-> ''Lazy days like today make me want to hit the Felvine... \\
I'll just drop these YMMV Examples in your YMMV Page, nya?''
----
* EightPointEight: [[WebAnimation/ZeroPunctuation Yahtzee's review]] of ''Tri'' sparked an edit war on the ZP Dethroning Moment page and a Hiroshima's worth of backdraft across the internet. Things got worse when he talked about the game in his "Extra Punctuation" column the following week, in which he announced that he had stopped after the Great Jaggi fight. Said fight is occasionally considered by the community to be the unofficial end of ''the tutorial for Tri'', which certainly did not reflect well on him in their eyes.
* AccidentalInnuendo:
** The description for the Dios Katana says it can "pierce foes and detonate inside them."
** Tri Ultimate's description of the Gigginox mentions that [[FreudWasRight parts of its body harden when it becomes excited.]]
** One of the items you can carry gives you stamina and makes you warm. Its name? "Hot Meat".
* AlternateCharacterInterpretation: Are the Ace Hunters the professionals they're made out to be, or are they merely frauds who got their positions through cheating the system? Which is very much possible, given that a given quest is counted as completed for all involved hunters no matter how much participation each one had. Adding fuel to the fire is that they are all confirmed to be G-Rank hunters, and yet they [[spoiler: failed to defeat a Low-Rank Gore Magala]]. Though some are willing to make an exception for the time where [[spoiler: they assist the player in repelling the Rusted Kushala Daora that was threatening Dundorma]].
* AmericansHateTingle:
** The series is a blockbuster hit in Japan, and new games have been known to boost sales of the consoles they're on, but in the United States, the games are {{Cult Classic}}s at best; detractors cite the lack of visible monster {{Life Meter}}s, auto-targeting, slightly sub par graphics and heavy grinding as turn-offs to the series. The fact that the servers for the Western versions close ''years'' before their Japan-region counterparts speaks for itself. Additionally, while the portability of many games is touted as a major strength amongst Japanese players, Western players feel that they would enjoy the games much more if Capcom released more of them on consoles. The early portable games having no online mode does no favors to players outside of Japan due to the series not having household-name status and therefore making it harder for players to find and meet up with fellow players to do multiplayer quests, which means most players not in Japan have to do the multiplayer quests themselves, enemy HP boost and all. This can leave Westerners surprised that it's [[CashCowFranchise Capcom's third best-selling franchise]], outselling even ''Franchise/MegaMan''. This started changing after ''Monster Hunter 4 Ultimate'' sold out, [[http://www.nintendolife.com/news/2015/03/the_nintendo_3ds_was_north_americas_best-selling_hardware_platform_in_february selling a solid 290,000 copies in its first month]], but it's still far from the CashCowFranchise that it is in Japan.
** The [[CuteKitten Felynes]] aren't hated by most people, but they tend to be ignored in favor of all the {{Badass}} monsters. In Japan, however, the Felynes are the most iconic part of the franchise, getting a series of animated shorts, and even their own spinoff game.
** Basarios is [[http://www.capcom.co.jp/monsterhunter/10th/download/ the third most popular Flying Wyvern in Japan]], but is considered to be dull and unmemorable in the West. This can leave Westerners surprised that it's actually [[EnsembleDarkhorse more popular in Japan than the likes of Rathalos, Tigrex, and Nargacuga]], as well as its adult form, Gravios, who are all considered to be [[OvershadowedByAwesome more interesting in comparison]].
** Kirin is highly popular in Japan due to it being the source of one of the most [[MsFanservice provocative female armors]] in the series, but tends to be divisive at best in the West due to being [[GoddamnedBoss painful to fight]] and for having a design that many Westerners find [[OvershadowedByAwesome bland and nonthreatening compared to those of other monsters]].
* AnnoyingVideoGameHelper: Palicoes will attempt to hit you out of various statuses, which is fine on its own, but it becomes a big problem on Malfestio with its Confusion status, where your Palicoes will attempt to hit you out of Confusion even if you've gotten used to your controls being reversed or worse, ''if you're in the middle of deploying a Hunter Art''.
* AnticlimaxBoss
** Ceadeus, to most. While its attacks are fairly damaging and difficult to dodge if you're close to it, especially without the Lagiacrus armor, you can't fail against it unless you faint three times or don't cut its beard before it gets to Area 3. Upon hitting the seemingly narrow time limit of 30 minutes, it flees and you get some materials. You are then free to take the quest over and over until you've completely whittled down its health. ''3 Ultimate'' lampshades this by demoting Ceadeus from a 6-star monster to a 5-star monster, putting it on par with more common, albeit powerful monsters. Goldbeard Ceadus, on the other hand, is a different story; see ThatOneBoss below.
** Lao Shan Lung and Yamatsukami, both of whom are even more predictable than the above. Lao doesn't even have a move that targets players on the ground, whilst virtually every one of Yama's attacks is clearly telegraphed and easily avoidable even if you have the reaction time of a dead cow.
** The Ivory Lagiacrus in Tri Ultimate is hyped up a lot in game, [[spoiler:being the monster that eventually forced the Village Chief into retirement from his hunting career and all]], and is also the last fight before the credits sequence. In practice, however, it's a slightly stronger Lagiacrus who has roughly the same (or, in some occasions, less) health as most of the fights leading up to it, fights nearly entirely on land (generally considered to be easier than fighting them in water), and whose only real additional threats compared to the normal Lagaicrus are slightly wider hitboxes on its electric attacks and slightly increased damage.
** Barring monsters with dodgy hitboxes or unstable animations, any fight can be mastered due to each beast's well defined behavior. Unfortunately even in offline mode most players will ''have'' to run them until they become easy if they want to craft good equipment.
** Rusted Kushala Daora, the TrueFinalBoss of ''4U'''s postgame. All of Dundorma fears it as they believe that it may possibly destroy the entire town, and [[spoiler:it is the monster that cost the Master of Defense his career as a Hunter.]] Most of the postgame focuses on preparing for the fight against it. This unfortunately results in the fact that when you get to the fight itself, it's less of a fight and more about waiting until you can use the new superweapon you put together to OneHitKill it. You can't even fail the Quest; you get unlimited tries. Granted, you ''can'' fight it on the ground for a real challenge, but the fight is so easy otherwise, that [[spoiler:Apex Seregios]] you killed a Quest earlier could feel a little bit harder than Rusted Kushala Daora, if not by much.
* AuthorsSavingThrow: One common complaint with ''4'' and ''4 Ultimate''[='=]s online modes is that if you hit a monster while it's mounted, you run the risk of knocking off the player currently on top of the monster. In ''Generations'', hitting the monster while it's mounted now adds to the mount gauge, making mounting monsters, especially with unfamiliar players in the party, far less of a hassle.
* BaseBreaker:
** [[SignsOfTheEndTimes The Fatalis trio]]. You either like them for their [[NintendoHard difficulty]] and [[InfinityPlusOneSword powerful equipment]], or you hate them for being [[FakeDifficulty stupidly overpowered]]. Black Fatalis gets this especially due to its [[TheGenericGuy uninteresting design and attacks]]. Though to be fair to some, its more classical dragon-inspired design may ironically make it stand out more next to all of the more exotically designed wyverns of the series.
** [[{{Gasshole}} Congalala]]. Some people think it's [[FunnyMoments hilarious]] and love how it [[WakeUpCallBoss introduces Frenzied monsters]], while others think it's [[NauseaFuel disgusting]] and [[GoddamnedBoss cheap]].
** [[{{Satan}} Dire Miralis]]. Some people like it for its otherworldly design and its [[AwesomeMusic amazing theme]], while others think it's an [[ReplacementScrappy inferior replacement]] to the Fatalis trio. [[AntiClimaxBoss The battle is also considered to be anti-climatic]].
** [[UndergroundMonkey Subspecies]] in general. You either like them for being different takes on the originals and believe they're an integral part of the series and wish they weren't removed in Generations, or you think they're a product of lazy programmers and a waste of space and are glad at their removal.
** [[OminousOwl Malfestio]] has become one as of late. Some people like it for its design and moveset, finding them to be cool and original, while others despise it for [[InterfaceScrew screwing with the player's controls]], claiming that it makes the fight with it [[FakeDifficulty unfairly difficult]].
* BreatherBoss: On occasion, you will fight a new monster who gives you trouble, but then after that, fight another monster who feels quite easy.
** Gravios can feel like this in ''4U'', after following a few monsters that don't screw around with you. Gravios moves slow, has a rather large hitbox, and predictable attack patterns. For gunners, this makes it ''very'' easy to kite, and for Blademasters, it's ''very'' easy to trap.
** Ukanlos, from the same game, is also considered to be quite easy - mostly because Dalamadur (the previous monster) is a [[GimmickLevel Gimmick Boss]], and Ukanlos's gimmick is a little more familiar.
* BreatherLevel:
** The Everwood expeditions in ''4'' and ''4 Ultimate'' have these in the form of the treasure rooms and poogie/wild palico rooms. They never have any enemies in them, and large monsters will skip over them when changing zones. They're just a spot for you to catch your breath, heal, sharpen your weapon, eat food, gather some materials, scout palicoes, et cetera. Finding one of these rooms right after or during a tense large monster battle can be a very welcome relief.
** Harvest Tours can also be this, giving you a chance to take a break from the constant boss fights that make up the game and just relax and gather materials for a while.
** The DLC G-rank quest "Fan Club: Desert Training" pits you against a half-sized Cephadrome. While it hits just as hard as its basic counterpart, it's a lot easier to hit and to avoid its attacks. As a result, it's a popular quest amongst G-rank players for farming Cephadrome drops.
* BrokenBase: Beginning with the release of ''Tri'', the changes made to the series over time have unsurprisingly split the Monster Hunter fanbase to some degree. The argument primarily centers around whether the 1st and 2nd Generation titles were comparatively better than the 3rd and 4th Gen ones. More specifically:
** Slime/Blastblight status: a fun addition or a GameBreaker that induces ComplacentGamingSyndrome? Made less of an issue when the fourth generation nerfed it.
** The Swimming mechanic in ''Tri'' and ''3 Ultimate'': Diversifying combat with full three-dimensional movement, or an exercise in patience involving slow-moving Hunters vs. monsters who can swim around in circles?
** The [[TheyChangedItNowItSucks scarcity]] of old monsters in ''Tri'' and ''3 Ultimate'' vs. the ''[[ItsTheSameSoItSucks predominance]]'' of old monsters in ''4'' and ''4 Ultimate''.
** How [[RealIsBrown dreadfully flat and dreary]] the 1st and 2nd gen games looked in terms of art direction vs. how ''[[TastesLikeDiabetes sickeningly bright and colorful]]'' the 3rd and 4th gen games look in comparison.
** Did the series get [[ItsEasySoItSucks way too easy]] in the 3rd generation, or was it made more enjoyable by removing some of the FakeDifficulty?[[note]]The fact that 3U may have used the scaled down monster stats from Portable 3rd, in addition to providing an extra 50 base defense for players didn't help the argument.[[/note]]
** Does the emphasis on different elevations in the fourth generation add great variety to the environments and enhance the gameplay, does it make the game too easy by allowing players to just spam aerial attacks and topple monsters with the mounting mechanic, or does it make the game just as cumbersome to play as, if not more than, the underwater combat in ''Tri'' and ''3 Ultimate''?
** Are the Apex monsters of ''4 Ultimate'' a brilliant challenge or do they show that you can take ThatOneBoss [[TropesAreNotGood too far]]?
** The Dunes area in ''4 Ultimate'', a {{remixed|Level}} version of the Old Desert map from the original ''Monster Hunter'', complete with the original BGM. Either it's a nice way to spice up an old map to include the new elevation mechanics, or the changes are unnecessary, or ItsTheSameSoItSucks.
** The issue of whether ''Frontier'' is an awesome game that deserves to be localized for international gamers, or a hilariously broken spinoff that should [[AmericansHateTingle just stay in East Asia]].
** Is ''Online'' a visually awesome and creative game that adds spice to the series, or is the gameplay too bland and cumbersome for it to be considered a worthy ''Monster Hunter'' title?
** Whether ''Stories'' is a worthy spinoff to the series great to attract a new generation of hunters with an awesome cel-shaded style... or if Capcom should just focus on making the next main series installment while toning down the even-more-bright-and-colorful-than-''3''-and-''4'' art style.
** Monsters from the main series appearing in ''Frontier''. Some people are fine with the main series and ''Frontier'' integrating, while others see a DoubleStandard; sure, monsters from the main series get to show up in the spinoff, but no [[CanonForeigner spinoff monsters]] [[CanonImmigrant sans Hypnocatrice and Lavasioth]] get to appear in the main series?
** ''Generations'' examples:
*** Is the high emphasis on style and action an exciting way to shake up how players hunt, or is it a disservice to the franchise's tried-and-true formula?
*** For that matter, the announcement coming just four months after ''4 Ultimate''[='=]s Western release: Will there still be time to do everything ''4 Ultimate'' has to offer, or is the announcement too soon and the series falling victim to "VideoGame/{{Madden|NFL}} Syndrome"?
*** Is ''Generations''' overhauled upgrade mechanics[[note]]Short version: Upgrading no longer need extremely rare materials that [[RandomNumberGod practically never drop]]; upgrading now boils down to feeding a weapon materials of a certain category until it Levels Up/Evolves[[/note]] a great way to cut down on the franchise's infamous grind and make the series more accessible for newcomers, or does it alienate older fans by removing a key component of the series that made it unique?
*** The English names of the four ''Generations'' flagships are causing a break in the fanbase, especially Glavenus. Some enjoy the difference in name after the similarities between 4U's English and Japanese monster names (Tetsucabra/Tetsucabura and Kecha Wacha/Kechawacha) while others think Glavenus sounds like a bad portmanteau pun of glaive and a certain rear body part and that Gammoth sounds like an incredibly lame pun.
* CatharsisFactor:
** The Plesioth, notorious for its {{Hitbox Dissonance}}-laced [[ThatOneAttack hipcheck]], appears in ''4'' and ''4 Ultimate''...as part of a fishing minigame. Catching it causes it to die upon landing on the wharf. Revenge has never been sweeter.
** Lopping off a Rathian or Rathalos's tail robs it of its [[ThatOneAttack poison tail]] and gives you more bonuses as it stumbles around looking like an idiot. As the guildmarm put it:
--> '''Guildmarm''': Nothing says "I haaaaate you, Gold Rathian!" like lopping off its tail!
* ComplacentGamingSyndrome:
** One of the series' trademarks used to be the rock-paper-scissors mechanic of picking a weapon with the right elemental type to be good against your enemy, then ''Monster Hunter 3 Ultimate'' added the explosive Slime element (Blastblight in ''4''). Slime/Blastblight does massive damage and isn't actually resisted by anything, so many ''3U'' players just make a good Slime weapon and then never use anything else. Capcom has noticed this and appropriately nerfed the status effect in ''4'', even going so far as to give a few monsters resistances against it, though it largely remains a useful general-purpose tool for breaking monster parts faster than usual.
** Following the theme of Blast element being absurd, the Kelbi Stringshot/Great Kelbi Deershot bow in 3U was this. Being able to use Spread 3/4 arrows and having 350 Blast made it an effective tool to stunlock a monster. There's a reason it was effectively nerfed in 4U, then had it's Blast capabilities stripped from it in Generations.
** With the exception of 3rd Gen, every generation has its own best Rapid bow leading to this: the Akantor Bow in ''2'', Exterminator Bow II in ''Unite'', Kama Sedition in ''4U'' and The Bow Of Hope & Valor in ''Generations''. ''Generations'' has it worst as The Bow Of Hope & Valor does not need Load Up to be useful, deals a huge amount of Blast element and has 2-slots.
** A common set in the early game of ''Generations'' is the "[=BujaBujaBu=] set", [[https://www.youtube.com/watch?v=S0oXVcO_y1A popularized by Gaijinhunter]], which consists of mixed Bullfango and Jaggi armor, provides a very good attack boost, and [[DiscOneNuke can be farmed within an hour or two of starting the game]].
** For players fond of creating mixed armor sets, a good portion of mix sets contain one of two different headpieces. If you're a Gunner then you likely have the Barrage Earring, a headpiece that instantly gives you the skill Load Up, which of often paired with the previously mentioned Bow Of Hope And Valor. For everything else, there's the Hayabusa Feather, a headpiece that instantly gives you Critical Eye+2 (which increases Affinity by 20%). This is mitigated slightly by the fact that the former requires you get an A-rank on every Arena quest, and the latter requires you complete every non-Advanced, non-Prowler village quest.
* CreatorsPet:
** Glavenus was accused of being this by fans who were upset because it was featured on ''Generations'''s boxart while the other three flagship monsters were left out. This has died down since Capcom revealed that there will be four alternate game covers, one for each monster, though reignited when it was revealed that the Glavenus is both the final story quest in Generations and the only of the four flagships to have a Deviant.
** The Fatalis trio tends to be this to [[BaseBreaker some fans]]. The dragons are often hyped as being the strongest creatures in existence as well as being the perfect enemy for mankind, and Capcom tends to go on their way to remind everyone how awesome they are (for instance, their ecology has them destroying an entire kingdom on their own) despite the fact many players find that they don't live up to all the hype they receive.
* CreepyAwesome: Khezu and Gigginox are popular with Japanese players because of how creepy they are. In fact, [[http://www.capcom.co.jp/monsterhunter/10th/download/ they are the most popular Flying Wyverns in Japan, with the former being #1 and the latter being #2]].
* CultClassic: A strange example because even though in Japan these games are easily considered a KillerApp and very popular, internationally, it is much less popular overall but the fandom of it still very much love the games. This is one of the main reasons that half of the games [[NoExportForYou are not released outside Japan]]. This same status meant that up until ''4'', players of the portable games outside of Japan had a hard time with multiplayer-capable quests due to the general lack of fellow local players.
* EarWorm: The classic BBQ Spit jingle.
* EnsembleDarkhorse:
** Yian Kut-Ku is popular with the fanbase due to how [[UglyCute adorable it is]]. It helps that it served as a WakeUpCallBoss in the 1st and 2nd generation games. In fact, when Famitsu held a poll about which monsters should return in ''Portable 3rd'', Yian Kut-Ku was ranked #1. That should indicate how popular it is. ''4 Ultimate'' features an Event Quest where you can fight a [[FunSize tiny]] Kut-Ku.
** Subspecies that have [[DivergentCharacterEvolution many differences to set themselves apart from the originals]] tend to be popular with the fanbase. Notable examples are [[DishingOutDirt Copper Blangonga]] and [[AnIcePerson Glacial Agnaktor]].
** Amatsumagatsuchi only appeared in one game (''Portable 3rd''), yet many people are requesting its return. Mostly because of its ''awesome'' music. The fans finally got their wish years later, when ''Generations'' marked its triumphant return with Yukumo Village.
** Zamtrios, due to being an awesome-looking walking [[ThreateningShark shark]] with an infamous and [[FunnyMoments gut-bustingly hilarious]] inflation/"fat" mode.
* GameBreaker:
** Hammers in ''Tri'': attack twice then windup charge, then attack immediately after you go into charge mode, and repeat. You'll attack as quickly as with a Sword & Shield.
** The Slime element introduced in ''Monster Hunter 3 Ultimate'', which throws the balance of the game out the window, making the other elements obsolete. The Kelbi Bow, with the Awaken skill which unlocks its Slime element, was infamous because of this thanks to its level 1 charge spread shot, allowing it to inflict the Slime element quickly and easily for massive damage. ''And that's before you apply bonuses from the Bombardier skill''. Granted, monsters will gradually increase their resistance against Slime elements (like any other status attacks), farming Brachydios is not easy, and slow weapons [[BoringButPractical prefer high raw damage]] to status or elemental attributes, but Slime's utility makes it a great all-rounder. Fortunately, when it returned in ''4'' as Blastblight, it was heavily nerfed, and some monsters gained a huge AcquiredPoisonImmunity level of resistance to it, particularly Brachydios and Teostra (since they use it as well), though it's still useful for breaking monster parts and in marathon hunting quests. Also of note is that the Kelbi Bow in ''4'' has also been nerfed in response.
** The G-rank Chameleos armour set "Grand Mizuha", when used together with the Chameleos Insect Glaive "Caster's Rod", is nothing but this in ''4U''. On top of the Insect Glaive already being one of the best weapons in the title, Chameleos' version also possesses the [[PoisonedWeapon Poison]] attribute, which is very effective against many monsters including Elder Dragons. Grand Mizuha's perk, on the other hand, is that the armor set has almost ''every single skill you need'' in order to use said Insect Glaive effectively: Earplugs, Wind Resistance, Status Attack +2 and Status Crit. And the materials for both the weapon and armor all come from the ''same monster''. It's possible to grind Chameleos for long enough and go hog wild mounting ''and'' poisoning monsters with this set, and the kicker is that it makes [[LightningBruiser Kushala]] [[BlowYouAway Daora]] substantially easier--which will in turn help you create ''another'' batch of strong endgame weapons using Daora parts. The only catch? [[KillItWithFire If you slip up and get hit by a Fire-based attack]], [[JustForPun you're toast]].
** The Star Knight DLC armor in 4U is one of the best all-purpose armor sets in the game. The blademaster version has the Steady Hand skill, which combines Mind's Eye and Razor Sharp, and has four points towards the Handicraft skill. The gunner version has Load Up and seven points towards the Unscathed skill. In addition, both versions have Rodeo God and Challenger +2 and three pieces of armor with three decoration slots.
** The [[DualTonfas Battle Tonfas]] introduced in ''Frontier'' are criticized for ruining the competitive balance due to their highly versatile moveset. It has the mobility and versatility of Sword & Shield, the attack speed of Dual Blades and charge gauge-based special attacks like the Charge Axe, but with spontaneous damage output like the Gunlance's Wyvern Fire and the ability to do jump attacks similar to the Insect Glaive, with the added perk of ''[[JumpPhysics being able to jump kick against the target]]'' to remain airborne for extended periods, allowing Tonfa users to perform [[Franchise/DevilMayCry DMC-style]] air combos that also serve to help dodge ground-based monster attacks. On top of that, it can also switch between ''both Impact and Piercing damage'' at will using the charge gauge and is therefore the quickest impact weapon you can use to knock out monsters with. Japanese fans have claimed that this weapon has managed to put the Lance, Hammer, Dual Blades and Insect Glaive to shame all at once. [[https://www.youtube.com/watch?v=Iw7MRYZfjmw Observe]] [[https://www.youtube.com/watch?v=KUOcBdsbuIQ carefully]].
** The Insect Glaive and (to a slightly lesser extent) the Charge Blade are mostly this in [=MH4U=]. The Glaive is '''the''' go-to weapon if you want to mount monsters (in fact, mounting itself can be considered a GameBreaker if abused correctly) and in addition to its phenomenal air combat abilities it's also one of the few weapons with a built-in [[{{StatusBuff}} buffing mechanic]] (the other two being the Charge Blade and the Hunting Horn) but without the [[SomeDexterityRequired dexterity requirements]] that place the Hunting Horn in DifficultButAwesome instead of GameBreaker territory.\\
\\
The Charge Blade meanwhile is considered one of the most complete weapons of the series, with both Cutting ''and'' Knockout damage potential, guarding abilities that rival the Lance and quick but hard hitting attacks. Guard Points may be considered DifficultButAwesome, but overall the Charge Blade is an extremely decent weapon even in the hands of inexperienced players. \\
\\
Both of these were duly nerfed come ''Generations''. The Insect Glaive got almost all of its motion values dropped by 15-20%, along with Aerial Style giving other weapons a chance to keep up in the mounting department; and the Charge Blade kept its old moves but got a mechanical overhaul, changing the way its phials worked and greatly reining in the super amped elemental discharge.
** In the 4th Generation, spamming mounts is definitely seen as this in multiplayer as it trivializes a lot of quests due to keeping the monster down a long time.
* GatewaySeries: The ''Freedom'' handheld titles are arguably this for the series, with ''Unite'' being its BreakthroughHit. When once the series was an obscure MMO-esque home console game, putting them on the PSP allowed players to easily congregate in public and take full advantage of {{Socialization Bonus}}es, thus spreading the hype even further. ''Unite'' then pulled out all the stops and crammed in tons of content into a single UMD, including the famed G-rank mode. To this day it's still being played by diehard [=MonHun=] fans, especially now that an UpdatedRerelease [[https://itunes.apple.com/en/app/monster-hunter-freedom-unite/id744769918?mt=8 has been created for the iOS]].
* GermansLoveDavidHasselhoff:
** In Japan, Qurupeco and Barroth are the [[TheScrappy least popular]] Bird Wyverns and Brute Wyverns in the series, respectively. Down there, Qurupeco is hated for [[ReplacementScrappy replacing]] [[EnsembleDarkhorse Yian Kut-Ku]] as well as its [[ThatOneAttack monster calls]], and Barroth is considered to be [[OvershadowedByAwesome really bland and ugly in comparison to the other Brute Wyverns]]. In the West, however, they're highly popular due to the former's [[SummonBiggerFish unique battle technique]] and the latter being an effective WakeUpCallBoss.
** The Insect Glaive weapon seems to be exceptionally popular within the French ''[=MH4U=]'' community, which results in players on the non-Asian versions being subject to the "Je suis monté!" French-default mounting message ''[[SignatureLine ad infinitum]]''.
* GoddamnedBats: Quite a few of them. "STUPID VESPOIDS!" and "STUPID BULLFANGOS!" is practically a catch phrase to some hunters.
** The first generation had Apceros, armor plated herbivores that would charge you on sight and would relentlessly pursue you until you or they died.
** Melynxes don't hurt you and their attacks barely make you flinch, but they steal your items. What they steal could be anything from an Insect Husk to a Max Potion. Granted, you can get them back by hitting them or rummaging through their loot pile, but they are very quick to run once they snag something and in the early games, some maps didn't have a loot pile for you to check. They were toned down somewhat in Tri, which added felvine bombs to distract them and made it so only a specific, easy to avoid attack would filch your stuff.
** Tri adds Goddamned Rhenoplos to the mix. Basically they're a mashup of a Bullfango and an Apceros - they share the Bullfango's love for charging but knock you even further, and they have health about equivalent to an Apceros. Add in armored craniums that can deflect frontal attacks of even green sharpness and you've got one annoying enemy.
** Tri also adds Bnahabras, souped up Vespoids. While Vespoids were annoying for sneaking up on you then leaving you vulnerable to attack by a paralyzing sting, Bnahabras add in the ability to shoot a defense-lowering goop at your hunter, making everything else hurt more.
** In Tri Ultimate, all of the smaller minion bird wyverns. Male Jaggi are tolerable and rarely knock you down. The larger female Jaggia however have a full body check that sends you flying as far as a Bullfango/Rhenoplos charge plus a bite attack that knocks you down. Wroggis also have the same body check as the Jaggia and a poison breath attack. Luckily its not as potent as a fully grown Great Wroggi but the thing that sucks is Great Wroggi will target you with its strongest attacks when you are poisoned. Baggis are just as annoying with their sleep toxin that'll drop you in about 10-15 seconds. Like Great Wroggi, Great Baggi will '''hound''' you as soon as you get drowsy. And they sometimes attack your prey when its sleeping.
** ''4'' and ''4 Ultimate'' add the Konchu, small Crayfish-like crustaceans that can roll into a ball and ram into unsuspecting Hunters. Not only are they as fast as Bullfangos when rolling, but hitting them while they're standing up or curled--whether intentionally or not--will cause your weapon to bounce off, leaving you vulnerable to more lethal threats. They can even latch onto nearby large monsters ''just'' to make your weapon bounce and leave you reeling while the large monster smacks you across the room as a result.
* GoddamnedBoss:
** Any boss in ''Tri'' that is capable of going underwater, due to the [[ScrappyMechanic unpolished underwater controls]].
** The Duramboros is slow as molasses and has predictable attacks, but it's a wall for many inexperienced players due to one major factor: it's one of the biggest non-Elder Dragon [[DamageSpongeBoss Damage Sponge Bosses]] in the series. Without a good weapon, fighting it can take forever, and suddenly the otherwise long fifty minute time limit becomes a genuine race against time. This is compounded by the fact that the Duramboros, unlike some of the lower level Brute Wyverns, leaves only the briefest of indications where it flees when it digs away. If you can't locate it in a neighboring area, it's plausible that you'll waste even more of your precious time going from area to area searching for it, made especially annoying in the Flooded Forest (the Duramboros' most common level to spawn in) where you have to [[ScrappyMechanic swim]] to many areas, that itself an exercise in patience. On the flip side, traps remove a lot of the frustration in taking it out and poison weapons work wonders against it.
** Before ''Tri'' and in ''4'', there is the Gypceros, a monster encountered fairly early in the game. While it doesn't have much damage potential, it has an annoyingly tough hide for that point of the game, spits poison projectiles, has a flash bomb-like attack that can stun you, can charge in multiple directions without stumbling while spitting poison bombs left and right, and even ''steal random items'' that cannot be recovered unlike with Melynxes. It also has a move where it will [[PlayingPossum play dead]] and attack if you come near, but at least you can carve some materials from it during that move if you're quick enough, and it also serves as an indication that the Gypceros' health is getting lower.
** The Baleful Gigginox. It ditches its egg-laying ability, freeing you of the worry of Giggis leeching your health away, but in addition to some powerful thunder attacks, it also has a tendency to [[MakeMeWannaShout roar]]. ''[[MostAnnoyingSound A lot]].'' And basic Earplugs won't protect you; you need high-grade Earplugs to shield against its roars.
** Plesioth, who is {{Hitbox Dissonance}} incarnate and probably the sole reason most hardcore Blademasters would go out of their way to craft Gunner equipment. Seeing it reduced to a ''fishing minigame'' in ''4U'' is rather [[CatharsisFactor cathartic]].
** Gravios. The first time you fight it, you'll most likely have green-sharpness weapons at best, and even those will bounce off of any part of its body that isn't its chest. If you're fighting it in multiplayer, you can just assemble a team of Gunners wielding weapons capable of Pierce shots and not worry about sharpness, but if you're hunting it solo, gunner weapons are a highly impractical option due to having less time to shoot safely because of the lack of other players for Gravios to focus on and the relative weakness of your Felyne or Shakalaka companions in tanking Gravios' hits.
** Congalala has a few attacks that cause it to stumble or otherwise lay down on the ground for a few seconds. The catch? Said attacks are certain to knock you down if they connect, and if they don't, Congalala causes tremors when it hits the ground, rendering you immobile and instantly sheathed if the tremors hit and you don't have tremor negation. On top of that, it can eat various mushrooms to gain breath attacks that cause various status ailments, frequently causes the stench status through farts, its stinky breath attack, and flinging shit at you. The Emerald version adds elements of unpredicability where it just does the frog splash move randomly as well as randomly farting when you think there's an opening.
** Blangonga is a GlassCanon that's light on the "cannon" and has an average health pool for its place in the hierarchy. However, its habit of jumping around the area, using techniques like tremors, digging, and [[CoveredInGunge snowman]] that waste time more than they hurt, and [[InASingleBound leaping into the sky]] to transition to any area it likes make it a pain in the ass to bring down.
** If Rathalos isn't ThatOneBoss, it's this due to its tendency to fly around out of the reach of your weapons, wasting your time.
** The -drome series of Bird Wyvern bosses: Velocidrome, Gendrome, Iodrome. On Low Rank, they're only slightly more threatening than a Great Jaggi, but on High Rank and up, they become exceptionally annoying. They'll constantly use their pounce attack, which will make you miss attacks a lot at best and get knocked everywhere at worst. This is without mentioning Gendrome's paralysis attack and Iodrome's poison breath, both of which are already bad enough on their own. They get worse on multi-level areas, as they'll jump between the two levels in order to make you waste time chasing them around. The narrow structure of these monsters also means it can be hard to land some clean hits on them, especially if they're facing you head-on. Finally, they tend to be encountered with their younger -prey kin, meaning that you'll be constantly dealing with small monsters potentially disrupting your combos or getting in the way of your attacks.
** Raging Brachydios in 4 Ultimate edges into this. While it is noticeably slower than a regular Brachydios, making its normal attacks easier to deal with, it's new slime mechanic is very painful and incredibly annoying. Basically, the slime in its head, arms and tail is highly volatile and [[PreExplosionGlow heats up]] during the fight, exploding when it reaches the limit and (badly) damaging any hunters nearby. The slime goes critical [[HairTriggerExplosive a LOT faster]] if you are attacking the part in question, meaning you could accidentally nick one of the slimed body parts and suddenly get an explosion to the face and lose close to half of your health. Needless to say, this makes breaking its horn and arms (which you need to do to get its unique parts) a very tedious process.
** Kirin is not a terribly lethal boss, being the least powerful of the Elder Dragons (to the point where it's the only Elder Dragon not to make other monsters [[TheDreaded bail out]] [[ScrewThisImOuttaHere of the map]]), but during its rage mode only its horn is vulnerable to attacks; everywhere else will just result in bounced hits. It is also fast and likes to summon lighting bolts all over the place, making it a literal LightningBruiser.
** If you plan to take on Khezu or its subspecies, you can forget about bringing Nulberries because it loves to spam thunder attacks and if you cure your Thunderblight, chances are the Khezu's just going to inflict it ''again.'' Really, the only sure-fire way to deal with its Thunder attacks is to have at least 20 Thunder Res so you can nullify Thunderblight altogether. The Khezu also loves to scale the walls and ceiling, especially in area 7 of the Frozen Seaway, putting itself out of reach of melee weapons.
** Yian Garuga is what happens when you take the unpredictable Yian Kut-ku and put it on monster steroids. It roars ''[[MostAnnoyingSound constantly]]'', spits fireballs everywhere, has a tail whip that's guaranteed to cause poisoning, and has pecking attacks that will knock you everywhere with the "slam beak into the ground" variant capable of wiping out a large chunk of your health meter. While it's not a terribly difficult monster to put down before you and/or your comrades get triple-carted, it's just a very unpleasant one to fight.
** Ash Kecha Wacha moves a lot faster than its basic counterpart, and shields itself with its ears far more often, not only rendering your Sonic Bombs and Flash Bombs moot most of the time, but also bouncing even purple-sharpness weapons off.
** Malfestio can [[InterfaceScrew reverse your controls]], which is annoying enough as it is, but can also chain sleep and stun along with it to put you into a CycleOfHurting. While Confusion isn't too troublesome if you know what buttons to press, there's no tell that determines when it ends, which can disorient players trying to work around it, leading to more dangerous situations. It also likes to fly around a lot and has a [[HitboxDissonance questionable hitbox on its glide attack]]. And if you are the sort that adapts to the reversed controls quickly, and even quickly realize that it ends when two exclamation marks appear above your character, your Palicoes will assume you can't and rush to hit you out of it without fail. [[AnnoyingVideoGameHelper This gets really irritating]], especially since your character reels pretty far from the hit and takes a second to recover from it, usually right into Malfestio's glide, often resulting in you getting dizzied... which the Palico has significantly less enthusiasm in breaking you out of, of course.
** Glavenus can go from really difficult, to really tedious if you want to cut off its tail. Unlike most monsters, its tail can only be cut off if it's glowing. Not only is this the point where its tail attacks are at their most dangerous, actually getting to this state can be very time consuming. First, its tail needs to be in its sharp state. Then it needs to perform its SwordDrag move enough times for the tail to become heated. If Glavenus doesn't do it fast enough, its tail will become rusted instead, meaning you'll have to wait for it to start over. If the RandomNumberGod isn't on your side, the game's AIRoulette will force you to wait several minutes before its tail becomes hot enough to cut. Once its tail does become heated, you only have a couple minutes before the tail becomes rusted, requiring you to wait through the process again.
* GoodBadBugs:
** The Yian Garuga Glitch from ''Freedom''. To activate it, take the "Revenge of the Yian Garuga" quest, go to the Veggie Elder and trade a Spiderweb for a Special Mushroom (if you don't have a Spiderweb, gather a Special Mushroom from the spot near the elder), and wait for the time to run out. The game will think you successfully completed the quest. Even better, the next time you face a Yian Garuga, it will have substantially low health, making it easy to beat.
** In a rare example of HitboxDissonance working ''for'' the players instead of against them, it is possible to avoid the beginning portion of Ukanlos' swim attack entirely in ''Freedom Unite'' by simply ''[[https://www.youtube.com/watch?v=IFffWYV9q1M standing in place]]'', as long as you know the correct distance and angle at which you should position yourself. It also works sometimes where if you just graze the weak spot, the game registers it as a full hit.
** [=MH4U=] has the Infinite Earth Crystals glitch. It involves making a (Ruby) Basarios trip and mine Earth Crystals from his back. Somehow this creates a glitched invisible mining spot that can be gathered from indefinitely (read: until you reach the carrying capacity {{cap}}). This is especially helpful because upgrading Rusted and Worn weapons costs ''a lot'' of Earth Crystals. Grinding for them has never been easier.
* HellIsThatNoise: Some monsters can produce utterly otherworldly roars, take Diablos, Khezu or Gigginox, for example.
** The Leviathan Nibelsnarf, despite its UnfortunateName, probably takes the cake. Its roar sounds less like a roar and more like ''grating metal''. That it comes from a mouth that has MoreTeethThanTheOsmondFamily doesn't help.
** A few hunting horns are capable of this, too; in particular, the Apocalypso, which lets out a loud shriek when a song is played on it; and if you're playing with someone using it, you'll be hearing that sound A LOT. Thankfully, unlike most examples of this trope, the sound is a good thing, as it means that you and your teammates in the room will be receiving a status buff.
** Uragaan, before certain attacks, makes a kind of odd noise that sounds like a deep wheezing noise, typically during its chin slam but other attacks as well. This is usually the sound you hear before you enter [[ThatOneAttack a whole world of hurt]].
** Hearing the Deviljho's roar is bad enough considering what's coming your way, but the roar itself sounds less like it comes from a creature and more like a bomb going off.
* HypocriticalFandom:
** When you hear a Monster Hunter fan complain that a game has too much grind, then you've hit an example of this trope.
** Conversely, when you hear fans of other games that involve tons of grinding themselves complain about this regarding Monster Hunter, you've hit another example in the form of a DoubleStandard.
* IAmNotShazam: "Black Rathian" is actually just a ''FanNickname'' for the [[https://www.youtube.com/watch?v=UAGqdygI6oY Unknown Black Flying Wyvern]]. Despite sharing some aspects of Rathian's model, it's actually [[http://monsterhunter.wikia.com/wiki/Unknown_%28Black_Flying_Wyvern%29 a completely separate species from the Rath wyverns]]. Doesn't stop people from calling it that or even mistaking it for a Rathian subspecies, though.
* InternetBackdraft: When news that ''Monster Hunter Tri'' was going to be a Wii-exclusive, the 360 and [=PS3=] fans did not take it well.
** When fans found out that not only is the UpdatedRerelease of Tri exclusive to the Nintendo3DS, but the upcoming sequel as well, fans weren't amused.
** In a less UsefulNotes/{{Console Wars}}-based example, the fact that the 3DS version of ''Monster Hunter 3 Ultimate'' has no online multiplayer, being limited to local multiplayer, made some people bitter, especially considering that ''Monster Hunter 4'', which will be released on the 3DS too, will offer online multiplayer. The Wii U version of the game will allow online multiplayer, though.
* ItsHardSoItSucks: ''4 Ultimate'' gets a fair bit of heat because of the Apex monsters, which some players feel add more frustration than fun to the game.
* ItsTheSameSoItSucks:
** Dah'ren Mohran in ''4'' is derided by many for being a carbon copy of Jhen Mohran from ''Tri'' with only a few key differences.
** The Dunes in ''4 Ultimate'' have gotten some criticism for being what is basically the original ''Monster Hunter''[='=]s Old Desert--complete with the original BGM--except with some changes to account for the new elevation-based mechanics.
* ItsShortSoItSucks: One concern about ''Generations'', particularly [[AmericansHateTingle Western]] players who started with ''3 Ultimate'' or ''4 Ultimate'' (vanilla ''4'' is [[NoExportForYou Japan-only]]), is the lack of G-rank, since the two localized games before it included it.
* ItWasHisSled: Thanks to PlayTheGameSkipTheStory, you can't really talk about the games without someone bringing up the [[WalkingSpoiler spoilerrific]] endgame monsters. For example, anyone who's played ''4 Ultimate'' for at least ten hours and talked about it probably has had the existences of [[spoiler:the Shagaru Magala and Gogmazios]] spoiled to them by now.
* LesYay: The female owner of the item shop in Tri REALLY likes hunters, even if you choose to play as a female. At one point she will even crack a joke about accepting a lock of your hair for an expensive item.
* LoveItOrHateIt: The series as a whole. Highly inaccessible jumbled mess of a {{Widget Series}} with a generous dash of {{Nintendo Hard}} or well crafted fantasy hunting simulator with loads of challenging content? You decide. It's also the biggest reason why many of the games were [[NoExportForYou never brought out of Japan]].
* MemeticBadass:
** Rajang. He's ''[[Memes/DragonBall over NINE THOUSAAAAAANNNDDDD!!]]''
** [[TheDreaded Deviljho]], to the point where people began making [[CoolVersusAwesome Rajang vs. Deviljho]] dream matches. Just look at the number of {{Fan Nickname}}s the thing has.
** The Argosy Captain and Neko (Means "Cat") almost approached this status in ''3U'', with their GratuitousJapanese and "Dirty Fencing". Reaches a new height in ''4U'' where Blademasters can possess the Dirty Fencing skill via wearing their armor. ''Sugoi!''
** Zinogre, proud owner of one of the only two Monster Hunter themes to have [[AutobotsRockOut an electric guitar]] in it[[note]]the other being Alatreon[[/note]], and proof positive that {{Hurricane Kick}}s are made better when giant reptiles perform them. The fact that his BGM sounds like a battle theme from ''VideoGame/MetalGearRisingRevengeance'' certainly helps.
----> '''Website/{{YouTube}} commentator:''' ''[[Memes/MetalGear FULGURBUGS, SON!]]''
** "[[AnimalisticAbomination Unknown: Black Flying Wyvern]]" from ''Frontier'' is slowly but surely approaching this status, being a brutal combination of NothingIsScarier, DarkIsEvil, UnstoppableRage, AllYourPowersCombined and pure, unadulterated NightmareFuel.
----> '''Website/{{YouTube}} commentator:''' ''(Sips tea) So the theory is [[CrossesTheLineTwice maybe a Gore Magala mutant assaulted a Rathian and 9 months later this monstrosity was born]]...''
** Plesioth, the [[Pantheon/{{Gaming}} minor deity]] of HitboxDissonance. To the point that Plessy's hipcheck can warp people [[http://share.gifyoutube.com/vn2LVe.gif through time and space]]. (Sadly, it lost this status in fourth-generation games; see MemeticLoser below.) As one Website/{{YouTube}} commentator put it:
----> ''"When I heard that Plesioth was going to be in 3 Ultimate I made the joke that the Moga earthquakes were caused by him [[ThatOneAttack hipchecking]]."''
* MemeticLoser:
** The [[TooDumbToLive Jaggis]] are infamous for [[BullyingADragon harassing larger monsters to no avail]].
** The [[WarmUpBoss Great Jaggi]], the first large monster that the player faces in the third- and fourth-generation games. The [[https://www.youtube.com/watch?v=kPmsCMv8N-o "R.I.P. Great Jaggi ;_;"]] video shows a Great Jaggi falling into a Pitfall Trap and then getting destroyed by four Gunlance users and Barrel Bomb L+'s in ''less than 10 seconds.'' In ''4'' and ''4 Ultimate'', the Great Jaggi serves as cannon fodder for the training quests. The Great Jaggi doe not appear in ''Generations'', leading to jokes about having hunted the poor sap to extinction.
** As of ''4 Ultimate'', there's Plesioth, which has been reduced to a randomly-occuring Fishing Machine event and can be killed simply by ''catching it.''
* MemeticMolester:
** Khezu and Gigginox. The sheer amount of {{Rule34}} that features one or both of the two monsters is somewhere between [[RefugeInAudacity impressive]] and [[NauseaFuel horrifying]].
** Rajang is this to players who have difficulty beating it, especially the level 140 Apex version. These players tend to use the catchphrase "Hot Rajang Dick" to describe their difficulties with the monster.
* MemeticMutation:
** [[https://www.youtube.com/watch?v=e9NYYewCSxo GOTCHA BITCH!]]
** Don't get hit! HIT IT UNTIL IT DIES!
*** In that order!
** NIBELSNARF
** [[GIJoe G.I. 'Jho.]]
** [[HitboxDissonance Hipcheck!]][[labelnote:Explanation]]Plesioth's hipcheck attack is notorious for having a disproportionately large hitbox, allowing it to smack the player even if they aren't touching any part of the Plesioth's body.[[/labelnote]]
** [[RandomNumberGod Desire Sensor]][[labelnote:Explanation]]Trying to obtain the more rare monster items [[RandomNumberGod can take tens or even hundreds of tries to get just one of]], which has led players to swear that the games have some sort of "desire sensor". It's so notorious that [[AscendedMeme Capcom even sold official T-shirts]] with the label [[http://cdn-ak.f.st-hatena.com/images/fotolife/d/dawnpurple/20100103/20100103215259.jpg "Desire Sensor Begone!"]][[/labelnote]]
** For Japanese players, "Nice ROMAN!"[[labelnote:Explanation]]"Roman Hunting", a flashy style of exhibition gaming in Monster Hunter. "Roman" is a Japanese loanword for "Romantic".[[/labelnote]]
** Amongst North American and European fans, ''4 Ultimate''[='=]s release date of February 13, 2015, the day before Valentine's Day, spawned a number of jokes about people (especially those in relationships) [[SadisticChoice having to choose between]] ''Monster Hunter'' or their significant others. Some instead plan on a [[TakeAThirdOption third option]]: [[BreadEggsBreadedEggs Playing Monster Hunter with their lovers]].
** The Argosy Captain's and Neko (Means Cat)'s frequent use of [[GratuitousJapanese Gratuitous Nihongo]]. "Nihongo" means "Japanese language"![[labelnote:Explanation]]In ''3 Ultimate'', these two characters have a habit of peppering their (English-language) sentences with Japanese in place of some English words.[[/labelnote]]
** Clawgrip[[labelnote:Explanation]]On the PSP games, the player moves around using the analog nub, and all camera control is done with the D-pad and the L button, meaning that character movement and camera control are handled by the same hand. This forces players to use their thumb on the nub and their index finger on the D-pad, resulting in the infamous and [[SomeDexterityRequired awkward]] "claw grip". May have become an AscendedMeme come the fourth generation of games, when Hori produced a special Circle Pad attachment specifically for the 3DS ''Monster Hunter'' games that places the second Circle Pad just below the L button rather than to the right of the face buttons, allowing players to once again play clawgrip-style.[[/labelnote]]
** ''"Je suis monté!"''[[labelnote:Explanation]]Rough translation: "I climbed up!" The Insect Glaive appears to be a popular weapon within the French ''Monster Hunter'' community, leading to this default "Mounting" chat message getting spammed online when said players manage to mount a monster. It quickly became popular in the Western community before long.[[/labelnote]]
** [[DoubleEntendre "How many honeys you got?"]][[labelnote:Explanation]]Answer: "Never enough." Honey is a valuable item in the series, as it is used for many important health and powerup item combinations. Naturally, it tends to get used up very quickly by dedicated Hunters.[[/labelnote]]
** [[http://www.youtube.com/watch?v=34_tgUM1Hkw Kyu! Kyu! Kyu! Nya~!]] [[labelnote:Explanation]]''Monster Hunter Freedom Unite'' allows players to install game data to the memory stick in order to improve loading times. While the data is being installed, a dancing Felyne (with more appearing later) makes squeaking sounds and meows in time with the music. People have found this cute and made parody videos with other characters doing the dance.[[/labelnote]]
** #[=MHXForTheWest=][[labelnote:Explanation]]A hashtag used on social media by many fans yearning for a Western release of ''X''. Just four months after the game's Japanese release in November 2015, fans finally got their wish when a Nintendo Direct announced the game as ''Monster Hunter Generations''.[[/labelnote]]
** [[http://66.media.tumblr.com/491b1602e961e5c81a27efcaa91827ce/tumblr_nmvs8oL4oA1r3nw4po1_500.png JhoJho's]] [[Manga/JoJosBizarreAdventure Bizarre Adventure]][[labelnote:Explanation]]Fanart of Deviljho as Jotaro and Brachydios as DIO is popular among the fanbase.[[/labelnote]]
* MemeticTroll:
** Plesioth. Fight him in the water? Well, [[ScrappyMechanic it's water]]. Fight him on land? Hipchecks, hipchecks everywhere!
** Rathalos, whose idea of combat is [[GoddamnedBoss flying around for minutes at a time just to run down the quest timer]], i.e. the Rathalos World Tour.
** The -prey series of Bird Wyverns, who love to disrupt your attacks and ruin the egg delivery quests.
** Congala, who treats nature as their [[{{Fartillery}} toi]][[DungFu let]].
** The High Questrix, who loves telling you that you're going to fail. The Arena Bambina is even worse.
** So you're just going around on the latest High Rank quest and--''god damn it, Deviljho!''
** The [[RandomNumberGod RNG]], otherwise known as the Desire Sensor. "Oh look, I cut off the monster's tail, let me carve it so I can get the tail I need for this wea--" '' Scale obtained. '''[[RageQuit Quest abandoned.]]'''''
** The most feared monster isn't the Rathalos, or the Deviljho, or the Gogmazios... it's the all-deflecting Konchu.
* MostAnnoyingSound:
** The "bonk!" sound of a weapon bouncing off, especially if it happens in succession.
** The sound that plays when your character is stunned.
** The meowing of [[BanditMook Melynxes]] when you're trying to fight another monster.
** Fittingly enough, the monsters' [[MakeMeWannaShout roars]], especially if employed in succession, as they render you immobile for the length of the roar and, in rare cases, ''damage you.'' Monster roars can [[GoddamnedBoss get very old very fast]].
** The ScareChord that plays when you get knocked out, especially if you keep getting beaten down.
** The Palicos in ''4'' almost NEVER stop their incessant mewling during quests, especially when there's not a giant monster that they're fighting. Worse, if you're playing solo, you're probably going to want to bring them to watch your back, so [[SadisticChoice you can either put up with a non-stop barrage of high-pitched caterwauling or deal with the bosses in a co-op focused game with absolutely no support.]] [[TakeAThirdOption Or, just turn your sound off, but that comes with its own downsides...]]
* MostWonderfulSound:
** The iconic horn that plays when you and your hunting team depart on a multiplayer quest.
** The tearing sound when you finally cut off a monster's tail, which is often used for nasty attacks and [[ItemFarming prized as a source of rare materials]], tends to be very ''satisfying''.
** The meowing sounds the [[CuteKitten Felynes]] make. Subverted if you hear it coming from a [[BanditMook Mel]][[GoddamnedBats ynx]] instead.
** The "SO TASTY!" clip that plays when you successfully cook a Well-Done Steak with the BBQ Spit, or cook one from the last Raw Steak on a Double BBQ Spit.
** The sound of a monster crying in pain as it tries to retreat away from the area, signifying that it's almost dead.
** The "Quest Complete!" jingle; very satisfying especially if you've just defeated a [[MarathonBoss very durable]] or [[GoddamnedBoss very]] [[ThatOneBoss painful]] boss.
** The unique fanfare that plays when you uncover a Rustshard, Battered Weapon, or a high-grade Talisman, or when a Hunters for Hire team comes back with a "Big Success", the latter of which is accompanied by the team of hunters cheering in unison.
** Inverted with the music stopping when you kill or capture a large monster outside of a quest to slay it or as part of a quest to defeat multiple monsters[[note]]Unless there is another large monster in the area, in which case the music keeps going, or the monster is Khezu, who has no BGM to begin with.[[/note]]. A Most Wonderful ''Lack of'' Sound, if you will.
** The sound of the Palicoes' support horns, especially if it's coming from a Healing Forte Palico and you need that health recovery ''right now.''
** The sound that plays when a Wystone is done charging.
** The distinct deep crashing sound that your weapon makes when you hit a monster's weakest section.
** The "DING!" of an impact-based weapon hitting the monster's head.
** The sound of a monster sleeping, which means the perfect opportunity to put down some Barrel Bombs or lay down a Great Sword charged swing or Charge Blade Super AED for massive damage.
* NarmCharm: The Tigerstripe Zamtrios. Inflates a lot more often than basic Zamtrios, but what humor can be derived out of that tends to disappate for many players as they realize to their horror it now has a few new tricks up its sleeve to take advantage of its inflated form, including a very damaging GroundPound attack.
* NightmareRetardant: The Frenzy Virus is hyped up to be something horrible if it infects you...yet the worst it does is stop your natural health regeneration (i.e. the red part of your LifeMeter being recovered over time). If anything, it's a case of CursedWithAwesome, as recovering out of it gives you Attack and Affinity boosts.
* OlderThanTheyThink:
** Najarala's annoying attack where it shoots scales at you that resonate and explode when it roars may seem like a completely new attack to get used to... Unless you played ''VideoGame/MetalGearSolidPeaceWalker'', where Gear Rex (who preceded Najarala as a 3rd Gen monster) utilized the exact same move against Big Boss.
** The upcoming ''Monster Hunter Stories'' will involve playing as a subclass of Hunters called "Riders", who can tame, befriend and ride monsters into combat. At first this only seems like an AscendedMeme of some sort given the immense amount of fan art involving riding Kut-Kus and Raths, until you realize that one of the staple weapons since the series' beginning happens to be a Lance called the "Dragonrider Spear" or "Gae Bolg", which is [[AllThereInTheManual described to be the weapon of choice for mercenaries who specialize in the forbidden art of Dragon Riding]].
** Believe it or not, Zinogre wasn't the first main series monster to be included in ''Frontier'' after its debut; that distinction belongs to Akantor and Tigrex.
* PlayTheGameSkipTheStory:
** The ''Monster Hunter'' world is filled with robust wildlife with unique traits, various habitats and lots of locales, many of which aren't even visited. Looking at the quest descriptions can paint a pretty good picture of the type of society the world is, and how the hunters effect them. There are also various sentient races that aren't monsters, like Wyverians, Felynes, Melynxes and Shakalakas. There are even what are presumably maps of the world at the base camps in some locations. Even the weapons and armors have colorful descriptions, especially in regards to the origins of the weapons or the cultures they come from. But go on any forum and 99.9% of what you'll see is how to fight a monster or where to get what material. All ANYBODY cares about is the gameplay. It's even more apparent with ''Monster Hunter 4'', which was announced to have a greater emphasis on story with the player character being part of a travelling caravan that has various colorful characters. This didn't stop western players from importing Japanese copies and not caring a bit about not being able to read one bit of the text.
** When a FanTranslation of ''Generations'' was released, only important interface elements were translated; NPC dialogue was completely left out.
* PlayerPunch: In ''4 Ultimate'', a High-Rank quest to capture a Rathian [[spoiler:ends in the Seregios chasing her away, resulting in a scripted quest failure. This has angered many players who went through a good deal of prep work for the quest only to have their efforts wasted. Sure, the Caravaneer and the Guild compensate you for your efforts, but all you get is 7000 zenny and some common Rathian parts like the Rathian Scale+; you don't get any rare Rathian drops like the Rathian Plate or Rathian Ruby, and [[ShaggyDogStory any post-completion rewards you would've gotten from breaking her parts are nullified]]. ]]
* TheScrappy:
** [[PaletteSwap Sub species]] [[ItsTheSameSoItSucks that have little to no changes from the originals]] are not popular with the fanbase. The first generation is notorious for this, as the only real changes the Subspecies had were color and increased health and power. Fortunately, later generations gave some of them new traits to set themselves apart from the originals such as new moves and different attack patterns, [[RescuedFromTheScrappyHeap redeeming them in some people's eyes]]. This also applies to [[SuspiciouslySimilarSubstitute different monsters]]; Dah'ren Mohran isn't exactly hated ''per se'', but it often gets bashed by third-generation players and ignored in favor of more original monsters because [[ItsTheSameSoItSucks the battle with it is too similar to Jhen Mohran's]].
** The Plesioth and its subspecies are among, if not ''the'' most hated monsters in the entire series due to their [[HitboxDissonance broken hitboxes]]. While this was somewhat relieved in ''3 Ultimate'', seeing Plessy get reduced to a ''fishing minigame'' in ''4U'' was a [[CatharsisFactor soul-cleansing moment]] for many fans.
** The [[{{BFS}} Long Sword]] weapon class tends to be highly reviled in group play. In the eyes of fans, while using kenjutsu on monsters and pretending to be [[Franchise/FinalFantasy Sephiroth]] can be [[RuleOfCool very cool]], [[FriendlyFire accidentally hitting your teammates and interrupting their actions is most assuredly not]]. This has gotten to the point where the Long Sword is generally considered a "noob weapon", for better or for worse. It doesn't help that the Long Sword doesn't have any worthwhile benefits to make up for it like the other weapons with wide reaches.[[note]]The Charge Blade can stun monsters and drain their stamina with Impact Phials, the Insect Glaive can mount monsters very easily with its pole vault, the Switch Axe can break the hardest parts of the monster thanks to sword mode having unblockable attacks, and the Hunting Horn's various songs make it perfect for supporting others.[[/note]]
** A lot of the smaller monsters are considered this. Special mention goes to the Bullfango and the Rhenoplos, as they tend to attack the players at the worst moment, and also tend to ruin the delivery quests. They are hated by almost all of the fanbase, and people who claim to like them are usually assumed to be joking.
* ScrappyMechanic:
** Underwater fighting in ''Tri'' and its {{Updated Rerelease}}s is awkward, especially near the surface of the water where panning the camera above the surface [[CameraScrew horrendously obscures your vision]]. Thankfully, underwater fighting was scrapped for later generations of games.
** Trying to play the PSP games, where movement is assigned to the analog nub and camera control to the D-pad. The same problem comes back in ''3 Ultimate'' on 3DS, unless you've invested in a Circle Pad Pro for the second Circle Pad and two extra shoulder buttons, or you figure out how to control the camera on the touch screen.
** Area boundaries. Players crossing one move to the next area, but monsters ''[[TheComputerIsACheatingBastard don't]]''. This becomes a hassle if the monster decides to stick around out of reach (e.g. due to being exhausted), as it can eat up a few minutes that could be spent whacking the monster to death. You could try ranged weapons, but if you happen to slay the monster while it's beyond the boundary, or break off one of its parts and that part ends up landing beyond the boundary, say goodbye to your carves!
** The lack of online multiplayer for the portable releases up until ''Monster Hunter 4'' means that if you don't have local friends to hunt with, you may as well pretend that the multiplayer component doesn't exist. This can make some quests [[ThatOneLevel nightmarishly]] [[ThatOneBoss hard]]; see Goldbeard Ceadeus below for an example. This may be fine in Japan where the series is popular enough that it's easy to find local hunting buddies, but good luck in parts of the world where ''Monster Hunter'' is a niche title at best.
** The RandomlyDrops mechanic is also this for some players - see "Desire sensor". Repeating a boss fight because you thought it was fun? Great. Repeating a boss fight dozens of times because you need that one item that will complete your armour set or weapon? Then it stops being fun and becomes full out Scrappy. It's worse if there are ways to increase the drop rate to just double digits such as capturing or breaking part of the monster... and it ''still'' doesn't drop.
** The ArtificialStupidity of CPU-controlled allies like the Shakalakas of ''3 Ultimate'' and the Felyne Comrades / Palicoes of other games. Having a couple of critters assist you with healing, attack and defense buffs, traps, and the like would be great...but their AI is set to follow you wherever you go if their focus isn't on a monster or gathering, which means they'll happily stand next to that damage-dishing monster you're trying to fight, failing to pull off any of their support abilities because they keep getting caught in the crossfire until they're forced to retreat due to low health, something they could easily avoid by simply standing on the opposite side of the area and ''then'' using their abilities. They're also terrible when it comes to Slimeblight/Blastblight, as their poor pathfinding means they get it very easily, and they have no way of removing it by themselves. While the Shakalakas will continue to fight before inevitably blowing up, the Palicoes will end up panicking, a ScrappyMechanic in its own right. The same applies with other status ailments and Blights; your Healing Forte Palicoes (and Main Palico if they have Detox Horn) won't think to use Detox Horn to cure poison, for example, so if you don't want them to get knocked out, you'll have to waste time using an Antidote Horn or an Antidote with the Wide-Range skill.
** Trying to get items from the Veggie Elder? Normally, he'll give you an item (often Psychoserum), up to two or three times. But if you have a tradable item, he'll refuse to do business with you if you decline to trade, not even giving you no-trade items. If you have more than one kind of tradable item, he'll pick one and refuse to let you trade using any other such items. All of this even if you're on a delivery quest and the item he wants you to give is one of the items you need to complete the quest; sure, you can just put the target items in the delivery chest to do away with them, but if this causes you to complete the quest, you won't be able to talk to him anymore. On top of all this, you won't know what item you get until you perform the transaction; it could be something useful or something you don't really need.
** Quests that require the player to transport items are reviled by many, and it's rare to go online and see someone attempt one of these quests rather than large monster quests. Players regard them as exceptionally tedious, on top of being frustrating due to the long time to travel from the pickup point back to base, a single high drop or monster attack destroying the item in question unless one has the right skills[[note]]Transporter or Felyne Supercat to prevent knockback, Felyne Lander to prevent stumbling and item breakage upon landing[[/note]], the game happily throwing dozens of monsters in one's way, and often times extra obstacles popping up on subsequent deliveries to force the player to take alternate routes. The rewards for these quests are often high, but players ignore them anyway; that "Deliver 4 Powderstones" quest may dish out 18,000 zenny, but who wants to deliver four of those health-draining suckers by themselves? You could bring along other hunters to ease the pain, whether to deliver the items ''en masse'' or to [[EscortMission provide defense]], but [[HelpingWouldBeKillstealing having a larger party divides up the monetary reward]]. They're not even necessary to complete for HR-increasing Urgent Quests in most cases anyway.
** The Palicoes' panic system. When a Palico panics, such as from a large monster becoming enraged or another large monster suddenly appearing, they'll wildly run in circles before collapsing on the ground for half a minute. Trying to snap them out of it is difficult due to how fast they move, it afflicts every forte except for Leadership, and unlike Cha-Cha and Kayamba's Valor system, it can never be removed. It also occurs to all of them, even Leadership, if they get Blastblight, making them practically useless against monsters that cause it. ''Generations'' introduces a skill called Negate Confusion that prevents this, but it's not guaranteed to be on a Palico, and a Palico can only learn one new skill at a time.
** The Fancy Spit allows you to cook 10 Raw Meats at once at the Street Cook's booth, eliminating the tedium of using the BBQ Spit to cook them one at a time out in the field. It does have one irritating drawback: You can't use the Fancy Spit when in a multiplayer room, as the Street Cook's services are closed until you go back offline. This means if you run out of Rare Steaks and Well-Done Steaks, you'll have to leave the room to produce more, or cook them one at a time online, most likely to the ire of your hunting partners.
** The multiplayer chat in the [=3DS=] online games is easily this, due to making you use the clumsy 3DS keyboard and locking that out once the hunt begins, only allowing you to use one of your 18 pre-made macros. ''Generations'' gives you 24 macro slots, but it hardly helps more. This is why some players will only do multiplayer hunts via local multiplayer and/or online with friends using third-party apps for text chat and especially voice chat.
** If you put down a trap, you cannot put down another trap of your own until a monster either gets caught in it, [[NoSell destroys it]], or the trap self-destructs after several minutes. If you're hunting with others, they could put down another trap for you, but if you're hunting alone, you're [[FakeLongevity stuck waiting until your trap goes boom just so you can perform the last step of a capture quest]].
** The fact that Adept Style for Lance has an Insta-Block but not an Insta-''Evade'' can be a sore point for those who prefer "evasion lancing" (using Evasion skills to take advantage of the Lance's triple-evasion and the expanded invincibility window during evasion) to [[StoneWall guard-based]] lancing.
* ScrappyWeapon:
** Sword & Shield is widely regarded as a poor choice for solo hunts. Although S&S users have generally high elemental or status ratings on their weapons, amazing mobility compared to other melee classes, a shield for blocking attacks (including those ever-annoying flashes and roars), and can use items without sheathing (making them excellent support in multiplayer), the damage-per-second and reach leave much to be desired. And unlike most other classes, the S&S class doesn't have a hard-hitting special attack or SuperMode. [[RescuedFromTheScrappyHeap However, Capcom has slowly been granting the S&S much needed improvements]] starting from ''4U'', including its own charged heavy slash. ''Generations'' furthers this by not only giving it Roundforce, a wide-ranged Hunting Art that has total invulnerability, but also introduces a new consumable item only usable by S&S users that vastly improves the weapon's capabilities, albeit temporarily.
** In multiplayer hunts, Pellet Shots for Bowguns are widely despised by Blademaster players, due to their cone of damage being so wide that they have a bad tendency to constantly pelt other players trying to melee the monster. The only times they're acceptable is if one is fighting in an all-Gunner team or the monster is so large that one can use them without fear of hitting others (such as Akantor or Ukanlos), but otherwise, one is strongly advised to use Normal, elemental, and Pierce shots instead.
** In multiplayer, melee weapons with long sweeping reaches tend to be loathed for the same reasons as Pellet Shots due to the knockback and tripping when accidentally hitting other players, the usual culprits being the Long Sword, Insect Glaive, Switch Axe (in axe form), Charge Blade (in axe form) and Hunting Horn (otherwise a stellar support class due to its AreaOfEffect buffs and healing). Unless the monster is big enough that everyone can spread out to avoid hitting each other, it is hard to avoid interrupting other players' combos with these weapons.
** Rusted Kushala Daora weapons in ''4 Ultimate'' -- made possible due to the addition of Rusted Kushala Daora drops instead of just basic KD ones -- are often ignored because despite their long purple Sharpness segments, they all have terrible negative Affinity.
* SeinfeldIsUnfunny: Some, who have moved on to [[FollowTheLeader other giant monster hunting games]] have felt this way about Monster Hunter, seeing it not innovate as much as it's copiers. Ever since ''4 Ultimate'' was released though, many of these detractors rescind their claims and feel that the verticality and other new features on ''4 Ultimate'' has made the game stand out on it's own.
* SlowPacedBeginning: Most of the early game of each version tends to consist of dull "collect gatherables or monster carves" quests and small monster hunting quests. It takes a few hours to start beating up the big monstrosities that the series is well-known for.
* SpiritualAdaptation: What with its "climb on a monster and stab it repeatedly" mechanic, eternal sidekick in the main member of a race of sidekicks, and it's story centered around a dragon that threatens the world, ''Monster Hunter 4'' is a pretty good remake of ''VideoGame/DragonsDogma''.
* {{Squick}}:
** The most common reaction to Khezu and its cousin Gigginox. Even the Japanese title of Gigginox translates to "creepy".
** Conga and its variants, who basically attack using various forms of {{Fartillery}} and DungFu.
* StopHavingFunGuys:
** Complaining about the difficulty of monsters in later-gen games, especially 1st- and 2nd-gen monsters that got reintroduced and {{nerf}}ed in 3rd- 4th-gen games (such as Plesioth), sometimes illicits mockery from veteran players who will tell you that [[WhenIWasYourAge back in their day]], the monster you're fighting [[MiseryPoker was much worse]]. Heaven forbid you have any issue about so and so monster even if it's still legitimately ThatOneBoss.
** Some players will give you the stink eye if you pick a less effective weapon against a particular monster. Even if it's out of not knowing that it's a bad weapon or why, you'll probably get lambasted for not using [[GuideDangIt guides]].
** Heaven forbid you go hunt with friends who are dedicated to the game, locally or online, and pick quests that are not "key quests" (quests that [[EventFlag must be cleared to trigger Urgent Quests]]), even if they're large monster quests. You're excused if you're trying to farm a particular monster for parts and the quest you pick is easier to farm from than key quests, or if it's an endgame quest, but other than that you'll be seen as wasting everyone's time.
* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=444zdjoEBNk The Snowy Mountains battle theme]] in ''2'' is suspiciously similar to [[https://www.youtube.com/watch?v=nwPbGuMkoqw "The Chase"]] from Anime/SteamBoy.
* SweetDreamsFuel:
** Several maps have small areas that are basically just Felyne bases, with the only monsters being Felynes and non-hostile Melynxes, neither of which you could damage. Often these areas contain a few useful items for you to grab freely, and in ''4'' and ''4 Ultimate'', houses a Palico which you can hire.
** As scary as the Sunken Hollow is to arachnophobes due to the massive cobwebs, seeing Felynes and Melynxes at work in the webbed-up areas helps take some of the edge off. Even a Melynx stealing your last Antidote or Nulberry is absolutely adorable in contrast to the hanging displays of murdered Gypceros in Area 5.
** Occasionally in ''4'', you'll find a wild Poogie during Expeditions. Sometimes, picking it up causes it to crawl onto you affectionately before taking off.
** The Rath-of-Meow Team Attack. Watching your Palicoes hop into a miniature {{tank|Goodness}} to shoot Rathalos-style fireballs at enemies is all kinds of BadassAdorable.
** The existence of Yukumo Village. It's a mountainous village home to some amazing natural hot springs, with relaxing BGM to boot.
** Moofahs in ''Generations''. You can pet the adult ones until hearts float over them, and when you finish petting one, you ''kiss it on the nose''. You can also take in a baby Moofah as a pet, and when you save by going to bed, it will sleep next to you! Poogies in other villages do the same if they're under your ownership.
* TakeThatScrappy: The Plesioth, notorious for its [[HitboxDissonance broken-hitbox]] [[ThatOneAttack hip check]], has been reduced to part of a net fishing minigame in ''4'', and ''it even dies without a fight upon being landed on the wharf''.
* TearJerker:
** Surprisingly, one occurs in the High Rank portion of the Caravan campaign in ''4 Ultimate'', after you slay a Pink Rathian to boost the Street Cook's kitchen. The Ace Commander reveals why he's particularly uneased by Rathians: [[spoiler:He and the Master of Defense were out one day hunting a Rathian when a Kushala Daora stepped in. The Ace Commander tried to take it on, and was saved from critical wounds by the Master of Defense, [[CareerEndingInjury at the cost of the latter's hunting career]], and has been [[ItsAllMyFault beating himself up]] about it ever since for indirectly ending his master's hunting days.]]
** The Frenzy Virus tends to change monsters' growls and howls. In the case of some monsters the adjusted cries make them sound like they're in perpetual pain (which might not be far from the truth, considering it's confirmed that Frenzied monsters tend not to live long even WITHOUT the hunters tasked with putting them down, with the survivors becoming Apex variants). Case in point, the Zinogre, whose typically noble roar while charging up energy instead comes across as an agonized whine that you'd expect to hear from a kicked puppy. It really makes you feel like you're performing a MercyKill. As if that wasn't bad enough, while the [[BeatTheCurseOutOfHim Wystones can break them out of the infection]], it's only temporary, which feels like [[HopeSpot they're experiencing a brief period of sanity]] before eventually succumbing again.
** Dismissing palicoes in ''4/4U''. Capcom REALLY went out of their way [[YouBastard to make you feeling like a jerk for firing your felyne companions]]. First, the palico jumps with surprise as spotlights center in on them, before adopting a sad, "everyone's against me" look. Then they walk pitifully to their escape vehicle, a [[MakesJustAsMuchSenseInContext wood rocket ship]]. They then give you a single courteous bow before turning around and instantly bursting into tears. They finally beg one last time for you to let them stay, right before [[MoodWhiplash blasting off into space]]. But lest you think Capcom will at least let you get away on a humorous note, it quickly goes into the rare Double Mood Whiplash as you return to the palico list to the sound of one last, mournful cry far off in the distance. You can avert this by hiring a Palico when at max Palico capacity, which will force you to dismiss a Palico but doesn't play the farewell ceremony.
* ThatOneAttack: [[ThatOneAttack/MonsterHunter See here.]]
* ThatOneBoss: [[ThatOneBoss/MonsterHunter See here]].
* ThatOneLevel: [[ThatOneLevel/MonsterHunter Has its own page.]]
* UglyCute:
** Yian Kut-Ku, with its oversized beak, large ears, and reptilian body, isn't your typical picture of cute. However, its bird-like sounds, funny run, its tendency to trip at the end of its charges, and overall silly appearance has endeared it to the fanbase. Even better, a DLC Event Quest allows you fight a FunSize Kut-Ku that's a little under half the size of a standard one.
** Nibelsnarf is a beady-eyed, stubby-legged, sand-burrowing monster that, despite having MoreTeethThanTheOsmondFamily, looks more goofy than threatening. Even its name is comical.
** Chameleos is surprisingly cute for an Elder Dragon, thanks to making cute sounds and having some funny movements. Just don't look at it [[http://img2.wikia.nocookie.net/__cb20140920033509/monsterhunter/images/c/c7/MH4U-Chameleos_Screenshot_001.png when its mouth is open]].
** The Deviljhog costume, which makes your Poogie look like an adorable baby version of the hideous and {{nightmare|fuel}}-[[ThatOneBoss inducing]] Deviljho. Just don't ask why [[{{Squick}} the costume sometimes comes with a sample of Deviljho Saliva]].
* UncannyValley: ''4U'''s Little Miss Forge has an {{Animesque}} style that looks fine in-game, but does *not* mesh well with the very realistically rendered cutscenes.
* UnfortunateCharacterDesign: Gogmazios has [[http://img1.wikia.nocookie.net/__cb20141008203543/monsterhunter/images/7/7a/MH4U-Gogmazios_Screenshot_001.png glowing markings]] on its chin that look like a sad face. This has led to it receiving the FanNickname "Gogsadios".
* ViewerGenderConfusion: When the designs for the Fated Four were released, many players thought that Gammoth was male and that Mizutsune was female. This turned out to be the opposite of what they expected. [[note]] While the monsters aren't monogender, all the ones found in ''Generations'' are exclusively male and female, respectively. [[/note]]
* TheWoobie:
** The Lagombi looks like a bumbling cross between a rabbit and a koala. When it's low on health, it turns its head to look back at you while it's limping away, as if it knows you're going to chase it down.
** The Kecha Wacha is a very friendly-looking monster (until it's enraged), with playful mannerisms. Townsfolk usually ask you to hunt it because it sprayed watery goop at them. Killing the Kecha Wacha for this annoying but mostly harmless prank can feel like DisproportionateRetribution. When it's exhausted, it looks absolutely pitiful with its half-closed eyes.
** Whitescruff, the meek and sad-looking Felyne in Cheeko Sands. He wants to defend the village from rampaging monsters but is too cowardly to even approach them. He hopes that, by watching you hunt big scary monsters, he can learn what courage feels like.
** The Seltas whenever paired up with a Seltas Queen. The poor Seltas ends up getting used as a [[GrievousHarmWithABody battering ram]], a [[ImAHumanitarian food source]], and a [[FastballSpecial projectile]] by the Seltas Queen, as if the Seltas is less of a mating partner and more of a tool for her to use.
* {{Woolseyism}}:
** The subspecies of a monster in the Japanese versions [[BeigeProse usually just adds "subspecies"]] (亜種) to its name, but the localizations make their names more descriptive to add flavor. For instance, "Lagiacrus subspecies" (ラギアクルス亜種) thus becomes Ivory Lagiacrus due to its distinct white scales.
** In the Japanese version of ''Tri'', Leviathans were known as Sea Wyverns, which [[NonIndicativeName doesn't suit them very well.]][[note]] Wyverns have two legs and a pair of wings. Leviathans have four legs and no wings. Furthermore, you can find them in more environments than just the sea; for instance, Agnaktor resides in volcanoes.[[/note]] Leviathan describes them more accurately as the class is composed of serpentine or fish-like creatures.
** In the localization for ''4U'', Felyne Comrades were renamed to Palicoes, a clever play on "Pal" and "Calico".
** The "Frenzy Virus" was called the "Feral Wyvern Virus" in the Japanese version, a NonIndicativeName on multiple levels.[[note]]The monsters were already feral before being infected, and it infects far more monsters than just wyverns, with the very first infected monster encountered being Congalala, a ''Fanged Beast''.[[/note]] By contrast, Frenzy describes the violent, unpredictable behavior of infected monsters much more accurately.
** Monsters that overcome the Frenzy Virus are known as "Extreme" monsters in the Japanese version, which seems like a case of TotallyRadical to Westerners. The localizations instead refer to them as "Apex" monsters. As in, an ''[[https://en.wikipedia.org/wiki/Apex_predator apex predator]]''.
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-> ''How come nobody sends me any exampawls?''
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