* AdaptionDisplacement: Outside of Japan, the arcade game is displaced by ''Dr. Robotnik's Mean Bean Machine'' and ''Kirby's Avalanche'', to the point that some perceive the original as a ''ripoff''. For fans of Puyo Puyo, [[FandomBerserkButton this can cause backlash]].
* AlternativeCharacterInterpretation:
** The most famous party is the Strange Klug ACI; from what we see in Fever 2, Klug ''does not'' like having his body rented out. However, fans will either say that the two are friendly rivals(mostly harming one another in comedic ways), the two hate each other, or the two don't mind one another. There's also small camp that turns Strange Klug into a demon that forces Klug to act evil, or is a psychopath.
** Ekoro's ACI is simple. Was he a monster, a creature that loved Ringo, or a {{Yandere}} that loved Ringo?
** Klug and Raffine. Are they purely a {{Jerkass}} through and through, or is it a {{Jerkass Facade}} and they actually have [[JerkassWoobie inner conflicts they don't want to admit]]? Evidence for Raffine from ''Puyo Puyo 20th Anniversary'' implies that she might have self-esteem issues due to her weak magical abilities. On top of this, some people treat the conflicting relationship between Raffine and Klug as {{Belligerent Sexual Tension}}.
* AmericansHateTingle:
** Despite Western releases, the series hasn't really caught on in the West due to a combination of {{Adaption Displacement}} caused by ''Dr. Robotnik's Mean Bean Machine'' and ''Kirby's Avalanche'', and {{Invisible Advertising}} for the scant games that didn't suffer from a {{Dolled Up Installment}} treatment.
** Mostly [[DownplayedTrope downplayed]] towards Suketoudara, as most non-japanese fans simply don't get what makes him so popular in Japan that has been in more games than relevant {{Ensemble Darkhorse}}s such as Draco and Witch.
* AnnoyingVideoGameHelper: Sun Puyos in [=SUN=] mode. While popping them powers up chains, they are otherwise as obstructive as Nuisance Puyos.
* AnticlimaxBoss: Masked Satan in ''Tsu'' is a worthy TrueFinalBoss. Masked Satan in ''Box's'' Scramble mode, on the other hand, is a downgrade from the four (potentially five) ''Yon''-rule opponents that precede him.
* AuthorsSavingThrow:
** ''Pocket Puyo Puyo~n'', instead of trying to emulate its console counterpart's...unique gameplay traits, [[MissionPackSequel grafted Super Attacks and]] ''[[MissionPackSequel Yon]]'' [[MissionPackSequel aesthetics to its Game Boy Color predecessor]]. Said Super Attacks tend to be more offensive in nature instead of pure {{Comeback Mechanic}}s, and aren't bound to specific characters.
** Sega's {{Retool}} could be considered an attempt to breathe new life into the series following Compile's flooding of the market.
** There's a minor example in the changes to Fever mode in ''20th Anniversary'', which involved not only returning to the ruleset version used in the first two ''Fever'' games, but also made chaining power in Fever weaker, causing an UnstableEquilibrium.
** Big Bang mode from ''Puyo Puyo Tetris'' can be considered an improved version of ''15th'' and ''20th'''s Endless Fever modes, as matches become significantly shorter - the life bar is, at worst, slowly taking damage if players don't create the same amount of nuisance. Compare it with Endless Fever narrowing down to waiting for one player failing to match puyos, which can take a very long time given the prebuilt Fever chains).
** ''BOX'' can be seen as an attempt to WinBackTheCrowd after producing the controversial ''Yon'' and questionable spin-offs. Not only does it contain arcade perfect ports of of the first two arcade games, but it also contains a surprisingly extensive Quest Mode and a special Rally Mode where you can potentially face any opponent with any rule between the first arcade game and ''Yon''. Though it was in vein since it would be the last game Puyo Puyo game involving Compile, and also one of the last games Compile produced in general.
* BaseBreakingCharacter:
** Any character that has a [[MostAnnoyingSound particularly annoying voice]] can invoke this. Since matches can potentially last for hours between skilled players, this can be justified. To put this into prospective, even Draco despite being an otherwise [[EnsembleDarkhorse surprisingly popular]] character tends to get criticism for her voice clips being grating on the ears. This may also explain why certain characters like the Hohow Bird and the Frankensteins were quickly {{Put On A Bus}} after ''Puyo Puyo Fever 2''.
** Suketoudara. People either find him an amusing {{Plucky Comic Relief}} character, or an [[TheScrappy annoying and useless]] character. The fact he gets an oddly large amount of exposure in promotions and appearances in games also gives him some {{Creators Pet}} vibes.
** Raffine. She's still a popular enough character to avert the PutOnABus problem a lot of characters go through, and as mentioned above in the AlternativeCharacterInterpretation section some people view her as sympathetic, but there's still a group of people that doesn't like her {{Jerkass}} attitude.
** The ''Puyo Puyo 7'' characters, Ringo, Maguro, Risukuma, and Ecolo. People either find them amusing characters that meshes well with the other fan favorites, or a case of them being pointless or annoying that debuted in a game that suffered badly from {{Sequelitis}}. Not helping is that these characters started having signs of {{Creators Pet}} and {{The Artifact}} after ''Puyo Puyo 7'', the former more so with Ringo due to her having more exposure then the other Puyo Puyo 7 characters and arguably more then Amitie and Arle.
* BrokenBase: Probably the most recurring one is how Compile and SEGA handle the Puyo Puyo franchise and which one does it better. This often boils down to how the games are handled, which has the better designed characters, and how the stories and character interactions are handled. This sometimes gets bad to the point where certain fans only stick to one side and it borders on {{Fanon Discontinuity}} for the other side.
** On a similar topic, when the SEGA era "truly" started is another topic for debate, with three camps. The first camp believes it began in 1998 since that's technically when SEGA started gaining the rights to the Puyo Puyo franchise. The second camp believes it started with ''Puyo Pop/Minna'' on the GBA since it was the first original title done by SEGA themselves. Finally the third camp believes that ''Fever'' was the true start since the overall game is a ContinuityReboot, with a drastically different artstyle, introducing new game mechanics, and introducing a lot of new characters at once while most of the old characters were PutOnABus. Regardless, no one can agree on a concrete answer.
* CasualCompetitiveConflict: Not immediately obvious, but a variation of this seems to govern the mindshare surrounding the gameplay rules: Tsu is the "competitive" rule while ''everything else'' (but especially Sega-developed rules) plays the role of "casual." Mechanics like Sun Puyo, continuous offset, and Fever/Transformation are fun for players who are indifferent about huge chains but get in the way of more serious players; likewise, more serious players find Tsu's simple, sharp mechanics fun while others find it "[[SeinfeldIsUnfunny vanilla]]" and NintendoHard.
* CharacterTiers: Maybe. They come from drop sets and chaining power in the fever/henshin modes. However, the matches seem to be '''skill > tier'''.
** On one hand, Arle is limited to pairs only, allowing the pros to efficiently create their massive chains in whatever way they want to build it with less clutter. The drawback to this is that due to her low puyo count, she can potentially build chains slower than larger drop sets.
** On the other hand, bigger drop sets can bring in more puyo on the field quickly and thus having material to harass the opponent with small chains, build freestyle chains, or having an easier time getting into fever/henshin. This has the disadvantage of having much more puyo to manage, leading to a lot of unnecessary clutter. Carbuncle, who has the "biggest" drop set in the game, is sometimes considered a TierInducedScrappy because of this.
** There are also chaining power tiers inside and outside fever/henshin, though those effects are really noticeable when you rack up big chains. Even then, building higher than a 10 in the heat of battle is challenging to attack with, and anything lower is nothing too game-changing.
* ComplacentGamingSyndrome Some people never play anything other than Tsu, and/or fever, and/or henshin modes (possibly playing only Arle or Carbuncle due to their drop set in fever/henshin). Good luck trying to find someone to play other modes like excavation.
* CrowningMusicOfAwesome: [[AwesomeMusic/PuyoPuyo Here.]]
* CutAndPasteTranslation: The English arcade game, and ''Puzlow Kids'' by virtue of sharing ending text with it. In addition to inventing the "Black Kingdom" (a group bent on domination at a galactic scale), the translation alternates between keeping the characters roughly the same as their original versions and turning them into [[CardCarryingVillain Card Carrying Villains]].
* DorkAge: Between 1998-2001, due to a combination of ''Puyo Puyo~n'' suffering from {{Sequelitis}} and Compile desperately trying to FollowTheLeader with various fads at the time like ''VideoGame/DanceDanceRevolution'' and ''Franchise/{{Pokemon}}''. Some would argue the franchise was [[FranchiseOriginalSin starting to show signs of entering a Dork Age]] with ''Puyo Puyo SUN'' having more mixed reception then it's arcade predecessors, and the general exploitation of the franchise's popularity with an increasing saturation of games.
* EarWorm:
** Puyo Puyo no Uta. [[http://www.youtube.com/watch?v=q6YiSTlAqqs Puyo Puyo! Puyo Puyo! Puyo Puyo! Puyo Puyo! Pupupupu! Puyo! Puyo!]] ♪
** Puyo Tetris' rendition of Korobeiniki ala Swap Mode qualifies. [[https://www.youtube.com/watch?v=Lw3LQlQnuHA Then again, it's frickin' Korobeiniki.]]
* EnjoyTheStorySkipTheGame: You read that right; this trope applies to a ''FallingBlocks'' game! The cast of characters and the wacky situations that they are put in is a major selling point for some. Sega has definitely caught on, with the traditional games increasingly leveraging single-player and ''Quest'' serving as a never-ending stream of new characters.
** ''7'' is also notable in that many love the Transformation redesigns but hate the mechanic that they are tied to.
* EnsembleDarkhorse:
** Pretty much every recurring supporting character has fans. Standouts include Draco, Schezo, Witch, Lemres, and Klug. Feli and Rider are arguably the most straight examples, both having minor roles whenever they appear and the latter being prone to [[PutOnABus bus trips]].
** A countless number of characters from ''Puyo Puyo!! Quest'', as well. In particular, the Angel Series, Devil Series, Warlock Series, and Sage Series tend to be surprisingly popular. Sometimes [[InvokedTrope invoked]] if an otherwise minor character gains an alternate card or a series gains a voice set.
** Strange Klug, Ocean Prince's human form, and Unusual Ecolo. The latter two tend to get more fanart then their "normal" forms.
* EpilepticTrees: In a meta example, the lack of ''any'' WordOfGod regarding the English arcade game has led to several theories regarding its release and legitimacy. The original CommonKnowledge was that it was a bootleg, however similarities between the arcade game and ''Puzlow Kids'' (plus information regarding the English version's MAME release[[note]]The first [=ROMs=] were dumped from an illegal board. The current "lead" version of the game was (to our knowledge) pulled from an actual Sega System C-2 board years later.[[/note]]) have dealt a blow to that theory. Other theories suggest that it was given a limited release and flopped, or that [[OldShame Sega wasn't happy with the quality of the translation and buried it before release]]. By far the craziest theory is that ''it's actually a fan translation'', which would imply that it was copied from ''Puzlow Kids'' rather than being the basis of that version.
* EvilIsSexy: Satan and [[spoiler: [[EvilTwin Doppelganger Arle]]]] are as close to this trope you can get in this series.
* FandomBerserkButton: Mentioning that a ''Puyo Puyo'' game looks like a ripoff of one of its {{Dolled Up Installment}}s will make for some ''very'' unhappy Puyo fans.
* FandomRivalry: The Puyo fandom takes out much of its frustration regarding the series's minimal western presence on the ''Franchise/SonicTheHedgehog'' franchise, feeling that [[AdoredByTheNetwork Sega America is overly-obsessed with Sonic at the expense of their other properties]]. Also dips into [[FanHater Fan Hating]], with Puyo fans accusing Sonic fans of believing that [[ItsAllAboutMe It's All About Them]].
* FirstInstallmentWins: [[SubvertedTrope Subverted]] for the most part. Not only does SequelDisplacement and EvenBetterSequel apply, Sega generally tries to keep Arle, Amitie, and Ringo at roughly the same level of importance. Having said that, an internal poll conducted by Sega staff (and published in the 25th Anniversary Book) has nearly all of the major Compile-era characters capturing at least 1% of the vote[[note]]Carbuncle, Arle, the Puyo themselves, Suketoudara, Rulue, Schezo, Witch, Draco, and Skeleton-T[[/note]], while the newer entries are represented by Sig, Ringo, Yu & Rei (''!!''), Papirisu (''!!!'') and Amitie.
* FranchiseOriginalSin: The fact that 3 Game Gear ''Nazo Puyo'' titles were released within a year and a week should've been a early warning that Compile was going to [[CashCowFranchise milk the cow]] for all that it was worth.
** As mentioned under DorkAge, Compile's last years with the franchise were spent chasing popular gaming trends. The series was ''founded'' on the premise of adding ''Madou Monogatari'' characters to a ''Tetris''-type game. The difference is that this approach was novel in the early 90s, given that puzzle games up to that point generally didn't have much in the way of aesthetics.
** The move to mostly humanoid, non-mythological characters started as far back as ''Sun'', where every single "new" character was at least partially humanoid and only one (Kikimora) was based on mythology.
** Speaking of ''Sun'', Sun Puyo were arguably the series's first ScrappyMechanic. Not as many fans take issue with ''Sun'' as they do with ''Yon'' because the former still holds up for fast, casual play.
* FriendlyFandoms:
** Puyo Puyo fans tend to be fans of other {{Falling Blocks}} games. This includes games that have a similar focus on competitive play and a cast of colorful characters like ''VideoGame/PanelDePon'' and ''VideoGame/MagicalDrop''. But the biggest example is with ''{{Tetris}}'', due to both franchises being [[VideoGameLongRunners long running]] and [[TropeCodifier very influential]], creating a {{Friendly Rivalry}} as a result. The fact ''Puyo Puyo Tetris'' happened helps solidify this.
** Being a SEGA franchise, Puyo Puyo fans tend to have close connections with other SEGA franchises. Even ''Franchise/SonicTheHedgehog'' [[FandomRivalry despite the rivalry mentioned above]] is not entirely immune, especially since both franchises are developed by Sonic Team.
* GameBreaker:
** ''Yon'' is rife with game-breaking super attacks. Compile's attempt to balance the moves by way of unique starting levels and charge rates [[FakeBalance completely falls flat]], as many of the faster-charging powers are situational at absolute best. The rule in general also counts in ''Box''; because Yo~n rule has every mechanic that Tsu rule has, there is essentially no reason to use Tsu (or its predecessor) over Yo~n outside of RuleOfFun.
*** In the console version, Arle's and Doppelganger Arle's super attacks block your Nuisance Puyo from falling for 15 and '''30''' seconds, respectively. Kikimora's attack completely gets rid of Nuisance Puyo.
*** In ''Pocket Puyo Puyo~n'', Arle's barrier might actually be ''more'' broken: the time is much shorter, but it actually "clears" Nuisance Puyo instead of simply holding them off. In addition, Skeleton T's and Panotty's powers lock rotation and manual drop respectively, and Dragon can turn all of the opponent's Nuisance Puyo into Hard Puyo.
*** ''Box'''s super attacks include Kikimora's console attack, Dragon's GBC attack, nerfed versions of Arle's and Doppelganger Arle's barriers, and a new power that erases everything above the player's fourth-from-bottom row.
** The Fever mode, from, well, ''Puyo Puyo Fever'', is this at least part of the time. Being defensive by offsetting your opponent's Nuisance Puyo eventually leads to you going into Fever mode and results in either you making a devastating series of counterattacks, or if your opponent is skilled enough, them going into Fever as well and prolonging the match quite a bit.
** The Transformation mode in ''7'', giving up between 22 and '''99''' seconds of invulnerability letting you build a noticeable amount of nuisance quickly and with no hurry. It is supposed to be balanced through its very low chaining power, but given how much time one has, how powerful Mega can be at harassing, and that the Mini preset chains in even numbers and its length increases by at least two (e.g. if you extend an 8-length chain to 9, you'd get a ''12''-length chain afterwards), it becomes overwhelming. This is especially noticeable in Endless Battle, where if you have enough time and a 99 chain in Mega mode, you can OneHitKill ''dozens'' of opponents before time runs out.
* GameplayDerailment:
** The lack of any defensive mechanics in the first arcade game and its predecessors means that matches between two moderately-skilled players break down into tests to see who can build the fastest 5-chain and/or who can keep their currently-controlled pair off of the ground the longest; the latter is generally accomplished by ''mashing the rotation button as quickly as humanly possible''.
** Fever deadlocks are an arguably downplayed version. Fever mode mostly consists of watching giant preset chains pop, the only diversion being to add an extra chain or two onto the normal preset chains.
* GermansLoveDavidHasselhoff: Conversely, Puyo Puyo Tetris is proving to be a popular import title, despite Puyo Puyo having very little presence among the western audience.
** Competitive Puyo Puyo has a cult following with the French, to the point where Puyo Puyo simulations like ''Puyo Puyo Vs.'' and forums have dedicated sections for French players.
* GirlShowGhetto: Presumably the reason why Sega wanted the Mega Drive game [[DolledUpInstallment Dolled-Up]]. The fact that it produced an easy, [[NoProblemWithLicensedGames non-problematic]] cartoon tie-in is a bonus.
* GoodBadBug: In almost every Arcade/Mega Drive version of the first game (including ''Mean Bean Machine''!), holding left or right on a CPU player's joystick/D-Pad disables their ability to manual drop. Sega released an alternate arcade board that eliminates this bug, but it apparently came too late for the English or console versions to inherit the fix.
** ''Arle no Roux'' allows players to skip Minotauros and Rulue by finding an invisible tile that triggers Satan's puzzles.
** Sometimes, the automatic drop speed becomes so fast that holding down on the [=D-Pad/Joystick=] actually slows your pieces down.
* GrowingTheBeard: ''Puyo Puyo~n's'' art style, since it takes its ''Madou Monogatari'' roots a little more seriously.
** ''Puyo Pop Fever'' is this for fans that enjoy the "easier" mechanics of Fever rule and/or prefer Sega's approach to character design and storytelling.
* HarsherInHindsight: In ''Tsu'', Seriri accuses Arle of teasing her, to which Arle makes an offhand comment claiming that any type of fish is delicious. Seriri's fear of being eaten eventually becomes her defining trait.
** Likewise, Arle claims that Zombie's guitar skills are good, but nowhere near as good as Harpy's singing. Harpy's current characterization as a DreadfulMusician was established in the very next game.
* HilariousInHindsight:
** Doppel was completely absent from every game after Puyo Puyo~n. The way you defeat her normally is burying her in up to a million Nuisance Puyo, something that she was planning to do to Arle. [[GameplayAndStoryIntegration Yes, she may well still be buried under those Puyo.]]
** Noting the aforementioned guitar playing Zombie, [[VideoGame/{{Darkstalkers}} Capcom would create their own]], during the same year as Tsu.
** It seems that ''Puyo Puyo'' is not above pinching a few ideas from its imitators. In particular, Ice Blocks rule is a blend of ''Taisen Puzzle Dama'' and ''Puzzle Fighter'', and characters transforming during {{Limit Break}}s in ''7'' was done a full decade prior by ''Magical Drop F''.
** ''Puyo Puyo Tetris'', considering that Sega published the version of ''Tetris'' that popularized arcade puzzle games, which paved the way for ''Puyo Puyo'' to eventually become a big hit.
*** There's even a Jinnai Tomonori skit that pokes fun at this long before the crossover was established.
** On Japan's side, there's several fanart pictures of Ringo with a more sinister and sadistic personality, tagged "Poison Ringo". Then Puyo Quest shells out an actual Poison Ringo, in the form of a WickedWitch that poses as an apple peddler. A ''poison apple'' peddler.
* HoYay: Lemres to Schezo in 15th Anniversary.
-->'''Lemres:''' I appreciate the offer... But I apologize, I just don't swing that way.
** And then there's Lemres to [[CampGay Oshare]] in this exchange.
--->'''Oshare:''' I would be madly in love with you. That is, if hadn't already met someone else before.
--->'''Lemres:''' Guess someone beat me to you long ago. What a shame. I wanted to meet you while you still had long blonde hair.
** Klug's admiration for Lemres has become a defining trait of his character. He is obsessed enough with Lemres that one of his lines in Puyo Quest shows he dreams about him ("Hn... Lemres... Ah! Ahem. I-it seems I was a bit half asleep"). He even asked Lemres to lick sugar off his hand in 20th...
* LauncherOfAThousandShips: Schezo is currently paired with Arle, Rulue, Witch, Satan, Seriri, Lagnus, Incubus, Lemres, and Doppelganger Schezo. This is clearly not what he meant by "I want you!" at all.
* LesYay: Witch in SUN. [[JustifiedTrope Justified]] [[spoiler: because she was "sleepwalking"]]
-->'''Witch:''' I love you so very much!
-->'''Arle:''' Where are you touching me?! Stop!!
** And Ms. Accord for Rulue in 15th Anniversary.
--->'''Ms. Accord''': She's very sexy and quite wonderful.
* MemeticLoser: Satan is already a ButtMonkey in canon due to his failures to marry Arle and his ManChild tendencies, but the fanbase likes to exaggerate it to the point where he's a complete embarrassment to society.
* MemeticMolester: Though, exclusive to the western Puyo fandom, Risukuma's been called Pedobear for his [[CallingYourAttacks attacks]] (I love you), and...well...the following quote.
-->Risukuma: You can touch as much as you want...
* {{Moe}}:
** Rider is a very gentle and sweet girl. So much so it'll make you feel bad for curb-stomping her in Puyo.
** ''Nekomimi Schezo'' of all people is this. Stick cat ears on Schezo, and you have a Dark Wizard who actively denies how much he enjoys wearing them, and has his power boosted ''the more he feels embarrassed.'' He even has a perpetual blush at his highest card rank!
* MorePopularSpinoff: Of ''VideoGame/MadouMonogatari'', which you'll notice is still redlinked.
* MostAnnoyingSound:
** Harpy's voice, ESPECIALLY if you're playing the Sega Mega Drive versions. Of course, that ''is'' supposed to be her defining trait.
** High-level Tsu-rule matches can have issues with this. There are only 6-7 spell phrases while chains from top-level players easily exceed that, so you'll be hearing the final phrase (usually "Bayoeen!" or "Uwaaaaaaaa!") several times in a row in virtually every round. Keep in mind that hardcore ''Puyo Puyo'' sessions can go on for ''dozens'' of matches, and...
** ''Puyo Pop Fever'', in ''both'' languages. Hohow Bird in particular is often considered the most annoying character in the series thanks to his chain phrases.
** Because ''Puyo Pop Fever'' taunts can be activated with the DS' microphone, playing the game in a moving vehicle with the sound on is NOT advised. "Youyouyouyouyouyou BETCHA!"
** Complaints have been levied against essentially all of the characters with NoIndoorVoice, such as Yu.
** Sega Draco. It's as if they took CD/CD Tsu Draco and turned the CuteButCacophonic UpToEleven.
* MostWonderfulSound: The jingle of an All Clear! is one satisfying sound...because you get to send an extra juicy serving of Nuisance Puyo to your opponent!
** The [[http://www.youtube.com/watch?v=LhaOGltt55s jingle]] that plays whenever you win a set in the Sega games, especially after an intense round.
* {{Narm}} / NarmCharm: The voice acting in the English arcade game. You can almost ''taste'' the indifference in "Silvana's" voice, while the rest of the cast is hammier than their Japanese counterparts.
** Sun's voice work wasn't ''terrible'', but it is obvious that there weren't many professional voice actors on board. Some of the worst examples were [[TheOtherDarrin recast]] between the arcade-perfect Saturn port and the later N64/PSX/PC ports.
* NeverLiveItDown: ''Cranky Food Friends'', to the point where it has hit minor MemeticMutation among SEGA and Puyo Puyo fans that any localized Puyo Puyo game will have all the characters replaced with grouchy food.
* OlderThanTheyThink: Many people claim that Compile sold ''Puyo Puyo'' to Sega sometime between 2001-2003. In reality, Sega has owned at least part of the ''Puyo Puyo'' series since 1998. In addition to Sega's name showing up on the title screen of every ''Puyo Puyo'' game since then (and being credited for the characters in the Saturn ''Madou Monogatari''), the NGPC ''Puyo Pop'' was entirely developed by Sega and published by SNK.
** Due to the obscure nature of Discstation games (and the ''Madou Monogatari'' games in general, for that matter), many characters that are introduced in them are much more recognized by their first ''Puyo Puyo'' appearance. The major example is ''Sun''; Lagnus is the only character out of the five "newcomers" that actually debuted in the game, and even he debuted in a ''Madou Monogatari'' novel.
** ''Puyo Puyo Chronicles'' is not the first time the franchise has a RPG mode. Several of the Nazo Puyo games borrow elements of [=RPGs=], while ''Puyo Puyo BOX'' had a similar Quest mode. Also technically the series was originally an RPG series with Madou Monogatari before Puyo Puyo eventually overshadowed it. It's also not the first time characters are shown as 3D models, with ''Puyo Puyo DA!'' being the first to do so, and there was a manga that depicted Arle and Draco as low polygon models as part of a ShoutOut to ''VideoGame/VirtuaFighter''.
* OvershadowedByControversy: Not the series proper, but a fangame titled "Magical Stone" is this. It treads the legal gray area for being an arcade-perfect clone of Tsu, but it's a free to download and play game, with the intention of it being brought into eSports territory. Once drama broke out of it being developed with money obtained through RMT (RealMoneyTrade, a.k.a. dirty money), support for the fangame crashed and burned. Even the top Puyo players went on hiatus, citing their support for the fangame tarnished their reputations a bit. Sure the western fans didn't mind it and see it as an accessible way to play Puyo online, but Japan is absolutely frigid about it.
** ''Cranky Food Friends'' would of just been another ''Puzzles & Dragon'' clone with generic food as characters, but people quickly caught on that the game was basically a DolledUpInstallment of ''Puyo Puyo Quest''. Since then the game became notorious both for Puyo Puyo fans and gamers in general for being a cheap imitation and proof that SEGA of America/Europe has no confidence in it's own [=IPs=]. Not helping that the soft launch was a case of really poor timing, since vice president of SEGA Haruki Satomi stated around the same time that he wanted to improve the company's reputation after feeling fans lost faith. Though not stated, this may of played a role in the game's eventual closure in early 2016, and not even getting a proper release.
* PolishedPort: ''Puyo Puyo CD'' for the PC-Engine CD includes full voice acting for cutscenes involving familiar voice talent from the industry at the time, extended cutscenes on the hardest difficulty, and higher quality music thanks to the CD formatting. It's also notably the only port that fixes Rulue's lack of voice clip.
** Every version of ''Tsu'' after the Mega Drive version includes more features, such as the return of cutscenes from the first arcade game, full voice acting, a beginner course, Rally Mode, and Mission Mode.
* PortingDisaster: ''Puyo Puyo'' for the Game Boy. This port, farmed out to Winkysoft of early ''VideoGame/SuperRobotWars'' fame, controls like garbage and is essentially unplayable on anything except a Super Game Boy due to lack of color differentiation. (Which, of course, defeats the point of porting it to a handheld in the first place.) Despite facing the same hardware challenges, the Compile-developed ''Pocket Puyo Puyo Tsu'' is an infinitely more playable game.
** ''Puyo Puyo Tsu CD'' is a more minor case. The gameplay itself works like intended, but the game has vibes of ObviousBeta due to the bizarrely low quality sound effects and music, and lacking certain graphics. This is especially jarring since it's predecessor ''Puyo Puyo CD'' is considered a PolishedPort.
* ReplacementScrappy: Not only are the ''Fever'' characters a subversion, they are an outright inversion to some fans who are unhappy with the attention that Compile-era characters receive.
* ScrappyMechanic:
** The first Nazo Puyo title on the Game Gear do not give you a hard number on how many pieces you have remaining to solve a puzzle. Instead the game gives you the few pieces that are actually relevant to the puzzle, and then endlessly dumps "dummy" pieces. Since the Nazo Puyo games in general invoke GuideDangIt, it's very easy to get confused on what pieces are related to the puzzle until it's too late. Thankfully this problem is fixed in future Nazo Puyo titles, where it's made obvious on how many pieces the player has to use.
** ''SUN'' has Sun Puyo. In theory, they're designed to be a ComebackMechanic that helps players recover from damage or adds extra punishment to their chain, but in practice they are often times obstructing since they behave like nuisance and can easily disrupt a player setting up chains.
*** ''SUN'' also has an unintentionally heavily nerfed version of All Clear. In SUN, an All Clear drops free Sun Puyo onto the user's field, with the amount of Sun Puyo equal to the last chain set off. However, since getting an All Clear in the first place is difficult due to the RNG, normally a player will get an All Clear from the start of a match due to the RNG being generous enough to give the players the correct colors. This means normally a player will get a minimum of one chain, and therefore only one Sun Puyo, two or three at best every blue moon.
** ''Yon'' is not so fondly remembered due to its Super Attacks, which have the potential to deadlock a game that is already slower due to "gravity" modifications. The super attacks themselves are extremely unbalanced too, due to Compile underestimating the balance between Super Attack charge times and the effects.
** ''7''s Transformation doesn't get much love either, with players claiming that the system is completely busted in terms of balance. Specifically, Mini acts like Fever but [[UpToEleven even more extreme]], while Mega can potentially cause a snowball effect with minimal effort. But the main kicker is that the timer is a lot more lenient, capping at 99 seconds instead of 30 like with the Fever rules, meaning a player can potentially last '''A LOT''' longer then a Fever can and by extension inflict a lot more damage.
** The general Fever mechanic. In theory it's a ComebackMechanic that helps players get out of a tight spot, but in practice it often causes both players to enter Fever and cause a long drawn out stalemate, until RNG forces a player to lose. SEGA might of been aware of how annoying these stalemates end up being, since in ''20th'' the Fever mechanic received several changes that nerf how effective it is.
** In Madou Monogatari, you're not given information on any stats barring how much gold you have. Instead, the game uses visuals in order to tell how strong or weak your character is, how much damage you're inflicting, and how much damage you're receiving. Since everything is extremely vague due to the lack of numbers, it's easy to underestimate or overestimate how strong your character is and unintentionally loss more health then expected.
* SequelDisplacement:
** When people talk about the "first" Puyo Puyo game, they are almost always referring to the arcade game instead of its MSX/FDS predecessor. In fact, several outlets (''including the official 25th Anniversary Book'') treat the 8-bit games and the arcade game as a single entity.
** As far as most people are concerned, the first English, non-DolledUpInstallment entry is the GBA ''Puyo Pop''. Nobody talks about the NGPC ''Puyo Pop'', and those that do remember the English arcade game question its legitimacy.
* {{Sequelitis}}: ''Yon'' and ''7'' are often seen this way.
** ''Yon'' moves at a snail's pace and has major character balance issues. Ironically, ''Pocket Puyo Puyo~n'' has much better reception due to utilizing ''SUN's'' game style and retooled the super attacks to more offensive ones and allowed you to pick which one you want.
** ''7'', on the other hand, is often seen as a blatant cashgrab. Transformation is hastily cobbled together from two completely incompatible gameplay modes and the game has a fraction of the modes of ''15th'' for no good reason.
* {{Shipping}}: More than one would ever expect from a puzzle series, arguably bordering on ShippingGoggles at times. One very popular ship is Arle x Schezo, running with the {{Fanon}} idea that he really does like Arle and that his [[AccidentalPervert accidental pervertedness]] is actually a recurring series of {{Freudian Slip}}s. The consistent squabbles with Satan and wanting him to stay away from Arle only adds more fuel.
* TheyChangedItNowItSucks: In a world where the internet is a profoundly vast world, ''Cranky Food Friends'' received endless flak for being an unacceptable cheap reskin of ''Puyo Quest''. The InternetBackdraft might have played a role in the game's relatively swift and silent death.
** Zigzagged with ''Puyo Puyo Quest'' itself. It was initially met with a lot of skepticism, but has since become the most popular topic of conversation in the English fandom. However, [[AmericansHateTingle the general disdain for mobile games by western gamers]] definitely crops up at times, and ''Puyo Puyo'' announcement teases invariably attract snarky comments claiming that the announcement will be about ''Quest'' or another mobile game.
** And of course, Sega's {{Retool}} in its entirely receives this, with a few fans believing that [[OnlyTheCreatorDoesItRight the soul of the series was lost when Sega turned the cuteness]] UpToEleven.
* TierInducedScrappy: Arle's and Carbuncle's reputations are at least part of the reason why ''Fever'' rule plays second fiddle to ''Tsu''.
* ToughActToFollow:
** In terms of gameplay rules, Tsu rule has been the competitive standard for ''20 years''. Fever is the only other rule that gets ''any'' sort of attention, and even then it's not that much.
** In terms of overall game packages, the "lighter", more experimental games (''7'', ''Tetris'') are inevitably compared to the feature-packed ''Anniversary'' titles.
** Early on, ''Puyo Puyo!! Touch'' was unfavorably compared to ''Puyo Puyo!! Quest''. A good chunk of the FakeDifficulty has been taken notice by the devs, and were given rebalancing updates to smooth out the difficulty curve and downplay the trope.
* UncannyValley: ''Madou Monogatari: The Final Test'''s artstyle is unsettlingly different from the other Windows installments.
* ViewerGenderConfusion: The Prince of the Ocean's human form looks like [[http://puyonexus.net/images/wiki/chars/princesalde-ppf2-thumb.png this]].
** Oshare Bones. While not as often as other characters, his effeminate mannerisms, attraction to male characters, and usage of feminine Japanese speech have led some fans to initially believe he is female, despite ''Fever 2'' officially listing him as male. This confusion seems to happen more often amongst Japanese fans.
* {{Woolseyism}}: While ''Minna de Puyo'' has been localized as ''Puyo Pop'', the original Japanese game curiously has a built-in English setting, with the script entirely in SurprisinglyGoodEnglish. The US dialogue has a bit more liberal translations as opposed to the more faithful JP version, but there are a couple of gems that awesomely showed off Arle's DeadpanSnarker side.
** The JP version:
--->'''Incubus:''' Hi, honey. Where are you off to?
--->'''Arle:''' Whatever... talk about your stuck-up smartalecks.
--->'''Incubus:''' Oh darling, even your troubled face is cute in my eyes.
--->'''Arle:''' Jeez... And fifty other lines to get you nowhere.
--->'''Incubus:''' You poor baby... Here let me, beautiful me, warm you up.
--->'''Arle:''' Stop it!
** The US version:
--->'''Incubus:''' Hey, baby. Come here often?
--->'''Arle:''' ...Go away.
--->'''Incubus:''' Hey! I just want to get to know you! What's your sign, baby?
--->'''Arle:''' Octagon. As in "stop."
--->'''Incubus:''' Oooh, I like a girl with a sense of humor! Let's make jokes together...
--->'''Arle:''' That does it.
* WTHCastingAgency: Many (at least in the English fandom) seem to feel that Kaori Nazuka is a good voice actress, but horribly miscast as Draco.
----