For YMMV in the second game, see ''YMMV/PlantsVsZombies2ItsAboutTime''.
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* AnnoyingVideoGameHelper: Some of Crazy Dave's choices for plants are very impractical.
* AwesomeMusic: Has [[AwesomeMusic/PlantsVsZombies its own page]].
* ComplacentGamingSyndrome: [[StopHavingFunGuys Some players]] have pointed out that many plants are not very good except for a small handful, like Gloom Shrooms, Tall-Nuts, Cob Cannons, Blovers, and a few others, considering the mere amount of strategies that could be used to play this. This often comes more from those who've scored over 150 flags in Survival Endless than from standard play, in which they find a specific strategy and stick with it. Averted in the NewGamePlus, where Crazy Dave will pick 3 plants at random that you have to play with (but not necessarily have to use).
* DemonicSpiders: Also has [[DemonicSpiders/PlantsVsZombies its own page]].
* EarWorm:
** "''[[http://www.youtube.com/watch?v=0N1_0SUGlDQ There's a zombie on your laaawn...]]''"
** The Disco Zombie's disco beat when he summons his backup dancers.
* FunnyAneurysmMoment: The game was released in 2009. The Dancing Zombie originally looked like Music/MichaelJackson. Six months after the game was released, the King of Pop died of cardiac arrest. Whoops. They ended up [[OrwellianRetcon "fixing"]] [[{{Bowdlerization}} this]] in a patch, reverting the Dancing Zombie to Disco Stu.
* GameBreaker: [[GameBreaker/PlantsVsZombies Plenty.]]
* GermansLoveDavidHasselhoff: China has three exclusive ''Plants vs. Zombies'' games and two [[NoExportForYou exclusive areas]] in ''Plants vs. Zombies 2: It's About Time''. In addition, their version of the second game is vastly different from the international version, completely throwing the AllegedlyFreeGame reputation of the original out the window in favor of more rigorous skill-oriented gameplay (initially starting by keeping the stars and gates mechanics from older international versions), new mechanics such as leveling, more returning plants, and delivering fresh content such as new plants each month. The latter eventually reached UpToEleven levels once the additions began to outnumber that of the international version.
** This is because [=PopCap=] Shanghai was unaffected by the merger with EA, allowing them to create other games and an entire alternate version of the second game without restraint, often leading to [[BrokenBase fans debating whether or not Shanghai has a much better grip on the franchise than EA does.]]
* GoddamnedBats:
** The Bungee Zombie drops down and randomly steals one of your plants.
** Balloon Zombies, unless you planted a Cattail or put a Cactus in each lane. Otherwise, you have to plant a Blover every time one shows up, or it'll float right over every defense you have. They're easy to stop, but when you're trying to get enough sun for something fairly expensive, it can get REALLY frustrating to have to keep using up 100 sun to get rid of them. Strangely enough, [[ConservationOfNinjutsu a group of them tends to be less dangerous than a single one]] for this very reason.
** In the puzzle mini-game "I, Zombie" where you play as the zombies, the Snow Peas and Kernel-Pults are these. The Snow Peas slow down your zombies, and the Kernel-Pults will [[ConfusionFu randomly]] stun them with a block of butter. Heaven help you if a Kernel-Pult and Snow Pea are in the same row, slowing and stunning your Football Zombie. While he's on a bed of [[SpikesOfDoom Spikeweeds]].
* GoodBadBugs: Whether it was accidental programming or an actual bug, at one point Fume-Shroom had the ability to hit not only zombies within short range in front of it, but also zombies in the rows above and below it. Suffice to say, this turned Fume-Shroom into a massive GameBreaker until this buff was eventually... fixed.
* HellIsThatNoise:
** The sound of "Pop Goes The Weasel" signalling a Jack-in-the-Box Zombie. It's especially frightening the first time you hear it in the [[FogOfWar Fog levels]] because [[NothingIsScarier you can't see what's making that noise]].
** The BigNO and crunching when you lose. The second game lets you see the zombie/animal that made it to your brains.
* MemeticMutation: "We are SO the undead!"
* MostAnnoyingSound:
** Dolphin squeaks will make you rage during the Pool levels.
** "Yeeeeeee-HAAAH!" At least the Bungee Zombies are having fun annoying you.
* {{Squick}}: Brain-controlled zombies turn around and ''eat their fellow zombies''.
* StopHavingFunGuys: Some players, mostly those who've scored over 100+ on Survival Endless and have used [[GameBreaker specific plants]], tend to think that everyone else should play it according to specific strategies they used.
* ThatOneAttack: The Zomboss battle can be summed up in four words: WINNEBAGO ATTACK FREAKING SUCKS! Although the attack ''is'' predictable (immediately after getting back up, less than half his max HP left), there's ''absolutely nothing'' you can do to stop it from insta-killing 6 of your plants.
* ThatOneLevel:
** Stage 4-10. The stage is in complete darkness in which you cannot see your plants or the incoming zombies until lightning illuminates the lawn for a few seconds. It is also a conveyor level. You'll get to unlock the Yeti Zombie the second time you play it, though.
** Same thing for level 5-5, which is where you're fighting against oncoming waves of [[GoddamnedBats bungee zombies]] relying on nothing but Chompers, Pumpkins, Flower Pots, and Cherry Bombs. Crazy Dave sums it up at the start of the level.
--->'''Crazy Dave:''' You're gonna hate this level. It's one bungee zombie after another. I hate those bungee zombies. With a passion. And a vengeance. Here come those idiots now.
** The [[HarderThanHard "Survival - Fog (Hard)"]] level. "Hard" is a MASSIVE understatement. The fog levels are among the hardest in the game to begin with, but this one takes it UpToEleven and beyond. If you pick your nighttime plants well, you can actually get fairly smoothly through the first six flags... but then the game will (as in, 100% guarantee -- it's part of the level design!) send a few [[MightyGlacier Gargantuars]] your way for flags 7 and 8, who will not hesitate to [[OhCrap flatten your entire carefully-prepared yard]] without blinking an eye. The final waves become largely a LuckBasedMission based on how many of of your plants are alive.
** "Column Like You See 'Em" and "Bobsled Bonanza" are two difficult mini-games that mostly rely on luck. The former gives you plants on a conveyor belt, and will only give you Flower Pots and Pumpkins right when the waves of Gargantuars start swarming you. The latter can ruin you by sending you several bobsled teams before you set up anything that can kill them. The former overlaps with ThatOneAchievement when [[SelfImposedChallenge attempting to beat it without using Jalapenos]].
* TheyChangedItNowItSucks: The reception to the Game of the Year Edition update which changed the Dancing Zombie (after official objections from the estate of Michael Jackson) from a blatant reference to Music/MichaelJackson's ''Thriller'' video to a DiscoDan. Though, the new disco zombie is at least amusing, and makes for a clever VisualPun regarding [[DeaderThanDisco disco being... well, dead]].
* UglyCute: The zombies. Wall-eyed, lopsided, with snaggle teeth and endearingly {{Narm}}-y voices. They've been very successfully merchandised as a result of this trope, with several sets of plushies and vinyl figures.
* WhatAnIdiot: Being mindless automatons, many of the zombies count. However, the Jack-in-the-Box zombies take the cake by stupidly winding up bombs in their hands and then being surprised when they blow themselves up.
* TheWoobie: Just about every Defensive Plant getting chewed up is pretty heartbreaking.
** The Wall-Nut starts off looking more than happy to protect the lives of its planter and comrades, but when the zombies begin to devour him and his smile slowly disappears, you can't help but feel sorry for him.
** A single tear begins to stream down Tall-Nut's face when he gets near the end of his health. Apparently the game's composer and a few beta testers would protect Tall-Nut with a Pumpkin because the tear made them feel bad for poor Tall-Nut. Although the Tall-Nut tear is more of a manly tear.
** The Garlic starts off looking happy and care-free, but when he's near the end of his health, he gets big tear-filled eyes...
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