* SugarWiki/AwesomeMusic: ''All of it'' -- from the [[http://www.youtube.com/watch?v=gt8v1jV5uMQ title screen]], to the ominous [[http://www.youtube.com/watch?v=nLXR2PNx1qE final level]], and every planet, minigame, and [[http://www.youtube.com/watch?v=cy6vBhFGBWY character select]] screen in between. This is Rare music at its most epic. Honorable mention goes to [[http://www.youtube.com/watch?v=gk7IDWTwITs Meeting Mizar part 2]], which was used to great effect in ''VideoGame/SuperMarioBrosZ''.
* BreatherLevel: The Water Ruin stage, which has ''absolutely no enemies.'' Gem Quarry too, but you have a [[UnexpectedGameplayChange gem-scooping]] MiniGame to do there.
* CultClassic: Not as well-known as Rare's other classics, but it has a positive reputation among those that have played it.
* DesignatedHero: One [[LetsPlay Let's Player]] [[https://www.youtube.com/watch?v=GpGDZeeBtLI has argued]] that King Jeff actually sucks at being a hero, considering he [[spoiler:failed to stop his brother from turning to evil]], turned an entire planet into a zombie-infested wasteland and forced the Jet Force team to save the Tribals, at the expense of the people of Earth. [[https://youtu.be/ULx-EoVU-V0?t=1210 Others would even]] go as far to say that Jeff refusing to [[spoiler:let the Federation take his brother into custody]] means he's [[AlternativeCharacterInterpretation more of a sympathizer or accomplice]].
* GoodBadBug:
** In Tawfret, if you can pin a zombie against a wall or tree with a Shuriken, the Zombie won't die, but it'll remain in place. For some reason though, the game continues to think that the Shuriken is continuously "killing" the zombie. Within seconds, your kill count will hit a {{cap}} of 65535 and your accuracy will be somewhere in the 100,000% range. All with 5 Shurikens.
** Seems to be a RareWare thing. VideoGame/{{GoldenEye|1997}}'s shotgun had a similar problem - blasting one person with it at point blank range was 500% accurate (because its shells spreaded into five shots).
** It may be something about Tawfret itself; you can expect an accuracy rating of 228% or above after killing the boss, even without shuriken.
** Tri rocket launcher -> 3 hits -> 300%? Same for the shotgun, perhaps? Does seem like a plausible oversight. Explosives also registered a hit for every drone caught in the blast. So you can hit 300% or better with a well placed grenade.
** On the Water Ruin, using the Flamethrower on Tribals standing out on the oceanic ruins will cause them to sink into the ocean. If using Vela, one can dive into the sea and see the little furballs still alive and waving.
* NightmareFuel:
** On the surface it seems alright for a younger audience...then you get into the giant mutant zombie bugs, the implied wholesale butchering of Tribal families, the ''zombified planet'', the level spent almost entirely [[WombLevel traversing a colossal worm's digestive tract]], the giant praying mantis twins boss, [[LudicrousGibs the showers of splattering blood]] and [[VideogameCrueltyPotential the screams of the dying and the decapitations (including the ability to decapitate things that look like teddy bears)]].
** The rotflies that swarm around the dead or dying bodies of the ants you will inevitably slaughter throughout the game.
** The game involves genocide. The Bugs invade the Tribal's home planet and [[RapePillageAndBurn slaughter them indiscriminately]]. In a cutscene, we see that the bugs are executing tribals in firing squads, which Floyd just [[HeelFaceTurn simply cannot tolerate]]. Even given the Tribal's.... [[TheScrappy status among gamers]], you obviously aren't supposed to feel guilty for the bugs as you [[KarmicDeath shred them to bits]].
** The Abandoned Spaceship. ''Something'' happened there, but the only thing you can find is damaged walls, a few tribals hiding in corners, a small amount of drones patrolling the area, and really, '''really''' eerie music.
* TheScrappy: A lot of players really, really dislike the Tribals.
* SuspiciouslySimilarSong: The character select theme sounds nothing like the [[StarWars Imperial March]]... In fact, the entire musical style could be called a Star Wars pastiche.
* ThatOneBoss:
** So Mizar's the FinalBoss, he's supposed to be hard. But still, the second battle against him is very difficult given the standard set by the other bosses, largely due to his enormously cheap electric jump rope of doom (which can inflict enough damage to wipe out 1/8 of your maximized health), which usually got combined with tricky camera angles. Worse, the first time you fight him, he's a complete pushover, leading to lowered expectations for the second fight.
** The Mechantids. They both have sequential and relatively small weak points, the battlefield is dark, they have a lot more variety to their attacks than any boss besides the Mizar rematch, and you have to keep track of two at once for most of the fight.
* UncannyValley: The three main characters' designs have barreled into this as technology marches on.
* ViewerGenderConfusion: Ivana the Bear is female, but not many players remember this. As a bear with no visible reproductive parts, it would be understandably hard to tell if it wasn't for her name.
* WhatAnIdiot: Who designs space ships and bases with doors that only open when all the guards are killed?
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