[[foldercontrol]]

[[folder: Literature ]]

* AccidentalAesop: ''Rainbow Six'' was intended as a [[AuthorTract screed]] against ecoterrorism and [[AnimalWrongsGroup animal rights extremists]]. However, Clancy had to put the ecoterrorists in charge of a huge megacorporation to make them credible villains. The novel can instead be taken as a tract against unchecked corporate power.
* EnsembleDarkhorse: Dmitriy Arkadeyevich Popov.
* MagnificentBastard: Popov, for setting things up so that if the terrorists he sponsors get defeated, he keeps the money he would have paid them. Also, at the end, he backstabs his Horizon backers and spills the beans on them to Rainbow, [[KarmaHoudini earning himself a full pardon]]. Then he uses his money to buy up the ranch of one of the deceased Horizon executives, since he knows that the land there is rich in gold, as its previous owner was concerned about the environmental impact of mining operations and wouldn't pounce on the opportunity.
* TheyWastedAPerfectlyGoodPlot: Multiple chapters are spent building up the ecoterrorist's American headquarters, and highlighting all the things that would make it a very tough nut to crack. It's played up as the Kilimanjaro of forced entry scenarios, a hostage taker's wet dream. And then the ecoterrorists abandon the facility and flee to a smaller outpost in the jungle. Which they then leave, in order to engage in a jungle shootout with a team made up of the deadliest special forces operators in the world, which [[LampshadeHanging even the protagonists]] recognize as a painfully lopsided scenario.

[[/folder]]

[[folder: Video Games ]]

* AnticlimaxBoss: Bastian Vanderwaal in ''Lockdown'' and Irena Morales in ''Vegas''. ''Vegas 2'' ends with a one-on-one quickdraw between you and BigBad [[spoiler: Gabriel Nowak]], which might have worked, except he gives a long MotiveRant before either of you draw your pistols, and once you do he ''continues'' to rant on while you have your pistol ''aimed right at his head''. Miguel Cabrero can be something of a KaizoTrap though; he dropped his gun earlier, but he has another one in his holster, will pull it out once you've finished talking to him, and unlike [[spoiler:Nowak]] he wastes very little time in actually pulling the trigger.
** Right before [[spoiler: Nowak gets his head blown off]], he sicced an attack helicopter on you. So yeah, the unfair quickdraw was more or less payback. To make it even more ridiculous, [[spoiler: prior to going to face Nowak, Bishop orders the rest of his\her team to hold position. So, Bishop basically wanted a one-on-one confrontation, and got an assault helicopter for his trouble]].
*** John Brightling in Shadow Vanguard. You kill all his mooks, blow up his door, and then a cutscene shows you killing his last two bodyguards before he is captured and gives a potential sequel hook.
* AdaptationDisplacement: Seemingly very few on the internet know that there was an original ''Literature/RainbowSix'' novel.
* AscendedMeme: In recognition of the Lord Chanka meme, the official Rainbow Six Twitter account had [[https://twitter.com/Rainbow6Game/status/794272456924135432 this to say on the character's birthday]], while the actual character is (only) covered head-to-toe in battledress and armor in-game.
** A news notification pointing out the removal of the SMG-11's ACOG scope was accompanied with an image of Glaz thumbing up, clearly because he was unhappy with the competition the "pocket sniper" provided.
* BestKnownForTheFanservice: The aspect of ''Siege'' Operator "IQ" Monika Weiss that used to be discussed the most after usually being considered [[TierInducedScrappy a not very good choice to play]] is that she wears tight jeans. The former part was later fixed with a patch, but you can be sure recognition of the latter part did not let up.
* BrokenBase: Between those who like the older, more tactical games (up until ''Raven Shield'') and those who prefer to more action oriented direction that the series has taken since ''Lockdown''[[note]]or, technically, the XBox version of ''Raven Shield''[[/note]].
** On the other hand, a lot of ''critics'' have actually preferred the more action-oriented Vegas games, arguing that the first three were too slow paced and unforgiving.
* CatharsisFactor: As mentioned on the main page the series had a budding mod community. Well in the wake of the September 11 attacks mods started popping up where you hunt down Bin Laden, or the Taliban in general. [[http://s16.postimg.org/3l0erljzp/Room_Service.jpg As one gaming magazine hinted.]]
* CrowningMusicOfAwesome: Lockdown is remembered as being the nadir of the franchise. It's only redeeming quality is [[http://www.youtube.com/watch?v=aaKFPS24XVc the badass rendition of the Rainbow Six theme]]
* DemonicSpiders: Pretty much every enemy you encounter with their auto-aiming capabilities and their InstantDeathRadius (particularly in Vegas).
** In the first three games, Elite difficulty makes all enemies into this (they most frequently get insta-death shots, have incredible accuracy and range, automatically aim without directly facing you, etc.) In Rogue Spear and beyond, if a crouched enemy sees you, they WILL immediately headshot you.
** Bombers in ''Siege'' and its Terrorist Hunt mode. If they know you're there, they'll beeline for you and suicide-bomb on your face, instantly killing you regardless of condition and situation. If one shoots their bomb devices they can't suicide, but they're relatively quiet compared to the other enemy types so usually the only way to know they're coming is their suit's breathing sound and potentially their gunfire. Speaking of the suit, did we mention that headshots are the only efficient way to kill them because they're otherwise extraordinarily durable against gunfire?
*** The point of shield operators in multiplayer. Montagne will either extend his shield and basically be invincible from anything that doesn't explode from the frontal angles of his body, or Blitz will be a good bit easier to hit but instead temporarily ''blinds'' you on command at closer ranges (which is most of the time considering the maps all take place inside buildings). Your odds of stopping them in a remotely head-on fight are slim to none without tossing a nitro cell at them - and with all the potential methods the attacking team has to come in from different directions, they don't need to kill you either, their team can handle that just fine.
* DisappointingLastLevel: Happens with the last few missions of the original game. Mystic Tiger, the finale, is where it really rears its ugly head, undergoing an UnexpectedGameplayChange to a sniper-filled [[NoSidepathsNoExplorationNoFreedom linear gauntlet]]. And Yellow Knife and Deep Magic, two unexpected stealth levels in a row.
** Any stealth level in the original games. To wit: it's Franchise/MetalGear on European Extreme. In first person, which just makes it harder.
* GameBreaker:
** Shield users in ''Siege'' used to be able to perform a trick with their shields - by rapidly switching between "gun down, shield up, head covered" mode and "aiming down sights, shield down, head uncovered" mode, they can achieve near-perfect accuracy with their pistols while being near-invulnerable. This is because guns used to have perfect ADS accuracy as soon as the ADS animation starts, and by rapidly switching in and out of ADS, shield users can basically get the ADS animation stuck to the first .1 seconds of it so that their shield isn't lowered that much (in third person it looks they're shaking their shields in front of their face at ridiculously high speeds), protecting their heads and giving them perfect accuracy.
** Even more broken however, was the FBI SWAT Recruit, who can use shields but still retains the FBI SWAT's 2 speed, making them way faster than all other shield-users in the game, who are at 1 speed. Combine the two and you get an operator that rushes around the map with a shield and a pistol in hand, practically invulnerable from the front and has perfect accuracy at most ranges. Thankfully, both this and the above have been fixed.
* GameBreakingBug: Few things causes players as much agony as watching the killcam of their killer's head rear back as if shot there [[BoomHeadshot (which should have killed them)]] due to a hit detection issue.
** Players have noticed that Blitz's shield doesn't seem to protect him very well. This wasn't a problem on the game's release; where out of the shield operators, players definitely preferred Blitz; but whatever emergent bug caused this problem lead more players that like to use shields to possibly prefer Montagne since at least his Extended Shield gadget will reliably protect you from bullets.
* GoodBadBugs: A bug in the End of Round Replay in ''Siege'' can sometimes cause characters' knees and legs to bend backwards in the wrong direction, taking on a digitigrade stance, leaving viewers with the rather disturbing image of their operators strutting about like heavily armed and armored ostriches.
** The winning team's players are usually supposed to shown all standing together alive as their last operator chosen for the end of the round, but a bug sometimes brings them there while forgetting to bring them back to life if they were killed in the last round.
* HarsherInHindsight: ''Siege'' includes a level where the team raids a compound of RightWingMilitiaFanatic group on Oregon. One month after the game released, an actual militia group took over a federal building in rural Oregon.
** The original game had one of its terrorist organizations--a right-wing anti-immigrant group no less--motivated by their opposition to "the integration of the United Kingdom into the European Union."
* MemeticBadass: The sheer amount of "Please Buff Tachanka" demands had caused the hypothesized post-buff Tachanka to be seen as some sort of messianic entity by the community. People also tend to pretend that the current MemeticLoser Tachanka is already the strongest Operator in the game. He is commonly referred to as "Lord Chanka" (and hailed with the emoticon {-}7 for resembling his MASKA-1Sch helmet with a saluting left arm). Considering there was a picture of Tachanka with a pretty big shield on his LMG circling around the internet, that's not necessarily off.
* MemeticLoser: Tachanka in ''Siege''. Yes, both. His gadget is very lackluster, and there's a lot of people making pot shots at his lack of usefulness. Some essentially sum up what everyone wants: "Please Buff Tachanka".
* MemeticMutation: Please Buff Tachanka. For reasons stated above.
** Claiming Frost is Buck and vice-versa, after a clearly-rage-blinded player posted a video to the rainbow6 subreddit complaining that Frost respawned right after they killed her to kill them in return while on the attacking team (which should be impossible), when what they actually did was failed to realize that they killed a friendly Buck. The video has since been made private by the also clearly-embarrassed player.
** Many distinctive lines from the Operators. The most popular are probably Thermite's "A really big fuckin' hole comin' right up" as he uses his thermite charges, Smoke calling his gas grenades "[[FunetikAksent bewties]]", Thatcher's "[[FunetikAksent Fookin']] laser sights" line from his video and IQ infamously telling "If it runs on batteries, I'll see it!"
* {{Narm}}:
** In ''Siege'', Smoke's [[LargeHam voice]] during his combat mode will definitely make you cringe.
** When IQ activates her gadget, sometimes she will say "R.E.D. Scanning. If it runs on batteries, I'll see it." When she activates her gadget in a firefight, sometimes she will say the exact same quote except shouting on the top of her lungs with her German accent. Keep in mind that this is one of the longest quotes in the game, so imagine hearing 7 whole seconds of shouting with an awkward pause in the middle.
* OlderThanTheyThink: While ''Rainbow Six'' was the first to do it in 3D first person, the British DOS game ''Deadline'' featured similar planning-based tactical real-time anti-terrorist gameplay a few years earlier, only from an XCOM-like isometric third-person perspective.
** The fundamental concept originated with Ariolasoft's forgotten ''They Stole a Million'', a heist game from 1986 in which the player carried out a series of robberies, first selecting team members and then planning their movements with the aid of stolen blueprints before acting them out in real time. With the exception of gunplay, the concept and many of the details were identical.
** And, of course, the ''VideoGame/PoliceQuest: SWAT'' series.
* SelfFanservice: In spite of wearing a fully-realistic bulletproof vest, most of her head being covered by her helmet and balaclava aside from her eyes and bangs of hair, IQ's tight jeans have led to fans regarding her as ''Rainbow Six: Siege's'' epitome of desirability MsFanservice, with fanart probably heightening it at least a bit. It probably helps that people usually agree the faces of the female operators that are actually shown [[UncannyValley are kinda off]].
* ThatOneLevel: The refinery level in Vegas 2 which you don't have your teammates to back you up.
** The final level in the first game. It's really long, and there are a lot of blind corners with enemies hiding around them.
** In ''Siege'', most of the Bomb Disarming Game Types. One notable example is Barlett University in Terrorist Hunt. The actual map normally isn't that bad if it wasn't for the perpetual poison fog that covers it whole. Couple it with obscured vision and the Bombers, it's incredibly frustrating to trek through the entire building only to be blown up by a room of C4.
** The sixteenth level of ''Rogue Spear'': Even with the invisibility cheat code on, screw up even slightly and the terrorists will get into their cars and escape.
* TierInducedScrappy: There has been times where Rainbow Six Siege's balance has been questionable, especially during the alpha.
** '''High Tier'''
*** In ''Siege'', shields absolutely dominated the game in the beta. They made the user nigh invincible and can only be circumvented with grenades or explosions, and only from the sides or back. As such, the shield users were ''hated'', especially Montagne, who has a full-body shield. The full release fixed this by greatly reducing their hip-fire accuracy whenever they have the shield equipped, going back to normal accuracy if its just the pistol, and further reducing it while the shield is taking fire (making them shooting at the enemy while not aiming down their sights, which renders them far more vulnerable, unlikely to work and make the difficulty of killing them from the front more of a MutualDisadvantage).
*** Blackbeard was an absolute beast in the right hands. A poor Blackbeard won't realize that their Rifle Shield does not protect from the top like Montagne, but a good Blackbeard can be a God if angled just right in a window. Inevitably, his Shield's Health was nerfed from 800 to 150, but an additional shield is added, along with an additional UI to watch the Shield's Health, and also allowing him to swap at will.
*** In ''Siege'' alpha, Pulse was hated by the community because his heartbeat sensor was practically a legal wallhack, and combined with the wall penetration and (the then-present) hitmarkers meant that it was very painful to play against him. During the beta, Pulse was Nerfed and hitmarkers were removed, greatly reducing his effectiveness. He had been buffed again, where his Heartbeat Sensor gives more information and updates every half a second, but his range is still less than favorable, not that it hinders him, basically putting him back on the High Tier if in the hands of a good Pulse player. Thankfully, Ubisoft announced that he will be given another nerf. The effective range of his heartbeat monitor being reduced again, and the transition between gadget and weapon is lengthened, where you have to do the full animation of the heartbeat monitor before you can switch back to your weapon, which leaves you open for quite a while and allows the enemy time to move.
*** Thermite and Thatcher are considered to be absolute necessities for any serious Attacker teams. Thermite is the only way for the Attackers to break through fortified walls, Thatcher is the only way the Attackers can destroy the defenders' electronics through fortified walls (which can stop Thermite from breaking through them) - and being funnelled into predictable chokepoints because they can't go through fortified walls is basically exactly what the Defenders should want. Fortunately, Ubisoft nerfed Thatcher's [=EMPs=] by reducing the Area of Effect, while Thermite had his Frag Grenades replaced with Flashbangs. Then ''they'' were replaced along with his normal Breach Charges with Smoke Grenades and a Claymore, reducing his overall effectiveness...though the necessity of Thermite's gadget remains distinct.
*** Weapon-wise, Semi-Automatic Shotguns were reviled for their incredibly powerful damage output and range. Thankfully, Ubisoft announced a nerf for them, decreasing their damage and increasing their pellet spread.
*** Nitro Cells are a frequent mention in nerf requests. They can be thrown at a fair distance, can be detonated instantly after deploying (leaving no time to react against it), and kill everything around them, including shields. They are frequently described as being "cheap" and many critics of the gadget say that the gadget had almost completely rendered shield operators unplayable.
** '''Low Tier'''
*** The Spetsnaz aren't exactly popular picks in most cases, with one notable exception, but one of the four is notoriously lacking in versatility. Tachanka is notorious amongst the ''Rainbow Six Siege'' community for having the least useful gadget in comparison to everyone else. His Deployable LMG makes anyone who uses it a stationary target against anyone who's aware of their surroundings. This has gotten to the point that he is the most popular choice to buff, with comments that say "Please Buff Tachanka" in most cases.
*** Kapkan places lethal traps on doorways and windows. Extremely and blatantly obvious traps that are easily avoided by not going through doorways and windows the second you are immediately able to. This only let up for a time due to a GameBreakingBug emerging that allowed players to glitch while place the traps that they'd be completely invisible, but the bug was fortunately fixed. Kapkan then received a buff made it more difficult to spot, and can be placed almost anywhere on the doors and windows, raising his effectiveness.
*** Montagne is the least popular choice for a Shield Operator on the Attacking Side due to his Extendable Shield not being incredibly effective after nerfing Shields to be unable to take Nitro Cells anymore. While his Shield is definitely creative, it's lacking in usefulness.
*** Weapon-wise, the SASG-12, the Russian Semi-Automatic, Magazine fed Shotgun, is rather lacklustre in comparison to other semi-autos. Thankfully, a couple of buffs made the shotgun more viable by making the fire rate twice as fast and increasing its mid-range and high-range damage to be on par with other semi-automatics as of this writing.
*** Gadget-wise, Twitch's Shock Drone. While the Operator's loadout is one of the best on the Attacking Side, her gadget is rather situational. It can't jump, does only 10 damage per shot and can be destroyed just as easily as the regular drones. Thankfully, a patch now allows her to use her Shock Drone during the Preparation Phase as well, allowing the Attacking Side to destroy gadgets beforehand, along with several buffs to the gadget. She's also given an additional Shock Drone.
** '''Both'''
*** Glaz is in a pretty weird situation. On one hand, his Marksman Rifle is the only one that can pierce through the bullet proof glass on the Presidential Plane Map and can destroy barricades from a far distance in three shots. On the other hand, while its powerful, to compensate it has a significant delay between shots, making him less viable in direct combat. After getting a claymore mine, he's more useful as a Support Attacker.
*** Caveira, for similar reasons. A good Caveira player can easily get the drop on opponents with her Luison, and if successful, can quickly reveal the locations of the other Attackers. On the other hand, said ability is pretty situational and takes a long time to finish, putting herself at an exposed position, making her susceptible to a counter ambush before she can reveal their locations.
* UncannyValley: The few Operators of ''Siege'' with exposed faces tend to look kinda off at times, with the killcams of these operators killing the player practically being a popular category of fan screenshots. Valkyrie is particularly infamous for it.
* VillainDecay: [[spoiler: Gabriel Nowak]], the BigBad of the ''Rainbow Six: Vegas'' series, goes through this rapidly in the second game; as soon as he's revealed to be the mastermind behind the entire terrorist plot, his previously mysterious master plan and motives are rapidly revealed to be nothing more than a hissy fit thrown because he was the team screw-up.
* VindicatedByHistory: Sort of happened with the PC version of ''Rainbow Six 3''. While the game was very well received upon release, the X-Box version (released about seven months later) was much more popular and influential, with its online play being especially praised. However, thanks to the PC game's [[GameMod Version 2.0 mod]] and the shutdown of the original X-Box Live servers (meaning online play is now impossible with the X-Box version), many people retrospectively agree the [=PC=] version of 3 is the better game - as well as possibly the best tactical shooter ever made.
** In a way, ''Rainbow Six Siege'' is shaping up to this. It wasn't exactly reviled when it first came out, but the influx of more people playing the game gave it more appreciation as a unique take on the classic First Person Shooter.
----