* CrowningMusicOfAwesome: Believe it or not, some people deem this soundtrack to be on par with several other forms of ''Naruto''-based media, mainly due to how much it stands out on its own from the rest. It helps in that Creator/ShinjiHosoe himself composed the whole series' soundtrack, even for the US-exclusive ''Revolution'' sub-series.
** Skipping the small and not-as-impressive first game's opening theme, [[https://www.youtube.com/watch?v=T1Uo-aR5psU there's]] the second game's opening.
*** [[https://www.youtube.com/watch?v=A1GYMJ1micQ The third game's opening]]. Reused in ''Clash of Ninja Revolution'' [[https://www.youtube.com/watch?v=lAfvR6LpjpY here]].
*** [[https://www.youtube.com/watch?v=2i3eMW5ryvY The fourth game's opening]]. ''Revolution 2'' instead uses [[https://www.youtube.com/watch?v=5XDSeVORcWk its own opening]].
*** Intro to the Shippuuden games; the openings for ''[[https://www.youtube.com/watch?v=Cz5bSvK7Cds EX]]'', ''[[https://www.youtube.com/watch?v=oTtpV6AZtgk EX 2]]'' and ''[[https://www.youtube.com/watch?v=dBHfoj6Mz-w EX 3]]''.
** [[https://www.youtube.com/watch?v=poPsxSQTWZ0 The character select theme]] from the first game. The second game's [[https://www.youtube.com/watch?v=jg35HSqpyOU character select theme]] is arguably more intense.
*** [[https://www.youtube.com/watch?v=sOW9kJ9dqKo The third game's selection theme]], reused in the US-released ''Clash of Ninja Revolution''. The fourth game's [[https://www.youtube.com/watch?v=-adFEK4_TPY theme]] isn't reused in ''Revolution 2'' however as expected, as it gets a [[https://www.youtube.com/watch?v=G2Kk50H9Pa4 new theme]] instead.
*** As an intro to the time-skip, THEN comes [[https://www.youtube.com/watch?v=p8N-E2J6joM the one]] in ''Gekitou Ninja Taisen EX'' and ''Revolution 3''.
*** EVEN THE [[https://www.youtube.com/watch?v=oB7g2Wx39UA VS. SCREENS]] are awesome; many people seem find ''Gekitou Ninja Taisen 4''[='=]s [[https://www.youtube.com/watch?v=9ZJX3XISfD8&index=45&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Vs. Screen]] theme to be the best (reused in both ''Revolution 2'' and ''3'' to drive that point home).
** Time for the actual in-game themes! [[https://www.youtube.com/watch?v=WqoRMCtOaB0&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=11 The Hokage's Monument]] ever since the first game is a classic in its own right, especially with that awesome beat sound to get the fight going. Even though it didn't return in the ''EX'' games, it made a triumphant return in both ''Revolution 3'' and ''Special''; the former on the Shirato Street stage, while the latter flips the new [[https://www.youtube.com/watch?v=c6P7_i73MZs&index=6&list=PLnZc6WBQn4V-xB5zMBgk081XqJW5EO1Au Hokage's Monument theme]] and the original one around, putting the former theme back in its rightful place.
*** The second game often introduces alternate versions of stages during certain times of the day: here's the monument in the first 4 games with a [[https://www.youtube.com/watch?v=LYKreldqhsg&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=39 thundering cloudy sky]].
** [[https://www.youtube.com/watch?v=nB2uRQSXc14&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=12 The badass Academy Training Schoolyard]] theme since the first game, which as of the second one is the sunset version. The beat around 1 minute and 24 seconds is top notch.
*** [[https://www.youtube.com/watch?v=vDuty_WTJPk&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=17 Here's the daytime version]] as of the second game.
** For a theme first introduced in the ''EX'' games, here's the pleasant [[https://www.youtube.com/watch?v=H-SJE1kuUyc&index=7&list=PLnZc6WBQn4V-xB5zMBgk081XqJW5EO1Au Third Training Grounds]] theme, which even carries over to the pre-timeskip ''Revolution'' games (''1'' and ''2'') in the US.
** [[https://www.youtube.com/watch?v=osoTZZIIYbs&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=13 Konoha no Yoru]] (Tree Leaf's Night), the theme that plays during the nighttime when brawling it out in front of Ramen Ichiraku, complete with a familiar beat at around 40 seconds (also makes a grand return in ''Revolution 2''). Second, third and fourth games during the sunset has this [[https://www.youtube.com/watch?v=YuT-liT8BQk relaxing theme instead]].
** [[https://www.youtube.com/watch?v=Hcv5wqFRnNA&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=14 The theme outside the Hidden Leaf's gates]] in the daytime since the first game. Here's the [[https://www.youtube.com/watch?v=lIaKTeJH4J8&index=40&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez nighttime version]] as of the second game. Sadly, while the two themes don't return in the first ''Revolution'' game, the first them makes a grand return in ''Revolution 2'' and ''3'', as well as ''Special''.
** [[https://www.youtube.com/watch?v=FJ8UJqKpA1s&index=15&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez The Great Naruto Bridge theme, cloudy version]]. This is basically Haku's theme. Sadly does not return in the Wii sub-series. Via the first of the "alternate stage" themes, here's the [[https://www.youtube.com/watch?v=C4fBQkbpQOg&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=16 misty bridge version that's Zabuza's theme]].
** The eerie [[https://www.youtube.com/watch?v=hE8U_ZT0PNU&index=18&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Practice Area 44 theme]], especially in the darkest of nights with a giant snake in the background of the stage. However, the mainstay [[https://www.youtube.com/watch?v=-SAxWYlFPLo&index=20&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez daytime version of this setting for the Forest of Death]] has been around since the second game.
** The [[https://www.youtube.com/watch?v=cglPzXphgpk&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=21 Chuunin Exam Qualifiers theme]] that doesn't return in the Wii sub-series is pure kickass.
** While it doesn't return in the Wii games, the [[https://www.youtube.com/watch?v=2mE8w9NMOGo&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=22 Hot Springs theme]] in both ''Gekitou Ninja Taisen 3'' and ''4'' is great in its own right.
** Via another mainstay since the second game: [[https://www.youtube.com/watch?v=9l6-QFdTDek&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=23 Honsen]] (Final Selection), the theme for the finale of the Chuunin Exams. Pretty intense in its own right in the daytime, and it also has returned in both the ''Revolution'' series and in ''Special''; but in terms of the darkened sky version on the rooftops (used as an alternate stage transition in the Wii games), [[https://www.youtube.com/watch?v=dFRu0l08Sjs&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=24 it's got no competition]] for the need of an intense battle.
** While it doesn't return in the Wii sub-series, the third game introduced the [[https://www.youtube.com/watch?v=1yJIybuNIYU&index=25&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Enclosed Upheaval theme]], the setting for Orochimaru vs. the Third Hokage.
** The [[https://www.youtube.com/watch?v=p0C-4tThxDY&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=26 theme for Tanzaku Castle]] since ''3'' is no slouch either; also returns in the ''Revolution'' games and in ''Special''.
** [[https://www.youtube.com/watch?v=85YfESEpHOg&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=27 Sansukumi]] (Three-Way Deadlock), the theme for when the Sannin Jiraiya, Orochimaru and Tsunade reunite only to face off in 2 vs 1. In the Wii games, you can even do a stage transition to the top of Manda's head.
** [[https://www.youtube.com/watch?v=yeUvdWjf3Xg&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=28 The hospital rooftop]], where Naruto and Sasuke have their one fated fight before everything falls apart for Team 7.
** The [[https://www.youtube.com/watch?v=__oQv_nfFKk&index=41&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Uchiha Police Department theme]], introduced in ''Gekitou Ninja Taisen 4''.
** For another Uchiha-related theme and for something else also intense and eerie, [[https://www.youtube.com/watch?v=lJeKGm9GSwE&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=29 the Uchiha Abandoned]] district theme.
** [[https://www.youtube.com/watch?v=-UOfYsujVAE&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=37 Amid Toads]], the theme for the Gamabunta's Bath stage in the original Gamecube games only. The second game introduced the [[https://www.youtube.com/watch?v=fWpF2gjPmmg&index=38&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez alternate theme]].
** The original [[https://www.youtube.com/watch?v=bWif7eCySGE&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez&index=44 Hidden Sand Village]] theme, taking place in the middle of a blue and dark night. Quite intense indeed.
*** Then in the Shippuuden games, here's the [[https://www.youtube.com/watch?v=36yA2cZ-MSw&index=11&list=PLnZc6WBQn4V-xB5zMBgk081XqJW5EO1Au entrance]] and [[https://www.youtube.com/watch?v=PW5BQmk_j10&list=PLnZc6WBQn4V-xB5zMBgk081XqJW5EO1Au&index=10 Kazekage Monument]] themes, respectively.
** [[https://www.youtube.com/watch?v=k0Hh1Rd-HS4&index=43&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Orochimaru's Lair]] in ''Gekitou Ninja Taisen 4''. Then comes the theme for it in ''[[https://www.youtube.com/watch?v=KeNQQpT5DWM EX 2]]''.
** [[https://www.youtube.com/watch?v=b05i64pS8Vw&index=42&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Snow Valley]], another awesome theme in ''Gekitou Ninja Taisen 4''.
** [[https://www.youtube.com/watch?v=LNzEMdJIDHU&index=30&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Sand Shambled Plains]], the battlefield for Lee and Gaara's battle vs. Kimimaro.
** The [[https://www.youtube.com/watch?v=Whm2KxEPgBI&index=31&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez theme]] for the Nine-Tailed Fox's room.
** For the ''EX'' and Shippuuden-series games in general, we have the [[https://www.youtube.com/watch?v=chu7jJX08QM&index=17&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX silent shrine]] theme.
** [[https://www.youtube.com/watch?v=6jvaIrjmETo&index=12&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX Warehouse Road]], which is also not bad.
** [[https://www.youtube.com/watch?v=sKSgiVnalCU&index=5&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX The Akatsuki Hideout]] indeed.
** [[https://www.youtube.com/watch?v=R-wr46XcvZ0&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX&index=20 Danzou's Hideout]]. Replaces the original [[https://www.youtube.com/watch?v=snhIgzQb7AE Tenchi/Heaven and Earth]] Bridge theme (introduced in ''EX 2'') in ''Special''.
** ''Revolution 2'' introduces SEVERAL new themes to the series that carries over to ''Revolution 3''; Japan then gets in on the masterpieces in ''Special'':
*** [[https://www.youtube.com/watch?v=oF6kSFuZFho&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX Forest Hideout]], which many people find to be a favorite.
*** [[https://www.youtube.com/watch?v=H0qlvTJYH4g&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX&index=2 Forest at Night]], which also gives off a nice beat.
*** [[https://www.youtube.com/watch?v=-e6tbmgx8Dc&index=24&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX Riverside theme]], which is the theme for the location where Kurenai, Asuma, Kakashi and Guy had their confrontation with Itachi and Kisame, even if it never occurred in ''Revolution 2'' and ''Revolution 3''[='=]s story modes.
*** [[https://www.youtube.com/watch?v=p0gEVHMZMQU&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX&index=25 The Pillar Chamber]] theme.
*** [[https://www.youtube.com/watch?v=U5ZxMjUlhM8&index=26&list=PL_wklGe78WTVN_yurL08ikfb0hgK3NceX This theme]] is an alternate version for the original "Konoha no Yoru" theme for the Ramen Ichiraku stage at night (at a far away alternate pillar chamber section of the village at night). Fans who hear Hosoe's other works can easily hear some touches of ''VideoGame/StreetFighterEX'' later on in the track (1 minute and 17 seconds).
*** [[https://www.youtube.com/watch?v=ndcsoSunDno Kagura vs. Tsunade]]. Never has an original character gained such a rep with this kind of rivalry theme.
** Now, for the grand finale that's praised by many. Even though the theme has not appeared in the ''EX'' games while being replaced by a [[https://www.youtube.com/watch?v=7z0eeWpFe5I somewhat subpar one]], it made a return in ''Revolution 3'' and ''Special'' when you pit Naruto[[note]](normal Naruto only, not the Sage Mode version in ''Special'')[[/note]] and Sasuke against each other on the stage; behold, ''Gekitou Ninja Taisen 4'' and ''Revolution 2''[='=]s Final Valley theme, [[https://www.youtube.com/watch?v=ki8tmIBQUdc&index=32&list=PLnZc6WBQn4V90K0U-zMScwIlgSDea_Eez Shuumatsu]] (Closing).
* GameBreaker: Several characters.
** From the second game to the [[NoExportForYou unlocalized third and fourth games]], Akamaru. Who, being a dog, is so short that everyone's attacks go over his head.
** Also exclusive to said games, Crow. While he doesn't have many great combos, he doesn't flinch when attacked, so he can freely interrupt enemies' combos and even have some of them that involve carrying their target into the air, miss entirely when done on him.
** Pre-timeskip Sasuke with the Sharingan has a strong attack (his upward one) which hits instantly and from across the map, with predictable results. He also has a regular combo which allows him to teleport behind his opponent and attack instantly, giving them no time to turn around and block. His normal version also had this move too, but it was a bit slower.
*** It gets a bit worse with his Shippuuden incarnation in ''Revolution 3'', where he can teleport during a jump instantly behind the opponent anytime he wishes; this carries over to ''Gekitou Ninja Taisen Special''. Expect this to be rather central to his gameplay, and nevermind that it cost a bit of chakra each use.
** Kabuto regenerates most of any damage he takes, effectively giving him far more health than anyone in the game. His combos aren't bad, either. He also can reach VERY far with his neutral special attack, as his initial blow to start it (along with Tenten's) makes him lunge pretty damn far. It was fixed into a different initial blow since ''Revolution 3''.
** Itachi ''pre-Revolution 3'' (in both Japanese and English version games) can spam his midair strong attack to rapidly drop clones on you for repeated pressure. He already has enough with his upward strong attack providing a similar effect as well (and that even leads into a combo). He gets a new midair strong attack in ''Revolution 3'' and ''Gekitou Ninja Taisen Special'' however.
** From ''Shippuden EX 3'', the stinger attack from Sasori's Hiruko form lets him break his opponent's guard in one shot from across the screen, his regular combos are almost as powerful, and his special attack poisons the opponent on top of its substantial damage.
** Anyone who can break guards with a single combo is, if not a GameBreaker, a [[GoddamnedBats Goddamned Bat]] at least.
** Hand Seals allow characters to get a boost in attack, defense or chakra, which only happens if you are using a Wii Remote + Nunchuk controller.
** A ton of characters from ''Shippuuden: Gekitou Ninja Taisen EX 3'' had some broken Senzai Ninriki (Latent Ninja Powers) passives that had this in varying degrees:
*** Naruto's back strong attack which summoned his shadow clone no longer cost chakra, so most of the time opponents couldn't wait it out, or not even hit it either way to get rid of it (since they couldn't lock on to it like in a multiplayer battle). Temari could do this with one of her strong attacks that made her perform her summoning jutsu in the same vein as well.
*** Some characters, like Asuma and Sasuke (with Sharingan active) had one of their strong attacks unblockable while in said Ninriki State.
*** Kakashi is ironically a borderline case of the above, but is still game breaking; all of his moves took off a lot more on the opponent's guard gauge than usual, meaning he could guard crush as much as he wanted if he seized the momentum while in a pinch.
*** Yugao became a full on speed manic on all of her moves, making her hard to control but hard to pin down as well as making many of her basic combos very quick (though some combos wouldn't connect properly all the way).
*** Kabuto, as if he wasn't bad enough, now recovers health with every attack he lands, effectively giving him life steal.
*** Some characters' moves became doubled in their actions, like Shino's neutral strong attack and Kisame's Suikoudan no Jutsu down special (but costs 50% more chakra), and one of Sai's strong attacks made his artwork (the bird) fly back for a return strike after a set amount of time (which Kisame's case is much closer to). Deidara on the other hand could add 1 more clay spider bomb to his charged down strong. Guess what shenanigans it can lead to.
*** Hinata had her chakra [[LagCancel Lag Cancels]] have no cost at all, making them free at anytime. She could have juggles and frame lock combos for days in the hands of a skilled player.
*** Neji and Gaara could automatically have their back strong and down strong attacks (respectively) active as a passive that always works against any projectile, so campers or characters with an actual need to zone their opponents have a lot less of a chance against them, arguably enough.
*** Both Sasori and his Hiruko form could now poison the opponent with nearly any attack, though thankfully it doesn't stack. [[ButWaitTheresMore What's worse however]], [[InterfaceScrew your left and right controls are reversed while poisoned]], making things pure hell for you if you're not ready.
*** More of an annoying case than game breaking, hitting Hidan in his Ninriki state would make it so that you'd take a portion of the damage inflicted on him in return. Makes it a huge pain to even try to win against him with a perfect win round, as it was seemingly impossible. Though it could apply to some cases where against Hidan (like in a mission of some sort), you are to beat him without taking any damage, so welp....it was changed instead to give him complete Super/Hyper Armor during his downward strong attack to setup for his down super safely.
*** Just like Sakura's, Tsunade's allowed her to regenerate her HP; the kicker that makes it "more so"? ''[[UpToEleven She could stack it with the regen from her down special if it connects, healing nearly ALL OF HER HP in one go.]]''
*** It was bad enough that they reworked pretty much everyone's Latent Ninja Powers in ''Shippuuden: Revolution 3''. Though some, like Kyuubi Naruto now having SuperArmor, still stood up there. As well as others like true Sasori still being able to poison his opponent (but no longer reverses controls), Shikamaru's guard gauge never lowering, and some characters still keeping some of their old [=LNPs=] which may or may not be game breaking (but some like Sasori's and Asuma's were at least rebalanced however).
* GrowingTheBeard: While Clash of Ninja/Gekitou Ninja Taisen 1 and 2 were decent fighters, they lacked depth in terms of value and combos. It wasn't until ''GNT 3'' [[NoExportForYou (which never came out of Japan)]] rolled around that the series was being taken more seriously, adding more than one special for each character, aerial throws, and the best known combo cancel system. ''Gekitou Ninja Taisen 4'' being the last game on the Gamecube, is the one considered best known and played by most fans, as it had fixed all the issues from the previous games, had 40 characters to play, built more upon the combo cancel system, and added new Three-Tag matches. However, [[https://www.youtube.com/watch?v=aAnXxXulY_E that game did have quite a few]] [[https://www.youtube.com/watch?v=9ZZKbdWqu00&hd=1 glitches]] [[https://www.youtube.com/watch?v=uszNV6oe2KA&hd=1 and bugs that were strange but at least fun....]]
** The GNT EX/Clash of Ninja Revolution games however, have caused a [[BrokenBase Broken Base]], as well as [[TheyChangedItNowItSucks They Changed It, Now It Sucks]].
** However, a lot of depth and overall complete overhauls to the characters occurred in ''Shippuuden: Revolution 3'', as a ton of new moves (like some new specials, new throws and redone strong attacks) and mechanics (new functions for some of their signature moves) for the characters have been added, as well as moves that only cost a small portion of chakra no matter what (unlike most that only drain chakra when held down/delayed). However, the game was also sadly, known for its poor online play via Wifi, especially since ''Revolution 2'' had it completely removed.
*** Most if not all of these changes carried over for Japan in ''Shippuuden: Gekitou Ninja Taisen Special''. ''Special'' also overhauled the tag-team system with a new bar solely for substitutions, separate from the main chakra bar; much like the recent and upcoming competitive Naruto games. They also allowed for the Classic and Gamecube controllers to also power up special attacks much like the Wii + Nunchuck combo.
* ScrappyMechanic: In ''Revolution 3'', earning money to buy things is a ''chore''.
** Hand seals have gained this. Introduced in ''GNT EX 2'', players who used the Wii Remote/Nunchuk were given the chance to perform a certain motion control that can give a small burst of chakra, or boost defense/attack power. The problem? This mechanic is not ''available'' for ''Gamecube or Classic Controller players''. TOMY's solution in ''Clash of Ninja Revolution 2'' is the ability to turn it off for tournament players. However, in ''Revolution 3'', if you play a match against the AI or an online match, they still can use it against you.
*** Of course, most of the mechanics that work only for the Wii Remote + Nunchuk combination tend to be this anyway, since none of the other controller schemes can make use of them. As an inverse, you can't even charge up back weak attacks/autoguard moves with the nunchuk, while with any button-central-scheme you can. However, in ''Special'', it's now possible to power up special attacks with the motions through the use of the Classic and Gamecube controller schemes.
** In ''Revolution 2'', Asuma, with his quick movements and the fact you're playing a character who's fairly weak, makes him a problem.
** Kabuto, in the same game, is even worse during a certain story mode battle: recovers health, doesn't flinch, and you have to finish him with a special, which is ''very'' hard.
** ''Revolution 3'' has Deidara, who doesn't recover, but carries the non-flinching effect, and can one-hit KO if not careful. Playing as Naruto in this Kyuubi state doesn't change things either.
* WhatTheHellCastingAgency: In ''Taisen Special'', Sage Naruto is a playable character and Jiraya's special attack was changed from the Toad Flame Bomb from previous games to a new attack where he goes Sage Mode and uses the Massive Rasengan. Considering also that Bee and A are playable and Sasuke is his Kage Summit incarnation here, this game obviously goes past the Pain arc. Despite that, neither Pain nor Konan are playable characters. Oddly enough, one battle in Jiraya's story mode is a 1-on-3 fight in the Akatsuki Hideout stage against Akatsuki members that are references to Pain's paths, them being Deidara[[note]] Who stands for the Animal Path given his ponytail and summoning clay bombs in the shape of animals, mirroring the Animal Path's summons[[/note]], Sasori [[note]] Who, as a puppet filled with weaponry, stands for the Asura path, who fights in a similar way[[/note]] and Hidan. [[note]] whose curse abilities mirror the Ghost path's ability to remove one's soul, both of with are an instant kill, as well as Hidan having a black pike as a weapon much like the rods used by all Six Paths of Pain[[/note]]