* AnnoyingVideoGameHelper: Olaf's snow powers can screw over allies as badly as they do enemies.
** He also EXERTS this personality several times, notably the T-Minus 15 mission in [=AW2=].
* AntiClimaxBoss: Whereas his predecessor Sturm was horribly overpowered, Von Bolt from ''Advance Wars: Dual Strike'' is ''barely'' above average at best and up against a roster full of new overpowered [=COs=]. Not to mention that the maps you battle him on are rather... pathetic, to the point where the last mission should have been called ''Mean To The End'' instead. Intelligent Systems learned from this and made doubly sure Caulder/Stolos from ''Days of Ruin'' didn't fall into the same pit trap.
* AwesomeMusic: Has its own page [[AwesomeMusic/{{NintendoWars}} here.]]
* BreatherLevel: Kanbei's Error in the first game, compared to the last two. Kanbei has a factory, but it's useless and his other troops are spread out far enough to be taken care of one at a time. It's not even that hard to control the required properties (unless it's on the [[ThatOneLevel Advanced Difficulty]]).
** Sinking Feeling tends to be this compared to the rest of the Green Earth missions in the second game. The strategy is more freeform than the rest, and while there's a time limit, it's manageable. Lash's abilities aren't too useful to her since she only has immediate access to an airport (which don't benefit from terrain effects), making her a much easier opponent than [[ThatOneBoss Hawke]].
* BrokenBase:
** Whether or not the tone shift in Days of Ruin/Dark Conflict was a good idea or not. Opponents say it turned its back on the entire series' lighthearted spirit in favor of a DarkerAndEdgier retool, while proponents say that the change in tone, namely the fact that death and the horrors of war get taken seriously now, means that the new characters are far more relatable and interesting than the shallow, vaguely creepy [[WarHasNeverBeenSoMuchFun implied sociopaths]] of the original series, and the proponents who have the American ''Days of Ruin'' specifically will often argue that, despite the DarkerAndEdgier tone, it's often a lot funnier than the original games.
** Over which of the American ''Days of Ruin'' or European ''Dark Conflict'' translation is better. Some people prefer the {{Woolseyism}}[=-=]filled script of ''Days of Ruin'', while others prefer the more straight translation of ''Dark Conflict''.
* CompleteMonster: From ''Advance Wars: Days of Ruin'':
** [[BigBad Caulder]] is a wicked MadScientist extraordinaire who is the sole survivor of a series of clones who killed each other off, before Caulder murdered his own creator. Caulder's only drive is [[ForTheEvulz his passion for immoral experiments]], and he happily perpetuates the strife caused by the world's ravaging, supplying weapons for Greyfield's conquest. One of these experiments is the Creeper Derangea, a virus which [[BodyHorror causes plant life to burst through the infected's skin]], resulting in a CruelAndUnusualDeath. Among Caulder's other [[KickTheDog pointlessly cruel actions]] are leaving the Beast to die for his failure; and poisoning the mayor and listening to him die over the phone. Caulder is also [[AbusiveParents hideously abusive to his own cloned children]]: he attempted to [[GrandTheftMe body-jack Cyrus]] in an attempt to gain immortality and poisons Cyrus with something meant to kill him as slowly as possible once he betrays him; drove Penny insane with his experiments, before trying to have her to die on the Great Owl; intends to dissect his "haywire" daughter, Isabella, and ultimately rules all of them "abject failures." Caulder considers life itself as irrelevant, and commits every atrocity he does [[ForScience purely to sate his own twisted curiosity]].
** The aforementioned [[InsaneAdmiral Admiral Greyfield]] is a megalomaniacal SocialDarwinist who desires to rule through fear. After the world is plunged into ruin after a meteor storm, Greyfield takes what he sees as a perfect opportunity, codifying the New Rubinelle Army and leading a conquest to dominate the world. Greyfield wages war on the country of Lazuria, considering their people weak, [[FinalSolution intending to wipe out their populace in totality]] and causing dozens of innocent casualties along the way. [[BadBoss Treating his own allies and army as disposable if he doesn't consider them up to his standards, Greyfield threatens everyone who so much as upsets him with execution, mass-executing his own soldiers once they catch the Creeper virus, and having Forsythe shot after he surrenders on account of being "Lazurian trash."]] After Brenner turns against him, Greyfield swears to have him and his entire battalion executed and sinks to his ultimate low when he has an entire city -- [[WeHaveReserves with his own troops within]] -- nuked for the purpose of killing Brenner, succeeding in causing Brenner's death. Considering everyone else utterly beneath him and convinced of his own indomitable superiority, Greyfield was at heart an incompetent, domineering coward whose greatest wish was to put the world under his foot.
* ContestedSequel:
** ''Dual Strike'' comes off as one to ''Black Hole Rising'', mostly due to the new characters being pretty scattershot and the gameplay a lot more broken.
** ''Days of Ruin'' certainly evokes this. Some fans appreciated the deeper plot and the reduced emphasis on CO Powers and abilities, allowing tactical decision-making to return to the forefront of gameplay (especially welcome after the broken mess of CO Power spam that was ''Dual Strike'') while others derided the game for [[TheyChangedItNowItSucks straying too far from the original series]] with its DarkerAndEdgier setting, making it feel more like a cheap knockoff than a true sequel. Many of the latter camp even [[{{Sequelphobic}} declared that it would be garbage, despite not knowing anything else about it]].
* DemonicSpiders:
** Oozium in ''Dual Strike''. Sure, their movement range is a whopping ''one'', but that's all they need considering that they instantly destroy ''anything'' in their path. Even worse, they have NighInvulnerability against indirects, and considering that their defense against direct attacks is itself pretty strong, you pretty much have no choice but to sacrifice an expensive unit in order to take it down.
** Anti-Tanks in ''Days of Ruin''. For starters, they're the only indirect unit in the entire ''series'' that can counterattack, and they hit like a dump truck. It says a lot when a tank at full health can challenge one and come out on the ''losing'' end. In case all that wasn't enough, they can also hit copters for some idiotic reason, neutering what would otherwise be a very cost-effective way of dealing with them. The best answer to them is, counter-intuitively enough, infantry... but given how squishy foot soldiers are to begin with, the odds are good that they'll be severely crippled if not outright dead by the time they're within striking distance. Once an army's captured enough properties to be able to afford them regularly (keep in mind they're cheaper than Medium Tanks despite being roughly equal in terms of firepower), Anti-Tanks end up rendering Artillery (formerly the most cost-effective indirect in the game) completely obsolete.
** Pillboxes in the first ''Battalion Wars'', Fighters and Strato Destroyers in ''Battalion Wars 2''.
* EnsembleDarkhorse:
** Lash is insanely popular among ''Advance Wars'' fans. Her trademark EvilLaugh and ComedicSociopathy might be a contributing factor. Also, as [[http://lparchive.org/Advance-Wars-Dual-Strike/ this]] LetsPlay points out, she averts the series' MildlyMilitary and MoralDissonance tropes by being [[CardCarryingVillain openly and unapologetically evil]].
** Hawke is this for his comparatively [[KnightOfCerebus serious portrayal and demeanor]], thus also avoiding MildlyMilitary like Lash. He's also perhaps the only villain with depth, showing NobleDemon traits in objecting to conflict with no clear gain, caring about his subordinates, and [[WorthyOpponent showing genuine respect for his foes]]. He also makes a great {{Foil}} to Lash in ''Dual Strike''.
* FandomRivalry: One seems to have developed with ''Franchise/FireEmblem'' during the 2010's. Both turn-based strategy games (though ''Fire Emblem'' has a [[StrategyRPG much greater RPG focus]]) developed by IntelligentSystems, after the release of ''[[VideoGame/FireEmblemAwakening Awakening]]'', the ''FE'' franchise exploded in popularity, getting a [[VideoGame/FireEmblemFates new game]], a [[VideoGame/FireEmblemGaiden remake]], two [[TokyoMirageSessionsFE crossover]] [[VideoGame/FireEmblemWarriors spin-offs]], and a [[FireEmblemHeroes mobile game]]. And during all of this, nothing new at all has developed for the ''Wars'' series, making fans feel left out in the cold while Nintendo focuses on milking its ''FE'' CashCowFranchise. Not helped by statements that this franchise has been halted because the developers are unable to implement ''Fire Emblem'''s relationship mechanics into a ''Nintendo Wars'' entry.
* FridgeLogic: Orange Star is based on the USA. Nell is the Commander-in-Chief of OS. The Commander-In-Chief of the USA is the President...
** By the same token, Hachi is apparently a former Commander-In-Chief of OS and is purposefully styled as a stereotypical, old-timey Japanese shopkeeper.
* GameBreaker: The series has [[GameBreaker/NintendoWars its own page]].
* GoddamnedBats:
** The 'Mech Rush' tactic from ''Advance Wars'' is based on this trope. In particular, Sensei's CO Powers — spawning Infantry or Mechs on every city he owns — can quickly drive opponents insane.
** Colin, with his power to increase his funds by half every couple of turns on top of normal income and having cheaper units, can out Mech-Swamp even Sensei, and when partnered with Hachi or Sensei in ''Dual Strike'', this is made even worse.
* GrowingTheBeard: ''Famicom Wars'', as well as the first few ''Game Boy Wars'', were dreadfully slow affairs, with maps that were either horrifically imbalanced or quickly devolved into long, drawn-out stalemates. It wouldn't be until Advance Wars, released ''13 years'' after the original, where both issues would be rectified and the series finally found its footing[[note]]''Super Famicom Wars'' fixed the speed issues, but the map imbalances and perpetual stalemates still remained.[[/note]]
* HateSink: The Mayor of Freehaven from Days of Ruin is possibly one of the most hated characters from any video game thanks to him taking being an UngratefulBastard to a ridiculous extreme.
* HarsherInHindsight: The first ''Advance Wars'' game was released on [[TheWarOnTerror September 10, 2001]].
* HilariousInHindsight: One CO in ''Advance Wars Dual Strike'', released in 2005, is first seen trying (and failing, because of the approaching battle) to catch up on her reading. Her name? Kindle.
* LauncherOfAThousandShips: Eagle and Hawke.
* MemeticMutation:
** Andy doesn't know what an airport is.[[labelnote:Explanation]]In the ''Advance Wars 1'' mission "Kanbei's Error?", Sami points out that Orange Star has an airport under its control. Likely as a way of reminding the player what airports can do, Andy asks, "What's an airport, again?" However, the way the line is delivered makes it sound more like Andy's just an idiot.[[/labelnote]]
** "I shall deploy a mountain of troops!"[[labelnote:Explanation]]From the same mission as the above meme, Kanbei utters this classic line out of joy that he controls a base. The kicker being that, being on its own island with no way of transporting the troops it creates, said base is utterly useless.[[/labelnote]]
* MoralEventHorizon: They probably crossed it a long time beforehand, but in-story, [[spoiler:Waylon (on Greyfield's orders) crosses it by murdering Forsythe execution-style, in front of just about everybody, and keeps his smug-ass attitude rolling the whole time. Greyfield and Caulder followed by using a implied nuke to kill Brenner, not giving a damn about it killing their own men in the area]].
* MostAnnoyingSound: The [[https://www.youtube.com/watch?v=Bky5upn5Ilo Black Hole Coming]] theme, which has a microphone feedback sound in the track.
* NamesTheSame: Yamamoto may refer to Mr. Yamamoto from ''Super Famicom Wars'' or Sensei's name in the Japanese versions of the ''Advance Wars'' games.
** Although it ''is'' strongly suggested that Sensei was once an unbeatable CO, so it's not that much of a stretch to assume it was an intentional ShoutOut.
* NightmareFuel:
** [[spoiler:The Creeper]] in ''Days of Ruin''. Lin, being how she is, makes it worse by theorizing whether [[spoiler:the infected feel the roots moving just beneath their skin]]. Knowing the [[MadScientist guy]] who created it, the answer is most likely yes.
** Speaking of that guy, how about the extreme close up of him that shows up midway through the final mission, with him sporting an ''incredibly'' disturbing SlasherSmile? Worse, the Sound Room randomly cycles through the game's CG artwork, meaning it could show up again there when you least expect it! It's practically a Screamer.
** Same game again: Lose Chapter 19. [[spoiler:Gage]] tells everyone to escape without him as he is set upon by the crazed cultists. [[NothingIsScarier You don't see what happens]], but you can sure ''imagine'' it.
* ParanoiaFuel: Comes with the territory on FogOfWar maps due to not being able to see where (or even ''what'') the enemy army is, but it becomes doubly so if Sonja's your opponent. First, she hides her units' HP from the enemy - so, for instance, you can manage to whittle down one of her Md Tanks to 1 HP, and she'll pull it back out of sight on her turn. Next turn, your Recon moves up and spots a Md Tank resting on one of her cities. Is it the same Md Tank as before, attempting to heal up and ripe to be picked off with a cheap shot from a weaker unit... or is it a full-health one ready to rip anything attempting a cheap shot at it to shreds? Second, her CO powers allow her to see into hiding places from a distance, which means you'll always be walking on eggshells knowing that, at any time, Sonja can expose your army and leave them with ''nowhere to hide''. Made even worse in ''Dual Strike'', when her powers also remove the defensive bonuses said hiding places provide. Now not only are your units exposed, they're also in for a world of hurt.
* ReplacementScrappy:
** Von Bolt, who replaced Sturm.
** Jake replacing Andy as the main character. While Andy wasn't exactly the most interesting character in the world, a lot of people would prefer him over Jake's JiveTurkey routine any day. Jake's CO Powers aren't nearly as useful as Andy's, either.
* SequelDisplacement: The original ''Advance Wars'' isn't spoken of nearly as often as ''Black Hole Rising'' — the latter's more interesting mechanics, better story, larger cast, and less unfortunate release date will do that.
* TakeThatScrappy: Though Von Bolt's considered a ReplacementScrappy for Sturm, those who hate Jake will probably love him for this remark to Jake in the final battle:
-->'''Jake''': Dude. You couldn't be more of a loser! You only care about yourself! You're not thinking about the land or anyone else. That kind of thing will only lead to your own destruction!
-->'''Von Bolt''': [[ShutUpKirk Whaaa haa haa haaa! Shut it, boy! Your inane hipster slang is an affront to my ears and a waste of my time. Slink home while you can still walk!]]
* ThatOneLevel: There's so many that [[ThatOneLevel/NintendoWars the turn-based games have their own page]].
** Their Finest Hour in ''Battalion Wars 2''.
** [[BrutalBonusLevel Bonus Mission 3]] in ''Battalion Wars''. Lots of heavy tanks under your command? Check. A LOT of enemy bombers? Check. Your tanks being [[EscortMission mission-critical]]? Check. [[OhCrap Not a single]] [[AntiAir AA unit]] [[OhCrap to save you?]] '''[[ThisIsGonnaSuck OH SHI—]]'''
* TastesLikeDiabetes: Isabella's theme in ''Days of Ruin'', [[SoundtrackDissonance despite the]] DarkerAndEdgier setting. That doesn't mean the song isn't good. As it's a song from ''Advance Wars'', it pretty much has to be [[CrowningMusicOfAwesome really good]].
** Sasha's theme from ''Dual Strike'' is very similar, though this time it doesn't clash with the setting.
* TierInducedScrappy: Missiles in ''Advance Wars'' are powerful AntiAir units, but the high mobility of air units and their limited range meant one is better served building Fighters (excellent range) and/or Anti-Air Tanks (cheaper, nearly as powerful, [[CripplingOverspecialization not limited to fighting aircraft]]). ''Days of Ruin'' gave them increased range, making them much more viable.
** Non-B-copter aircraft and navies (and by extension, characters who use those mechanics) can get this, due to being perceived as way too expensive and way too easy to counter.
** Indirect units as a whole become this in ''Dual Strike''. Due to Tag Breaks and Dual Strikes increasing the pace of the game dramatically, luring the enemy into firing range is no longer as effective as it used to be (it's much more effective to rush in and lay down the hurt with direct attackers, and use your enemy's attacks to feed your power meters so that you can Tag Break and lay down even ''more'' hurt). This makes indirect specialists like Grit all but useless.
* {{Woolseyism}}:
** Most of the [=CO=] names in the English localizations.
** Particularly ''Days of Ruin/Dark Conflict'': Nearly every name (and themes), many missions, several units (sometimes contradicting the same unit name in earlier games) and the entirety of the script differ due to an independent European localization. The European version is closer to the original Japanese, for the better or worse.
----