* AlternativeCharacterInterpretation: The default and lightest possible interpretation of the Paperboy is that he delivers newspapers to subscribers and vandalizes non-subscribers for fun or out of spite. A darker interpretation is that it was never about the papers at all and the whole thing is one big protection racket, which his superiors, and the police (who will only charge the Paperboy after he leaves the paper), are a part of.
* SugarWiki/AwesomeMoment: In the ending of ''Paperboy 64'', the paperboy/papergirl destroys an alien spaceship with a mere newspaper.
* DesignatedHero: The Paperboy forces non subscribers to subscribe by delivering papers to them anyway...through their windows.
* DifficultySpike: Instead of choosing your difficulty in ''Paperboy 2'' for seven days, you start on "Easy Street." Make it through seven days, you then work "Middle Road" as your next route. Do well on "Middle Road" for seven days, your final route is "Hard Way." They note this with the first headline before you start "Middle Road" or "Hard Way" being "Paperboy Promoted".
* GoodBadBugs: After the obstacle course, in the coin-op version, if you steered along the exact right edge of the finish line, it didn't end, but instead reran the obstacle course. The images were reversed and the point value was crazy. Later versions fixed this bug.
* UnintentionalPeriodPiece: Paperboys are a rather uncommon sight in contemporary times, when newspapers are usually delivered by people in cars and vans - or [[UsefulNotes/GoingMobile read online]]. It doesn't hurt the experience of the gameplay at all, but its premise can come off as rather dated nowadays.
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