* {{Anvilicious}}: The game can be pretty blatant about its moral stance on Mafia activities. Many characters you work with are repugnant, and you never get to enjoy the luxuries that crime affords for very long before something takes them away. [[spoiler: The game can even be seen as a ShootTheShaggyDog story.]]
** Of special note is the stance against drug-dealing. Just about every character associated with drugs dies at some point, with [[spoiler:Vito]] being the sole exception perhaps because [[spoiler:he only reluctantly agrees to deal drugs due to losing everything he had shortly before then]]. It's noteworthy that the only mob boss that doesn't die is [[spoiler:Vinci, who has a strong distaste for drug-dealing unlike the other bosses.]]
* SugarWiki/AwesomeMusic: Aside from the licensed tracks, the actual score is excellent: sometimes pulse-pounding, and sometimes incredibly sad and haunting. Try [[http://www.youtube.com/watch?v=59dvZS44fuI the main theme]], or [[http://www.youtube.com/watch?v=QlmfDdrwgwY the pause theme]], which sounds like it was composed by [[Film/AmericanBeauty Thomas Newman]]. The pause theme, in particular, sounded like as if it came off the [[Literature/ASeriesOfUnfortunateEvents Series of Unfortunate Events]] soundtrack, as it was reminiscent of ''The Baudelaire Orphans''.
** The licensed tracks are pretty good though, particularly the scripted ones (see Suspiciously Appropo Music)
* [[spoiler:BolivianArmyEnding: The ending of the game is ambiguous enough that it's unclear who exactly lives and dies. The game seems to imply that Joe dies but Vito lives, but it's also entirely possible that Joe and Vito would survive to take on the remnants of the Vinci family after already previously severely wounding the others. It's also entirely possible that the game has an outright DownerEnding where Joe and Vito have [[YouHaveOutlivedYourUsefulness outlived their usefulness]] to the Vinci family, with the two of them being unceremoniously killed so the Vincis can rise to power due to no real opposition anymore.]]
* DarknessInducedAudienceApathy: It can be hard to root for Vito to make his life a good living for him again, especially considering the fact that he happens to be a jerk who ended up in a gangster life.
* EnsembleDarkHorse: Jimmy, the DLC's protagonist, is quite popular.
* FridgeHorror: In Chapter 9 Vito [[spoiler:gets [[ItMakesSenseInContext covered in shit while sneaking into a meat factory via a sewer to find some mob associates]].]] While sneaking around he takes cover behind dead pigs ([[spoiler:while still covered in shit may I add.]]) to be shipped to the local grocers and quite possibly [[spoiler:infecting some of Empire Bay's meat supply with E coli]].
* HesJustHiding: At the end of the game, it's heavily implied that [[spoiler:Joe is killed. Of course, since we don't actually see the deed itself, a lot of people are convinced that Joe survives the events of the game, even though it was pretty clear that those guys weren't exactly taking him out for a nice night on the town]].
** However, Joe has proven himself both durable and able to win a fight, and considering [[spoiler:that there were only two guys with him in the other car (one was the driver and one sat next to Joe), one could imagine that he could incapitate both fairly easy. At least he was armed when he entered the car...]]
* HilariousInHindsight: An early mission where you have to stack crates in the back of a truck for a lousy 10 bucks. The mission ends with you saying screw it and informing your boss that you come for a better job. The kicker? Now you're sent out the office to collect cash from all of the employees in the warehouse, collecting 10 dollars from each. In other words: if you had completed the job you got offered first, you would've spent a lot of time earning only 10 bucks, only to lose it immediately.
** That becomes a CerebusCallback later on, when it's revealed that Derek [[spoiler:killed Vito's father, because he took exception to Derek's BadBoss ways]].
** While in prison, a black inmate will shout out during one of the boxing matches, "Fella's got as bout much chance as [[BarackObama a brother runnin' for president]]!"
* HypeBacklash: While the game has received generally positive reviews, many have criticized it for its relatively short length (around 10 hours) and lack of things to do outside of missions, as compared to other sandbox games (the fact that a lot of features were DummiedOut didn't really help). So a lot of people, who were expecting something along the lines of ''VideoGame/GrandTheftAuto Rocks The 1950s'', were let down.
** And reversed with fans of the original, who felt that with the [[WalkItOff Regenerating Health]], OneBulletClips and [[ItsEasySoItSucks lack of difficulty]] combined with an AnachromismStew took away the realism of the original that made it so great. As such the gameplay was LighterAndSofter, while the story tried so hard to be DarkerAndEdgier that it lost some character. Basically it ended up managing to make both fans hoping for a GTA game or a sequel Mafia both disappointed!
* ItsShortSoItSucks
* {{Narm}}: Settle down Vito, we know your hyped up on adrenaline, but shut up about the barber already.
** Nearly everything Jimmy says in the DLC.
* NightmareFuel: [[spoiler: Henry being brutally murdered by the Chinese... who are using meat cleavers. The worst part is hearing Henry, who has spent the game up to this point cool and in control, screaming and crying in agony]].
** The slaughterhouse in the mission "Ball and Beans" is quite disturbing, too - especially since you can hear pigs squealing as they are slaughtered.
* NintendoHard: The ''[[Film/{{Speed}} Bomb Under the Seat]]'' mission in Joe's Adventures, to be specific. Expect a mother lode of irate players who bashed 2K for putting up an unbearable mission that involves driving a car to a specific location, all while under time pressure, traffic, winding roads and with the threat of a bomb exploding if you go too slow.
* OnlyTheCreatorDoesItRight: Many fans of the original ''{{Mafia}}'' dislike the game particularly because very few of the original staff were on its devteam, and most of them left during production.
* PortingDisaster: Take 2 has [[http://www.strategyinformer.com/news/8945/2k-defend-differences-of-mafia-ii-versions-ps3-inferior-to-others apologized]] for making the [=PlayStation 3=] version of ''Mafia II'' the least feature rich version, compared to the PC (which is the fullest experience) and Xbox 360 versions.
* TearJerker: When Vito finds out that [[spoiler:his mother has died - while he's in prison, no less]], and [[spoiler:Marty's death - especially Joe's reaction]].
** [[spoiler:Killing Tommy Angelo from the first game, Henry dying horribly at the hands of the Chinese (because he was feeding info to the Feds - putting him in a Tommy Angelo situation), and Joe likely getting killed at the end.]]
** The pause screen music.
* ThatOneLevel: The dockworker strike level. Enjoy the insanely bad checkpoints.
** "Enemy of the State". You start off doing a stealth mission, which ends badly regardless of what you do. The entrance is swarming with cops and you have to escape the way you came in from, out of a bathroom window, likely with cops shooting at you the whole while. Wanted, you have to evade more police and get back to Henry. Oh, but what's this?! The tickets you stole expire at midnight! Hurry and deposit them at gas stations before the time limit ends. Said time limit continues even as your character has an unskippable conversation with the attendants. They won't talk to you if you are wanted, which you probably will be because you have to speed if you want to make it. Finally, as icing on the cake, you can't kill anyone or you forfeit a bonus.
*** You can turn off the alarm in the basement and get out of a window on the second floor.You also lose the bonus if you alarm the cops and not just killing anybody.
** "Fix The Fixers" from the Betrayal of Jimmy DLC. Up until this point the difficulty of the Triad plotline missions have been tough, but forgiving. Here the difficulty ramps ''way'' up. You're tasked to kill three minibosses in a sprawling warehouse complex. Three guys with obscene amounts of health and plenty of backup. The regular Triad goons are armed to the teeth with automatic weapons rivaling your own arsenal, have pinpoint accuracy and can hit you from halfway across the area, and are posted around every corner and rooftop. Oh, and did I mention the obscene health on the minibosses? You'd better be good at scoring headshots, because these guys won't go down even after dumping a Tommy gun into them. For added fun, the cops will happily join in and the wanted meter will [[Main/{{GoodBadBugs}} freak out]], clearing inside the mission area one second, cops training their guns on you the next.
** "In Loving Memory of Francesco Potenza". You literally have only one autosave in the whole chapter, so you better have free time when you play it.
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