* AuthorsSavingThrow: The console rerelease can be interpreted as a saving throw for the mixed critical reception that ''VideoGame/ResidentEvil6'' got, while ''Revelations'' had a very positive reception.
* DemonicSpiders: As per usual, the Hunters. They are annoyingly quick, tend to come in groups, and some can even turn invisible. They also have a tendency to attack from behind.
* DisappointingLastLevel: [[spoiler:The final level, deep within the sunken bowels of the Queen Dido, takes place mostly underwater, with very few enemies -- and these enemies are "swimming Blobs", which can OneHitKill the player, who can't attack them. It also culminates in fighting the pseudo-Tyrant Norman.]]
* EndingFatigue: Most players will assume the game to end [[spoiler:with the sinking of the Zenobia, and Chris and Jill's helicopter-bound, minigun-firing battle with the gigantic B.O.W. Turns out there is one more flashback segment to Terragrigia and an underwater exploration into the Queen Dido.]]
* EnsembleDarkhorse:
** Rachael, surprisingly. During her debut trailer, she was immediately declared TheScrappy due to her NonStandardCharacterDesign, especially with her ImprobableHairStyle and BlindingBangs. It's only when [[spoiler: she is immediately killed the moment the player meets her, and eventually returns as a re-occurring enemy akin to Lisa Trevor and Nemesis]] that she receives a warmer reception, to the point where some are disappointed to find that she is not playable in Raid Mode...until the HD port where she finally joins Raid Mode.
** Also Jessica, Parker, Raymond, this game had a lot of Darkhorses...
* HellIsThatNoise: The first time you enter the Promenade Deck, before you meet what used to be the comms officer:
--> ''"Maydaaaay... mayydaaaaay... this is... the emergency call number... from the Queen Zenobia... maaaaaayyyy.... daaaaayyyyyy..."''
** Made worse if you decide to search the area for supplies before investigating, causing the tension to build until you finally go and find out exactly what's behind that door...
* {{Narm}}: [[Narm/ResidentEvil Yo.]]
* PlayerPunch: [[spoiler: Parker getting shot and his Disney Death.]]
* SidetrackedByTheGoldSaucer: Raid Mode is highly addictive, especially considering it has local and online co-op.
* TheScrappy: Some fans and reviewers don't like Quint and Keith. One reviewer would go to say that [[http://www.gameinformer.com/games/resident_evil_revelations/b/3ds/archive/2012/01/26/resident-evil-revelations-review-a-new-reason-to-own-a-3ds.aspx they are the worst characters in the series history]].
* ThatOneAttack: [[spoiler:Norman's]] attack after he teleports, which is impossible to dodge unless you know to exploit the charge-up period and stun him out of it by shooting his heart.
* ThatOneBoss: The last boss in the story mode has an insane amount of health, an unpredictable pattern that's difficult to figure out on the fly, and only takes appreciable damage if he's shot in a weak spot that he rarely reveals. What's worse is that an ''enhanced'' version of him shows up at the end of Raid Mode.
* SubbingVsDubbing: Averted for the most part, but rather, this is the first canonical ''RE'' game to actually have a Japanese dub, not counting the ''VideoGame/MarvelVsCapcom'' games or the scrapped Japanese dub that was going to be used for [[VideoGame/ResidentEvil the very first game]].
* ThatOneLevel:
** Quint and Keith's "defend the generator" level, basically you have to survive against a HUGE smarm of DemonicSpiders while the generator powers up, better hope you didn't waste too much ammo beforehand!
** When you play as Jill on the hardest difficulty, the game is about as easy as it'll ever be due to her access to whatever custom weapons you've put together over the course of previous runs. In Chris, Keith, and Parker's episodes, you do not have access to those weapons, which can turn certain stages into nightmare material, particularly the second flashback level as Parker.
* VisualEffectsOfAwesome: This game looks like a high-definition PSVita game, but it plays on the roughly GameCube-level Nintendo3DS.
* WTHCostumingDepartment:
** The DLC character Lady HUNK looks just like the regular HUNK, [[http://cdn3.sbnation.com/entry_photo_images/8230177/Lady_HUNK_006_bmp_jpgcopy.jpg except she doesn't wear any pants]]. According to the developers, she was a joke model they put together for a laugh one day.
** Rachael and Jessica's outfits. The former has her cleavage exposed and her hair covering her eyes, and the latter's missing an entire right leg on her diving suit. These do not seem productive for staying alive in cold, deadly waters.