%% Please do not link And The Fandom Rejoiced here. Examples can go on that page and its various subpages. Happy troping.
* AnnoyingVideoGameHelper: Seeing the same types of hints/restrictions for the same types of special blocks/switches ''every single time'' you pass in front of them, especially when trying to solve a completely different puzzle in the same area, gets very irksome.
* SugarWiki/AwesomeMusic: The Disco Remixes.
* BigLippedAlligatorMoment: Part of the style of humor in general for the games.
* BrokenBase: Since ''LEGO Batman 2: DC Super Heroes'' all the games have used voice acting. Some fans like the voice acting because they feel it gives the storylines of the games more depth and makes for more joke opportunities, while you have others who think it makes the humor more cringey and annoying.
* GameBreaker:
** Invincibility is featured in all games as a power-up to unlock. Granted the games are already simple, but some of the in-game cheats provide effects that are GodMode incarnate. ''Especially'' ''Star Wars: The Complete Saga'', but that game has thirty six stages to search compared to the others so it makes perfect sense. ''LEGO Marvel Super Heroes'' is thus far the only game to not include it as a cheat - Emma Frost's diamond form is invulnerable, however.
** The Stud Multipliers, especially as they stack (except in the DS versions, save Rock Band and Indiana Jones 2, where you probably have gotten everything anyway). How does a multiplier of 3840 (2x4x6x8x10) sound?
* GrowingTheBeard: Developer Traveller's Tales was not held in high regard until ''LEGO Star Wars''. The franchise is viewed to have done this since then as well, although nobody is sure as to when specifically.
* HilariousInHindsight: One of the songs in ''LEGO Rock Band'' was the theme of ''{{Franchise/Ghostbusters}}''. Five years later, and LEGO has released an (albeit online-exclusive) set featuring the main team and the Ecto-1.
* ItsEasySoItSucks[=/=]ItsShortSoItSucks: To those who think games are SeriousBusiness... but never noticed [[HundredPercentCompletion the score glaring at them once they complete a movie]].
* ItsTheSameNowItSucks: Easily the most common complaint about the series - the games are in essence StrictlyFormula with only minor differences. Even many LEGO fans aren't interested in the later games for this very reason.
* MemeticMutation: Loads of enemies + destructible terrain x all the studs multipliers = "[[Film/HistoryOfTheWorldPartI Tre-shuh BAAAAAAAATH!!!]]"
* NauseaFuel: The "Dynamic" split-screen, when you have one co-op character flying around and another standing still trying to do an aiming task; or even worse, when ''both'' are in flight. In different directions. It gets difficult to focus or not get dizzy.
* SugarWiki/NoProblemWithLicensedGames:
** The series has been received positively over the years. Note that each game technically comprises '''two''' licenses, making it even more of an accomplishment.
** The game based off ''WesternAnimation/TheLegoMovie'' has been a mixed bag, but reception on the whole has still been positive.
* OlderThanTheyThink:
** Numerous features introduced in the ''LEGO Star Wars'' sequels actually made their debut in the Gameboy Advance version of the first game. For example, the Jedi Mind Trick, Lightsaber Throw, and invincibility power-up, which would not be introduced to the console versions until ''The Original Trilogy'', ''The Clone Wars'', and ''The Complete Saga'', respectively.
** Zig-Zagged with the voice acting, as a lot of fans reacted in over-the-top ways when they found out ''LEGO Batman 2'' was going to be the so-called "first" LEGO game with it. While it was the first in this ''series'', [[VideoGame/LEGOIsland it]] [[VideoGame/{{LEGOLAND}} was]] [[Toys/RockRaiders done]] [[Toys/LEGOAlphaTeam countless]] [[http://en.wikipedia.org/wiki/Lego_Creator_%28video_game%29 other]] [[http://en.wikipedia.org/wiki/Lego_chess times]] [[http://en.wikipedia.org/wiki/Drome_Racers in]] [[http://en.wikipedia.org/wiki/Lego_Stunt_Rally the]] [[http://en.wikipedia.org/wiki/Lego_Soccer_Mania past]]. Heck, some people aren't even aware LEGO games before these even ''existed''. To make matters worse, the box itself for the console versions actually claims this is the first LEGO game to have voices, period.
** When ''LEGO Star Wars'' was first released in 2005 many people were baffled by the concept, some even thought it was a joke. Apparently they were unaware that LEGO had been making ''Star Wars'' sets since 1999. It wasn't LEGO's first licensed video game either. They had already made two based on their ''Harry Potter'' line.
* PeripheryDemographic: The games are popular with kids, though they're also popular with adult fans of LEGO and the franchises they're based upon, due to the copious amounts of tongue-in-cheek references and nods to the original work. ''LEGO Marvel Superheroes'' and ''LEGO Batman 3'' seem to be running with it, due to [[ContinuityPorn featuring many obscure or less prominent characters]] in the game (even if not necessarily plot-relevant), and numerous references to popular stories and concepts.
* ScrappyMechanic: Free Mode tends to select characters to play that suit the level's many secrets, but sometimes they don't choose characters with enough abilities to do the level's challenges, forcing either a level replay (though this has been fixed since ''LEGO Pirates of the Caribbean'') or selecting a character manually from the select screen, which sometimes slows down the pacing of the level due to the game loading up the character that isn't in the rotation of characters selected for the level.
** Jumping puzzles can get incredibly tedious with the number of attempts it takes to get them right, especially in earlier games (and some levels in the later games, though it's averted in the hubs now) where you couldn't select the camera angle. The animation is good, but not good enough to always give the requisite depth to gauge where your character is in relation to their environment and the jump targets. Depending on which console you're using, the button combinations required can make this even trickier, especially if you're playing on the Wii and have to target exactly using the movement of the controller at the same time as getting the combo right. Later games, beginning with ''LEGO Jurassic World'', seem to have finally addressed this properly by having the characters lock on to their next jump target automatically, leaving the player just to worry about the timing.
* SongAssociation: The games use the soundtracks from their source movies as background music. Play these games enough and hearing those soundtracks may evoke memories of [[DieChairDie smashing every single bit of LEGO scenery to get studs.]]
* SurpriseDifficulty: Until the release of ''VideoGame/RockBand 3'', ''Lego VideoGame/RockBand'' had quite possibly the toughest achievement in all of ''VideoGame/RockBand'': Getting 100% on the guitar solo in ''The Final Countdown''. Not even the whole song, [[http://www.youtube.com/watch?v=12dirYXSBRI#t=3m20s just the solo.]] And this is supposed to be a kids' game?
* ThatOneLevel: Vehicle levels tend to be rather annoying in general.