!!For the 2012 video game:

* SugarWiki/AwesomeMusic:
** [[http://spacerecordings.bandcamp.com/track/survival Survival,]] the theme that plays [[spoiler:When you get the Green ending]].
** Check out the [[http://www.youtube.com/watch?v=Xtt0ZezljHk trailer music]].
* {{Fanon}}: The pocket flashlight You wears is commonly mistaken by players for a red tie, and drawn as such in many fan works.
* HellIsThatNoise: Several. If you are in an area where there are thin men, there will be a high pitched growl. For fat men, a low continuous gurgle.
** Similarly, thin men and final boss make shrill, almost electronic, and disturbing screeches every time they are alerted to the player's presence (and attacking in the case of the latter).
%%* {{Tearjerker}}: [[spoiler: The Green ending.]]

!!For the book and the film adaptation:
* HarsherInHindsight: As if the terrifying descriptions of combat and death weren't bad enough, a man was killed at a screening of the film adaptation for refusing to stop texting.
* MagnumOpus: The film adaptation is Peter Berg's most critically successful film, along with ''Film/FridayNightLights''.
* NightmareFuel: The squad jumps off of a small cliff to escape the Taliban. When they're rolling down the hill below, there are lots of wince-inducing shots showing them landing in ways that could easily break bones or hitting obstacles very hard, and the whole ordeal leaves them significantly bloodier than the preceding gunfight.
** The log where a man is beheaded at the start of the movie ''still has dried blood on it'' when Luttrel is dragged over to it.
* ValuesDissonance: Luttrel is a very conservative Christian from the American South, and has effectively no common ground with the also very conservative Muslim Pashtun. Still, he admires their courage and commitment to ''their'' idea of honor, and when describes the [[StayInTheKitchen the Pashtun attitude towards women]], and admits that while their extreme views "may not work for downtown Dallas," it seemed to work well enough for them.
* WhatAnIdiot: Averted in that the film takes great pains during the captive scene to let the audience know how hard the team's decision is, effectively silencing armchair critics who might have a WhyDontYouJustShootHim approach. Granted, letting them go still wasn't the right move (obviously), but their choices were extremely limited: their operation was already compromised, their radios weren't working properly, and with comparatively innocent actions (such as taking a gun from an enemy) were being severely punished, coupled with a liberal media condemning most military actions as war crimes, they were reluctant to simply kill the shepherds. Doesn't stop most people from coming up with [[TakeAThirdOption their own solutions]] (at the very least, zip-tying the boy to a goat or zip-tying them together would have barred him from his LeParkour and slowed them down, buying much-needed time), but the pressure is very evident in the scene.
** While tying the herders up was an option they discussed, they also acknowledged that it got pretty cold in the mountains and there was a real chance they could freeze to death, which would have been treated about the same as if they had just outright executed them.