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Individual games:
* ''YMMV/PaperMario64''
* ''YMMV/PaperMarioTheThousandYearDoor''
* ''YMMV/SuperPaperMario''
* ''YMMV/PaperMarioStickerStar''
* ''YMMV/PaperMarioColorSplash''
%%* BestBossEver:
%%** General Guy and Bowser in the first game.
%%** Rawk Hawk, Cortez and the Shadow Queen in the second game.
%%** Dimentio in the third game. [[spoiler:Including Super Dimentio.]]
%%** Gooper Blooper and Mizzter Blizzard in the fourth game.
* ContestedSequel:
** ''Super Paper Mario''. While most would agree that it's a good game with an excellent storyline, many fans can't accept it mostly because of the [[TheyChangedItNowItSucks unexpectedly different]] and [[ItsEasySoItSucks overly easy]] gameplay, [[EnjoyTheStorySkipTheGame although some would play it only for the story, which is widely seen as the game's main saving grace.]]
** ''Color Splash'' as well. Some like the game for improving on the flaws ''Sticker Star'' had and proving that the formula does work. Everyone else just wants the series to return to the same gameplay as the first two games and will point to the flaws that ''Color Splash'' does retain from its predecessor.
* DorkAge: It's generally agreed that the subseries started going through one with ''Sticker Star'', which was a heavily controversial game for removing the story, exploration and RPG elements that made previous installments so beloved. ''VideoGame/MarioAndLuigiPaperJam'' usually isn't considered here, due to being mostly held aloft by the gameplay and characterization approach of [[VideoGame/MarioAndLuigi the other Mario RPG series]] while suffering from a few of the same problems as ''Sticker Star'', but ''Color Splash'' gets the short end of the stick for having several similarities to ''Sticker Star''. Worse still, some interviews have stated that they've handed over the reigns of the "Mario RPG" completely to the ''Franchise/MarioAndLuigi'' series, so there are some serious concerns that if the eighth generation creative team don't change their ways, the dork age will literally ''never'' end. There are a few fans who believe that the dork age began with ''Super Paper Mario'', but [[VindicatedByHistory in hindsight]], it's seen as a far better game that is still quintessentially a Paper Mario game in terms of humor, charm and heart, and mostly only suffers due to [[TheyChangedItNowItSucks its different gameplay]]. However, some fans believe Paper Mario is being brought out of its dork age with ''Color Splash'' thanks to its sense of humor, SceneryPorn and not being as cryptic as ''Sticker Star'', but the other side of the fans still see ''Color Splash'' as a bad game in the franchise mostly because of the gameplay reminiscing the 3DS game and not having a grand story in comparison to ''Thousand Year Door'' and ''Super''.
%%* EnsembleDarkhorse: Every game has a lot of characters that became fan favorites. ''Paper Mario'' has Bombette, Kammy, the Koopa Bros, and the Crystal King. ''The Thousand-Year Door'' has Goombella, Admiral Bobbery, Vivian, Cortez, Rawk Hawk, [[spoiler:Doopliss]], and Lord Crump. ''Super Paper Mario'' has the entire villain team (Count Bleck, Dimentio, Mimi, O'Chunks, Nastasia and Mr. L). ''Sticker Star'' has the Sombrero Guys enemies, Gooper Blooper, mainly for his boss fight and music and Mizzter Blizzard, for his somewhat sad background.
* EvenBetterSequel: ''The Thousand-Year Door'' to the first game, thanks to taking most of the things that made the latter great and taking them UpToEleven, resulting in what most fans believe to be the best game in the series, the ''Mario'' [=RPGs=] and even ''one of the best Mario games as a whole.''
* FandomBerserkButton:
** Saying ''anything'' positive about ''Sticker Star'' (and to a lesser extent, ''Color Splash'') aside from the soundtrack or the art style is enough to start a FlameWar in some circles. Scratch that, say that the "new" style of ''Paper Mario'' is better than the "old style". Oh wait, you want to make things ''really'' hot? Then say that ''Sticker Star'' or ''Color Splash'' (or worse, both) is the best while ''The Thousand-Year Door'' is the worst. [[InternetBackdraft We are not responsible if this causes a meltdown in the arctic...]]
** Similarly, anything that even ''resembles'' some sort of defense to ''Sticker Star'' and ''Color Splash'' is subject to start a FlameWar. This includes anything related to telling fans to "give the game a chance", calling them [[NostalgiaFilter "nostalgia-biased purists",]] or saying that older fans hate the new games because "they're not ''The Thousand-Year Door''".
* FandomHeresy: In some circles, it's treated as a serious crime to like ''Sticker Star'' or ''Color Splash'', especially if one compares them favorably to ''The Thousand-Year Door'' or to a lesser extent, the original or ''Super Paper Mario''.
** Of course the fans of ''Color Splash'' (and to a lesser extent ''Sticker Star'') despise those who hate the game for not being like the first two games; they will generally allow criticism of the game on it's own merits though.
* FandomRivalry: There was a time where the ''Paper Mario'' fandom got along amicably with that of the ''VideoGame/MarioAndLuigi'' series, even with the alleged wrong turns the ''Paper Mario'' series had taken. Then [[http://gonintendo.com/stories/260783-paper-mario-series-focus-is-on-puzzle-solving-humor-color-splash the current Paper Mario producers explained that]] they were planning on making ''Mario & Luigi'' the Mario series' de-facto RPG series, while ''Paper Mario'' would continue in the (much maligned) action-adventure direction of ''Sticker Star'' and ''Color Splash''. (And all but outright stating that a new ''Paper Mario'' RPG like ''The Thousand Year Door'' would likely not be coming any time soon.) [[Main/SubvertedTrope In a subversion]], the fans of both series saw past the attempt to incite this trope, both pointing out why this doesn't make any sense.
* FanonDiscontinuity: Due to their highly controversial status and several inconsistencies among other games, most fans would rather pretend that ''Sticker Star'' and (to a lesser extent) ''Color Splash'' never existed, which is allegedly reinforced by certain plot points in ''VideoGame/MarioAndLuigiPaperJam''.
* FranchiseOriginalSin:
** ''Sticker Star'' is disparaged for (among other reasons) making the characters [[OverusedRunningGag never shut up about being paper cutouts]], but the characters and setting played with the paper theme from the beginning--North American ads for the N64 game featured Bowser dangling Peach above a paper shredder, and ''The Thousand Year Door'' even had Mario fold himself like origami. The first two games were considered charming and clever for their use of the paper theme, but ''Sticker Star''[='s=] [[LampshadeHanging explicit comments on it]] went past the point of being irritating.
** ''Sticker Star'' 's lack of an overall plot more complex than Bowser kidnapping Peach was also criticized. This plot showed up in the original ''Paper Mario'' as well but it had a lot better characterization when compared to ''Sticker Star'' which made up for it.
** The Paper Mario series has never had a lot of characterisation. The first two Paper Mario games had partners with character arcs but they generally ended once they joined Mario or the chapter they joined was finished. After that almost everything they said, if they did say something, was generally the same generic statement filtered through their respective CharacterTics. The [=NPCs=] also generally said the same few lines over and over unless they were in the Hub World. The reason ''Sticker Star'' is so lambasted for its characterisation is it removes even this and replaces it with constant paper puns. ''Color Splash'' actually brings the characterisation back to, or at least close to, past levels to the point Huey, the resident Exposition Fairy, might have more characterisation than any of the partners in past games, but the damage was still done by then.
%%* FridgeBrilliance: It's common knowledge that the Koopa Brothers [[PaperThinDisguise dress up like Toads.]] But if you take the colors of their mushroom spots and apply them to the usual ThemeNaming of Toads, you get [[StealthPun Green T., Red T., Black T., and Yellow T.!]]
* GermansLoveDavidHasselhoff: Americans and Europeans love ''Paper Mario''; in Japan, its country of origin, the series is not nearly as popular.
* HypeBacklash: Thanks to the BrokenBase and InternetBackdraft that ''Color Splash'' received, ''The Thousand Year Door'' is starting to get this from fans who appreciate ''Color Splash'' for what it is and feel that it is not been given a chance because of ''Sticker Star'' and a NostalgiaFilter about the first two games.
* InternetBackdraft: Before ''Color Splash'' was announced, fans were expecting a new game for the Wii U like the first two after the poorly-received ''Sticker Star''. As it turned out, the new game was following the same formula as ''Sticker Star'' but with a paint gimmick, and on top of that, they previously said that they wanted to make ''Sticker Star'' the series' new standard. After this announcement, all hell broke loose, and later footage didn't help any matters, as it showed that the game was repeating some of ''Sticker Star'''s most glaring problems, like the excessive amount of generic Toads over other species and bosses that are ''ridiculously'' difficult without the correct Thing card but downright trivial with them. Making things even worse, the producers said that they wanted ''Mario & Luigi'' to become the de-facto Mario role-playing game series while ''Paper Mario'' would continue in the ''Sticker Star'' route. [[BrokenBase Which then led to a second backdraft against the first one; fans still can't agree about Color Splash.]]
* ItsEasySoItSucks: A very common complaint about ''Super Paper Mario'' and ''Color Splash'', mostly because they barely focus on combat at all and thus nearly all of the enemies and bosses are very simple to defeat, as well as the fact that you have access to very overpowered tactics that take away all of the challenge.
* ItsTheSameNowItSucks:
** Probably the biggest point of criticism directed at ''Color Splash'' is the fact that it follows on the same formula as ''Sticker Star'', which is the least liked game in the series.
** Ironically, this was also Miyamoto's reaction to the original version of ''Sticker Star'', feeling like it was a "3DS version of ''The Thousand-Year Door'', which is what led to the final version and a ''lot'' of [[TheyChangedItNowItSucks controversy]].
* MemeticMutation:
** "I love going on message boards and complaining about games I've never played!"[[labelnote:Explanation]]A line said by Francis in ''Super Paper Mario'', which has now become a DiscreditedMeme due to [[YouKeepSayingThatWord constant misuse]] by [[ComplainingAboutComplaining several fandoms]].[[/labelnote]]
* MoralEventHorizon:
** Grodus [[spoiler:deactivating TEC for betraying him while Peach watches]].
** Dimentio [[spoiler:seemingly killing Mr. L/Luigi and, after that, the whole party. Later, he finally cements himself as the Big Bad by attempting to kill the already beaten Bleck. But it's his final action that puts him about as far across this as possible -- just before he dies, he uses the last of his power to keep The Void going, which would take everyone else in existence down with him, solely because of EvilIsPetty against a small group of people for defeating him.]]
* SacredCow: In the eyes of most fans and classic RPG fans, ''The Thousand-Year Door'', and to a lesser extent, the first game as well, by virtue of being the only games that didn't attract severe backlash when they were released, on top of still being acclaimed like they were back when they were released. At this point they're ImmuneToCriticism, ''especially'' in the case of ''The Thousand-Year Door''. ''Super Paper Mario'' is also entering this territory thanks to it being VindicatedByHistory after (''especially'' after ''Sticker Star'''s release), and it having one of the best stories in the ''Mario'' franchise, and fans tend to be defensive about it nowadays, but not quite near the extent of its predecessor.
* SeasonalRot: The series is largely considered to have lost its way after the second game, leaping back and forth from idea to idea but not yet returning to the series' roots. However, many fans say that the moment where the series truly lost its way was after ''Super Paper Mario'', which still had an interesting and complex storyline with memorable characters in spite of its polarizing gameplay, as opposed to the very controversial direction the series has gone with ''Sticker Star''. Whether ''Color Splash'' continues the rot or pulls the series out of it is very hotly contested.
* {{Sequelitis}}: A very common reaction when it comes to the later games in the series, with the worst offender being ''Sticker Star'', which is widely seen as the worst installment in the series for a multitude of reasons, like the ExcusePlot (in a series renowned for excellent storytelling), the [[YouAllLookFamiliar total lack of original characters]] and [[ScrappyMechanic its unintuitive, consumable item-based battle system]].
* SnarkBait: The overabundance of Toad NPC's in ''Sticker Star'' and ''Color Splash'' is treated as this, and is [[NeverLiveItDown one of the most infamous aspects of both games]]. It reached the point where a Toad-centric MindScrew hack of ''VideoGame/SuperMario64'' was ''named'' after ''Color Splash'', and both it and its predecessor ''Super Releasio 64'' have been accused of parodying the overabundance of Toad characters in those two games.
* SoOkayItsAverage: While some fans don't exactly ''hate'' ''Sticker Star'' and ''Color Splash'', they don't love them either, and most fans would consider them average and unremarkable games at best. ''Super Paper Mario'''s gameplay could also be considered this, mostly because of its [[ItsEasySoItSucks easiness]] and the fact that it hardly requires any strategy beyond using the GoombaStomp unlike the previous games, although many fans agree that the excellent writing and story make up for the gameplay.
* TaintedByThePreview: ''Color Splash'', ''big time''. The moment it was announced that the mechanics would be like Sticker Star's, almost everyone hated it. Even after later trailers revealed that it would at least fix some of the most glaring problems that Sticker Star had (among other things, Paint is much easier to replenish than stickers, because you'll get plenty of it refilled after battles, and fighting enough battles will increase your maximum paint, meaning that battles are not as pointless as before), people are still not giving it the time of day. It doesn't help that the game eventually retained several things that people didn't like about ''Sticker Star'', aside from gameplay issues; most of the [=NPCs=] are still Toads, and the story is yet again [[ExcusePlot flat and basic]] (albeit deeper than that of ''Sticker Star'', which isn't saying a lot) and even borders on IdiotPlot.
%%* ThatOneBoss:
%%** Huff N. Puff and Crystal King in the original, Cortez and Magnus Von Grapple 2.0 in ''The Thousand Year Door''.
%%** The [[spoiler:Shadow Queen]] of TTYD manages to attain this status, even by final boss standards.
* ThatOneLevel:
** The Dotwood Tree in Super Paper Mario. If you get hit by a Crayzee Dayzee mid-jump (and this is a level that is very centered around jumps), which you probably will, you'll probably end up falling a good distance and having to do large chunks of the level over again.
** Chapter 2 in ''every'' Paper Mario game can get annoying pretty quickly. In the [[VideoGame/PaperMario64 first]] [[VideoGame/PaperMarioTheThousandYearDoor two]] games, it's because of the enemies getting noticeably stronger than they were in the first chapter without Mario having much of an advantage to match; in [[VideoGame/SuperPaperMario the third]], it's because of Merlee's Mansion being tedious to get through (especially 2-3), not to mention having one of the biggest doses of NightmareFuel in all of ''Paper Mario''; in [[VideoGame/PaperMarioStickerStar the fourth]], it's because the levels tend to be TheMaze, at least one of them has some borderline-GuideDangIt moments, and [[WakeUpCallBoss the boss]] pretty much imprints upon you the game's ([[ScrappyMechanic commonly pointed to as being flawed]]) [[AchillesHeel boss weakness]] system. In [[VideoGame/PaperMarioColorSplash the fifth]], there's Mondo Woods, a level which contains huge enemies that can eat chunks of your hp, Marmalade Valley, which ends on a section which can give you a NonStandardGameOver (fortunately there's a Save Block directly before it), and Kiwano Temple, a TempleOfDoom filled with deadly spikes that do 12 damage (when you only have 75 hp) and a timed section at the end that leads to a non-standard game over should you fail it (which is also preceded by a convenient Save Block).
* TheyChangedItNowItSucks: The [[VideoGame/PaperMario64 first]] [[VideoGame/PaperMarioTheThousandYearDoor two]] installments are widely regarded as excellent games (especially the latter), while [[VideoGame/SuperPaperMario the third]] was rather divisive when it came out due to its completely different formula, but became VindicatedByHistory thanks to its excellent storyline and characters and especially because of its ''very'' polarizing [[VideoGame/PaperMarioStickerStar successor]], which is widely considered the weakest entry in the series and it isn't especially helped by the equally polarizing ''[[VideoGame/PaperMarioColorSplash Color Splash]]'', thanks to being reminiscent of the former in many ways.
* ToughActToFollow: The series greatly suffers of this. Both the first game and ''The Thousand-Year Door'' are highly regarded [=RPGs=], with the latter in particular being declared as the very best of the series. Since then, none of the games have attained the same amount of praise. ''Super Paper Mario'' is considered a step down in terms of gameplay but still has a highly regarded storyline. ''Sticker Star'', however, is often called the worst of the series due to its [[ExcusePlot barebones plot]] and highly unintuitive gameplay on top of ''Color Splash'' following the previous games' steps. But still, especially given that ''Sticker Star'' was a highly polarizing game and ''Color Splash'' follows the same formula (which is intended to be the standard), it's safe to say that the series won't get away from ''The Thousand-Year Door'''s shadow anytime soon.
* VindicatedByHistory: ''Super Paper Mario'' got a lot more respect after ''Sticker Star'' was released when people focused on the detailed plot (especially compared to other Mario games) and better gameplay compared to ''Sticker Star''. Unlike the divisive reception it had back when it was released, now it's largely regarded to be on the same league as the first two games.
%%* {{Woolseyism}}