* SugarWiki/AwesomeMusic: Composed by ''Franchise/ResidentEvil'' and ''Franchise/MegaMan'' composers Shusaku Uchiyama and Makoto Tomozawa, the game's German-inspired electronic/techno soundtrack has been praised by many people, and has been compared to the iconic German electronic group Music/TangerineDream. The game also supports Surround sound.
** The music is so good that Capcom [[RecycledSoundtrack recycled]] [[https://www.youtube.com/watch?v=WV--tmWcw-U the "Fourth Mission" track]] in ''VideoGame/ResidentEvil4'' as [[https://www.youtube.com/watch?v=U1Wnyd2qkRg Krauser's mercenary theme]].
* BestKnownForTheFanservice: The game is famous for the MaleGaze on Vanessa's backside and [[ShakingTheRump her shaking it]]. Many players have reported being distracted by it during gameplay.
* CriticalDissonance: The general public views the game much more favorably than many critics, with ''P.N.03'' having [[https://www.metacritic.com/game/gamecube/pn-03 an 8.9 user score compared to its 63 metacritic score]]. Critics were also divided, because there were several positive to mediocre reviews (Famitsu scored the game a 7/10 and said they hoped to see a sequel, and Play Magazine gave it an A-) but many of the most well-known publications such as IGN and Gamespot panned the game. Many critics consider it a CultClassic today. Overall, P.N.03 is somewhat of a love-or-hate game.
* CultClassic: Many reviewers today consider ''P.N.03'' a cult game that was misunderstood by many critics at its release, and deserves a sequel or a re-release. [[http://news.bbc.co.uk/2/hi/technology/3084666.stm Some contemporary reviews in 2003 also noted the game would have niche or cult appeal]], being a NintendoHard ShootEmUp.
* GameBreaker: The "Tengu" [[SmartBomb energy drive]] temporarily makes Vanessa invincible and increases the power of her palm shot. The ability to ignore an enemy's attacks and just fire away can make some rooms or bosses trivially easy.
** [[spoiler:Two Tengu Pro stringed back to back is enough to destroy the final boss on '''Normal''' with a fully upgraded Palm Shot.]]
* GoddamnedBats: "Eichel" robots are basically robot bats that are weak and easy to destroy, but the score and combo time gained from destroying them is low, and they often distract from bigger, more dangerous but more rewarding robots nearby.
** They are possibly an {{Expy}} of the Sentinels from ''VideoGame/HaloCombatEvolved'', given the resemblance.
* ItsShortSoItSucks: Along with the polarizing controls, this was also a common critique of the game, since the game can be beaten in a few hours and speedran in less than one, although defenders say that this is typical of a ShootEmUp and that the game is meant to be replayed repeatedly and mastered.
* ScrappyMechanic: Despite looking to many observers like a 3D action game like ''[[VideoGame/DevilMayCry Devil May Cry]]'' with free 360 movement and action, the game is really a [[ThirdPersonShooter 3rd person]] ShootEmUp with ''Franchise/ResidentEvil'' [[TankControls tank controls]], which also means the player cannot run and shoot simultaneously. These controls were the biggest polarizing part of the game, with negative reviewers criticizing the controls as stiff, but positive critics and fans arguing that ''P.N.03'' is "misunderstood" because of approaching the game like a 3D action game. Ironically, the same controls were lauded in ''VideoGame/ResidentEvil4''. The strict segregation of movement and attacking define the way the game plays.
** This only applies to the control stick, ''not'' the dodge buttons.
* ThatOneBoss: The end boss, especially at first. Also invokes DifficultySpike, as the frequency and amount of attacks being directed at the player is far beyond anything encountered before.
%%* SpiritualSuccessor: ''VideoGame/{{Vanquish}}'' and ''VideoGame/{{Bayonetta}}''.
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