* CultClassic: The game was adored by critics and fans alike for its unique strategic gameplay and post-apocalyptic setting, and while it wasn't a commercial success, it has a small but very dedicated following.
* PeripheryDemographic: The game was partially developed to appeal to the Japanese demographic in hopes to boost the low sales of the original Platform/XBox in that region, and initial plans to release it outside Japan [[NoExportForYou were cancelled]]. Fans outside Japan imported it and set up translation guides online to get the most of it. Eventually, the game was officially released for the western markets by a third-party publisher and has a niche following.
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