* SugarWiki/AwesomeMusic: Practically the entire soundtrack to each game.
* BreatherLevel: The Entrance Hall, especially since it falls between the ''very'' difficult Ghost Ship and Time Device levels.
* FridgeLogic: How did a guy who was such a wimp when he was alive suddenly become so good at fighting when he's revived as one of the undead?
** Shame is an excellent fuel. Also, you can't kill a skeleton with an arrow to the eye.
** There's nothing to say Dan was necessarily a wimp; he was the first one to get killed because he was one of the first to get involved in the battle.
** For that matter, why isn't Dan under Zarok's control? Not being commanded by Palethorn during the sequel kind of makes sense, given that he almost certainly didn't have the 100+ years of experience with the spell book that Zarok had, but why didn't Dan come under Zarok's thrall like all the other zombies during the first game?
*** It seems like the implication was that Dan was sort of locked in-between worlds. Unable to truly pass on to his eternal reward because, well, he didn't earn it.
* NightmareFuel: Humorous as the original game is, it still involves battling undead/demonic enemies. Special mention goes to the scarecrows.
** The Sleeping Village level. The first half of the stage is populated with all the townsfolk [[BrainwashedAndCrazy turned insane]] due to Zarok's black magic. Which includes the children. A chunk of Dan's time will be spent running from [[AnAxeToGrind axe-wielding]], [[CreepyChild constantly-giggling girls]].
* ThatOneLevel: "The Ghost Ship" can seriously drive you crazy with its tricky jumps and unhelpful camera angles.