* AlternativeCharacterInterpretation: About Van Pelt. Is he perhaps a sociopath who hunts human beings just for pure sadism, or maybe he's a NobleDemon who just follows the game's rules and could also be redeemable if he had the chance? There's also another, infinitely more horrifying interpretation. What if Van Pelt was just another poor soul trapped in Jumanji like Alan was, but was either ''never'' rescued or was killed before finishing the game, leading to him becoming [[WasOnceAMan twisted into part of the game itself]]?
** The animated series suggests the latter is certainly possible, as whoever kills Van Pelt risks [[YouKillItYouBoughtIt taking his place]].
** Given his single-mindedness in targeting Alan and only Alan since he's the one who rolled the dice, he might not be a person in any meaningful sense; he could just be a construct created by the game with as much free will as a videogame enemy.
* EarWorm: [[https://www.youtube.com/watch?v=OA4SORRHZd0 The drums of Jumanji.]]
* HarsherInHindsight: The background scenes describing the effects of the giant mosquito bites to unsuspecting victims make it all the more scary when one thinks of the West Nile Virus.
** In-universe, the last words Alan scream at his father is, "I'm never talking to you ''again''!"
* HilariousInHindsight: Robin Williams' character here has spent his whole life surviving in the jungle inside the game, without a toilet in sight; so when he finally sees one again after so long he's close-to-tears of joy for no longer resorting to "banana leaves". In 2006, his highly-urbanized character in ''{{Film/RV}}'' is impressed with resorting to fern leaves, "nature's broom", during his family's outdoor adventure. The fact that [[spoiler:his character on that film is probably just making an act and still hasn't experienced doing it out in the wild, and if such is the case then he doesn't really know what he's saying]] just adds to the humor.
* LoveItOrHateIt: It literally scored a 50% from Rotten Tomatoes, with as much critics for it as there were critics against it.
* MisaimedMarketing: It was marketed as a nice, comedic family film starring Robin Williams, conveniently leaving out the [[NightmareFuel traumatizing things that pervades the movie.]] Creator/RogerEbert even criticized this, saying that more kids are now likely to see the movie not knowing that they're going to have the bejeezus scared out of them.
* MemeticMutation: ''"What year is it?!"''
* PainfulRhyme: Most (all?) of the Jumanji rhymes fall into this category. ("Every month at the quarter moon, there'll be a monsoon in your lagoon.")
* SpecialEffectFailure:
** Really none of the CGI has aged well, most CGI doesn't after all. However the monkeys are arguably the most glaring example. They stood out even during the time of release due to their poorly rendered fur. But then again most of the animals (CGI or otherwise) had a slightly stylised look, as opposed to photo realistic, so maybe they were supposed to look a little off. Still even if you're kind enough to accept that, it doesn't really excuse all that much. As you can see below.
*** The lion looked like a bad taxidermy job at best.
** In a scene that shouldn't even have required special effects. When Van Pelt hands over the gold coins mentioned in ScrewTheRulesIHaveMoney, his arm and the coins falling has a very strange after-image look to it, as if they're made of sand.
*** Although, considering this happens a few times with Van Pelt having occasionally blurry movements, and the animals, even puppets, also have the same type of blur at times, this could have been done on purpose, a nod to the fact that they aren't real and don't belong in our world to begin with. It's worth noting that when Jumanji is declared, Van Pelt begins to dissolve into a sand-like substance as he's pulled back into the game.
** The spiders toward the end of the film. The budget to the film was dangerously close to going over so they had to cut back and relied on puppets for the scene. It's incredibly obvious once they appear, especially since they move in a very jerky, wooden way (Picture that way a child makes dolls move, moving it forward while bouncing it up and down to simulate walking.) Never stops them from being any less [[NightmareFuel terrifying]]...actually, it might make them even ''scarier'', since it gives the impression that they're very unnatural spiders more dangerous than the norm.
** Several times throughout the film, the game pieces will not be on their proper lanes, a prime example is when Alan opens the game for Sarah to see after they have reunited in the present, and you'll see, clear-as-day, that two pieces are on the same lane.
*** Similar to the previous, the dice rolls do not coincide with where the game pieces should be on the game-board. In fact, the game ended too early considering that a lot of the dice rolls were low rolls, and the rolls that weren't seen wouldn't have been enough to make up the difference even if they rolled an eleven.[[note]]Rolling a twelve was impossible since no one ever got doubles again after Peters first roll.[[/note]]
* UncannyValley: Thanks to some special effects not aging well, almost all of the hazards of the game look a little... off. The fur on the monkeys, the jerky movements of the spiders, almost everything about the lion. However, this can occasionally make the creatures even more unsettling, making them look even more "not of this world."
* TheWoobie: Almost everyone, to a degree. Alan because he was sucked into the game. Sarah because she was called crazy for twenty-six years and spent 2000 hours in therapy. Judy and Peter because they lost their parents ''plus'' had to deal with the game, which [[spoiler: nearly killed Judy via poisonous plant barb.]] Aunt Nora because heck, there's a lion in her bedroom. And as established, Carl because well, [[CosmicPlaything the entire setting hates him.]] Kind of unavoidable however, since the premise is EverythingTryingToKillYou.

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