* SugarWiki/AwesomeMusic: And it reacts to how you're playing to boot!
** Special mention to [[https://www.youtube.com/watch?v=debTLSkJXwM Number 5]], Yooj/Gigantis' soundset, which contains the only full "song" for all the planets. Every other planet has a repeating beat that lasts 5 seconds if they're lucky, but Yooj/Gigantis have one that lasts 50 seconds!
** "The Speed of Magic" for Wiral's soundset which even returns in ''Wars'', the launch sounds sync up ''perfectly'' when you start chaining the field together and then that last ignition zips those Meteos off the planet like, well, magic!
** Sure, Gravitas may have lost the RottenRockAndRoll of the DS version but the heavy, percussive techno track still fits with the heavy gravity.
** Even if many of the original planets lost the sound sets they had in the DS game, they still captured the theme and vibe of the planets in their music in a more techno fashion. Oleana still sounds like it's underwater, Lastar's ambient chimes conveys that sensation of light and brilliance, Vubble certainly has a more bubbly sound in its music, etc.
* FridgeBrilliance: The name of the planet Gravitas is derived from the word "gravity," but considering that "gravitas" also means "seriousness" and that the Meteo attacks are even worse for them, the name fits in more ways than one.
* FridgeLogic: If the [[PlantAliens Floriasians]] and [[BeePeople Hanihulans]] have a symbiotic relationship, then why wasn't Hanihula present in the DS game or Online?
** It likely wasn't developed at the time; Hanihula was only available in one of the DLC packs for ''Meteos Wars''.
* HilariousInHindsight: Meteo being a giant reptilian eyeball-like planet shrouded in darkness and wants nothing but destruction brings to mind [[spoiler:Dharkon]] from [[VideoGame/SuperSmashBrosUltimate a certain other Sakurai-based project]].
** On that subject, one of the lyrics of Lifelight, the theme of SSBU, is "Every soul contains a whisper of light." In this game, you need 200 [[LightEmUp Glow]] Meteos to make a Soul Meteo.
** Megadomers and Bavoomians resemble [[VideoGame/SonicColors Cyan and White Wisps]] respectively.
* NightmareFuel:
** Jeljel/Magmor's sound set in the original is even creepier than Meteo itself. The music is an OminousMusicBoxTune, launching Meteos plays the sound of a baby crying, ForDoomTheBellTolls when you win, and a ScreamingWoman with DramaticThunder when you lose.
** If you thought Globin's DS soundtrack was creepy, just wait til you hear the Wars version! The weird flutes and creepy chanting make it sound like someone's after you...
* OlderThanTheyThink: In the ''VideoGame/SuperSmashBros'' series, the X-Bomb item is counted as being from ''VideoGame/KidIcarusUprising'', when it actually originated here before it appeared in those games. [[ScrewedByTheLawyers Granted, Sakurai no longer having the rights to the Meteos property probably had something to do with that]].
* TheScrappy: Starrii/Stellis according to Japanese popularity polls. The launch physics are fairly powerful, slow to descend and usually clears the screen in a single ignition, making it hard to go on the attack, build the Impact, or just get a good score over your opponent.
** For that matter, all the planets in the [[SugarBowl "Bubblies"]] group, which also includes Vubble and [[GreenHillZone Florias]].
* SpiritualLicensee: It's ''VideoGame/PanelDePon'', except with blocks launching everywhere and vertical swapping of blocks rather than horizontal. It helps that Sakurai is a major Nintendo figure.
* SuspiciouslySimilarSong: Gigagush bears a striking aura resemblance to ''VideoGame/SpaceInvaders'', right down to the main background music being SuspiciouslySimilarSong of the "descent" riff...
* ThatOneComponent: Soul and Time Meteos are [[RareRandomDrop Rare Random Drops]] that can occasionally appear in any mode; you can often go dozens of rounds without seeing a single one. A vast selection of Fusion recipes require them, most notably [[FinalBoss Meteo]] which requires ''five of each.'' This is offset slightly once you unlock their Fusion recipes... except they require a lot of Meteos to Fuse that you'll probably be saving for the more expensive planets. By the time you have enough plain Meteos to fuse them casually, [[MoneyForNothing you won't have a use for Soul and Time anymore]].
* ThatOneLevel: Two of the third-tier stages in Star Trip's Multi path require you to launch every last Meteo off the screen. It's trivial if you have the Super Rocket, but nearly impossible if you are playing without items.
** The [[EternalEngine Mechatropoloids]] grouping is especially bad if you wind up with Megadom, as they expect you to clear the entire screen of Meteos on a planet where ignitions get progressively weaker.
* TheProblemWithLicensedGames: ''Disney Magic'' is an unusual example. [[SugarWiki/NoProblemWithLicensedGames It received overall good reviews from critics and gamers.]] However, within the dedicated ''Meteos'' fanbase, it is much more divisive and even reviled. The gameplay changes like holding the DS horizontally instead of vertically similar to ''VideoGame/BrainAge'' or ''VideoGame/RhythmHeaven'', and the change in gameplay focus from multi-player, Smash Bros. style action to a more linear single-player approach, along with the removal of online play rubbed a lot of fans the wrong way. There was also the fact that, unlike some other puzzle games like ''VideoGame/{{Tetris}}'' or ''VideoGame/PanelDePon'', ''Meteos'' had unique and interesting lore that players liked that was now being "paved over" with a license, which further [[{{Pun}} alienated]] a lot of ''Meteos'' fans.
* {{Woolseyism}}: The European version. American names were sometimes direct translations from Japanese, but the European names make a bit more sense in English.
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-> ''GAME OVER \\
'''ANNIHILATION!'''''
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