* SugarWiki/AwesomeMusic: The triumphant ''Ode To Joy'' plays when you achieve Extreme Fever, complete with dramatic buildup when the ball gets close to the last peg you need to hit.
* DifficultySpike: In ''Blast'', Kablooey's stages are where the game begins to get harder. Case in point, the boss level for the world deviates from the previous three as the player plays with each of the three previous masters before going back to suing Kablooey for the duel with Fnord.
* FanNickname: Jimmy is sometimes nicknamed Not-Jimmy in ''Peggle Blast'', seeing his redesign.
* GameBreaker:
** Using a Rainbow Ball during a [[BigBad Fnord]] battle in ''Blast'' will almost guarantee a win. Same with using a Ring of Fire for normal levels, used wisely that is.
** Some of the powers like “Ka-blooey” and “Slimeball” can be seen as this at first glance, but the pegs in the levels that you use the characters in [[SubvertedTrope are arranged in such a manner that it’s really hard to light up a lot of pegs with them]], making them a case of having to use them carefully if you want to get lots of pegs.
* GatewaySeries: ''Peggle Extreme'' is a first exposure to addictive puzzle games for many users.
* HilariousInHindsight: ''Peggle Nights'' introduces the squid character Marina, while ''Peggle Blast'' introduces the octopus Pearl. Both of them came before ''VideoGame/Splatoon2''[='=]s own squid and octopus duo, also named Pearl and Marina (though with the names swapped between species.)
* MemeticMutation:
** Ironicat [[labelnote:Explanation]]''Peggle'' was well-known among Website/SomethingAwful community. Kat Tut in particular became a favorite and turned into one of their emoticons, "Ironicat", in reference to one of his stage intros where he makes a joke about irony. ("I've got a fever, and the only cure is Extreme Fever!")[[/labelnote]]
** [[https://www.youtube.com/watch?v=Sr57Je1fVvM PEGGLE 2]][[labelnote:Explanation]]The announcement of the game at E3 2013, which has since been seen as one of the most awkward moments from E3. The presenter's uncontrollable hype for a game as casual as ''Peggle'' has led to people using his reaction for everything from mundane sequels to actual blockbusters to shitposts.[[/labelnote]]
* SugarWiki/MomentOfAwesome: Every single time you win a level with no balls left in reserve.
* SugarWiki/MostWonderfulSound:
** The drumroll that plays when you’re about to hit the last orange peg.
** The choir that plays when you get a free ball.
** The sound the ball makes when it hits the pegs after you've scored enough points to get two free balls (75,000 in ''Deluxe'' and ''Nights'').
** Batrina’s “Sonic Shriek” in ''Blast''; meant to be a GlassShatteringSound but it actually sounds quite epic. Batrina’s an opera singer so it’s a given.
* NightmareFuel: The backgrounds for "Blockers", "Win A Monkey" and "Dog Pinball" can be quite off-putting for some people.
* PolishedPort: The Xbox 360 and Playstation 3 versions are rather well done ports, adding online play, and having the ''Nights'' levels and Marina available as [=DLC=].
* PortingDisaster: Versions of ''Nights'' that are bundled with the original game lack the exclusive music from the PC version, as well as the DS version missing Marina.
* SequelDifficultySpike: Peggle Blast cranks it up with levels where you have to drop items into the bucket. If they fall ANYWHERE else at the bottom but the bucket, you fail the level. The first major example of this is level 25, where it introduces Phoenix Eggs that you have to drop in the bucket and one of them is unlocked via a key. The catch is, if the egg falls out of the stage, it's an [[NonstandardGameOver instant game over regardless of how many balls you have left.]]
* ThatOneLevel: Any level in ''Blast'' where you have to deliver items into the bucket, with no way to shoot them separately. The first example is Stage 29 where ''every'' peg is holding an egg above them. Not only does it make it much more harder to clear the pegs safely, you also have to perfectly time the bucket or else they'll fall out. Given that you also fail the level for losing any bucket delivery items, it makes timing your shot a huge hassle.
* ThatOneSidequest: Target Practice from ''Peggle 2'' is considered to be that one Trial that requires perfect timing. Not only do the pegs move extremely fast, but so fast you have to take advantage of a new mechanic they implemented; the ability to slow down the pegs or fast forward them so you can time your shot.
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