* ScrappyMechanic: Due to the Sega Genesis' lack of diagonal inputs, navigating the game's IsometricProjection world is harder than modern games, requiring the player to hit two directional buttons at once.
* ThatOnePuzzle: The designers came up with some ''insanely'' clever puzzles that's gotten many a gamer into fits of rage -- especially since they're all absurdly simple in hindsight.
** One example in TheVeryDefinitelyFinalDungeon evaded true completion for '''years''' -- two buttons on a platform Nigel can't jump onto, and must have two ambulatory statues press for him. Even the Sega help line insisted that the solution was for Nigel to ''very quickly'' perform an insanely difficult reverse CraniumRide, ducking between platforms to let the statues walk over his head to the buttons. Turns out [[spoiler:if Nigel ''jumps'' when the statues try to walk on his head, '''the statues will jump right onto the buttons.''']]
--->[[https://www.gamefaqs.com/genesis/563330-landstalker/faqs/2790 "The guy at Sega screamed when he heard this."]]
** Similarly annoying is a secret [[HeartContainer Life Stock]] in the first village; for ''decades'', most believed it was a LuckBasedMission of two consecutive {{Cranium Ride}}s; from a randomly-walking animal onto a randomly-walking villager's head, then onto the statue in the town square to make the chest appear. Turns out [[spoiler:Nigel can ''[[https://www.youtube.com/watch?v=343gzHQsoJo pick up]]'' the dog that's walking around and [[FastballSpecial throw it]] onto the statue]].