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%% Also note that this is the YMMV page for the Game Boy Color game based on the trading card game. If you were looking for the actual paper card game, see TabletopGame/{{Pokemon}}. [=YMMVs=] for the paper trading card game should go in the section at the bottom of YMMV.{{Pokemon}}.

* AntiClimaxBoss:
** Everyone of the not-Elite Four final bosses of the GBC game are obsessed with playing their signature legendary cards who are clearly in the AwesomeButImpractical zone. The issue is that the energy cost for these cards are so crippling (6 energy cards attached to a single card, plus requiring a coin flip to do only decent damage?) and the AI prioritizes giving them energy over anything else, to the detriment of any useful cards in their deck.
** Vilrich can very often become this due to ArtificialStupidity with deck-burning, [[StupidEvil which makes it more likely than not that he'll deck out]].
%%* SugarWiki/AwesomeMusic: The games.
* TheComputerIsACheatingBastard: Every single move in the games is planned out by the computer in advance, so reloading and trying a turn with a coin flip won't change anything. This also means the computer ''will'' deal out starting hands that ''will'' make the matching totally ''{{Unwinnable}}'' and there is ''nothing'' you can do about it.
* GameBreaker: In the first game, the electric Grand Master has a deck of [[CripplingOverspecialization all electric types]], meaning they're weak to fighting (except his Zapdos, which resists it). Since fighting includes ground types which resist electricity, an all-ground deck could take him out (slowly) with little to no danger (until Zapdos comes up, in which case you'd better have one that does at least 40 damage).
* HilariousInHindsight: The ''Science'' Club Master is named Rick. [[WesternAnimation/RickAndMorty I wonder where Morty ran off to]]...
* ItsEasySoItSucks[=/=]ItsHardSoItSucks: The game hits opposite extremes in different matches. Because of the way the game was coded, some matches will be [[ArtificialStupidity impossible to lose]] while others will be [[TheComputerIsACheatingBastard impossible to win]]. At least losing doesn't have any repercussions like in the main series.
* ThatOneBoss:
** Murray, leader of the Psychic Club in the first game. His deck is based around Stall, playing key monsters such as Chansey and Snorlax to soak up damage with their massive HP pools and using Scoop to return them to the bench with out losing energy. On their own they can just take attacks or attack, but Murray can also use Alakazam's Pokémon Power to transfer any damage he takes to any of his benched Pokémon (Like Chansey or Snorlax). Even worse, Murray can use Pokémon Center to heal all the damage you've manged to inflict on his active and benched Pokémon. Losing to him because of a Deck Out is very possible.
** Bernard, leader of the GR Fire Fort, in the second game boy game. His "special rule" is easily one of the most unfair in the game: Fire type Pokémon have ''no weaknesses!'' Why is that so unfair? Well, unlike the other masters' rules, there's pretty much no way to possibly use this to your advantage, since his deck doesn't have any Water cards to hit ''your'' Fire types' weaknesses. So basically, it's just TheComputerIsACheatingBastard disguised as a rules change. His deck is by no means bad either, and with no weaknesses to exploit the only real strategy is just to play really, really well. Or hope his AIRoulette gets handed the IdiotBall.
* {{Woolseyism}}: Occasionally attack name translations differ from the main video game series' to better fit the context of the card game move's effects; for example, "''Nenriki''" (literally "willpower") is "Confusion" in the video games (it has a chance of confusing the opponent) and "Psyshock" in the card game (it can cause paralysis).