* AntiClimaxBoss:
** Biek Fowler in ''Starsign'' is built up as a challenging opponent, and his NoHoldsBarredBeatdown signature attack looks flashy, but he's relatively easy to defeat. It doesn't take much damage to defeat him, especially if you have a Light hero who can exploit his Dark element.
** The third fight with [[RecurringBoss Master Chard]]. His first fight is a nasty WakeUpCallBoss and his second fight is still tough, but the third time around, [[VillainForgotToLevelGrind he hasn't changed much]] from his previous encounters — his Dazzle Darts attack does pitiful damage to the whole party, and while his Kick of Darkness is stronger, he has relatively low HP and will go down after a few turns of strong attacks, especially if your hero is Light-element. He can unleash a devastating full-party attack if he lines up all 5 planets with Celestial Swap, but considering how easy it is to throw a wrench in his plans by casting Celestial Swap yourself, it's highly AwesomeButImpractical. To top it all off, he doesn't even have any [[FlunkyBoss flunkies]] like he did in his second fight on Cassia, so your party can focus all their efforts on blasting him until he dies.
** The {{Superboss}} on floor 20 of the Glissini Caves, [[spoiler:Umbra]], isn't much to write home about, being a stronger PaletteSwap version of the original FinalBoss, but with no second form. This would already make it pretty disappointing, but it also comes 5 floors after another {{Superboss}}, [[spoiler:the Cybersaurus]], which is a contender for the hardest fight in the game. A party that can make it past that isn't likely to have much trouble with [[spoiler:Umbra]].
* SugarWiki/AwesomeMusic: The soundtrack to ''Magical Starsign'' is very majestic, featuring colorful, almost orchestric melodies that are befitting of a fantasy RPG with a deep story.
* CultClassic: There are very little people who have ever even ''heard'' of these games (''Magical Vacation'' may be excusable due to only ever being [[NoExportForYou released in Japan]]). However, they have developed a small following over the years (''Magical Starsign'' especially).
* DemonicSpiders: The space police on your second visit to Erd. The Pirate Otters and most of the mooks in Gren if you [[SequenceBreaking decide to go there before you go to Puffoon.]]
* EnsembleDarkhorse: Mokka. For starters, out of the whole cast, he's the only one to have a trophy in ''VideoGame/SuperSmashBrosBrawl''.
* FanonDiscontinuity: Pretty much everyone would prefer to believe that [[spoiler:the ending to ''Starsign'']] turned out differently. Specifically [[spoiler:the WhereAreTheyNow epilogue. Not only does it have Miss Madeline, the person you were trying to save for the ''entire game'', die, but it also has several characters go against the development and arcs they experienced throughout the game, such as Pico and Sorbet not continuing their relationship.]]
* SequelDisplacement: Because ''Magical Vacation'' was never released outside of Japan and its overall obscurity, many gamers believed ''Magical Starsign'' was a standalone game. It doesn't help that there are little-to-no references to the events of the previous game.
* ThatOneBoss:
** Lt. Mugwort can use Briar Patch and Dancing Baby for massive damage, and has a huge amount of health relative to the other bosses you've faced at that time. He's also the first boss to have access to Celestial Swap (and [[EarlyBirdBoss before you have it, at that]]), so he can easily move planet Gren into position and power up, then use his remaining MP to nuke your party with Briar Patch and potentially OneHitKill Lassi. Once he's out of MP, he can still hit your entire party with Jungle Coaster, a powerful physical attack which does similar amounts of damage.
** The Holy Sapling. It can either hit a single character for immense damage with Unripe Fruit, or use its other spells to hit the entire party hard. Pico can do massive damage to it, but every time it's hit with a fire attack, [[FlunkyBoss it summons a Leafwich]], which complicates things.
** [[spoiler: In ''Vacation'', within the Abyssal Realm, there's Equillikrew. As the final stand before the final dungeon, he lives up to his title of 2nd Strongest Enigma with his horde of powerful enigmas, each housing a nasty round of dark spells to whittle players down. And if they weren't bad enough, Equillikrew himself can still tear through teams with the strongest dark spell, forcing players to grind around 10 or so levels up from where they normally are at by that point to survive]].
* ViewerGenderConfusion: Chai is explicitly a male, but also has high pitched battle cries and the sound he makes when he's talking is the tone usually reserved for either females or young kids. What makes this more confusing is that there's no [[ShownTheirWork visible difference between male and female Salamanders]] other than things like [[TertiarySexualCharacteristics hair and clothing]]. So the only evidence Chai is male is that he dresses like a male.
* {{Waggle}}: The button controls for ''Starsign'' are slower and at times nonexistent compared to the touchscreen controls, which to their credit are well-implemented.
* WhatDoYouMeanItsForKids: Don't let the saccharine art-style, characters, and fantasy elements fool you, ''Magical Starsign'' is a pretty dark game. With lots of NightmareFuel courtesy of some of the enemies you encounter, gummies that are made out of [[spoiler:humans]], and the whole [[spoiler: "[[ButterflyOfDeathAndRebirth Shadra butterfly monster eating the sun and creating a new one]]"]] story arc near the end of the game.
%%* TheWoobie: Definitely Semolina, and a number of others too.