* BrokenBase: As with every other [[TabletopGames RPG]] ever written, this happens every time a new edition comes out. For example, the forums have been in a mild uproar over the release of 3E, particularly with the fact that points don't go as far as they used to in a lot of places.
* GameBreaker: There's a ''very'' good reason the game is informally known as "''Munchkins & Minmaxers''" in some circles. The entire point of the game is being able to build any superhero or supervillain you can imagine, after all, and that means a few rules are dedicated to ''incredibly'' broken character concepts. It's fairly trivial to make a character who is immune to all damage and whose attacks cannot be blocked or dodged, without even spending all your starting points in a standard game. Several rules, such as the Variable power and Arrays, essentially bust the game's point-buy wide open. And some powers, like Summon, are just inherently easy to break in half. It's actively recommended within the rules that [[RuleZero the GM call "no" on some powers]] unless the player promises not to go too wild with them.
* PopularGameVariant: The game is built on unofficial variants. In a game where it's very easy (and surprisingly affordable) to get infinite attacks in a round, the core rule book spends a great deal of time letting the GM know that they have every right to disallow certain 'legal' actions. It's also not uncommon for certain rules to be ignored if they'll slow down the game.