* AccidentalInnuendo: Papa Brickolini's introduction video, ''especially'' "If you think that's good, you should taste it!" WebAnimation/{{YouTube Poop}}ers had a field day with this one.
* SugarWiki/AwesomeMusic:
** The [[http://www.youtube.com/playlist?list=PLB97121C540589410&feature=plcp whole soundtrack]] of the first game, despite its very low sample rate. Specific examples:
*** [[https://www.youtube.com/watch?v=peSG0-2PiTU The Brickster chase.]]
*** [[https://www.youtube.com/watch?v=Ah4BeABKGZI The observation deck.]]
*** [[https://www.youtube.com/watch?v=xkyTDlavgBI The hospital.]]
*** [[https://www.youtube.com/watch?v=smhukUzP3UI The information center.]]
*** [[https://www.youtube.com/watch?v=o47ftj-ob4Y "Brick by Brick"]] by Kathleen Enright.[[note]]Spelled in-game as Kathleen N. Right[[/note]] Also one heck of an EarWorm.
*** The game features guest appearances from bands such as Decal and The Torpedoes, the latter of which could cause a SongAssociation due to actual songs such as "Interplanetary" when on the beach or "Tarantula" when riding/racing on the jet ski.
*** While the first ''LEGO Island'' game is known for its laid-back and relaxing atmosphere, it does have a pair of genuinely creepy tracks: [[http://youtu.be/20l8VmcxHjk Mystery (the cave theme)]] and [[http://youtu.be/hM3zgbDlh60 Brick Hunt]].
** As [[ContestedSequel contested]] as ''LEGO Island 2'' is, no one can deny that it has an awesome soundtrack. [[http://youtu.be/BiLxE-D-aqA Asteroids]] is the one everyone remembers, but the game has other gems too, like the mysterious-sounding [[http://youtu.be/niSGpQZX1W8 Pyramid Area]], the epic intensity of [[http://youtu.be/3y0nq7J9mz0 Snake Pursuit]], and the substantially-creepy [[http://youtu.be/0EoppwtWMZ4 OGEL Island]].
** From ''Island Xtreme Stunts'', we have [[http://youtu.be/seUukBhoHjg 2002]], a rather under-appreciated atmospheric techno tune; [[http://youtu.be/9XVRtmuaqfA Xtreme Tower in Car]], a hard rock remix of the game's main theme; [[http://youtu.be/Ovsduh0_d7M Brickster Boss ver. 1]], a fast-paced penultimate track; and of course, [[http://youtu.be/WRpp99TZdxY Brickster Boss ver. 2]], which sounds like an epic DarkReprise of [[http://youtu.be/NoQB-Cg-7d4 the Brickster's theme]] from the original ''LEGO Island''.
* AssPull: The constructopedia in the second game. It's never mentioned in any of the other games in the series, and is literally there just to give the game a plot and not much else.
* BigLippedAlligatorMoment: The first game contained many, many, many, many, MANY, of these. In fact, pretty much the whole game is comprised of them.
** Also, the girl in the ending of the second game. See WhatHappenedToTheMouse on the main page.
* ContestedSequel: ''Island Xtreme Stunts'', compared to the first ''LEGO Island'' (it's considered a SurprisinglyImprovedSequel compared to ''LEGO Island 2''). On one hand, it is a welcome return to the free-roaming sandbox approach of the first game, now combined with the increased freedom in movement introduced in the second game, and gives us a much larger island to explore, plus a hefty dose of SugarWiki/AwesomeMusic provided by L.E.G.O. Radio. On the other hand, it has [[TheOtherDarrin unprofessional voice acting]], carries over its predecessor's poor platforming (which becomes apparent, once again, when you must ascend the Brickster's tower), and has numerous {{Game Breaking Bug}}s including one particularly infamous one which corrupts your save file. Some fans of the series also feel that the ExtremeSportExcusePlot felt out-of-place in the LEGO Island setting, while others don't mind it at all.
* EnsembleDarkhorse: The first ''LEGO Island'' game has [[ThoseTwoGuys Enter and Return]].
* FirstInstallmentWins: While the two sequels have their fans, it's the first game that everyone remembers and loves the most.
* FranchiseOriginalSin: People who complain that the gameplay of ''LEGO Island 2'' is just walking through an overworld from one minigame to the next fail to remember that ''LEGO Island'' was literally just an overworld with four "building" minigames and five "obstacle course" minigames. Granted, the overworld of ''LEGO Island'' is much more alive than that of ''LEGO Island 2'', but there isn't much to do in ''LEGO Island'' besides the minigames, which is a common criticism aimed at ''LEGO Island 2'' instead. For that matter, at least the ''LEGO Island 2'' minigames are more varied than those of ''LEGO Island''.
* FridgeHorror: Sure he's an unredeemable jerk, but in the second game, Pepper basically leaves the Brickster to die of starvation trapped in a conveniently placed cell in his own palace. Sure, he gets out eventually by Xtreme Stunts, but come on.
* GoodBadBugs: The famous runaway vehicles bug in the first game, where if you exit a vehicle while driving it before stopping, the vehicle continues going onward by itself using the same AI as the citizens to go along the roads. This works for every vehicle in the game aside from the helicopter, so you can even do it with the skateboard, the bicycle, and the jet ski. It becomes total havoc if you can get every vehicle in the game to do this.
** In the second game, for some reason, you can walk up walls. This makes for surprisingly useful shortcuts up space mountain and provides loads of entertainment.
* HellIsThatNoise: The loud rhythmic whistling in the first game when you're looking for the last four helicopter pieces the Brickster hides. It doesn't help that it accompanies some very eerie music.
* MemeticMutation:
** The first LEGO Island game, thanks to compatibility problems with newer computers, will frequently glitch out during the "do you want to exit the game" sequence. Triggering that sequence and then going back to another part of the island can cause the Infomaniac to start looping phrases ("Are you ready to le-" "Green red brick, you stay!"). These have become popular in the fandom.
** And, you can CHANGE flowers!
** [[http://www.youtube.com/watch?v=ujjqSPttMxI Be short-]]
** OOOOPS! You have to put the CD in your computer!
* MemeticPsychopath: The Infomaniac, largely thanks to the aforementioned MemeticMutation leading to videos such as [[https://www.youtube.com/watch?v=slyI2N2qiWQ The Infomaniac's Revenge]].
* MostAnnoyingSound: The Brickster in ''Xtreme Stunts'' during the minigames in a nutshell: "Hey! I'm not even in top gear yet! Whoo-whee! Hey, didn't someone tell you there's a second gear? Dis is too easy! Taste my burning rubber! WHAAAA-HA-HA-HA!" Repeat over and over again.
** In the first game, you have the ''constant'' whistling whenever a piece of the helicopter is nearby.
** Let's all say it together, shall we? "OOPS. DRIVING AIN'T LIKE SKATEBOARDING."
*** And from the Bi-Plane minigame: "I MUST WATCH WHERE I'M GOING!"
** Most of Pepper's dialogue may qualify, having taken the TotallyRadical gig UpToEleven.
* {{Narm}}: Most of the serious lines in ''LEGO Island 2'' turn into this. The Infomaniac's BigNo is a standout.
** Also the Brickster's complete DullSurprise voice acting upon being captured, finishing with a big "Heeeeeeeelp!"
* NarmCharm: From ''Xtreme Stunts'', the song [[https://www.youtube.com/watch?v=wKMqK5-vmCE Minty Fresh]]. The lyrics are unbelievably cheesy, but the music itself is really awesome.
* NightmareFuel
** In the first game, there's a hidden, haunted cave on the side of the mountain that's actually pretty creepy for a game about a building toy, especially if you're within the game's target audience. The ghostly meowing of the cat spectre in the chest is especially unnerving.
** The racetrack from the first game. Especially the [[DemBones bigass skeleton]] whose swinging legs can knock you off the bridge he's floating above.
** The sequel has OGEL Island, a poorly-constructed replica of LEGO Island [[RecycledINSPACE IN SPACE!]]
** In respects to the music, the end credits show the houses with irregularly proportioned shadows. For some reason, the general look of houses and not being able to access any of them except for maybe two or three really gives off a North Korea flavor.
** If you lost the first game, you got to see [[ItsAWonderfulFailure the Brickster victorious over LEGO Island]] along with music that expresses just how horribly you have failed. See it [[http://www.youtube.com/watch?v=fNSDo__LPQU here]].
** Unlike the first two games, ''Xtreme Stunts'' gives Pepper black, beady eyes rather than white cartoon eyes. Though more accurate to most Minifigures, it still looks unnerving.
* ReplacementScrappy: Pete Bog, who seemingly replaced Enter & Return. The latter were more entertaining as they were arguing with each other about silly things constantly, whereas the former played absolutely no role in the whole game besides be dull and uninteresting.
* ScrappyMechanic: The big [[DemBones skeleton]] on the racetrack in the first game. He knocks you back extremely far, and makes your chances of winning very slim once it's happened.
* {{Sequelitis}}: ''LEGO Island 2'', with its dull voice actors, unfunny attempts at humor, and bugs ''everywhere''. Some like the change in gameplay style, but most will say the only saving grace is [[NostalgiaFilter nostalgia]] and SugarWiki/AwesomeMusic.
* SoBadItsGood: A scene in the [=PS1=] version of ''LEGO Island 2'' got hit with technical limits very hard when it came to recreating it. [[http://www.youtube.com/watch?v=Tbf8Bnw5GFs The end result is rather hilarious.]]
* SophomoreSlump: Lego Island 2 is considered the trilogy's weakest work.
* SurprisinglyImprovedSequel: ''LEGO Island 2'' is a rather ContestedSequel, but ''Xtreme Stunts'' fixed almost every problem it had, making the load times short, adding lots of replay value, running without many glitches (with the exception of Motorbike Mayhem), and explaining the mini-games much more clearly.
* ThatOneLevel:
** The FishingMinigame for the second game. Apart from having almost zero explanation, the entirety of it is waiting for something to happen. By the time it finally tells you to strike, you will have fallen asleep and miss it. The length varies greatly too; it can take anywhere between five minutes to hours.
** Also the jousting minigame. Once you know what you're doing it's reasonably straight forward, but the game does such a poor job explaining the controls you're left hopelessly confused the first few thousand times you try it.
** Bi-plane can also qualify for such, what with the not-very-well explained scenario (why exactly do you need to shoot bananas at the targets again?), plus the fact that you have to watch your fuel supply which is decreased if you crash into things- which is almost impossible to avoid due to the fact that the whole level is in a canyon and monkeys are throwing coconuts at you), and it's very hard to pick up extra fuel tanks without crashing into the ground by accident. Even worse, on newer computers, the game runs very smoothly. The problem is that the fuel supply is not based on an actual timer, but instead the framerate (which does cap at 60, but they clearly designed the minigame with 30 in mind). If the framerate is high enough, [[GameBreakingBug the fuel will always run out just before you reach the runway at the end]], unless of course you exploit the fact that [[MercyInvincibility fuel does not decrease when bumping into walls]].
** ''Xtreme Stunts'' brings us Motorbike Mayhem, otherwise known as Motorglitch Mayhem. It seems like it was put in at the last minute with little to no playtesting, thanks in part to its clunky controls and the fact that Pepper loves to stutter all over the place. The Brickster is also amazingly good at this minigame, and won't stop at anything. It takes tons of practice to get it right the first time, and once you get it right, you'll never come back to it again.
* ValuesDissonance: In the second game, Pepper has to go to Castle Island and repair a bridge, which was destroyed by the Brickster. Fair enough, but here's the thing; the kingdoms on both sides of the bridge were bitter enemies at war with each other, and the Brickster's interference meant they couldn't fight. What does Pepper do? Take advantage of the situation and bring peace between the two sides? No, he repairs the bridge specifically so that both armies can go back to fighting each other. However, judging by the dialogue, it seems to be implied that the two sides ''enjoy'' fighting each other. After all, when you're a LEGO figure living on Medieval islands connected by a bridge, you were pretty much build to fight the other side. By destroying the bridge, the Brickster pretty much took away their way of life and reason for existence.
* VindicatedByHistory: ''Island Xtreme Stunts'' was highly overlooked when it first came out due to little marketing from LEGO, and even now it's still the least-known game in the series. As more longtime fans learned of its existence though, it started to become slightly more popular, and is now usually considered a much more worthy sequel than the second game.
* WhatAnIdiot: All of the games are rife with this, to near ludicrous amounts.
** Across all the games, the Brickster is the island's worst criminal who is one of the only major threats to the citizens. He's known to be untrustworthy and quite dangerous.\\
'''You'd Expect:''' That he'd be exiled to a place with maximum security and surveillance, since everyone knows that he can and will cause major damage if he is let free.\\
'''Instead:''' He's put in a tiny prison cell that can easily be escaped, and '''right next to the helicopter!''' Is it any wonder that he manages to cause so much damage every time he's let loose?
** Also, across all the games, the Brickster continually manages to make an escape.\\
'''You'd Expect:''' That people would look to the police first for help on taking care of it. After all, it's their job to deal with this.\\
'''Instead:''' Everyone turns their first eye to Pepper, a ''pizza delivery boy'' who hasn't reached adulthood!\\
'''Compounding It:''' The police do ''[[PoliceAreUseless next to nothing]]'' in any of the games to help fix the situation. In the first they do a few things, like collecting evidence and examining it, and are the ones to ultimately catch the Brickster, but in the other two they have incredibly small roles and leave Pepper to do every last ounce of work. How do they have their jobs again?
** In the second game, there's a book called the Constructopedia that holds the entire island together. When a page is torn out, a building falls apart.\\
'''You'd Expect:''' That an ArtifactOfDoom of such power would be locked away for nobody to be able to steal. Even if there's only one criminal on the island, it's still an incredibly dangerous item with an incredible amount of destructive potential, and there's no telling who else on the island may end up willingly taking it with malicious intent.\\
'''Instead:''' The Infomaniac leaves it ''sitting on his desk'' and ''out in the open'' for literally anyone to take. Needless to say, the Brickster has absolutely no trouble taking it from his hands.