[[GameOverMan Hey! Why don't you just put these tropes in the right place, man?]]

* SugarWiki/AwesomeMusic: Many songs out there.
** [[http://www.youtube.com/watch?v=r52i6eTpVgc&fmt=18 Beethoven Virus]] which as the title says is inspirited by Beethoven's "Pathetique".
* BestBossEver:
** There are some memorable boss style charts in World Max. Try playing the full version of Deja Vu where the chart can [[LuckBasedMission randomly change]] at two points.
** The speed of NXA's boss song [[http://www.youtube.com/watch?v=rYGy3QvMuKo&feature=related Final Audition 2-X]] hits ''seventeen steps per second'' in places. God only knows what Fiesta has in store... [[spoiler: Vacuum Cleaner in Fiesta EX!]]
** [[VideoGame/{{Touhou}} "Bad Apple!! feat. nomico"]], full version, [[http://www.youtube.com/watch?v=Ygu2AtYPg5o four-player Co-Op chart]].
* BrokenBase:
** The ''Pro'' series. Some players like it because it combines ''Pump'' gameplay with the more professional elements of ''VideoGame/InTheGroove'' (such as a "higher than Perfect" judge rank, the removal of the "buffer hold steps" exploit, and the more extensive command menu) and welcome the addition of ''In The Groove'' musicians, but others [[TheyChangedItNowItSucks don't like its deviation from the traditional formula]] or the limitations of the ''VideoGame/{{StepMania}}'' that are not present in mainline ''Pump'' (such as individual charts having separate tempos) and the removal of a large number of Korean songs.
** The timing windows, known for being more lenient than ''DDR''[='=]s. Some feel that they ruin the challenge of trying to get an all-Perfect run, others feel that since the charts basically make ''DDR'' charts look like baby charts, the looser windows are justified. The "Very Hard" judge option in later games exists to address this.
* ComplacentGamingSyndrome: Many of the Mexican speed players love to play the hardest songs over and over. This backfired spectacularly during the World Pump Festival a few years ago, when the [[LuckBasedMission random songs]] chosen for the first two rounds were two of the easiest ones, and none of the Mexican players made it past the 2nd round due to lack of practice on said songs.
* EarWorm: Kara's Wanna from Fiesta. It is so much an Ear Worm that there is a dedicated course for just that song, five times in a row. The course is called [[http://www.youtube.com/watch?v=ZUqWT4dZ7_0 Wanna's Train]].
* FandomRivalry: With ''VideoGame/DanceDanceRevolution'', unsurprisingly. Layout differences aside, ''Pump'' fans feel that ''DDR'' charts are too afraid to try anything risky and end up being [[CopyAndPasteEnvironments copy-and-paste charts]], while ''DDR'' fans point out that ''DDR'' charts have standards and high level ''Pump'' charts easily resort to FakeDifficulty (such as "stretch your legs across the stage" jumps and "chords" of 3 or more arrows at once).
* FriendlyFandoms: That said, there are many players who play both series.
* GermansLoveDavidHasselhoff: Central and South Americans love Pump It Up to the point of surpassing DDR in popularity in some of those countries. Because of this, Andamiro not only continues to release international versions despite the decline of Western arcades leading to many East Asian-developed arcade games [[NoExportForYou never getting exported]], but even makes Spanish- and Portugese-language versions with [[RegionalBonus region-exclusive songs]].
* GoodBadBugs: The game will give out all Perfects for a hold step as long as you keep it held the entire time, even if you hold down the note in advance. A song where this exploit can be put to use is "Pumptris Quattro"'s [=S17=] chart, which is composed entirely of hold notes, allowing a sufficiently-heavy player to sit down on the panels for the duration of the song to obtain [[BreatherLevel the easiest SS ever]].
* ItsEasySoItSucks: [=NX1=] brought [[ThatOneBoss Chimera]]. Not many songs, if any at all, are harder than that one (going by Arcade Station).
* PromotedFanboy: The advent of Pro and Infinity got artists typically associated with ''In the Groove'' and general ''[=StepMania=]'' user-created content into ''Pump'', including DM Ashura and [=Sanxion7=].
* ScrappyLevel: Some World Max missions. While many of them can be skipped after failing enough times, the [[BossBattle Boss Songs]] can't be.
* StopHavingFunGuys: Until recently, all official tournaments required players to ''not'' use the bar.
* ThatOneAttack: Starian's [=S07=] chart[[note]]the Hard chart before the series started using difficulty numbers for chart names[[/note]] is infamous for having four simultaneous jumps at the end which consist of all four diagonals, and due to the design of arcade pads, cannot be simply hit with both feet; the player ''has'' to use their hands unless they happen to have really, really big feet. Quite surprising for a chart that's only in the single digits.
%% Please do not un-comment these examples without providing context; they are all Zero Context Examples.
%% * ThatOneBoss: And ''how!'' Every mix since Exceed seems to have at least one.
%% ** ''Dignity'' on Exceed
%% ** ''Canon-D'' and ''Solitary 2'' on Exceed 2
%% ** ''Love Is A Danger Zone 2'' on Zero
%% ** ''Chimera'' and ''Final Audition Episode 2-2'' on NX
%% ** ''Final Audition Episode 2-X'' on NXA
%% ** ''Sorceress Elise'' and ''Vacuum'' on Fiesta
%% ** ''Cleaner'' and ''Crashday'' on Fiesta EX
%% ** ''Flew Far Faster'' and ''Ignis Fatuus'' on Fiesta 2
%% ** Even the Pro series gets involved as well: VVV (not ''VideoGame/{{VVVVVV}}''), Rockhill, and Dream to Nightmare are just a few of the very difficult charts.
* TheyChangedItNowItSucks: Pump It Up Pro uses the VideoGame/StepMania engine instead of Andamiro's engine. While most of the basic features are in, including counting combos on holds (however, it doesn't do it the same way the main series does however, by counting every 8th note instead of using arbitrary "tickcounts"), one thing missing is Split [=BPM=], or the ability to have two simultaneously playing charts for the same song have different BPM changes and stops. An example can be found with [[http://www.youtube.com/watch?v=zYoD_GexgyE Phantom Hard and Crazy]]. The current [=StepMania=] 5.x versions (Pro was based off the earlier builds of 5.x, known as 4.0, from before it was scrapped and replaced by a slight update to 3.9) have an extended ".ssc" file format which supports split BPM and arbitrary tickcounts.
** Fiesta changed many things related to how to select songs and options. The core gameplay is still the same, however.
* TheyCopiedItSoItSucks: What some [[{{Hatedom}} DDR fanboys]] say about this game.