* AlternateCharacterInterpretation: Ace Hardlight is '''not''' a good person, but was he really the [[SellOut willingly]] [[BloodKnight bloodthirsty]] [[TheDragon dragon to Vox]] who had a sudden HeelFaceTurn after Ratchet beat him to a pulp, or was he [[NotSoDifferent just as much a victim of Vox as Ratchet]] who had long crossed the DespairEventHorizon and [[ThenLetMeBeEvil convinced himself that he had no future outside of Dreadzone, and decided to just embrace its dog eat dog nature until his time was up?]]
* AnticlimaxBoss: The final battle against Gleeman Vox is dissapointingly generic (its a short two phase battle involving a small hovership in the arena and the same mooks you've dealt with throughout the whole game already--theres no strategy beyond "throw everything you've got at him") and a complete joke of a boss fight, especially compared to how climatic the previous final bosses in the series were. If you bring along the fully upgraded Miniturret Launcher, the fight will be over in barely a minute.
* AnnoyingVideoGameHelper: ''Deadlocked'' seems intent on [[CaptainObvious pointing out the obvious]] -- repeatedly, and by at least two characters in a row.
* BaseBreakingCharacter: Dallas and Juanita; though their commentary is funny at times it really gets kind of annoying when they always try to put Ratchet down during the fights. Dallas sometimes gets impressed with Ratchet's skill but Juanita rarely compliments the lombax. [[spoiler:Of course, their last few appearances show that they're just as much as hostages as Ratchet, and were forced to slander him at the threat of death. In the final mission, when Vox finally snaps and puts them both in Deadlocked collars, the two support Ratchet]].
* BestLevelEver:
** Planet Shaar, which is one of the most enemy dense levels in the game and offers just the right amount of challenge and action. It helps that it has a side challenge that is ridiculously easy to grind for bolts and experience on (especially during Challenge Mode).
** Also [[spoiler: Ghost Station, the penultimate level and last true Dreadzone challenge. It has great atmosphere, really feels like ultimate challenge, and brings in previously unseen ghost enemies, including [[NinjaPirateRobotZombie Robot Zombie Ghosts]].]] And the final mission includes storming the station using the hovership, making you feel overpowered.
* CatharsisFactor: After [[HateSink Ace Hardlight]] almost [[spoiler:kills Al, sabotages the teams initial attempt to escape and rubs it in their faces]], you will feel more than gratified to have handed him his ass on a silver platter in the games penultimate boss fight.
* CompleteMonster: [[CorruptCorporateExecutive Gleeman Vox]]'s schemes overall were not as wide-scale or devastating as the havoc Chairman Drek committed, but he is by ''far'' the more malicious and unstable in personality. Drek may have been a ruthless planet killer, but his end goal was singleminded greed at the expense of everything else--whereas Vox's goals go well beyond money and ratings and are end products of an unabashedly sadistic, bloodthirsty personality. Not content with merely kidnapping superheroes and forcing them to fight each other to the death on live TV, he keeps them safely imprisoned with collars that shock them or explode if they try to escape and demonstrates the collars on sentient robots. He also isn't above putting the entire planet of Stygia in danger by sabotaging the force fields that protect it from meteor storms, or attempt to murder everyone aboard his space station - including thousands of innocent audiences, some of which are children - all for the simple purpose of improving his ratings.
* DemonicSpiders:
** Beam Turrets--they usually come in the form of tiny little laser turrets that drop in at random points, and are usually overlooked right until you get a laser beam in your back. The bigger counterparts also deal truly nasty damage, but are at least easier to see coming.
** Missile Turrets. Like Beam version, they hide in the ground until you come close, then pop out and shoot you with barrage of missiles that do a lot of damage. There is around one second window between them appearing and starting firing missiles, making kind of difficult to engage them. Worse yet, they appear mostly in vehicle levels where camera zooms out, making them even easier to overlook.
** The Executioners, they hit hard, are about as sturdy as a tank, can hit you from a distance as well as close up, and show up ''everywhere'' in the last two-thirds of the game. Luckily, their shots are relatively slow, very predictable, and very easy to dodge.
** Then there's the ''Laser Backs''. Compared to the Executioners, Laser Backs are just as powerful, perhaps just as tough, have faster and harder to dodge attacks, track your movements whilst hovering in mid-air, and typically show up in groups of two or more. They basically look like [[GiantSpaceFleaFromNowhere giant flying]] [[PirateNinjaZombieRobot robotic one-eyed crawfish]] with twin rapid fire machine guns that hit ''hard''. If a group of these guys suddenly shows up, you'd better make destroying them your new top priority, especially if there are already Executioners around.
* DisappointingLastLevel: The Dreadzone Control Room, which is just four fairly short and straightforward combat levels, all of which are capped off by you defending Merc and Green while they plant bombs.
* EnsembleDarkhorse: Gleeman Vox and Ace Hardlight are among the most popular villains of the franchise. Vox is well-liked for his LargeHam advertisement at the beginning of the game ("It's time to blow $#@% up!"), and Ace has a devoted fanbase on [=DeviantArt=].
* FridgeBrilliance: You actually get ''paid'' for getting Skill Points in this game, unlike the past entries where they were mostly a BraggingRightsReward. Well, you ''are'' on a reality TV program, pulling off feats like that obviously improves their ratings.
* GameBreaker:
** The Freeze Mod, while not as damaging as the Shock Mod, damn near trivializes combat in the game. It can be [[DiscOneNuke acquired as early as Kronos]], can be equipped to any weapon off the bat, and it actively slows down your opponents attacks to a crawl, making it impossible for them to fight back against you. Combine it with weapons like the Antimatter Rifle, and It makes short work of even the toughest enemies in the game, even the [[DemonicSpiders Executioners and the Laserbacks]], and its ideal to use with crowd control weapons.
** The Miniturret Launcher/Quasar Turret Launcher. [[LastDiscMagic While its acquired late in the game]], it is by ''far'' the most useful weapon next to the Harbinger. You can put out as many of these turrets as your ammo allows, and their combined damage output (along with mods like the shock upgrade) will utterly ''eviscerate'' any enemy unlucky enough to be caught in their line of sight, it turns the so-called "Challenge" mode into a complete joke, and the fact that its ridiculously fast and easy to fully upgrade it is icing on the cake. The final boss can be beaten in barely a minute with this gizmo.
** [[EpicFlail Scorpion/Leviathan Flail]]. This thing quickly outclasses B6-Obliterator in every aspect since it has very good range, fair enough starting ammunition, and can spread some serious hurt over large area. And that's without any mods on it. Putting some area mods on it along with Omega Shock Mod means possibly clearing entire screen from anything but resident DemonicSpiders in just one or two shots, and filling the rest of spaces by ammo mods means you won't need to worry about its ammunition ever again. The only problem are airborne enemies, but that's what Dual Vipers/Raptors and Arbiter/Silencer are for.
** The Mega Supernova V99. All minor foes are vaporized in one shot, and the bosses take massive damage from it.
** Once you get to Challenge Mode, you get the option to buy the Jackpot and XP Alpha Mods. While both are quite expensive to buy, both of them (especially the former) turn the rest of the game into a cakewalk--two jackpot mods alone will allow Ratchet to stack up millions of bolts in mere ''minutes'' and thus quickly acquire all of the Mega weapons and then stack up on other alpha mods, and the XP mod makes it so that your health and each one of your mega weapons can be upgraded to level 99 in a ridiculously short period of time. The XP mod is also useful in places where health recovery is scarce, [[NotTheIntendedUse since every HP-up also restores some health]].
* HarsherInHindsight: At the beginning of the game, Ratchet jokes with Sasha, who is now the Mayor of Metropolis, over if the city is still in once piece. The beginning of [[VideoGame/RatchetAndClankFutureToolsOfDestruction the very next (canon) game]] shows Metropolis being attacked by a genocidal Emperor who's looking for Ratchet for ''what'' he is. It's doubtful Sasha would take these jokes with good humor again.
* JerkassWoobie: As much of a jackass he is in the game, Ace has a pretty sad backstory. He spent the first five years of his life in an orphanage before being adopted by a group of superheroes whos reputation is in danger because of a few failures beforehand. Throughout his teen years and early adulthood, Ace not only helped restore their reputation, but eventually became their leader and a living legend similar to Qwark. Eventually, Ace's home planet was destroyed, and he left the group in a DespairEventHorizon, leaving him with no option but to join [=DreadZone=], becoming the monster he is today.
* MoralEventHorizon: Ace Hardlight had certainly crossed it a long time before the events of ''Deadlocked'', but him not only murdering Captain Starshield on-screen, and almost [[spoiler: killing Al]], all with [[BloodKnight sadistic glee]], makes it clear he's an irredeemable villain.
* OneSceneWonder [[spoiler: Dr. Nefarious]].
* PortingDisaster: Possibly most known of the Ratchet remasters; The cutscenes are jerkier than the originals, some fonts and sound effects are changed, local multiplayer supports only two players (The original allowed four), and the game will likely corrupt you save files if something happens to the console during an autosave, or even seemingly at random. It's recommended to save each game to two different slots to avoid losing all progress.
* RescuedFromTheScrappyHeap:
** The Holoshield Launcher now shoots bigger walls that have rectangular form instead of ellipse meaning less stray shots hitting you while hiding behind, and disappear after a certain time (with red blinking for the last few seconds) instead after taking certain damage, eliminating the risk of losing your barrier in worst possible moment. While still not very liked, it now provides useful tactical tool, especially at higher difficulties.
** The Mini-Turret Launcher too. Some players complained about its upgrade, which while shooting stronger projectiles had much slower rate of fire. Someone even suggested the upgrade should shoot lasers instead. Quasar-Turret Launcher does exactly that and is thus much more efficient.
* ScrappyWeapon: The B6 Obliterator. It serves as a decent starting weapon for the first few planets, but it quickly becomes the most useless weapon in the game. It's a poor mans Gravity Bomb/Mini-Nuke, with very low ammo, short range and a slow rate of fire, and the damage it puts out is truly abysmal compared to the other weapons, making it a pain in the ass to upgrade--and even when its fully upgraded, its all but useless in the later levels or higher difficulties. The Hunter Mine Launcher and Scorpion Flail quickly superannuates it in every way.
* {{Sequelitis}}: Downplayed. While Deadlocked is by no means considered a bad game, fans generally consider it to be inferior to the previous Ratchet and Clank games due to the overemphasis on combat while almost completely throwing out the series platformer elements and the extremely repetitive enemies and environments.
* ThatOneLevel:
** The "Higher Ground", which opens as a challenge for Dreadpoints after Vindicator Tournament. It is already annoying Tower of Power turned UpToEleven, with grind-rail section that ends in middle of enemies, difficult jump sections including some [[GrapplingHookPistol swingshot]] jumps where it is very easy to screw up momentum and fall down, and ends in another grind-rail portion that has some jumps that require millisecond precision.
** The "Less Is More" challenge. Fighting off enemies in time before the arena shrinks and crushes you is hard enough--try doing it while your health ''and'' your ammo are shrinking at the same time! Especially [[IncrediblyLamePun dreadful]] on Exterminator difficulty, where provided health crates heal much less.
** The Sharr level "Landstalker Stalkin'", especially on Exterminator Difficulty. This level is ''loaded'' with enemies, particularly homing missile turrets, that will rip you to shreds in seconds if you don't think on your feet and spam the mortars like crazy. Making matters worse is that it has two difficult skill points--one where you have to destroy a Landstalker using your wrench, and another where you have to beat it without the Landstalker taking any damage (basically forcing you to play it on-foot).
** The Shaar Dread Challenge "Shoot to Kill" is one of the most exasperating challenges in the game. While its a very short rail shooting challenge, you are given ''just'' enough targets to match your score, and if you miss even one, you have to start all over again. Making this more irritating is that its easy to mess up the Jackpot timing (which is ''necessary'' to beat it) and some of the essential targets are [[GuideDangIt hidden out of plain sight.]]
** The Orxon Dread Challenge "Scoring With The Blarg" on Exterminator difficulty. Enemies that hit hard? Check. Having to shoot a certain number of targets to win? Check. Not having control of the Landstalker? Check? No way to heal yourself? Check. The other Landstalker Rail Shooters on Shaar and Maraxus are pretty hard as well on Exterminator, but not as hard as this one.
* ThatOneSidequest:
** Getting all six of the Exterminator Cards. In order, you have to get 400,000 Dreadzone points (read: beat every single challenge in the game) upgrade your health up to 100, buy all weapons (including Mega versions) and Omega Mods, get all of the Skill Points, and complete every single mission on [[HarderThanHard Exterminator Difficulty]]. And your reward for all this? You get to unlock the [[BraggingRightsReward Ninja Ratchet skin]], which slightly increases Ratchet's speed and strength.
** Skill Points that require you to beat a mission on [[HarderThanHard Exterminator Difficulty]] with the exception of one on Torval (there is a mission where nobody attacks you, which you can pick for this purpose).
** Getting your health bar maxed out to 999. Even with a lot of XP Alpha Mods equipped, it is a ''very'' tedious sidequest that will take you several playthroughs to accomplish.
* TheyChangedItNowItSucks: At the time of release, many fans felt like this due to the drastic shift the game took. Platforming was even less of a focus, the maps were designed more for Multiplayer rather than Single Player, and the dark tone of the game put many people off. Such a reaction would not be seen by fans until the release of ''VideoGame/RatchetAndClankAll4One'' nearly a decade later. In the case of both, detractors generally agree that while it is a good game, it is not a good Ratchet game.
** On an opposite note, ''Deadlocked'' brought in its own group of fans that prefer it over the other, more light-hearted titles.
* ValuesResonance: In 2017, the character Gleeman Vox was noted by being similar to Donald Trump with being involved in controversial media and that they have quite a short temper. Not to mention that they are unpopular.
** By the same token, his deliberately engineered campaigns of public slander and praise, depending entirely on BlatantLies, for people he wants to tear down or build up is eerily similar to the ongoing controversy over "Fake News" and journalistic corruption in the United States that has left public trust in news media at historic lows.
* VindicatedByHistory: When first released, ''Deadlocked'' got a lot of flack for being so different to the previous three games with having a more combat-action playstyle. Today, it is seen as one of the best games of the franchise for its unique gameplay, having quite an entertaining story, and for giving Ratchet plenty of CharacterDevelopment. A few elements of the game (such as weapon modifying and the styles of several arena challenges) returned in ''A Crack in Time'', to the joy of many fans.
* TheWoobie:
** Green had a terrible past prior to the events of the game. He was forced to fight in a war, and watched many of his friends die. He lost both of his legs in battle, and was sent to a repair bot, whom he fell in love with, but they were not allowed to date. [[spoiler:They were caught, and she was turned into a park bench]].
** Even Dallas becomes one towards the end. [[spoiler:He and everyone else in [=DreadZone=] were taken hostage by Vox to be used as a raitings stunt when Ratchet tries to free them, which if he fails, will result in the entire station being blown up, and no one would survive because of their Deadlocked collars. Dallas is completely ''terrified'', citing that he has his whole life ahead of him, and still has a lot of goals for his future.]]