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* BigLippedAlligatorMoment: In ''The Twin Snakes'', during the Psycho Mantis scene when he's forcing your controller to move, he begins laughing. A second later, three photos in the back, which show real people in them (specifically, Hideo Kojima, Ryuhei Kitamura, the game's cutscene director, and Denis Dyack, head of Silicon Knights), come to life and begin laughing in extremely high pitched voices that serves as both [[NightmareFuel frightening]] and [[CrowningMomentofFunny quite]] [[MostAnnoyingSound hilarious]]. That's never explained nor mentioned again, though it's not entirely out of the realms of possibility that it's all an illusion created by Mantis.
* BootstrappedTheme: [[http://www.youtube.com/watch?v=XI1VpElKWF8 "Encounter."]] It's eventually used for the first part of the Snake/Ocelot FinalBoss battle in ''[[MetalGearSolid4GunsOfThePatriots Guns of the Patriots]]'' as well as one of the themes for the Shadow Moses Island stage in [[SuperSmashBros Super Smash Bros. Brawl.]]
* BreatherBoss: The Hind D.
* BrokenBase: ''The Twin Snakes''. Worthy and improved remake or insult to a master piece?
* ContinuityLockOut: Many a player will be confused with the incidents of [[VideoGame/MetalGear Outer Heaven]] and [[VideoGame/MetalGear2SolidSnake Zanzibar Land]] if this game's their first, while 2 NES games were only ones released in the US. These 2 games would finally be released in ''Metal Gear Solid 3: Subsistence''
* CrowningMusicOfAwesome: Some hold the ''Twin Snakes'' soundtrack to be superior to the original one. It's certainly ''longer''. Unfortunately, it's not available by retail, though you can find it pretty easily for download.
** Several of its tracks can be found [[AwesomeMusic/MetalGear here]].
* EnsembleDarkhorse: [[NinjaPirateZombieRobot Cyborg Ninja]], Psycho Mantis (arguably a more popular villain than the BigBad Liquid Snake), and Sniper Wolf.
* EvilIsCool: FOXHOUND completely steals the show. It helps that two thirds of them are [[RecurringBoss Recurring Bosses]], so the audience gets plenty of time to know them.
* EvilIsSexy: Sniper Wolf
* FirstInstallmentWins: For some. It's probably the most consistent fan favorite after [[MetalGearSolid3 Snake Eater]] and remains in the public conscious more than the other games.
* FreudWasRight: Ocelot's gun fetish.
--> "There's nothing like the feeling of slamming a long silver bullet into a well-greased chamber."
* FunnyAneurysmMoment: Taking into account Snake's physical state by ''VideoGame/MetalGearSolid4'', there's this bit from Campbell just after you reach the helipad, provided you clear the Dock without much hassle,
--> '''Campbell''': Excellent Snake! Age hasn't slowed you down one bit!
** Also, Liquid Snake desired to murder Big Boss in revenge for either allegedly being knowingly given the inferior genes by Big Boss or being told by Big Boss repeatedly that he was inferior, and hated Snake partially for stealing that chance. Liquid Snake's VA, Creator/CamClarke, later voices [[Disney/TheLionKing a character]] who attempts to avenge his father after discovering that he was murdered by his uncle in VideoGame/KingdomHeartsII.
** Naomi calling Snake out for smoking and pointing out he could develop cancer becomes this in MSG4 when [[spoiler:it's revealed that Naomi had been diagnosed with terminal cancer]].
* GenreTurningPoint: Before ''Metal Gear Solid'', action games traditionally had nothing more than ExcusePlot. This began changing after the game became a critical and commercial smash hit, with its story particularly being pointed out for praise. For games as a whole, the production values, strong voice acting and gripping story, showed the potential video games had for cinematic storytelling, and brought a possibly permanent shift in the acceptable GameplayToStoryRatio.
* HarsherInHindsight: After defeating Sniper Wolf, Solid Snake ends up talking with her and then, at her request, shot her in the head to euthanize her. Then, in ''Snake Eater'', his father, Naked Snake/[[spoiler:Big Boss]], does something very similar to Solid Snake regarding The Boss late into the game.
* HilariousInHindsight: Remember the Yoshi doll in ''The Twin Snakes'', the one that, unlike the Mario doll, doesn't actually do much for you when you shoot it other than having it cry its name? Well, with ''Snake Eater 3D'', the Yoshi doll will have a bit more use this time.
** Remember when Gray Fox tells Snake "You haven't aged well"? Becomes extremely true by ''VideoGame/MetalGearSolid4GunsOfThePatriots'' where the genetic alterations made when he was cloned cause Snake to age so rapidly that he looks like an old man.
* [[ItsEasySoItSucks It's Easy, So It Sucks]]: ''Twin Snakes'' included many features originally introduced in ''VideoGame/MetalGearSolid2'', but the level design was hardly changed at all to match the new features, leading many players to complain about how much easier the game is when you can aim in first-person view and guards attack in finite amounts - as opposed to the endless waves that would swarm you until you ran out of ammo or died in the [=PS1=] original, not to mention the fact that Snake starts out with ''full health'' instead of gaining health incrementally after beating each boss.
** Worth noting, however, is the fact that the enemy AI in ''Twin Snakes'' is vastly improved over the original, making them much more difficult to run from, hide from, and fight.
* ItsShortSoItSucks: The most common criticism of the game, specially at the time. A typical player will finish the game in about 10-11 hours, well over half of which is cutscenes and CODEC conversations. This is mitigated by the ranking system, multiple endings, and NewGamePlus bonus items, but that still smacks of FakeLongevity.
** WordOfGod is this was intentional, as HideoKojima wanted the game to not take too long to beat for the 17+ age audience that would most likely have a busy schedule and not allow for as much gaming time.
* ItWasHisSled:
** The one scene described in great detail whenever anyone tells someone who hasn't played it is Psycho Mantis' boss fight and the trick to beat him.
** Solid Snake and Liquid Snake [[spoiler:are clones of Big Boss]].
** The Cyborg Ninja is [[spoiler:Grey Fox]].
* MagnificentBastard: Liquid Snake. Revolver Ocelot doesn't get there until [[VideoGame/MetalGearSolid2SonsOfLiberty the next game]].
* MemeticMutation:
** "Five-five sixers and pineapples."
** "A surveillance camera?"
** "[[IncomingHam BRRRRRRROOOOOOOOTHEEEEEEEERR]]."
** "Snake, did you like my sunglasses?"
** "This is just like one of my Japanese animes!"
* NarmCharm: The over-the-top action scenes in ''The Twin Snakes'' go around from being unintentionally hilarious to absurdly awesome.
* RecycledScript: Several plot elements and set pieces used in ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2SolidSnake'' reappear in ''Metal Gear Solid'' with no comment from anybody. Meanwhile, ''this'' game's script is [[InvokedTrope intentionally]] recycled for ''VideoGame/MetalGearSolid2SonsOfLiberty''
* SoCoolItsAwesome: Considered a serious contender for the best game of console generation 5 and one of the best stories ever told in a video game at the time. Unless you think...
** SeinfeldIsUnfunny: The stealth gameplay may seem rather crude and simplistic compared to later entries in the genre, especially to players who have only played the likes of ''{{VideoGame/Hitman}}'' or ''VideoGame/SplinterCell''. Plus, the story, highly praised at the time, today is considered by a lot of people as an InfoDump train wreck with way too much ParrotExposition. Although it still holds up as part of the overarching mythology of the series.
*** The Psycho Mantis fight was ground breaking and full of {{HSQ}} at the time, but most new players nowadays don't get what was so mind blowing.
* ThatOneBoss: Sniper Wolf, since the sniper rifle is so annoying to control. Though the second battle can be easy if you use the Nikita.
* TheyChangedItNowItSucks: Most criticism to ''The Twin Snakes'' come from this. Specially the over the top CutScenePowerToTheMax, the unbalanced mechanics from [=MGS2=] and the new soundtrack.
** Same applies to the redone voice acting. A major point of contention were the removal of Mei Ling's Chinese accent and Naomi's British accent, which fans of the PS1 original thought made them really stand out and either sound cuter (with Mei Ling) or sexier (with Naomi). Retconning the accents was intentional though as the character's back-stories made their original accents make no sense (both were raised in America since their childhoods rather than China or the UK, and many people gain the accents of the cultures they grow up in). When ''Metal Gear Solid 4'' later made the American accents completely canon, PS1 purists either blamed the remake for "ruining" Mei Ling and Naomi, or just went ahead and reluctantly accepted the new canon accents.
* TheWoobie: Poor Otacon got tricked into programming a nuke-toting weapon when he thought he was working on a nuclear deterrent. He's also pretty awkward and pathetic in this game, which only serves to make the player feel more sorry for him.
* {{Woolseyism}}: Most of the script was modified during the localization into the English version.
** Mei-Ling originally quoted only Chinese proverbs in the Japanese version. She would say the original proverb in phonetic Chinese and then repeat the same proverb in Japanese. This proved to be rather difficult to localize, since she simply ended up saying the same thing twice in English, so Blaustein expanded Mei-Ling's expertise to include Western literature and proverbs as well (This is one of the few changes retained in the remake: The Twin Snakes).
** Similarly, Psycho Mantis's line about it being the first time he ever helped someone [[spoiler:while dying]] "feeling kind of nice" was the result of the original line, "It feels so... nostalgic", (originally a reference to his mom dying from childbirth, [[NoInfantileAmnesia an event he at least recalls the emotions of]]).
** Ocelot's line about making bullets go wherever he makes them was not in the Japanese script. It's totally in-character, though.
** Snake's explanation about how Liquid would be "chopped up faster than an onion in an infomercial" had he ejected from the Hind was not in the Japanese script. The Japanese script, as well as the rewritten English script for the GC version, was more technical in nature, simply stating that Liquid would be chopped up by the rotor blades.
** In the Japanese version, Dr. Clark's gender was alluded to only once, when Naomi responds that it was Gray Fox who killed Clark (she uses 彼 "kare", a masculine pronoun). The English version added in more references to Clark being a male.
*** And it was later Retconned anyway...
** Liquid Snake's reference to Big Boss always telling Liquid Snake that he was always a failure as his reason for hating Big Boss was not in the Japanese version. The original script as well as that of The Twin Snakes simply had him exclaiming outrage that Big Boss seemingly chose him, knowingly, to be the inferior one.
** Liquid Snake's explaination about Big Boss being in a coma, when explaining the history of the Les Enfants Terribles project, was also a Woolseyism. Originally, he simply stated that Big Boss was rendered sterile. Like Mei Ling's use of Western Quotes, this was retained in The Twin Snakes. In fact, this explanation was expanded on in later games.
** Then comes ''VideoGame/MetalGearSolidVThePhantomPain'' where Big Boss was actually in a coma for 10 years from 1974 to 1984.
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''[[NonStandardGameOver YOU IDIOT!]]''
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