* AwesomeMusic: Practically the entire soundtrack to each game.
* BreatherLevel: The Entrance Hall, especially since it falls between the ''very'' difficult Ghost Ship and Time Device levels.
* CrowningMomentOfHeartwarming:
** Dan finally earning his place in the Hall of Heroes if he collects all the Chalices, complete with his own statue, and the gargoyle at the front door who was previously mocking him now congratulating him for his accomplishments.
** Pretty much everyone in general going from mocking Dan for being such a failure at the beginning of the game to eventually putting their trust in him and wishing him luck in the final confrontation.
* EarWorm: Any music you happen to hear during the game can be considered this.
* FridgeBrilliance: The tank-esque controls take on a new meaning when you realize you're playing as a ''skeleton in armor''. Of course Dan would have issues moving around.
* FridgeLogic: How did a guy who was such a wimp when he was alive suddenly become so good at fighting when he's revived as one of the undead?
** What about the enemies Dan faces in the Pool of the Ancient Dead? Are his own countrymen from the great battle a century ago among the armored corpses he now has to put to rest again?
* NightmareFuel: Humorous as the original game is, it still involves battling undead/demonic enemies. Special mention goes to the scarecrows.
** The Sleeping Village level. The first half of the stage is populated with all the townsfolk [[BrainwashedAndCrazy turned insane]] due to Zarok's black magic. Which includes the children. A chunk of Dan's time will be spent running from [[AnAxeToGrind axe-wielding]], [[CreepyChild constantly-giggling girls]].
** The Inside The Asylum level has the madmen running wild and LaughingMad as they try to attack you.
* ThatOneAchievement: Getting the Chalice in the Lake, which requires you to [[ViolationOfCommonSense completely ignore the warning given to you at the start of the level]] and trigger all of the green eyeballs, forcing you into fights with [[DemonicSpiders extremely resilient enemies.]] And you have to kill ''every single one of them'' personally, as knocking them into the lake will only make them jump back out. ''Sometimes''. Depending on where they are, they'll just disappear and force you to start the entire level over again. So don't do it by accident (which is surprisingly easy to do,) ''or'' accidentally destroy any of the green eyeballs before they've summoned enemies.
** If you haven't used them all up by that point, The Lake is where the Chicken Drumstick shines, because it can take out more than one of these enemies with just a single use, and converts them into health at the same time!
* ThatOneLevel: Once you leave the Graveyard, the game splits into three different paths: the "Pumpkin Path", leading to the Pumpkin Gorge, the "Asylum Path" leading to the Asylum, and the "Lake Path", leading to the lake. The Lake Path is the longest of the three and by far the hardest, containing a number of ThatOneLevel.
** "Pools of the Ancient Dead" is fairly small and has an easy to complete objective, but the imprecise controls can lead to some fatal mistakes as it's extremely easy to fall into the water and waste a whole life bottle. Getting the Chalice is pretty tough as well.
** "The Lake" is ''nightmarish''. Long, filled with tough enemies, hard to traverse and looks the same so it's easy to get lost.
** "The Ghost Ship" can seriously drive you crazy with its tricky jumps and unhelpful camera angles.
* UglyCute: Fortesque may be a one-eyed skeleton with no lower jaw, but he still has a pretty charming design (especially in later titles where [[http://img1.wikia.nocookie.net/__cb20121110180454/playstationallstarsbattleroyale/images/8/86/Medium.gif he's more expressive.]])