{{VideoGame/Athena}},'' ''VideoGame/MegaManZero'' and ''VideoGame/GhostsNGoblins'' making their versus series debut. Where the BrokenBase comes in, is whether the game executes these concepts well, or if they make up for the rather divisive gameplay mechanics and visuals.
* EnjoyTheStorySkipTheGame: The gameplay itself is seen as nothing special, but the game having dialogue for every possible matchup, ''including {{Mirror Match}}es'', makes for a very entertaining playthrough, at the least.
* EnsembleDarkhorse:
** Goenitz's [[GenderBender Midnight Bliss]] design, who became known as [[http://snk.wikia.com/wiki/Goeniko Goeniko]] among fans. The design was so popular that SNK would officially make her an independent character by sticking her in a ''KOF'' pachislot and the ''98 UM Online'' mobile game. A similar feat would happen with the Midnight Bliss version of Terry, who was so popular with artists and cosplayers that she was added to ''VideoGame/SNKHeroinesTagTeamFrenzy''.
** Violent Ken first appeared in Anime/StreetFighterIITheAnimatedMovie, when Bison takes control of Ken's mind and makes him fight Ryu. In this game, he's a fully playable character for the first time. Many years later, he would appear in ''[[VideoGame/StreetFighterII Ultra Street Fighter II.]]''
* EpilepticTrees: Some of Violent Ken's attacks spawn the signature skull pillar effect used by characters with Orochi power in the ''KOF'' series. This is never elaborated on.
* ItsHardSoItSucks: The game's arcade mode is infamous for it's difficulty. The AI (even for non-boss characters) tends to read commands, often perfectly timing supers and AntiAir attacks. To get an ending requires beating the first seven stages with at least 5 super or exceed finishes and without losing a round (though you are allowed to use continues), and fighting 3 SNKBoss characters in a row at the end. The first one is on stage 7, so losing a round is not allowed, and the last one you only get one try to defeat them.
* GameBreaker: Zero and Geese. Getting cornered against either of them is very hazardous to your health. Geese in particular is notorious for an extremely strong moveset with several easy and viable infinites.
* HarsherInHindsight: Sagat's intro against Orochi Iori has him wonder if he's bound for a similar grim fate as Iori is. An already harsh and introspective (For this game at least) bit of dialogue becomes much worse when taking Sagat's ''VideoGame/StreetFighterV'' story into account, which reveals he's ''very'' susceptible to the Satsui no Hadou.
* SugarWiki/HeartwarmingMoments:
** [[http://www.vgmuseum.com/end/neogeo/c/svcgui.htm Guile]], [[http://www.vgmuseum.com/end/neogeo/c/svcdha.htm Dhalsim]] and [[http://www.vgmuseum.com/end/neogeo/c/svcken.htm Ken's]] endings have them reuniting with their families after all of their fights.
** [[spoiler: [[http://www.vgmuseum.com/end/neogeo/c/svcshi.htm Shiki's ending]] has her [[ParentalSubstitute finding and adopting a baby]], who may or may not be her kid Mikoto.]]
* HilariousInHindsight: Demitri's Midnight Bliss on [[GenderBender Terry]] was the first appearance of [[VideoGame/SNKHeroinesTagTeamFrenzy his female form]].
* JerkassWoobie: Yeah, Kasumi, we know you miss your dad and you're looking for him, but does that license you to be rude to most everyone that crosses your path?
* JustHereForGodzilla: One of the game's most appealing aspects is getting to see Capcom's characters in the ''KOF'' visual style. Another is the fighting game debut of [[Anime/StreetFighterIITheAnimatedMovie Violent Ken]], the BrainWashedAndCrazy version of Ken Masters.
* NightmareFuel: The fight against Red Arremer takes the player to hell, and it's [[https://i.imgur.com/QkUS63B.gif not a pretty sight.]] [[https://www.youtube.com/watch?v=2M1Ay4cZPaI Or sound, for that matter.]]
* OlderThanTheyThink: This game marks the first appearance of Terry and Goenitz's popular gender flipped incarnations, as detailed above, as well as the versus series debut of Red Arremer/Firebrand, years before he would appear in ''VideoGame/UltimateMarvelVsCapcom3''
* SignatureScene:
** The FinalBoss against Shin Akuma or Serious Mr. Karate at the Guardian-Dogs Temple. It is especially striking since it changes the color of both fighters sprite art to reflect the burning pyre in the middle of the stage.
** Athena and Red Arremer turning their defeated opponents into animals and demons respectively.
* SoOkayItsAverage: The game's system is pretty bare-bones compared to the other Capcom/SNK crossover fighters with their Groove System, and the graphics go the RealIsBrown route, making the game look pretty dull. It's not a ''bad'' game, it just needed more polish.
* SpecialEffectsFailure: Keen eyed viewers will note that many of Balrog's sprites are repurposed from Heavy D's appearance in VideoGame/TheKingOfFighters98.
* SuspiciouslySimilarSong:
** The song for the Power Generation Room stage sounds kinda like [[VideoGame/UnrealTournament Foregone Destruction]].
** The train stage theme is a rather odd re-arrangement of Geese's theme.
* ToughActToFollow:
** The game was criticized for lacking the depth and complexity of ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' or even SNK's own game ''[[VideoGame/SNKVsCapcomMatchOfTheMillennium SNK vs. Capcom: The Match of the Millennium]]'', especially among more hardcore fighting game fans.
** The graphics and backgrounds couldn't compete with ''Capcom vs. SNK 2'''s, which were released on Creator/{{Sega}}'s more advanced NAOMI arcade system, as ''SVC Chaos'' was bound by the Platform/NeoGeo's hardware limitations.
* UnexpectedCharacter:
** Zero, particularly his incarnation from the ''VideoGame/MegaManZero'' series as opposed to his better-known design from the ''VideoGame/MegaManX'' series, considering that this game marked his very first appearance in a fighting game. This is perhaps justified as this game was released when the ''Zero'' series was in full swing.
** ''VideoGame/SamuraiShodown'' characters are staples of every SNK crossover, but to see Earthquake of all characters chosen to represent the series is quite the surprise, to say the least. Even moreso given that [[TheHero Haohmaru]] and [[SeriesMascot Nakoruru]] are nowhere to be found.
** Any character from ''VideoGame/MetalSlug'' making an appearance was a shock, but more so the Mars People (a generic enemy) over [[TheHero Marco Rossi]] or [[BreakoutCharacter Fio Germi]] was the biggest surprise.
* VindicatedByHistory: While the game received lukewarm reviews in its time, nowadays many see it in a more positive light. For example, many consider the graphics to have aged like a fine wine.
* SugarWiki/VisualEffectsOfAwesome:
** Demitri's sprite set is considered by many fans to be the best in the game. He's taller and a bit leaner than in [[VideoGame/{{Darkstalkers}} his home series]], has a darker color palette, and the details on his demonic form are more emphasized. These things all give him a much more sinister and menacing appearance, fitting for a vampire lord.
** Mars People is seamlessly animated in much higher detail than the ones in ''VideoGame/MetalSlug''. There are multiple animations and attacks that have every one of it's dozen tentacles moving, including it's standing animation.
** The ''Hell'' stage for Red Arremer is a truly eerie sight, with a massive dark red vortex swirling in the sky above the fighters and nightmarish imagery on the ground beneath them.